Poet Squad
Poet Squad (تیم شاعر) is a real-time tactics roguelite focused on (highly kinetic) hand-to-hand fights. A Mortal X-Com’bat for short. It features a unique setting of Persian Cyberpunk.
Take control of a group of young poets — Persian cyber-ninjas. Break through ambushes and outposts of bandits, ghouls, auto-mechas and elite enforcers. Unravel the tangle of intrigues and bring your vision of the future of the United Sultanates!
Key Features:
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Fighting game experience in tactical battles:
Uppercuts, air kicks, magnet grips and RED BARRELS — all in tactical slowmo
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Roguelite character progression:
Lots of perks and weapons meant to be combined and used in teamwork.
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Procedural generated encounters:
Everything is kinetic and/or destructible! Use the environment or it will be used against you.
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Dramatic story of three friends:
Will they be able to find their own way and solve the problems of the post-war world?
Read More: Best Party-Based RPG Lore-Rich Games.
Shadoworlds
Deafening silence in the deep darkness of space.
The Magna 6 system is home to the most advanced weapons lab the universe has ever known. Two months ago, communications with the orbiting facility mysteriously went dead without any warning. If the cutting edge weapons in the station were to fall into the wrong hands, the results would be cataclysmic. Knowing that quick action is necessary, but unaware of what terrors might have caused the break in communication, you are called in to lead a small team of brave but expendable explorers through the imperiled space station with a mission to ascertain the fate of its crew.
Krisalis Software and Teque London’s gripping isometric squad-based sci-fi action RPG follows your team of four explorers as they trek through the dark environments of the Weapons Research Facility to uncover the mystery of what went wrong. Each member of the team is chosen by the player based on their strengths and weaknesses, as well as their personality and individual history. As the leader of the unit, you have full control over the inventories and actions of your squad, even down to deciding when to use headlamps to illuminate the darkness. But watch out – the inky blackness of space hides friend and foe alike.
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Traverse the dimly lit corridors of the Weapons Research Facility and beam down to the planet surface for terrestrial excursions.
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Craft weapons by combining interchangeable items found on your mission and use them to battle against hostile defense robots and other menacing threats.
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Marvel at the real-time dynamic lighting powered by impressive Super Photoscaping lighting techniques. Watch lamps and explosions cast lights and shadows on the environment, and use your squad’s headlamps to illuminate puzzles along your route.
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Take full control of your team of explorers as you manage their inventories, guide their individual actions, and keep tabs on their life-giving fluid levels.
Read More: Best Party-Based RPG Sci-fi Games.
Lamia Must Die
(If TL;DR, then watch my less eloquent review here: https://www.youtube.com/watch?v=Mho_vEQHzIw )
I spent a long time trying to elaborate on what I want to say about this game, but after hours of thinking, I realized it would be best if I put it thusly:
1.This game’s mechanics are really good and consistent with little to no gameplay glitches
2.The graphics look nice but are not accurately displayed or scaled correctly in a consistant manner at any resolution it offers
3. Voice actor audio can cut out but at least it’s consistent when it does (ie the same audio cuts off in a cutscene no matter how many times you play through it)
– Real player with 5.8 hrs in game
Read More: Best Party-Based RPG Perma Death Games.
Lamia Must Die. . .Eventually. . . Just as soon as I stop dying.
Lamia Must Die is a game of adventure wherein you are not just one person but rather four people. You can change two of your party members and their styles are definitely unique. You adventure into a dungeon and skip all the trash tier monsters completely. The only game play is a big epic boss battle.
Graphics and Art
The graphics are not that good, but it’s excuseable. This game runs mainly on artwork and pictures anyway and it’s played through various GUI’s, which all look and feel rather fluid and work well. The artwork itself is rather nice and sometimes kind of mediocre, though certainly better than I could care to draw. I’m not completely convinced that some of the pictures of the characters drawn were drawn by the creators of the game or anyone they hired. I don’t think they were commissions and rather just something free. If they were drawn by the creators then I ask why there is no consistency in the art work. Some of it looks great while others look like it was drawn by a complete ametuer who had way too much interest in tits. I of course refer primarily to Lamia.
– Real player with 1.5 hrs in game
United Chronicles
United Chronicles is a new type of Tactical RPG which is characterized by real-time combat.
In the combat of this game , there is no concept of “Turn” and there are no “Squares” on the field.
Each unit is just controlled by “Time” and “Circle” (“Cool-down” and “Max-range”).
Enjoy this really stress-free Battle.
25 allies and 24 bosses (+ heroic mode) are waiting for you.
Augmented Future
The concept was intriguing, but I didn’t like the pseudo real-time combat. The timers are way too fast: there’s almost no time to click (much less think).
The interface is clunky: lots of waiting for text or buttons to load, for instance. I did play around with the settings and improved the speed as best I could, but waiting for components to load in such a minimalistic interface just feels bad.
There were also some basic bugs, like superimposed buttons.
Bottom line for me: if I’m going to play a game that ditches graphics for the sake of gameplay, I want the interface to be very good, and not something I feel like I’m fighting.
– Real player with 0.5 hrs in game
Legend of Mana
This game is my favorite game of all time. It has so much depth. Everything about it is great. Its hard for me to be objective here so I’ll try to break out what I love about it in order of importance.
1. The combat. The combat has a lot of variety to it with multiple weapons, plunge attacks, magic spells, golem behaviors, monster pets, and synch effects. Its kinda like a fighting game in that you can combine skills together to chain some pretty awesome combos. You can play local co op too and beat the crap out of the enemies with your friends.
– Real player with 60.2 hrs in game
The moment I saw the announcement of Legend of Mana Remaster appear both on Steam and Nintendo Direct a few months back, I was overcome with nostalgia and anticipation. This game was a favorite and staple of m middle school days and I remember fondly the times I played with my brother completing dungeons and quests, bouting out in the arena with our characters, and just explore the world of Fa’diel and be mystified by its surroundings and diverse characters.
Now, as an adult, I have revisited my little treehouse and see through it with a newer perspective and compared it with what I can remember in my childhood.
– Real player with 56.7 hrs in game
Age of Legion
Strategy with RTS + graphics and UI + quick tutorial = Conquer the continent by managing officers, troops and resources. 3 difficulty levels and normal takes about 30-45 minutes to finish a session.
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– Real player with 1.9 hrs in game
Nice game for killing some time.
– Real player with 1.4 hrs in game
The Red Solstice
I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..
Classes:
So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)
– Real player with 2514.4 hrs in game
I played this game when it first came out and I immediately fell in love with it.
It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.
Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.
Great set of classes
Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?
– Real player with 1210.3 hrs in game
Dark Dragonkin
Dark Dragonkin is a RPG adventure in which the player alternates control a party of characters, guiding each of them one at a time (though control may be swapped from character to character at any point) to the portal to exit the level. Every level is designed such that each party member must contribute unique skills to help the party through to the portal. All three characters must reach the exit portal to complete the level. Each party member has hit points which they can lose by getting hurt by enemies or obstacles in the dungeon. Should any party member run out of hit points, they die; game-play will then continue with any remaining members, if the member can not be resurrected, the level will have to be restarted and try again. However, the game offers unlimited continues.
Each party member offers a unique set of skills:
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Rose: The tank of the party. By far the most durable. She has more health and takes less damage than the others. When using her shield she becomes nearly invincible. When charging forward she can stun enemies and move heavy objects.
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Dante: He is melee DPS. He can dispatch most enemies when he can attack from behind. Stealth is his ally. He also specializes in jumping great distances to avoid obstacles and get in the right position for the kill.
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Nova: He is a ranged caster. He can dispatch many foes with a fireball at range. He also can dispel magical wards as they descend into the depths of the dungeon.
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Evelina: No party is complete without a healer. If a party member falls to the dangers of the dungeon, no worries, because Evelina can bring them back. She can also changes into a fairy to sneak through all the tiny cracks in the dungeon.
Features
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You control each character separately.
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Each character has their own unique skills to get past obstacles.
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Every Level is like an old school RPG puzzle.
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Even the enemies are puzzles of how to avoid or destroy them.
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You must figure out how to gather the party at the exit portal to advance.
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Powerful bosses that are a challenging puzzle to defeat to gain passage through their realm.
Tower of Time
Tower of Time
Tower of Time is a squad-based dungeon crawler with predetermined character types whose attributes and skills can be leveled up occasionally and who fight in battles that require strategic and tactical thinking.
TL;DR
Though I felt the game got off to a slow and perhaps not so interesting start, after aquiring a few companions and getting down to level 5 it grabbed my interest and continued doing so as I progressed. I ended up enjoying the game quite a bit. This is one of those games that you need to get into a ways before you really start grooving on it. The fact that I bothered to write such a long review shows how much I liked this game, even with some stuff that bugged me.
– Real player with 81.6 hrs in game
In short:
AMAZING 50+ hours RPG with gorgeous graphics, an enticing story, tactical battles, balanced gameplay and original mechanics!
Summary
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Very smooth gameplay, with gorgeous graphics and scenery and non-claustrophobic dungeons
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Unintrusive interface, with sophisticated RPG mechanics
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Original take on RPG mechanics, specially regarding the battles
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The battles feel very tactical, due to the slow time feature. It is not turn-based, but it feels like XCOM, and has a lot of variation like diverse objectives and scenarios.
– Real player with 68.2 hrs in game