The Deed of Deception
The Deed of Deception starts as a 4-player cooperative puzzle game. Working together to find the deed and inherit your fortune. Once the deed is discovered the players realize that there is no inheritance to be had. There is something in this manor. Something ancient, something…evil. The player who finds the deed becomes possessed. Given special abilities and powers with the singular mission of trapping their friends and stealing their souls to fuel the evil in this place. The gameplay changes based on the type of possession the manor decides to use. Each variation offers different abilities. Sometimes using the element of deception to trick or brute strength to overpower. The souls of those who have been trapped try to help any way they can. Maybe giving items, or hints. Anything they can to help those escape where they failed.
Fire and Brimstone
The possessed is given the power to wield ethereal flame. The flames consume the manor slowly creeping from room to room as he lays traps for the panicked players to step in and succumb to the flame while they search for the ingredients to the potion to extinguish the flame with the help of the spirits in the manor.
The Grog
An ancient pet of Beelzebub himself inhabits the body of the possessed. The grog can freeze the players in fear. Unable to move. The only thing that can stop the grog is holy light and the players must find all of the broken pieces of the holy lantern before the grog freezes everyone.
_The Manor is calling for you, will you answer? Uncle Barnabas sadly met his maker. Before he left this plane, he designed several puzzles and challenges to test his relatives and find a fit heir to take possession of his fortune. Finding the deed within the house will be the answer to your players. Strangely you don’t remember your uncle. At least not until this strange butler came to tell you of his last will and testament. But you go because, why not? The promise of riches is far too tempting to let go…
The deed is more than paper and ink. It is something ancient. Something …. Evil. Promising possession of unimaginable riches but the possession is not of things. IT, this place, possesses you. Manifesting the evil within these walls into the poor soul who stumbles upon and awakens it. This manor means to unleash the evils from other dimensions into our world. They need the life force of you and your friends to open their gate. They have almost completed their work and you are all that stand in the way of this unimaginable plan. Can you stop them?_
-15+ variations of possessions for an endless playthrough
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Randomized room generation. The manor will be a new layout each time you play
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Character specific stats making your character selection an important strategic aspect
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cross-platform(Steam, Oculus, PSVR)
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Maze Party
So the game initally starts off with really fuzzy graphics. If you fix the resolution size, it will make the graphics manageable. From there, the difficulty is what you make it. If you want it really hard, it gets really hard. It is fun with friends for sure. I think it’s worth the try, and it has a lot of potential.
– Real player with 0.5 hrs in game
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The Bard’s Tale IV: Director’s Cut
Great fun! If you liked Legend of Grimrock 2 I would say this is a must buy, it’s a puzzle-heavy RPG but the movement is smooth, (grid-based movement can be enabled for those who prefer that), and the combat is turn-based and somewhat tactical, and is very entertaining once you get the hang of it and have acquired more types of attacks, spells, and songs. Some combats are puzzle-like and may require to to re-equip or swap abilities beforehand-this can turn an impossible fight into a much easier one at times, as the game itself reminds you. It has a fair amount of flavor of the original Bard’s Tale series in terms of lore, street names, the prominence of the bard class, boss enemies, some locations, and interstitial scenes. Strong Celtic feeling throughout.
– Real player with 130.2 hrs in game
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120+ hours of weekend play over the past few months and I finally completed the game. I think my Adventures began back in April, 2020. I wanted to play this game back when it first came out, but I was reluctant to do so because of the nasty reviews I read about it online. I usually do not let outside opinions sway my decisions but I have a soft spot in my gaming heart for this series, the Wasteland one too, and I didn’t want my childhood memory of games done right to be upset by a potential premature release. When the rumors that a Director’s Cut was going to be launched, I was happy to see InXile continued to polish the game and add new challenges/rewards. Going into this (my first) play-through of the fourth chapter in the Bard’s Tale legacy, I decided I would play as the InXile created Bard to play the story the way they intended me to.
– Real player with 126.8 hrs in game
Crown of Pain
Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artifact which is said to take away all of their worries.
In this gritty match 3 RPG, take the role of the hero, each with their own troubles, looking for a solution, a way out of hardship. Driven by their worries, they decide to take on something that they might not be able to handle.
Features
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Your team is very varied and the hero actions differ based on the color matched. Match the right elements to perform the necessary attack!
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Thousands of build opportunities! Each battle awards you with a team enhancement: strategize the way you can.
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Dark atmosphere of the middle ages: this world has no remorse and no compassion, you are on your own.
Traverse the randomly generated map, participate in battles, select individual hero upgrades and prepare unique team builds with lots of possible synergies.
Untrusted
Hello, I’m writing a review for this game since I feel like it is in need of good reviews, and no, I haven’t played for 31 minutes in total, I am a alpha and beta tester, who wants to give this game a good name.
Firstly, I’ll be going over 4 things and rating them, Difficulty, Availability, Replayability and Community, these 4 things make a game good, so of course, first of all
Difficulty:
The game is overwhelming in the first couple of games, getting used to it would be hard if there isn’t an experienced player who is willing to help, I’d say it take around 6 games to actually learn most things going on, and to get a feel for the roles, as you’d most likely get an Agent, a Hacking Netsec, Neutral and so on, however strategy is hard, its social deduction and meaning that the game will definettly rely on your social ability to lie, and make up a good claim which would be hard for the first games, and could still even be harder games onwards, strategies form in your mind, they work and they don’t, overall
– Real player with 360.0 hrs in game
Untrusted is a Social Deduction game with a hacking theme. The Social Deduction genre has seen a recent resurgence with the success of Among Us. In this game, a hacking group called NETSEC is meeting in an online chat room to coordinate their hack progress through a number of computers and servers in order to hack one specific target node that will win them the game. Every group, however, has been infiltrated by two agents, and a number of independent operators known as Neutrals.
The premise of this game is fantastic, and the lone developer has done some of its implementation well. NETSEC has a variety of skills to verify its own people. The Agents have some ways of blending in with the NETSEC operatives. The fun of the game is not found in the hacking (as there is nothing even closely resembling real hacking), but rather in the fact that you’re actively playing against the minds of the other players as you prove people true or false, or if you’re an agent, you’ll quite possibly find your thrill in lying your way to victory with hastily formed arguments as you place the blame on others. You have to be quick, since there’s not much time before NETSEC has to decide which member of the chat must be sent to their death, and your arguments must be good and to the point.
– Real player with 289.9 hrs in game
7 Mages
Yesterday the “final PC version” has been released and 7 Mages left the EA on Steam. I am very disappointed with the PC release.
First disappointment - I expected a full PC game
The game never left Android! It’s still wrapped in a clunky emulating software, it still looks like a mobile game and it still controls like a mobile game. The added support for keyboard isn’t worth much, because the menu is still made for mobile phone. In terms of gameplay, you’re actually better off controlling everything with your mouse, because it’s faster and gives you an advantage vs. monsters. And I’m not mentioning bugs from using keyboard controls..
– Real player with 40.6 hrs in game
CZ- ENG
CZ
Pro hrace starych Bran Skeldalu dobra volba, pro nove krapet optiznejsi tahova jeskynovka s extremni nutnosti farmit zlato.
Za malou cenu hodne muziky takze smele do toho, kdo nehral prvni doporucuji taktez- daji se jiz sehnat zadarmo/Score.
Brany Skeldalu.
Verzatilita postav.
Moznost mit silneho maga navleceneho v platovce.
Variabilita vybaveni (az do mrtveho mesta).
I s xtremnim farmenim 35h zabavy.
Nutnost mit alespon 3akce(snad krome hudebniku).
Ohnivy cerv, Gnom.
Troll na moste!
– Real player with 35.2 hrs in game
Fate of Persephone
This RPG is partially inspired by the classic Sleeping Beauty story. Fate of Persephone attempts to give a new spin on role playing games: a predominately female cast of characters, a ‘magic only’ battle structure, and a focus on alternative ways to advance in the game. The game awards experience points not only for fighting but also for acquiring wisdom through puzzle solving, lore studying, secret area finding, etc.
The game also will feature four times of day that are based off of the time of the realm to add different moods to every area. Some treasure chests are ‘random prize’ to pay homage to the classic paper-and-pencil RPGs that so many of us love. A full digital audio music score in high-quality stereo WAV format is also included to allow us to more accurately help the player to become engrossed in the game; as we feel that music is one of the most powerful forms of art available to games. The project also includes voice acting as well.
Some of the features we have implemented:
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Free moving inventory management
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User friendly player equipping interface
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Quest Journal that keeps track of game objectives
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Automap that allows ARBITRARY fast travel
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Atmospheric particle systems (dust, rain, smoke, etc.)
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Voice acting with accurately timed mouth animations
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Conversation trees with player decisions that determine future events
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Play your way with multiple input styles (keybinds, icons, viewport)
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Inventory trash can that can retrieve last five items discarded, if needed
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Strong music score and ambient atmospheric sound tracks
Roseblight
Loved every minute of it. I had sat for two days playing it straight! I might even stream it just to have fun with the possible voice acting here! Though I say the game is tough at points but hey! No pain no game!
– Real player with 38.5 hrs in game
Bought the game on itch first about half a year ago, and it gave me a steam key now. Game’s fun.
– Real player with 7.5 hrs in game
The Key of Rednow
I love the game
– Real player with 8.3 hrs in game
Those who Came
I enjoyed playing this game with friends, the idea it’s really cool. I really liked the different kinds of powers each player has to use to advance through the maps.
Sometimes we didn’t know how to advance because in some of the missions there isn’t a clear path to follow.
In overall, the game has a lot of potential and I am looking forward to new updates.
– Real player with 3.4 hrs in game
Developed and published by ROLLDBOX GAMES, Those Who Came is an Early Access game which in its current state cannot be recommended. its claims to be an RPG but reality it plays as platformer with puzzle elements.
Whilst I commend and support the concept of a cooperative non-combat-based game its implementation leaves much to be desired, before I continue I will disclose I received the key for free after been approached by ROLLDBOX GAMES.
I actually declined the key initially due to the games multiplayer focus and my own limited schedule causing me to be uncertain if I could film a feedback video but after receiving a key regardless and then four further email reminders when I didn’t use the key I finally found time to experiment with the games Early Access.
– Real player with 1.0 hrs in game