Secret House | 秘密房间 | 秘密の部屋
Brilliant wee game, my gameplay review is here - https://youtu.be/zWXlQl4QWnI
– Real player with 1.0 hrs in game
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Dude…the price is so worth it! You will be pleasantly surprised when you play this game on how brilliant it is…I am really impressed. Not the longest game, but it can be depending on how long it may take for you in particular to beat. Such cool content in the game, awesome little jump scares when you see how odd and bizarre the creatures are! Really cool, good job!
– Real player with 0.3 hrs in game
Retro School
funny game
– Real player with 14.2 hrs in game
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Dead by daylight but easier and more funny
– Real player with 3.2 hrs in game
ETERNAL BLOOD
This game is amazing. I love that it is an real time aim trainer and movement simulator. This has helped my movement and aim in so many FPS games. I have nothing negative to say about it.
The ONLY thing I would like to see is maybe, Ice and Electric abilities, and maybe 3 skills trees. one for each type of ability, other than that. Phenomenal :)
– Real player with 3.6 hrs in game
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Eternal Blood is intense fast-paced shooter, wich reminds me heavily of Serious Sam.
The further you progress, the harder it gets to survive because of enormous amounts of enemies on the screen.
To survive the horde, you should collect souls that drop from dead enemies and “towers” that spawn them.
(this is your only one reliable way of healing)
At a time of writing this there is only 3 ways of attack:
Fireball at M1
Charged Fireball with splash damage at M2
And to prevent you from overwhelming ammounts of enemies there is magic splash around your character on middle mouse button
– Real player with 2.3 hrs in game
It Steals
So far I’ve only made it to shutter mode but I adore this game, the overall atmosphere is so cool and creative & the gameplay is simple but rewarding. A+
edit: hi, about a year later and i wanted to add to my review! I still, amazingly, haven’t made it past living walls mode (not for lack of trying) but this is honestly one of my favorite games of all time, very special. It strikes the perfect balance of having very minimal mechanics while still being HARD and enjoyable in a way that u wanna keep working at it til u win. and honestly, what’s better than being chased down a hallway?
– Real player with 30.6 hrs in game
PLAY BY THEIR RULES OR DIE BY THEM.
This game has a way of slowly revealing its secrets to you. In a way a spiritual successor to Slender, It Steals drops you into each gamemode with very little information, and it’s up to you to infer what actions will let you survive and what will cost you. The gameplay is extremely tense, the AI will constantly keep you on edge in any of the available gamemodes, and the secrets will keep you coming back for more. It’s a steal of a price, and more content may be coming yet. 10/10.
– Real player with 14.1 hrs in game
Pole of Cold
I liked the trailer and the antarctic idea, reminds me of the thing movie.
Game play is basic, you find objects in the level to escape, you listen to the sounds of the AI and try to stay away. There is no check points, but you can stun the monster once or twice depending if you find a sphere. Developers please make this game have 4 spheres on easy, so people can enjoy your escape. Yes very short experience but overall felt like a challenge. Great work for a indie game, 1 hour max game, expand the game to a bigger base and some not pickups would be great. If you are getting frustrated, stay away from the monster and you should be fine.
– Real player with 2.4 hrs in game
The game is small but not bad. Something reminded me of an old school film The Thing by John Carpenter.
– Real player with 0.3 hrs in game
PositronX
This is my favorite FPS roguelite so far compared to Immortal Redneck, Strafe, or City of Brass. It kind of reminds me of Synthetik (another amazing recent game that no one knows) but in FPP instead of top-down. It already features a bunch of cool upgrades, abilities, and weapons and the movement in 3D is really nice. The ability to double jump and jump/strafe off the walls to avoid enemies is especially nice in the larger, more vertically oriented rooms that I would like to see more of.
All weapons are decently punchy, and they each have their own play style. Every one has a standard and alternate fire which adds some extra spice to the playstyle, because you’ll only be using 1-2 weapons per stage in the beginning. For example, the basic pistol ricochets with alternate fire, while shotgun shoots a long distance slug. They’re mostly projectile based, too, so the skill floor is higher than most.
– Real player with 101.3 hrs in game
Dammit, I want, I need, I crave some action. Got to be FPS, no more of that top down aRPG stuff. Done Diablo to hell, tired of complex Deus Ex, System Shock, Bioshock, Thief, Dishonored gaming. Even Dying Light has too many damn buttons. Something I can pick up and play after work, for either a short or long session.
I want some arcade like action. I don’t need no fricking doors. No more Elder Scrolls lockpicking. I want action.
I also want cool stuff. Like Liquid Nitrogen cool stuff. You know. What you don’t know? What is wrong with you young whippersnappers?! Ook, I’ll tell you what you want.
– Real player with 90.6 hrs in game
Battle for Gaming
I tried to incorporate excessively used monetization models as mechanics in the game. So you use DLCs (Downloadable Content) to upgrade yourself, you have to get random improvements from Lootboxes, paid with virtual currency. As ammunition, you use your banknotes and there are a bunch of Live Services to subscribe to, in order to gain boosts (for a price of course). No worries though, there are no real microtransactions in the game. In addition to the mechanics just mentioned, I added other additional systems to make for a replayable, engaging and fun game.
Description
In the full version, there are two different game modes available. There is a story mode, where you can make your way through a storyline. Your choices matter, as there are multiple pathways and endings. The second mode is the Custom Game mode, where you can set your prefered settings and difficulty and try to achieve better and better high scores. In this demo version, you can only play the custom game without setting your own preferences.
The enemies you face are Lootboxes with different attacks at their disposal. As you shoot your way through hordes of Lootboxes you earn DCs (Different Currencies – the in-game currency), which you can use to buy random rewards through Lootboxes. Those rewards are temporary improvements for this run only. During your playthrough, you also find so-called DLC fragments. You can use those to permanently upgrade different perks at the Centre (starting point of the level).
The upgrades include things like your movement speed, your fire rate, the amount of ammunition you can carry, etc. But with DLC fragments you can also unlock a new weapon and the ability to dual wield.
What else
Also at some point, you will unlock the possibility to build up different combo points (there are several combos available at the end, for example, killing only red Lootboxes in a row, earns you bonus DCs. Or killing only one type of Lootboxes earns you bonus DC, etc…) You finish your combos with a melee attack, where you blink to an enemy and destroy it simultaneously. The enemies are randomly created, and you can also control how many enemies you want to face at a given time. More enemies mean you the possible rewards are exponentially higher but at the same time the risk of dying increases.
The level itself is theoretically infinite and procedurally generated. But you have to stay in the vicinity of the Centre, as you need to come back to it for ammunition and upgrades (a little arrow points you the way though). You are also on a clock because there is a limited time until the invincible, deadly W-box starts to chase you. Once it reaches you, this run is over. But at least you keep all permanent upgrades for the next run.
Game Features:
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First Person Shooter with a simple but recognisable art style
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Story mode with different paths and endings
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Custom Game mode lets you hunt for ever-higher high scores
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Enemies are hostile Lootboxes with different attacks
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Upgrade yourself through permanent upgrades
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Kills, Combo-kills and Melee strikes earn you temporary improvements
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Replayable, procedurally generated level with randomized layout and enemies
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You control the risk to reward ration for every battle
MyHouseMyRules
It’s a fun game. I love the developer’s authoring approach, it’s really fun. 10/10
– Real player with 0.7 hrs in game
I don’t know if I really totally recommend this. It was pretty scary and gave me quite a few jump scares. It was also pretty funny as well in the beginning. Towards the end it gave some homophobic jokes and also just the translation to English kinda got lost. Overall if you just look at the first 3/4ths of the game I would recommend it. If you want to watch my play through you can check out the link below.
– Real player with 0.6 hrs in game
SwapOut
fantastic little game, its everything i love as a gamer, its both unforgiving and rewarding, happily threw away a whole afternoon playing this, extremely difficult to master.
– Real player with 4.9 hrs in game
This game has promise, while short it does have replayability. gameplay is simple and thats a good thing. run though stages fighting on coming enemys, kill them and they drop health and sometimes weapon mods/attachments. this is always fun as you can create some crazy creations if you get lucky enough in your run. a Mac-10 SMG that has the barrel of an Springfield chambered in .22 with a 50 round magazine is impractical in real life BUT…useful here. it has it’s fair share of bugs as expected, such as enemys clipping though walls and the odd Frame rate spike here and there but nothing game breaking (as far as im aware). worth the buy just for the price alone, but this will be a game i’ll play a round of every day just to see how fast i can finish it. speedrunners will have a blast with this i think :)
– Real player with 4.0 hrs in game
BUNKER
This game is a buggy, unfun mess. The first puzzle didnt make sense, the second one was literally given to you, the third one is ridiculous. I literally could play through the game in just 2:20:46 minutes cause the game is so bad. Here’s my speedrun btw.
– Real player with 1.2 hrs in game
Besides the fact the controls aren’t really specified which causes the player to get stuck, For example the wires puzzle, it was an enjoyable short experience. Nothing amazingly scary but it was decent.
My Playthrough HERE
– Real player with 1.1 hrs in game