Lamia Must Die

Lamia Must Die

(If TL;DR, then watch my less eloquent review here: https://www.youtube.com/watch?v=Mho_vEQHzIw )

I spent a long time trying to elaborate on what I want to say about this game, but after hours of thinking, I realized it would be best if I put it thusly:

1.This game’s mechanics are really good and consistent with little to no gameplay glitches

2.The graphics look nice but are not accurately displayed or scaled correctly in a consistant manner at any resolution it offers

3. Voice actor audio can cut out but at least it’s consistent when it does (ie the same audio cuts off in a cutscene no matter how many times you play through it)

Real player with 5.8 hrs in game


Read More: Best Party-Based RPG Real Time Tactics Games.


Lamia Must Die. . .Eventually. . . Just as soon as I stop dying.

Lamia Must Die is a game of adventure wherein you are not just one person but rather four people. You can change two of your party members and their styles are definitely unique. You adventure into a dungeon and skip all the trash tier monsters completely. The only game play is a big epic boss battle.

Graphics and Art

The graphics are not that good, but it’s excuseable. This game runs mainly on artwork and pictures anyway and it’s played through various GUI’s, which all look and feel rather fluid and work well. The artwork itself is rather nice and sometimes kind of mediocre, though certainly better than I could care to draw. I’m not completely convinced that some of the pictures of the characters drawn were drawn by the creators of the game or anyone they hired. I don’t think they were commissions and rather just something free. If they were drawn by the creators then I ask why there is no consistency in the art work. Some of it looks great while others look like it was drawn by a complete ametuer who had way too much interest in tits. I of course refer primarily to Lamia.

Real player with 1.5 hrs in game

Lamia Must Die on Steam

Blood Nor Water

Blood Nor Water

Heroism and Tragedy.

The Old King is dead. With hunger and unrest rising throughout the land, the King’s nephew and Steward seizes the empty throne from his cousin, who responds by invading at the head of a foreign army. In this setting of chaos and confusion, take command of a small company of young fighters as they struggle to understand and survive the conflict, and bridge the gaps that civil war cuts between friends and family.

Strategize your way through a variety of different maps and spaces with a small party of diverse characters. Gather arms and recruits to strengthen your party. Build each character to maximize their strengths and handle different kinds of enemies, but be careful: if a character falls on the field of battle, you may be unable to get them back.


Read More: Best Party-Based RPG Tactical RPG Games.


Blood Nor Water on Steam

Dark Deity

Dark Deity

I want to start this by saying that I DID enjoy the game… but I don’t think I could recommend it in a lot of cases. There are many reasons why for this, but at the moment I think that I’d want to start with the things I did like about the game, because there are a good few things I enjoyed.

Things I liked:

-Spritework. The animations of characters and attacks did actually blow me away from time to time. Was always excited to see what new animations I would get from a new class, or for the spellcasters, getting their spells ranked up.

Real player with 51.4 hrs in game


Read More: Best Party-Based RPG Turn-Based Tactics Games.


Dark Deity takes its inspiration from Fire Emblem games, generally. Here are the pros and cons:

Pros:

Sprite animations are great.

Movement ranges are visible and easily determinable.

Weapon damage output, hit chance, and crit chance are all clearly visible based on your chosen weapon.

Leveling up characters is fun, and you have multiple options for modding the game in terms of XP, GOLD, and STAT start.

Cons:

-Loading screens. Holy moly, anywhere between 4-7 loading screens (requiring around 5-10 seconds of loading time each) between given battles. It’s nuts. A loading screen before the save screen. A loading screen before the dialogue cutscene. A loading screen before the actual battle. Absolutely bonkers and annoying. Please fix this, it’s fucking stupid.

Real player with 48.2 hrs in game

Dark Deity on Steam

Necromancer’s Gift

Necromancer’s Gift

Rescue your dog from a Necromancer that hates humans and find the meaning behind the title of this game. The Necromancer’s Gift.

Build your team

Build a team of 5 creatures out of 100 by capturing and evolving them as you get closer to the final battle with the Necromancer. Be careful. Death is permanent.

Battle

Battle your way through 1v1 battles where the abilities of alll your creatures influence the battle. Each creature can hold up to two items, and learn a variety of moves.

Plan Ahead

There are 5 floors, made out of a variety of rooms, like battle rooms, event rooms, and even shops. They are procedurally generated, and each floor has different floor abilities that modify the gameplay enough to keep it fresh. At the end of each floor, a floor leader awaits you.

Make the game your own. Customize how you want to play, what you want to encounter and try again. And again. And again.

Do not despair. You are not alone.

http://discord.gg/u64Mg4X

Necromancer's Gift on Steam

Everblood Arena

Everblood Arena

Everblood Arena is a turn-based roguelite tactics arena battler with a heavy focus on procedural generated items and character builds. Get your team of fantasy warriors and take part in 5v5 tactical turn based battles. Rise your way up the ranks and claim the greatest prize, the Everblood Cup!

item randomization

Item randomization is a huge part of Everblood’s design philosophy. A huge array of spells & modifiers exist and items through a myriad of algorithms will mix and match these so that each piece of gear comes with it’s own skill tree & modifiers. Make tactical choices between leveling up your character’s Strength, or leveling up his Fiery Sword of the Helmsplitter to unlock it’s epic quality rank 3 spell.

This doesn’t just stop at items though! Character’s will also be randomly generated, with a small variety of races, each containing their own smaller skill tree’s with lots of attribute randomization.

Our hope is that this focus on randomization and creating a rogue-lite atmosphere will add lots of replay-ability and create dynamically changing character builds.

a Roguelite?

We intend to add roguelite elements to Everblood, with characters sustaining meaningful injuries (and potential death!) from getting knocked out in combat, we expect players to have to recruit new hero’s as theirs die, slowly adapting their tactics and equipment to fit the strength’s of their randomly generated character team. Our hope is that each run of Everblood will be a multi-hour affair, with difficulty changing drastically based on your starting roster & the generated teams you come up against

Everblood Arena on Steam

Heroes of Steel RPG

Heroes of Steel RPG

All I can say is, “Wow”! What a great game! This is a must-have if you like these types of games. Heroes of Steel puts the Tactical in tactical turn-based RPGs. With constant developer support and responsiveness, bugs are non-existent and the gameplay experience keeps getting better and better with more content and constant user-suggested improvements. Refreshing to say the least.

As for the gameplay….outstanding. I love these types of old school games. Graphics and soundwise, that’s what this feels like. Almost nostalgic. However, don’t let that fool you, this game is very current and plenty sophisticated in its combat-oriented content. You truly are the difference in winning and losing battles. Your positioning, movement, order of attack, buffs, de-buffs, spells, etc…make all the difference in almost every battle. If you get careless, you get hurt. If you pay attention, you can still get hurt but you should be able to implement a strategy to win and advance and it’s very satisfying.

Real player with 2565.1 hrs in game

Picked up Heroes of Steel during Xmas sale when it was going for 60% off (that’s cheaper than the cost of a movie here and hundreds more hours of entertaining tactical fun) and have had a blast with it so far. Came into this game blind, after seeing that a friend had played it quite a bit during the holiday season and will have to say that it is one of the most memorable turn based experiences I’ve had. So here’s a fervent thank you from me to the developers for making a very engaging turn based tactics game with good depth and options!

Real player with 500.3 hrs in game

Heroes of Steel RPG on Steam

Defend the Rook

Defend the Rook

Great game, highly recommend trying it out. It might seem a little easy at first for this type of game where often you are meant to die a bunch and slowly become stronger with upgrades. You have 1-10 ascension levels, but the first 4 are super easy and then 7+ becomes pretty tough. I’m not super excited about how it scales at 7+ because it feels like artificial difficulty, everything starts to cost twice as much so you can’t upgrade everything. I would prefer the enemies becoming more challenging rather than having less upgrades.

Real player with 68.9 hrs in game

Neat roguelite strategy game. Beat it on the highest difficulty, enjoyed figuring it out. I had fun with it and recommend it, but I’ll list stuff that bothered me:

-Your core loadout before any towers/traps are your castle and three heroes (warrior/rogue/mage) by default. You unlock variants of these classes as you play. It quickly became apparent to me that the easiest way to win was “buff the ranged characters” and turtle in the corner with defensive buffs. It’d be nice if the upgrades supported different goals. I believe I had one playthrough where my warrior carried me, and it’s because he had full map range, so he was basically a third ranged character.

Real player with 28.2 hrs in game

Defend the Rook on Steam

Poet Squad

Poet Squad

Poet Squad (تیم شاعر) is a real-time tactics roguelite focused on (highly kinetic) hand-to-hand fights. A Mortal X-Com’bat for short. It features a unique setting of Persian Cyberpunk.

Take control of a group of young poets — Persian cyber-ninjas. Break through ambushes and outposts of bandits, ghouls, auto-mechas and elite enforcers. Unravel the tangle of intrigues and bring your vision of the future of the United Sultanates!

Key Features:

  • Fighting game experience in tactical battles:

    Uppercuts, air kicks, magnet grips and RED BARRELS — all in tactical slowmo

  • Roguelite character progression:

    Lots of perks and weapons meant to be combined and used in teamwork.

  • Procedural generated encounters:

    Everything is kinetic and/or destructible! Use the environment or it will be used against you.

  • Dramatic story of three friends:

    Will they be able to find their own way and solve the problems of the post-war world?

Poet Squad on Steam

Monsters' Den: Book of Dread

Monsters' Den: Book of Dread

I absolutely love this game. Back in highschool when this was a web browser game, I would sign up for computer classes just to play this game secretly in a corner.

What I love most about the remastered version of the game is that not a single thing changed. There is so much loot to be had, so many boss fights, and bad ass legendary monsters to hunt. To my knowledge, the game has no end. You can beat the campaign, but it lets you keep playing anyway for the sake of things.

It’s simple enough to play casually, but challenging enough to make you think. The most fun part is its Diablo 2 skill tree mechanics that you try some really unique parties.

Real player with 142.7 hrs in game

This game simple mechanics are solid, with no apparent bugs or fails. It works and is fairly entertaining at first. UNFORTUNATELY, it has no story worth telling about. It has this weakest of story lines that repeats itself over and over again at each level, which becomes old very, very fast. You are going down in the dungeon at each level defeating the same opponent types at each turn. You collect gear, and become stronger because of it, but the monsters also get stronger in proportion to your dungeon level, which means, well, you get the same dynamics in combat also.

Real player with 123.8 hrs in game

Monsters' Den: Book of Dread on Steam

Hammerheart

Hammerheart

Great start to an early access game! The combat is fluid and exciting, and your tactical decisions make all the difference. I especially appreciate the research and effort into providing a historically accurate experience, all around (finally, Vikings done right!). The devs are very responsive to feedback, and have already implemented a couple of suggestions I had. The amount of content is pretty meager at the moment, but that is expected as the game is still very early in development, AFAIK.

Real player with 95.4 hrs in game

Quality game. Developer has clearly paid a lot of attention and passion to it. A good thing to support, a developer who has put in a lot of time and effort into bringing about something like this. It is about as historically accurate as it can be, and the developer, Bennett, is reaching out to reenactors out in Europe for advice over the era. He seems rather knowledgeable on the subject, and I highly recommend that this game be purchased.

As it is still in development, I would like to include that it also has more room to grow even better. Will update this as the game updates.

Real player with 35.6 hrs in game

Hammerheart on Steam