Seeking Revenge
Minimalistic 3d graphics
The game offers bright levels, nice graphics, a variety of weapons, both near and far.
Stylish music and short hand-drawn scenes that move the plot.
Destroy enemies
Destroy all enemies on the levels, slow down time to music and change weapons on the go. But be careful, because there are many enemies, and the main character has only one life. Dive into this adventure and take revenge on the enemies of the main character.
You have unlimited use of time dilation, weapons and 33 levels for fun and hardcore.
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SwapOut
fantastic little game, its everything i love as a gamer, its both unforgiving and rewarding, happily threw away a whole afternoon playing this, extremely difficult to master.
– Real player with 4.9 hrs in game
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This game has promise, while short it does have replayability. gameplay is simple and thats a good thing. run though stages fighting on coming enemys, kill them and they drop health and sometimes weapon mods/attachments. this is always fun as you can create some crazy creations if you get lucky enough in your run. a Mac-10 SMG that has the barrel of an Springfield chambered in .22 with a 50 round magazine is impractical in real life BUT…useful here. it has it’s fair share of bugs as expected, such as enemys clipping though walls and the odd Frame rate spike here and there but nothing game breaking (as far as im aware). worth the buy just for the price alone, but this will be a game i’ll play a round of every day just to see how fast i can finish it. speedrunners will have a blast with this i think :)
– Real player with 4.0 hrs in game
HyperParasite
Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.
It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.
– Real player with 158.2 hrs in game
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Quite possibly the best modern rogue-lite on steam
Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.
– Real player with 115.7 hrs in game
Starfighter Aces
Super basic. Doesn’t seem like there’s much to the tactics except “hold the fire button down until you die then click New Game”.
– Real player with 0.7 hrs in game
B67
Welcome to B67
What is your job: get to the 67th floor
Sounds easy, right? Well, there is a good houndreds of enemies in your way, counting in bosses.
Asside from cheesy bit, the game is good, a bit rough around the edges in few parts, but still really good.
I personally kinda like the system of “leveling up” your knowledge of a weapon by using it. It’s not something robust, don’t expect attachments, the lvl up let’s you have more bullets in the magazine, some weapons really need to be well leveled to be usefull on later stages.
– Real player with 13.1 hrs in game
I would recommend this game if you enjoy playing top down shooters.
Compared to other games in this price-range, it has a good amount of game play, has some interesting game mechanics and I found it was challenging and addictive. You can expect to die many times before completing, but with each respawn you retain your upgrades, so each playthrough becomes a bit easier.
The graphics are in a pixelated “retro” style, so if you like high end graphics this may not be for you. There is also no difficulty setting, and it is challenging, so if you enjoy very easy shooter games this may also not be for you.
– Real player with 8.1 hrs in game
Dangerous Planet
this game sucks fucking dick you cant even complete the first stage fucking ripoff
– Real player with 0.4 hrs in game
Dangerous Planet is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a planetary/gravity/physics puzzle, Advanced Planet Platformer by actual developer, NicolaiGD. The “developer” then slapped on a few retro pixel planet images, probably ripped off from an asset pack.
– Real player with 0.1 hrs in game
Drowned Gems
Nice Game !
– Real player with 1.2 hrs in game
Nice little indiegame. It is a 2d platform-shooter with nice visuals and great handling. It is very short, around 40 minutes, but i had great fun, playing it. The achievements are easy to get.
Gameplay-video:
– Real player with 0.7 hrs in game
PowBall Renaissance
Welcome to PowBall Renaissance
This isn’t your classic Breakout game or Arkanoid, however, given that is has open endless possibilities of making your own levels, refusing to purchase upgraded ammunition for your weaponry and adjusting levels to that, you can pretty much play this game in any form or shape you want. Classic, Retro, Modern, or PowBall style.
Make no mistake this game comes with over 300+ levels, including those from PowBall Deluxe, the original game for DOS/Windows.
Good news, game runs perfectly smooth, higher resolution support, and even 4K if you are into that. Level Editor that lets you comprise your own set of master levels with gimmicks of your choice using what the game engine has provided. Perhaps the game may require a Workshop functionality so players can share their own level sets for others to play as a bonus (that is entirely up to steam if I am not mistaken).
– Real player with 27.5 hrs in game
Another clone of arkanoid, but the one which tries a new approach to the genre rather than copying its sucess.
I played the original way back since its original release in 1996 and loved it right away, because it innovated the concept. And this remake is brilliant. Also, it is quite stable since it runs very well on my Toshiba laptop and hasn’t crashed not even once.
Even though I prefer the original, do not miss the chance to try this version. It is simply something you need to try before dismissing it as another Arkanoid rip-off. The concept is the same, the gameplay, is quite different. Go take a ride with it.
– Real player with 18.9 hrs in game
Battle for Gaming
I tried to incorporate excessively used monetization models as mechanics in the game. So you use DLCs (Downloadable Content) to upgrade yourself, you have to get random improvements from Lootboxes, paid with virtual currency. As ammunition, you use your banknotes and there are a bunch of Live Services to subscribe to, in order to gain boosts (for a price of course). No worries though, there are no real microtransactions in the game. In addition to the mechanics just mentioned, I added other additional systems to make for a replayable, engaging and fun game.
Description
In the full version, there are two different game modes available. There is a story mode, where you can make your way through a storyline. Your choices matter, as there are multiple pathways and endings. The second mode is the Custom Game mode, where you can set your prefered settings and difficulty and try to achieve better and better high scores. In this demo version, you can only play the custom game without setting your own preferences.
The enemies you face are Lootboxes with different attacks at their disposal. As you shoot your way through hordes of Lootboxes you earn DCs (Different Currencies – the in-game currency), which you can use to buy random rewards through Lootboxes. Those rewards are temporary improvements for this run only. During your playthrough, you also find so-called DLC fragments. You can use those to permanently upgrade different perks at the Centre (starting point of the level).
The upgrades include things like your movement speed, your fire rate, the amount of ammunition you can carry, etc. But with DLC fragments you can also unlock a new weapon and the ability to dual wield.
What else
Also at some point, you will unlock the possibility to build up different combo points (there are several combos available at the end, for example, killing only red Lootboxes in a row, earns you bonus DCs. Or killing only one type of Lootboxes earns you bonus DC, etc…) You finish your combos with a melee attack, where you blink to an enemy and destroy it simultaneously. The enemies are randomly created, and you can also control how many enemies you want to face at a given time. More enemies mean you the possible rewards are exponentially higher but at the same time the risk of dying increases.
The level itself is theoretically infinite and procedurally generated. But you have to stay in the vicinity of the Centre, as you need to come back to it for ammunition and upgrades (a little arrow points you the way though). You are also on a clock because there is a limited time until the invincible, deadly W-box starts to chase you. Once it reaches you, this run is over. But at least you keep all permanent upgrades for the next run.
Game Features:
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First Person Shooter with a simple but recognisable art style
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Story mode with different paths and endings
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Custom Game mode lets you hunt for ever-higher high scores
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Enemies are hostile Lootboxes with different attacks
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Upgrade yourself through permanent upgrades
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Kills, Combo-kills and Melee strikes earn you temporary improvements
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Replayable, procedurally generated level with randomized layout and enemies
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You control the risk to reward ration for every battle
Cyber City Escape
Been looking for a shooter/action rogue-type game recently & this one had a cool promo video, so I decided to give it a shot. So far, there are some kinks to work out but it’s a pretty fun game. I’m not sure how many levels there will be when all’s said and done, but the difficulty definitely increases with each level…just ran into the turrets I saw from the promo video on my latest run & they got me good. You can shoot em & shut them down for a bit though. There is also AI respawning which can make things more challenging but also good for the credits.
– Real player with 6.0 hrs in game
Good game but you need to improve the UI and fix the game for different aspect ratios, mine is 16:10 and I have to play in windowed mode
– Real player with 1.3 hrs in game