All the King’s Men
The King is kidnapped from his bed in the middle of the night without a struggle. The royal militia specifically seeks out Topher’s father for his help, citing suspicious indiscretions in his past. Leaving him with many more questions than answers, and no remaining ties to his home, Topher decides to make his way across the nation on foot to meet up with his father in the capital city and put the pieces of his life together into a full image that makes sense. Along the way, meet allies and enemies alongside Topher on his journey across the land to save his family and, in turn, the Kingdom.
On-Screen Enemy Encounters / Battle System
Never feel like you’re leaving the action of the game with a random encounter! All enemies are on-screen and battles take place right where you found the enemy on the map. The active-battle system keeps fighting dynamic and allows the you to follow the action in real time in order to best strategize your next move.
Complete Control over Stat-Growth
Instead of gaining random, arbitrary stats based on some RNG behind-the-scenes, control your own destiny and customize each play-through with your own personalized leveling board. Every play-through can be different, based on the path you take to improve your party.
Fully Original Soundtrack
A truly dynamic, original soundtrack to fully immerse you within this open world adventure. Every track in the game was created specifically, and exclusively, for All the King’s Men by idea composer, Andrew LiVecchi.
Multiple Difficulties
Choose your fate before the game begins, based on the level of challenge you desire. Standard mode still offers challenging gameplay, but you’ll have access to saving whenever you desire, simply by accessing your menu, inn and item prices will be much more easily accessible, and enemies of all types will present less of a challenge. Professional mode is not for the faint of heart. Your save access will be restricted to the save crystals throughout the map, inn and item prices will be more of a stress on your wallet, and enemy battles will require careful strategy and consideration to win.
Both modes will offer the same access to the main plot of the game and the quests related to that, though some side quests will only be found in Professional Mode.
Flexible Controls
More detailed information about controls still being confirmed.
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Overworld - Map Keeper’s Realm
Overworld: Map Keeper’s Realm is your tabletop RPG companion. With it, you can quickly and easily sculpt your world, retain its history, and share it with the players. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like points of interest and searchable notes breathe life into your world. Welcome to Map Keeper’s Realm!
Read More: Best Party-Based RPG Hex Grid Games.
A Legend In Zormore
A tale of courage and friendship. Catch creatures called Zelds. Raise them. Train them. Use them for battle! You will be aided by your deck of cards, built around your own strategy. Can you overcome the challenge and save the world?
Features
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Explore the huge open world of Zormore.
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Catch, raise, train your Zelds.
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Equip Mods to them… and yourself, to obtain a bigger power to defeat your opponents.
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Build a Deck of cards you will use in battle.
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Play Online against a Random opponent or crush your own friends ;). 1v1 or 2v2 Battles.
The Zelds
More info coming soon…
The World
More info coming soon…
The Cards (Your Deck)
More info coming soon…
The Story
More info coming soon…
Disgraced
Good Quality and Content for a RPGMaker game.
Very responsive developer always around to answer queries.
Oriental story, audio and settings.
Character building, satisfiers system similar to a survival game.
System unlike those others that have Hitpoints of several thousands, or deals thousands of damages per hit, characters and damage dealings stay at minimal hitpoint and deals reasonable low damages.
Plot, drama and gameplay is fine, alittle dull once the first capital is taken.
But,
Unable to customize much of the controls bind key with F1 console, unlike most other rpgmaker game.
– Real player with 55.4 hrs in game
This game is worth your time and hard-earned cash. Essentially, the game is a jrpg about Japan in the late sengoku jidai. You get to pick your starting class and skills and sex which can really make the game interesting.
The best part about this game, is that it really does all it can to make you feel like you are taking on the role of someone’s life. A lot of role-playing games these days sort of play like a power fantasy as the player does his or her best to reach a point of apotheosis, or Ultimate Warrior. However, this game’s goal isn’t to make a God out of the main player or the character, as the main character is more or less known as a great warrior for being one of the first in the region to rebell against the unjust nature of the current Empire. The biggest rewards come from taking part in the story and completing side quests, rather than grinding repetitively.
– Real player with 24.5 hrs in game
Archaelund
Archaelund is a roleplaying game with deep classic roots but also exciting innovations to bring you the ultimate adventure.
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Exploration as you remember it: you can play Archaelund your own way. Take your party of adventurers through a vast open world and explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon.
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Unique dual perspective: just as the best classics did, you’ll be able to explore the world of Archaelund in immersive first-person, wondering what lies behind each corner of the dungeon. When combat starts, the view seamlessly changes to top-down perspective, and you’ll issue orders to your party, placing them over a battle grid to face your enemies in a deeply strategic turn-based combat.
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Deep and engaging character progression: a career-based system will have your characters start out as street ruffians, squires, hunters or even beggars; later on you can move into new career, including advanced ones like Knight, Loreseeker, Assassin or Battlemage. A character might leave behind its humble origins, but those days might bring in unique talents to your advantage!
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Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you’ll gain new tactical options to defeat your enemies, not just increased numbers.
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An expansive world, handcrafted in detail: Archaelund is big enough to lose yourself in; yet everywhere you go you’ll meet people to talk to, unique quests to complete, mysteries to solve and, of course, battles to fight and treasures to loot.
Background: the Fall and the Exile
The Andorian Empire united the whole human race under the same proud banner for millenia, until a magical cataclysm brought the Horrors from another world. The Empire and most of the human race was annihilated in just a few days; only a few hundred ships could escape to the savage island of Varannar, a distant imperial colony beyond the western ocean. The refugees endured the hardships and tried to rebuild their old civilization, but never again stood united under the Imperial banner.
The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in a different way. Varsilia, the mightiest and noblest of the Kingdoms, became grotesquely obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline.
The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield. It seemed as if a perpetual cycle of war, famine and misery would become mankind’s unavoidable fate.
Archaelund, mankind’s new frontier
The future of the Kingdoms, however, brightened up generations later when a sea route to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. Most of the old continent appeared to be an uninhabitable wasteland, but finally a vast and fertile coastal region was found: Archaelund.
For the first time in a long time humanity left aside the old grudges and obsessions and looked up to the future. Expeditions were arranged, and thousands of colonists, soldiers, adventurers and rogues embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons.
The re-colonization of Archaelund went on but the Exiles had to face many obstacles they had not foreseen. The Horrors may be no more, but they left behind a scarred world where eldritch energies and warped monsters roam the lands, and imperial ruins are often an unpredictable arcane hazard. Conflict between the Kingdoms is still very alive, and to make things worse, a subterranean race called the Geldryn (once slaves to the Andorian Empire) now aspires to inherit the surface world, and raise against the Exiles with increasing might.
Despite all the dangers, Archaelund is still a land of adventure and opportunity. Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you’re going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens to destroy the remnants of civilization…
Blood of the Alchemists
Fantastic indie rpg. The story is entertaining and the attention to detail is impressive.
– Real player with 16.4 hrs in game
E.X.P.L.O.R.™: A New World
Really cool and fun dungeon crawler.
The visuals and interfaces are clean and easy to understand. Gamepad support is great and many details like targetting, minimap edge markers and item comparison are just done so well, you really get a sense fort he dev’s passion for this project.
I hope to see more from this dev and I relly hope that this game gets the attention it deserves.
– Real player with 16.4 hrs in game
An interesting little blobber.
“E.X.P.L.O.R…” is a true labor of love from developer Beem media. If you’ve played any other classic blobbers (EOB, Might and Magic, Grimrock, etc) you’ll get the picture pretty quickly. Some things that set E.X.P.L.O.R…apart are that it is a much faster playing type game. No grinding, no heavy stat management, no 100+ NPC’s to keep track of. It’s a fairly light playing game, but a good choice if you are in between epic RPG’s and want something a bit quicker to play in between. The gameplay and graphics are much nicer looking in the actual game then what the trailer video depicts. Visually, it’s a hybrid of a cartoony-comic style and traced looking caricatures. I’d say the closest comparison would be to “Sword and Sorcery”, but much simpler gameplay. Progression seems to be fairly quick in the game and will keep you playing a while without getting bored. As I’ve gotten older, incessant grinding has been a turn-off for me in games. “E.X.P.L.O.R…” does a good job of mitigating that problem.
– Real player with 9.4 hrs in game
Fateholder Quest
Cute, linear game that kept me interested. Nice little combat system too.
– Real player with 6.8 hrs in game
Turn based, but not bad even for me as a person who doesn’t care for turn based. Cute, and kinda addicting, Makes you want to continue playing only issue with that is that it is very short.
– Real player with 5.3 hrs in game
Avalom: Ancestral Heroes
Giving a final review update after extensive time and hours playing the game..the old original first earlier impressions will be listed below the latest updated info (this will be long but should help give extensive information to people)..
Latest update after many hours playing through the game and starting more than one character as well (this should help people wondering if the game has longevity and replayability).. - So after much more time with the game I can say without a doubt this game is definitely worth the money and is very cool. The amount of game play here for less than $20 is insane and I have personally not seen any other steam indie game in this genre that is less than $20 with this much content in it. At first the full possibilities are not clear and the game may seem a little sparse because it does not have a triple A budget, but as you play the game more you will see many interesting things open up and see the uniqueness of the game world and variety and depth to the combat and character skills/builds.
– Real player with 95.5 hrs in game
As an indie game developer myself, I believe this game shows a lot of promise. It could use quite a bit of polish in regards to UI and localization but I do enjoy playing the game. As the developer keeps adding new free content I feel it is worth the price being charged for it. The animations could be as little smoother and fluid in some cases.
This is not a AAA game and they are not charging the $60 for a AAA game, so one shouldn’t expect it.
– Real player with 16.7 hrs in game
Horizon’s Gate
It’s a unique game, I’ll give it that. Definitely a big improvement from Alvora and Voidspire. Not really my game, though. I still think Voidspire is the best of the series and Alvora is a close second.
Gameplay is the usual turn-based combat with added ship combat. Ship combat, however, you can’t attack and then move, you have to move before you attack or your turns ends. This makes ship combat difficult as enemy ships will easily gang up on a single ship. Sure, make sense and you can do the same to the other ships, but it makes ships very expendable, and that’s bad when even the mediocre lower-tier ships cost like 8000 per, which is a lot. You can also board other ships to try and capture/disable them(by killing all of the crew) but you have limited ### of turns do so per boarding, which personally makes no sense to me, even balancing-wise. When you board, your turn ends too, so you’ll be at a disadvantage if you fail the boarding. Ship attacks hurt both ship hull and crew health.
– Real player with 194.7 hrs in game
Since I wasn’t aware there was a Character Limit to Steam Reviews, I’ve put my full thoughts overall here. Sorry if it’s awkward as a result.
Now. I’m going to preface this entire review with four things, since I find them very important to mention.
Outside of me not exactly conforming to normal review/recommendation formats since I rarely do them. Sorry, really not good at this. Either way!
– Real player with 177.5 hrs in game