WARSAW
Some words to describe this game in the first place: dark, difficult, sad, beautiful and mind-blowing.
-As a history fan myself, I love this game; it contains beautiful artworks and a sad background, characters and encounters' artworks are worth collecting. You can see those faded historical moment vividly, while not as grand as those moments of Normandy, Pacific or Stalingrad, it gives people that feeling.
-As for the gameplay, not only the combat is difficult, player also has to manage the resources and ammunition they’ve got (yes, there’s an independent “supply” consumable item for purchasing stuff); unlike other games, this one is based on a true history event, with the ending of the story set, a heavy-hearted player must try to help those men and women to survive longer before they meet their ultimate destiny of doom. For me, it is like a mixture of darkest dungeon, this war of mine and valiant heart.
– Real player with 100.1 hrs in game
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(Hopefully) FINAL UPDATE:
One month ago I said that I would keep my WARSAW review negative until more changes for the better were made to the game. I saw changes being made, MANY changes, so here I am again. So, with that being said, let’s (again) get to the bulk of it now (this time trying to not let emotions get too in the way of things like in my original review).
WARSAW had a VERY rocky launch but now it has been polished and updated so much that it can barely be compared to the way that it launched in. Game became better in basically every department, along with getting more content too.
– Real player with 87.5 hrs in game
GATE
I had been looking for a good program to help me play remote D&D for a while. G.A.T.E. is the perfect solution. I can keep in touch with my gaming buddies that don’t live near me anymore, and our adventures can continue. There is also a Discord available where the developer is active and talks to users. All in all I highly recommend G.A.T.E. to anyone who needs a way to play any grid based adventure games remotely with friends.
– Real player with 31.1 hrs in game
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Picture it: it’s Friday night, and the party is all here to start the new DnD session. Only this time you’re online, trying to use Roll20.
You’re the DM, and it’s your first time using the website. You realize you don’t have a “picture” required to launch the campaign, so you open the only jpg on your desktop–a photo of a plate of lasagna you made, for some reason–and click launch the game. Finally, you think to yourself. We can play online now, cool!
Only it’s not cool. You get into the open game. Three of your players aren’t here, because they don’t know how to create an account, because they’ve never used the internet before–especially that one guy, Larry, who’s 58 years old. You realize after launching the game for the first time that your Firefox browser which you haven’t updated in the last 3 years is unsupported. So you pause for another ten minutes as you update, or load Edge (it’s actually a good browser now guys I promise,) and launch the game again.
– Real player with 27.7 hrs in game
Hellbreath
Hellbreath is an MMORPG top-down view game where you have to select one of two citizenships and fight other players to defend your city.
In this game you will be able to train your character to convert it on a Warriors with STR and DEX as his main stats, a Mage using INT and MAG or an Archer, using AGI and VIT as his main stats, each one of these paths will have pros and cons, for the warrior you will have an easy way to quickly attack your enemies with melee weapons, being players or NPCs, but also you will not be covered from magic and arrows. As a Mage, you will be able to do great amounts of damage with the aggressive magics or support your friends with a variety of buffs, but the mage is slow because of the casting times and easy prey for all kinds of weapons. As an archer, you will be able to do quick damage from long distances to all kinds of enemies with bows, crossbows, and special arrows. The archers have a great amount of health but they are especially weak to melee weapons and magic.
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TROUBLESHOOTER: Abandoned Children
If you liked any of the XCOMs you will like the combat.
If you like RPG’s you’ll like the story and team progress.
If you like Crafting it has RPG/MMO style crafting (it’s not a must like some RPGs).
Fictional cyberpunkish setting is nice. The maps are interesting and well designed. The world is fun and you want to have a bowl of noodles with the team. You hate when a teammate gets KO’d and really want revenge on the baddie who did it. When you get a large enough party that you need to leave some at base, you feel bad they are left out. Not many games give you those kind of feelings.
– Real player with 342.3 hrs in game
After almost 240 hours game playing and having ended the main game and the only DLC they have now, I can say it is an amazing game, but you MUST learn how to play it.
It uses a combat that’s similar to X-COM, but there’s where the similarities end. Building your company/team requires much more in-deep research. Just the synergy system allows you to combine the way how the characters react when “friends” are being attacked or attacking, buit you need to establish “bonds” between those characters, and that’s one of the simplest mechanics. Masteries are a whole new level of customization, at the point your squishy “mage” can be turned into a sturdy melee battlemage who reacts at every single enemy close to you.
– Real player with 274.3 hrs in game