Everblood Arena
Everblood Arena is a turn-based roguelite tactics arena battler with a heavy focus on procedural generated items and character builds. Get your team of fantasy warriors and take part in 5v5 tactical turn based battles. Rise your way up the ranks and claim the greatest prize, the Everblood Cup!
item randomization
Item randomization is a huge part of Everblood’s design philosophy. A huge array of spells & modifiers exist and items through a myriad of algorithms will mix and match these so that each piece of gear comes with it’s own skill tree & modifiers. Make tactical choices between leveling up your character’s Strength, or leveling up his Fiery Sword of the Helmsplitter to unlock it’s epic quality rank 3 spell.
This doesn’t just stop at items though! Character’s will also be randomly generated, with a small variety of races, each containing their own smaller skill tree’s with lots of attribute randomization.
Our hope is that this focus on randomization and creating a rogue-lite atmosphere will add lots of replay-ability and create dynamically changing character builds.
a Roguelite?
We intend to add roguelite elements to Everblood, with characters sustaining meaningful injuries (and potential death!) from getting knocked out in combat, we expect players to have to recruit new hero’s as theirs die, slowly adapting their tactics and equipment to fit the strength’s of their randomly generated character team. Our hope is that each run of Everblood will be a multi-hour affair, with difficulty changing drastically based on your starting roster & the generated teams you come up against
Suits: Absolute Power
Coming from someone who has also played the first game, the level of improvement in this sequel is absolutely incredible.
-Unique dialogue for quite literally every interactable object in the game
-Amazing and unique battle themes for every enemy
-PHENOMENAL art style that you’ll see with all the different enemy designs (and their corrupted versions)
-And a much more engaging story that further develops the characters as well as expanding on the setting from the first Suits game in such a great way
– Real player with 24.0 hrs in game
This is coming from someone that hasn’t beaten the game yet, but really have been enjoying the game and definitely recommend, but just to give my opinion right now… (although not the best reviewer but want to give a good rating for the game too!)
Comparing between Suits: A Business RPG and this game… I can tell the devs really put a lot of work into this game as well as continuing to do so as, if there is a bug spotted in the game they will fix that ASAP when they see the message for it (and if you report it on their Discord, they’ve fixed bugs in literally less than 5 minutes after reporting it!)
– Real player with 21.2 hrs in game
Miasma: Citizens of Free Thought
A great classic strategy game…
– Real player with 0.9 hrs in game
Read More: Best Party-Based RPG PvE Games.
I’m really enjoying my time with this game!
It’s hard to believe it came out so many years ago and yet holds up so well today!
I’m still making my way through but can’t wait to see where the story goes!
– Real player with 0.5 hrs in game
Dark Deity
I want to start this by saying that I DID enjoy the game… but I don’t think I could recommend it in a lot of cases. There are many reasons why for this, but at the moment I think that I’d want to start with the things I did like about the game, because there are a good few things I enjoyed.
Things I liked:
-Spritework. The animations of characters and attacks did actually blow me away from time to time. Was always excited to see what new animations I would get from a new class, or for the spellcasters, getting their spells ranked up.
– Real player with 51.4 hrs in game
Dark Deity takes its inspiration from Fire Emblem games, generally. Here are the pros and cons:
Pros:
Sprite animations are great.
Movement ranges are visible and easily determinable.
Weapon damage output, hit chance, and crit chance are all clearly visible based on your chosen weapon.
Leveling up characters is fun, and you have multiple options for modding the game in terms of XP, GOLD, and STAT start.
Cons:
-Loading screens. Holy moly, anywhere between 4-7 loading screens (requiring around 5-10 seconds of loading time each) between given battles. It’s nuts. A loading screen before the save screen. A loading screen before the dialogue cutscene. A loading screen before the actual battle. Absolutely bonkers and annoying. Please fix this, it’s fucking stupid.
– Real player with 48.2 hrs in game
Dungeon Rats
Dungeon Rats is a pure combat game set in the universe of Age of Decadence. Like it’s predecessor, it promises to force players to make hard decisions and weigh every tradeoff.
The first thing you’ll notice when playing the game is the excellent, atmospheric music, almost perfectly complementing the game’s main menu screen. Most of the in game scenes, however, err towards too dark for easy visibility, even somewhat hindering playability.
While shallow in comparison, the conversation trees are highly reminiscent of Age of Decadence’s conversations; detailed, lore-heavy, full of unsaid implications, which were one of the best qualities of AoD. Unfortunately, as Dungeon Rats is extremely linear, it could not embrace the full scope of these conversations.
– Real player with 106.1 hrs in game
Important Note: I played through Age of Decadence several times before playing this game, so my experice may vary to yours. I only played this game on “Hard” (default difficulty) and “Solo Mode Hard”.
Overview:
The game consists of approximately 50 battles, which are set-pieces. There are no random encounters. This makes it a game about learning what the encounters are about. Playing the game for the first time was challenging and I did not learn my lessons that defense is more important than offense. I also learnt later that it is ok for some of the early companions to die (although you don’t want it to happen often).
– Real player with 93.6 hrs in game
Eternal Dreamers
This game reminds me of Might & Magic & leasure suit larry play style with Rusty Hearts toon artwork. Thought it would be boring but I liked it. Had to get use to the attacks keys (again) since it does play like M&M of the old 90’s days. hard parts are knowing about the drops and how they will compare to your current stats, as you can only view the 4 in the party of the 9, PLUS you need to remove the runes to compare. I did buy the DLC bonus pack, but you need to look on another page as the price for the bundle is cheaper ($11 vs $14). It lacks a trading post so you can sell drops but cant re-buy if you made a mistake. What I dont know is how to set the attack party so you can select the first one to hit rather the range / ninja toon. by default.
– Real player with 57.4 hrs in game
Good and simple nice game for me , player who play rn around 170+ rpg maker games
From popular one and a little gore (Witch house,Mad Father,Towelklet and etc.) ,to game with RPG elements like this.
This game have a Casino – a gambling location.There you can play some minigames like find 2 pair,slot machines, roulette and monster battle ( you need a choice where you wanna a hit monster) also you can get here a good armor item which double your money after battle(you can get from hard battle around 5k gold).
– Real player with 26.2 hrs in game
Grey Heritage: Faded Vision
Join Leon Beaumont’s journey through the land of Astrea. Despite being of nobility, Leon believes in giving the common people power to make political decisions. Facing against the Estore Empire is a daunting task. He is clearly outnumbered and lacking in resources. Help Leon achieve his vision in freeing his people from oppression.
OBJECTIVES
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Rout (Kill All Enemies)
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Defend (Survive X amount of turns)
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Escape (Reach a destination with all of your soldiers.)
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And much more!
FEATURES
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If you find a Save Orb, you’re allowed to save mid-progress.
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Mount/Dismount based on being Indoor/Outdoor.
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Over 10 unique characters with a wide variety of classes, weapons, and skills
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Created as a passion project from a lover of the genre!
Stolen Realm
This game is still in early access. There are lots of bugs and quirks, but the game is being regularly updated with bug fixes and new mechanics.
Do you like Dungeons and Dragons? Do you like turn based strategy games? Do you like to kill stuff? If you said yes to any of these questions, then this game may be for you.
Make a character. Go on quests to kill stuff. Level up and obtain sweet loot. These are the basics of this game.
With 8 skill trees to choose from, each with their own unique abilities, you can make your character just the way you want them to be. The best part? You can mix and match skills from any tree you want, whenever you want (so long as you have the skill points to do so). Wanna be a sneaky rogue who does lots of crits? You got it. Wanna be a fire wizard who sometimes casts ice spells? You can do that too. Do you want to make 20 attacks in one turn, each one applying a debuff that causes your target to take increased damage from all subsequent attacks? Its gonna take some effort (and a lot of luck), but it is completely possible, thanks to the skill tree!
– Real player with 42.2 hrs in game
It’s a diablo3/PoE style aarpg with divinity/baldurs gate/wasteland turn based party combat, and it does both fantastically well. I find myself respeccing characters constantly because the skill tree is so much fun to experiment with. You select the difficulty scaling whenever you want which can scale as high as you want or as low as you want, with the rewards reflecting accordingly. Will be looking closely at future content and patches for this game.
– Real player with 42.1 hrs in game
Wildermyth
I fell in love with this game. It’s cute, it’s emotional - a slightly more colourful and bright version of the Darkest Dungeon - here also your heroes can get hurt and die in a fight, so you need to be careful.
There is a lot of possibility to customize your characters - you can make them the way you want, customize each character’s looks, clothing colours and name. There is the mechanics of progress for your characters - their skills and gear - but also for your enemies, who get gradually stronger during each campaign!
– Real player with 93.5 hrs in game
It’s like lovingly crafting dnd characters and then setting them loose like Sims to do quests, socialize, and die in horribly unpredictable ways.
In a particularly hairy situation my novice tank lost a leg and had to withdraw and I was left with one experienced mage, two apprentice mages and a new hunter. The wise elder mage and hunter were pinned by two gigantic automatons which had barreled through them, nearly killing the hunter and pinning the mage to a wall. Meanwhile my other two mages faced an onslaught of weaker mechs being churned out by another bot. My hunter entered grayplane and hid in the back of the room they had been jettisoned into. The pinned mage was, luckily, a stone mage that gained armor by interfusing with stone objects and was able to fend off attacks whilst whiltling down the automatons health enough for the hunter to bring them down. Meanwhile the nature and fire mage were working in tandem to block the onslaught of mechs with a wall of foliage that would then be set ablaze. The stone mage rallied and soon they were pushing a wall of debris and fire toward the last automaton as it feverishly churned bots into the ever-encompassing flames.
– Real player with 63.5 hrs in game
Age of Fear: The Free World
Age of Fear: The Free World sports some really ineresting battle mechanics. The Ai is pretty good indeed. it only comes to its limits when units get crowded in limited spaces. otherwise it was most of the time hard to flank.
Otherwise this game, or should I rather say this demo does not offer very much. There is no story i noticed. You do not even travel the world map but rather click on the locations all over the realm. What made the whole experience a bit more interesting was turning the option on for units to have items too. Then I had the motivation to start stealing stuff from enemy units.
– Real player with 51.3 hrs in game
This is one of those games that has the potential to be good, and some aspects of the game are good, but in the end, it just isn’t.
So, the game has a fully functioning battle system, with skill upgrades and a slowly building list of creatures available for recruitment. the game also has items and potions that can be won and used by the player to give the hero/creatures certain perks. this is what is good about the game, but unfortunately that is about all there is to the game: an endless line of battles, with no descernable purpose. you aren’t defending an area from enemies, or trying to conquer areas… you are just randomly fighting random foes, with nothing really gained in the end. The game has no story line. There are random encounters of peddlers selling potions and items, but it doesn’t really add to the game at all.
– Real player with 46.5 hrs in game