Overworld - Map Keeper’s Realm
Overworld: Map Keeper’s Realm is your tabletop RPG companion. With it, you can quickly and easily sculpt your world, retain its history, and share it with the players. Overworld’s propagating levels enables you to create and detail your whole world with a single map. Other features like points of interest and searchable notes breathe life into your world. Welcome to Map Keeper’s Realm!
Read More: Best Party-Based RPG Open World Games.
Sandwalkers
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Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other and makes life outside the refuges almost impossible.
Their mission: to establish diplomatic and trade relations, to explore and reclaim the lands left to the mercy of monsters and pirates, and, most importantly, to plant a new tree city that can become a refuge for the Mka and their allies. Regardless of the success or failure of their mission, the caravans must send the memories they have gained back to the capital, using the crystospheres carried by traveling beetles.
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Guide a caravan of adventurers through ever-changing landscapes.
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Fight and survive in the face of acid rain, sandstorms and heat waves.
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Tame hostile creatures, rescue refugees, seek allies for mutual aid, or follow the blood path and loot everything you can.
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Seek rich arable soil to plant a new tree city for your people.
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Progress by passing on your knowledge to a new caravan.
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Repair the broken climate, and put an end to centuries of wandering.
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Make choices that will affect your future expeditions.
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Each character has a different job that greatly influences the gameplay. It’s up to you to explore mythical ruins as an Archeologist, or track down huge beasts as a Hunter.
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Don’t underestimate the weather! It influences the movements of the characters and the outcomes of confrontations.
Read More: Best Party-Based RPG Dungeon Crawler Games.
Spire of Sorcery
A party strategy with its very own style and identity.
The graphics are nice and well designed, and the music is great. Hopefully they add more of it later.
The interface feels like it was designed by a madman that completely ignored everything we know about mainstream gaming interfaces, and just branched it into its own evolutionary path. On the other hand, many games today have an interface that looks nearly identical, and here it’s finally different and fresh.
The spell and combat system is incredibly deep and flexible. You need to adapt your spells to your party, and figure out how to effectively combine them with potions and the environment, and even with other spells and effects. This game greatly rewards experimentation and exploration. There are many insane combinations to discover, and every party requires a different strategy and resource management. A murderhobo group plays very differently from a group that has a pacifist in it.
– Real player with 31.1 hrs in game
Read More: Best Party-Based RPG Exploration Games.
A game where you control only mages! If you are tired of extremely generic fighters who smell of sweaty socks and too much ale, and you are a cultured scholar who appreciates basking under arcane arts and good books, then this game might be for you :P That was the reason for me to try demo, then game’s uniqueness made me buy it and keep on journey.
Honestly, even the idea of “controlling only mages” is already so exciting and engaging to me. Now I know that this game is mostly strategy and all but there’s an attempt right here so I must interfere… story is not very infused with the game itself, I’d personally expect more passages that would drag me in. Don’t know what the devs are planning on release, but a good background story would be a huge game changer in my opinion. People who like magical powers tend to care about these, no? If there’s such plan (yes this is a big issue of indie developers but) adding just one voice actor who is going to narrate the story would be very pleasant.
– Real player with 21.3 hrs in game
Irongate Arena
Continue your family legacy into new and exotic lands, but first prove yourself a worthy commander to the men who have pledged fealty to you. Battle in the proving grounds where humans are not the only fighters trying to knock you on your ass! Will your reward be glory or death?
If you have the strength, journey through the desert where if the heat doesn’t kill you, something or someone venomous just may. If you have the will of a warrior those deadly and toxic creatures may join you and take up your cause of vengeance.
To make it in the harsh, icy, North you must be a wise in deploying the right strategies to defeat your enemies in the Arena. Vikings, elves and witches can be so cold, but not cold enough to turn down a little coin to join your ranks, if the price is right.
Put your team skills to the test and push their limits in order to survive the Inferno. Hotter than Hades itself only the most vile creatures dwell here, along with the strongest arena fighters. If fear has not run your men out, then you may stand a chance, otherwise see yourself cut down by powerful beings capable of wielding great strength and abilities.
You must have strategic cunning when facing Lord Asshat, so that you may reclaim honor to your surname. Will your become the champion your father was or will you fall before your enemies?
Fabled Lands
Fabled Lands is adaptation from the open world gamebook series of the same name, originally written in the 1990s.
If you are not familiar with the original books, what you can expect is a primarily text-based adventure in a medieval world in pen and paper style, accompanied by pretty illustrations and graphic UI. This isn’t your typical RPG game. There isn’t a single main story to follow, instead you explore the world and do whatever you please. Dice rolls determine the outcome of events, danger lurks around every corner, and your adventure only ends when you die permanently.
– Real player with 58.9 hrs in game
Back in the 90’s in Germany Ravensburger released the first four of the Fabled Lands solitaire-RPG game books in German under the Trademark “Sagaland” (not the Board Game). Already the first book “Kampf um das Königreich” (“The War-Torn Kingdom”) got me deeply involved in the world of Harkuna and the mechanisms of the books. Although I already had known the Fighting Fantasy Classics game books like “Death Trap Dungeon” there was nothing like the “Fabled Lands”-Series.
Those books are outstanding and unique in every way: You could travel back and forth in the book itself, from book to book, buy ships and become a sea trading mechant, the books “remembered” you decisions and changes the world accordingly.
– Real player with 28.9 hrs in game
Paths & Danger
FIRST comment I will last for eternity!
Well thoughtful game.
There’s plenty of potential to this, I really hoped some features were unlocked, but I guess they are still under development.
I loved the combos we can do with different characters, my fav so far to use are the Half -Vampire and the Paladin.
The game’s becomes intense when your chars start to have low health and stamina, and the atmosphere the game really nails it.
Loved the art in the game, kinda a mixture of battle brothers and darkest dungeon, but original enough to be distinct.
– Real player with 12.5 hrs in game
With around an hour play, i would like to give constructive criticism for the devs.
The genre is popular, im sure there are a lot of people including me who are willing to play Darkest Dungeon type of games out there. But there are a few things that need to be addressed i believe.
I started the game with Ice Mage, so no tutorial. I dont see the reason, why there is tutorial with Warrior and not with another hero? Doesnt make sense.
Thats why at times i felt i had lack of info of what to do. I had to stop my run with Ice mage because my Vampire buddy had died, i spent most of my gold on health potiıns, but stamina potions seem much more important. Because your stamina doesnt regen. This again is a flaw in game design i believe. There should be another way to regen your stamina besides spending money for it. (Maybe there is but i just got stuck and couldnt play further due to this. And it was the easy mode.)
– Real player with 2.1 hrs in game
For The King
For the King is a great tabletop rogue-like adventure game. It supports up to 3 players but you can also play solo and control 3 characters. The game a has a lot of replayability with there because different campaigns you can run and different team comps you can build.
Story-wise there isn’t much. Like it introduces one and it’s there, but it’s there’s not much to it and it’s uninteresting. At least I felt that way. I honestly can’t even remember what the main campaign was about.
This game is entirely based on RNG and that’s a huge turn off for some people. Most of the negative reviews are because this is the way the game is structured. If you like trying to maximize your RNG chances or succeeding a 20% chance roll then I highly recommend this game. If you don’t like the concept of RNG controlling everything then maybe stay away. Even if you aren’t too good at the game there’s a lot of game rule modifiers that make the game a lot easier.
– Real player with 142.1 hrs in game
Great Game With Friends
Overall, I would say this is a pretty good game if you have friends to play this with. I would never personally play this game by myself or with randoms, but find this game to be an enjoyable experience. To get a better idea of this game, think of D&D if it were laid out on an actual board for you. It works a lot like that in my opinion with options on predefined missions to go on and different modes to play on.
My Likes:
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– Real player with 141.9 hrs in game