Dungeon 100
· Going down 100 floors if you’re a true man
Dungeon 100 is a Diablolike + Auto Chess + Roguelike type of game. The core gameplay is to complete 100 levels of dungeon with a combat style of your own through the combination of skills.
· Diablolike game without the grinding
No gears, no perks, only the completely free combination of 100+ skills that gives you the pure excitement of building.
· He who fights with dragons become the dragon
Every 15 levels will be hold by a dragon. After you defeats the dragon, the character will be taken over and become the boss of this level, with the skill set he/she currently has. You have to beat your former character to move on deeper into the dungeon.
Read More: Best Perma Death Strategy RPG Games.
Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
Read More: Best Perma Death Action Roguelike Games.
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
Ufflegrim
Great game, has a lot of replay value and the soundtrack and visuals are charming as well. This game deserves more attention. It’s easy to play but hard to master and has many different ways to play. If you like strategy, RPG, rouge-like or card battler games than this is something you should at the very least try.
– Real player with 25.4 hrs in game
Read More: Best Perma Death Turn-Based Games.
Ufflegrim is a unique take on turn based tactics, and i approve greatly.
You play as more of a summoner, each creature you summon will fight and die for you. You can also play creatures on other creatures to make buffs. Drop effects and Place effects drive this game, and make many unique, and interesting synergies you can build decks around. Though you can attack things yourself, and attacking things is a way to pull creatures from your deck to summon, it’s not your main source of damage, and doing so too often on a floor is likely to get you killed.
– Real player with 14.0 hrs in game
Mage Mountain
A little unbalanced, but it’s early access and fun to play. And it’s got STATS
– Real player with 3.2 hrs in game
We all know that synergy is the best and most satisfying part of any deckbuilder. Well, this game is ALL SYNERGY!
– Real player with 2.5 hrs in game
Rogue Cards
Rogue Cards is a roguelite deckbuilder set in a medieval fantasy world of endless choices and dry humor. You’ll encounter challenge after challenge in a deviously difficult, randomized series of encounters where your choices matter. The more you play, the further your deck and character develop, and the closer you get to ascending to godhood!
Challenging Tactical Gameplay
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Monsters are stacked with multiple stages - each stage with different abilities you must defeat.
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Thousands of cards - each playthrough is guaranteed to have a unique deck.
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Multi-enemy encounters - choose wisely which stack and which monster to defeat first!
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Multiple playthrough character development - a honest roguelite.
Strategy Matters
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Unique graveyard mechanic - cards must be returned from graveyard between or during matches.
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Planning your itemization from the start - can you afford to save or do you need to invest now?
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Cards that give permanent boosts to your abilities - play and replay it and become a veritable god!
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Choosing your path - Your character develops differently from defeating different bosses.
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Build your hero - each playthrough awards you gems you can use to boost your abilities and win the next run!
A Real Roguelite Feel
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Build your deck between runs - gain new cards, keep the best and start your next run with an upper hand!
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An ever-changing storyline with multiple endings.
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Captivating story that your playthrough generates.
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Cool original art and style.
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Music to blow your socks off.
Have you ever felt like a farmer’s son/daughter from a medieval time period? Is there a tingling in your belly that says you are the chosen one? In your innermost mind, do you feel invincible because you can always start over as another farmhand destined for greatness? If you answered yes to those, or some other questions that you have heard in the past, then look no further in your search for games!
Sketch Crawler
Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.
The Magic of Drawing
With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.
The Мagic of Сolor
In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.
Endless Fun
The procedural generation of dungeons and enemies gives you endless gameplay.
Roguelike
You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.
Peacemaker
There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.
Experimental Game
We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.
A Place for a Scene
You will also be able to record voiceovers for all your characters and even for your enemies!
Features:
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Everything you draw appears in a procedurally generated world.
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Conquer dungeons with turn-based card combat.
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Build your ultimate deck from cards you find.
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Redraw found cards to give them new properties.
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Draw creatures and see them fighting for you.
Underworld Memories
In Underworld Memories you control a mysterious character with no memory in an underworld dungeon. Each room is unique and full of surprises. Build your deck, defeat your enemies, get stronger and go to the next room.
With no memory of your past, your only option is to stay alive in search of answers. Advance through the dungeon and begin to understand the real reason you are there. Fragments of your past will be released, be prepared!
Features
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Deck Building - Dozens of cards for you to build your deck wisely.
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Procedural map - Each map is unique and procedurally generated. So enjoy each round.
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Turn-based combat - Build your strategy and make precise moves.
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Portals - Use portals wisely to teleport to rooms you have already explored.
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Rogue-lite - Less harsh and punishing mechanics.
Draft of Darkness
a fantastic blend of card based rogue-like with survival horror elements and atmosphere.
there’s a good amount of content here for the asking price (around 15 hrs+), giving you a great introduction into what this game has to offer, after playing through everything there is currently available I thoroughly enjoyed my experience from beginning to end, any issues/bugs I experienced where minor(and also easily report-able within the game).
these where only things I could find fault with,
the gear can be a bit cumbersome to keep up with(it would be nice if it was a bit more visible what gear was higher level/higher rarity, I understand there is a sort tool but I wish this could be a saved setting instead of resetting each run), the UI is however very good at providing detailed comparisons between what your looking at and what your wearing.
– Real player with 20.1 hrs in game
Very fun and genuinely unique as far as this roguelite deckbuilder genre goes. The atmosphere often reminds me of STALKER in terms its lore and world being enigmatic. If you enjoy digging around for lore and what the hell is going on (at this point with 10 hours in I still can’t confidently claim to know myself what is up.) then you will deeply enjoy this game. It may be early access but has enough content to chew to justify picking it up just to toy around with. The combat is very odd when it comes to timings but you’ll get use to it. My favorite part of this game is the flowchart. While i’m not 100% sure what all it encompasses it basically is just helps paint a better picture of what events lead into what.
– Real player with 20.0 hrs in game
Crash The Core
A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I’ve been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!
– Real player with 19.6 hrs in game
It’s nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you’re a fan of roguelike deckbuilders, this’ll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it’s their first game.
– Real player with 9.0 hrs in game
Dungen
cute little game apart form the fact that its basicly in alpha:
bad translation to the point where you left guessing what cards do
a good portion of the cards doesnt do anything in the first place
starter decks of the diffrent classes cant fight half the enemies in the first lvl
fights start sometimes randomly without input from your side
and the list goes on and on, not worth the money at this point
– Real player with 1.0 hrs in game