Secret House | 秘密房间 | 秘密の部屋
Brilliant wee game, my gameplay review is here - https://youtu.be/zWXlQl4QWnI
– Real player with 1.0 hrs in game
Read More: Best Perma Death First-Person Games.
Dude…the price is so worth it! You will be pleasantly surprised when you play this game on how brilliant it is…I am really impressed. Not the longest game, but it can be depending on how long it may take for you in particular to beat. Such cool content in the game, awesome little jump scares when you see how odd and bizarre the creatures are! Really cool, good job!
– Real player with 0.3 hrs in game
Lost Scale: Part One
Stars received: 0.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0] Sound & Music
[0.1] Graphics
[0.1] Game Design
[0] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: poorly made 2D top view shooter
– Real player with 5.5 hrs in game
Read More: Best Perma Death Looter Shooter Games.
1/10 minimalist top down shooter
into the hidden game abyss with you
– Real player with 0.4 hrs in game
Hell Punk Horror
Every time you play you get a new chaotic experience. Learn to utilize the game’s systems to travel through different dimensions and ultimately escape.
Easy to learn but hard to master. Inspired by the best of the genre, the combat in Hell Punk Horror is fluid, brutal and satisfying. Unlock new skills while playing and utilize the physics-based surroundings to defeat your foes in creative ways.
The only constant in the game. Everything you put here is saved - everything else is gone when you lose. Use this to your advantage and make this space your home.
Get a controller and play with a friend the old-school way! The survival mode can be played together, and in a later update all modes will be available in split-screen.
Using Unreal Engine 4, it is built with modern tech but still has a retro styled aesthetic. Combined with wild colors and insane monsters it’s a truly unique experience.
Read More: Best Perma Death Action Games.
Two Till Midnight
Two Till Midnight is a first person horror story game about a guy in a mansion, followed by a monster that is bound to the house. While you search for important items and what is going on, you constantly have to fear to get killed by “her” whom will wander around and react to the slightest noise you make.
I was beta-testing this game so I’d say that I have quite the knowledge about the game and after around 30 hours I can say that I do really like the game. There are some points that I do not like about it, but I’ll write everything in this review, the positive and the negative aspects.
– Real player with 29.7 hrs in game
Good Game/Concept, The only thing I wish is, more optimization, Because the game can fall back on the FPS at times. Otherwise good. 7/10.
– Real player with 0.6 hrs in game
Space Bandit
What’s the story?
Space Bandit and Robot Friend set out to hijack an empty cargo ship on auto-pilot to Mars polar colony. But the ship isn’t empty… something is not right…
KA-BOOM! RATATATA! Play with pistols, sub-machines guns & shotguns!
Hide in smoke like a ninja! Blast enemies into the vacuum of space! The environment is your weapon!
Use mines, grenades and teleporters to outsmart the AI… before they outsmart you!
Lab 7: Cold Nights
Lab 7: Cold Nights is a refreshing addition to the zombie shooter genre. It has some strategy elements to it that make it far more interesting and rewarding to play than just a straight up shooter with zombies in it. It feels more like a survival horror with secrets and upgrades to discover.
The strategy elements are mixed with plenty of action and some mystery in discovering items that will help make the game more enjoyable. The game starts with a limited power generator. The available power acts as a credit system for 3 things: Light, Security and the Elevator. Your general goal here is to increase the power generated to these 3 things so that you can interact more with the environment. Power can be increased by adding coins to each power terminal. Coins are earned by killing zombies. A certain amount of power is subtracted from the applicable power bar when you open a door or use the elevator. You get numbered and graphic feedback, so if you go below zero, an alarm goes off and attracts zombies. You already have zombies that enter the lab once every night, so you want to keep the power managed and not make the mistake of triggering additional zombies at any time. It’s a waste of time and ammo, both of which are precious.
– Real player with 45.0 hrs in game
I really like it! Even though it has really simple mechanics, there is still a sort of complexity to them. However, some bugs that occur is that there would be colorful flashes on screen, don’t know if that was patched, when reloading the shot gun, sometimes when I would reload once then fire, it would stay stuck on only loading 1 shell. Another one is that when I would get into the elevator, sometimes i can’t scroll to the floor level that I want and exit and re-enter the game. Oh I even though I searched all the lockers, I couldn’t find the upgrade for one of the machine gun. On the other hand, this game is really fun and addicting! I can’t wait to reveal secrets within!!!
– Real player with 34.7 hrs in game
Sick Way
–——- UPDATED REVIEW: (Jan 17, 2021) ———
This developer is a sixteen year old solo developer just trying to make a fun challenging game and deliver a great value for your dollar. He was only 15 years old when he first launched this game that i reviewed with my brutal and harsh 2 out of 10 score you see below!
He completely re-made this game in February of 2020, and I took another look back then, and again I advised him of the problems with this game and if i remember correctly, I said he was trying to do way too much and it hurt his 2nd attempt to make a fun game.
– Real player with 1.8 hrs in game
Interesting!
At first, I was afraid to buy the game because of what someone mentioned in the community hub but the dev listened and has made this a pleasurable experience! Story is actually pretty good and horror elements are well placed.
– Real player with 1.2 hrs in game
We Who Are About To Die
Click here to join the community. https://discord.gg/eCdUxht Join playtests, share feedback, follow development and more there!
IMPORTANT: This game actually has a unique/different combat system!
Get ready to re-learn how to fight. It will take time to master! Don’t worry - gladiators are meant to be sacrificed…
This game features a deep complex physics based combat system, designed from the ground up. You will never sit there while an animation plays - you control your character, based on complex inputs, at all times. Make up your own moves, fight in your own style.
An unforgiving ARPG Roguelite Gladiator experience!
In “We who are about to Die” (We Who Die - WWD) you take control of a brand new randomized gladiator with a single life, that you lead to an inevitable deat- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium… or gloriously die trying. Often.
Buy or loot gear and outfit your gladiator piece by piece!
Along the way you earn weapons and armor, outfit your character and master the innovative and unique physics based, dynamic, directional combat system.
Tons of different arenas and match types!
Fight alongside allies against groups of enemies, or take on tense one-on-one duels that test your skills.
Try your luck in the many unforgiving arena’s this game has to offer – how long can you last before your inevitable glorious death?
To those who are about to die, I salute you!
-Jordy
Grave Days
Grave Days is a Survival Roguelite game, set in the Zombie Apocalypse. It thrusts you into chaotic situations where you need to make quick decisions on your feet! The important question during each encounter is fight or flight? The answer to which depends on your play-style, and the exact situation you found yourself in!
Grave Days brings together the Roguelite and Zombie Survival genres to set itself apart from the typical Zombie Survival game. It’s fast-paced and action-packed. It takes inspiration from games such as Streets of Rogue, Death Road to Canada and Project Zomboid.
In the current alpha of Grave Days, you play as the not-so-super hero of a Zombie Apocalypse comic book, affectionately nicknamed Grave Dave. You will set out on a series of expeditions of ever-increasing difficulty in procedurally generated worlds. You will explore, scavenge, sneak, fight and escape from sticky situations, as you work your way through each town to finish your objectives. You will earn XP and level up to become stronger, craft new weapons, items and medicine, cook food and carefully plan out what to take with you on your next expedition!
As you attempt to make it through all expeditions, you will unlock new classes - such as Athletes, Soldiers and Doctors - which will allow you to experiment with new playstyles to find what suits you best!
We invite you to join our community, and share your ideas and feedback with us! We look forward to hearing from you!
Cosmodread
I recommend this game completely! this are Most need games in your VR catalog
This game could be summarized in Obscure meet Dead Space Meet TWD: Saints & Sinners
THE GOOD
the game is quite friendly for new users and veterans welcoming the survival horror
the story is interesting but it is a pity that you cannot discover everything in a simple run you must keep playing to unlock all the objects and lore bits of the game
As you keep playing the game evolves also putting a couple of additional challenges which is welcome but it can be RNG too so your first experience may be very difficult or very easy
– Real player with 22.3 hrs in game
EDIT: Many of these issues have been totally addressed and playing through the game is now extremely fun. The air canister issues are no longer a problem - and now they appear often enough that occasionally I have a few extra, but because of the limited inventory space, making a choice what to keep feels meaningful and it never feels like I have a total surplus of air.
The extreme darkness seems a lot better, and lit rooms feel easier to function and navigate for the most part - some rooms have more dim or more ambient light but in general it doesn’t feel like the flashlight is absolutely necessary in those rooms.
– Real player with 16.9 hrs in game