The Red Solstice
I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..
Classes:
So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)
– Real player with 2514.4 hrs in game
Read More: Best Party-Based RPG CRPG Games.
I played this game when it first came out and I immediately fell in love with it.
It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.
Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.
Great set of classes
Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?
– Real player with 1210.3 hrs in game
Divinity: Original Sin - Enhanced Edition
This game fires on all cylinders. Combat is fun, Exploration is rewarding, Story is interesting, Humor is amusing. If you like rpgs and using your brain I can’t understand how you haven’t already played this game.
– Real player with 203.1 hrs in game
Read More: Best Party-Based RPG Fantasy Games.
A really great game if you love RPG. It is really complex and challenging. It also provide you with flexibility to finish the game, be it flexibility to develop characters, freedom to completing quests and puzzles through various ways, and also variety of combos to kill your opponents in battles.
Storytelling is good. The best part is the quest design, especially the early main quest in Act 1. Several mid-end game side quest will be boring but the main quest overall is still fascinating. I also love the humor in the dialogues and character interactions.
– Real player with 171.1 hrs in game
Dungeons & Dragons: Dark Alliance
16 hours between Wulfgar / Drizzt Solo and Multiplayer before deciding to put my 2 cents.
First I’ll start by saying that two main complaints are legitimate but pretty exaggerated.
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Netcode does need work and diminishes the value of twitch mechanics which otherwise work flawlessly Solo but at the same time you’re in a group so unless you’re the type to scream “But I pressed the button!” and rage. It’s mostly an annoyance right now and not bad enough to kill enjoyment of the game.
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Enemy AI is indeed a bit derpy taking “Action Movie” turns to attack the player. This is most notable Solo. At the same time if the enemy were to aggro stick the player all at once I doubt it would be Solo’d above 2. Hero difficulty. Far as I’ve seen the issue with hitting enemies from range, esp bosses is generally fixed and in the end this isn’t a competitive game. I’ve seen 5/5 star games where the AI is still easily exploited. Just play the game and stop trying to break it.
– Real player with 207.5 hrs in game
Read More: Best Party-Based RPG Action Games.
To start this review, many of the first negative reviews, and highest rated ones, are both much too critical and based off of a low amount of hours.
This game is marvelous, but it would be ignorant to write this review and say there are no issues. Of course, there are some glaring issues. But many of them are no where near as detrimental as some of the high rated negative reviews make them seem.
The worst issue in my opinion is the lackluster AI. Many of the enemies, simply won’t attack you, if you don’t start attacking them. And you get warmed up to that very fast. However, there are some AI, who are very aggressive, and being warmed up to AI not generally attacking you, it makes it feel like… a normal game. However, if you’re playing with a team, I have not yet encountered an enemy who will actively attack you whilst reviving a teammate.
– Real player with 89.0 hrs in game
Krater
Krater: Shadows over Solside is a Top-down, Action-RPG developed and published by fatshark – pushed out of the gate in late-Spring 2012. Its reception was largely mixed – due to bugs, unfinished content and a lack of any sort of co-op mode. But how does it hold up five years down the line?
Story
The game takes place in a post-apocalyptic Sweden after the ‘Untergang.’ You take control over a bunch of mercenaries looking to make their mark on this new world. Their misadventures take to us to Solside – which perilously hangs over the Krater – a seemingly endless abyss that draws those from all over to seek its riches and possibly their demise in the process.
– Real player with 130.8 hrs in game
An unpolished turd. Numerous crashes to desktop while trying to navigate inventory or upgrade characters. Horrid pathing AI. So bad, that during some fights team members will suddenly run off up stairs and cause a wipe. Sometimes getting halfway across a map before realizing ONE member just decided to stand in place, even while still being highlighted as part of the moving group. Quests that cannot be finished because you happened to enter a dungeon prior to receiving the quest and kill the boss (everything else respawns, why can’t this?!), leaving numerous inventory slots full of quest items that cannot be dropped. Frequent battles where one or two of your group just stand there. Even after repeatedly retargeting. Had an entire group wipe (4800Kr to heal the group which can take hours to recoup) because the bruiser couldn’t seem to get to the target I selected for his grenade, and didn’t want to attack any other target when selected. Hours of time required to grind in order to upgrade characters in order to progress to a new area without wiping the team. Very little variety in dungeons. Unable for some reason most of the time to get the cursor to view other parts of dungeons and centering with space bar not actually showing ongoing battle made for frequent blind fights. Craft your own weapons? Cool, except that once you’re able to get far enough to purchase a new blueprint, it is already so underpowered as to be useless and a waste of crafting materials. Sellers have no indication whether or not the blueprints they have are already known, and to even check you either have to alt+tab out and check your own notes, or exit the seller and run over to the crafting table to check, then run back and forth repeatedly as most people do not have photographic memories. Selling back those expensive blueprints gives a 90% loss of value. Blueprint listing isn’t even entirely alphabetical. It’s like they did half of them, then added the other half also alphabatized but didn’t bother to collate them together. Oh, and for some reason the actionable area of the mouse pointer is well below the tip of the arrow (like halfway down the arrow), causing significant frustration early on trying to figure out why I couldn’t select anything. Then in Alces Hollow my ranged crowd control Regulator decided he’s going to start fighting point blank or not at all, thereby becoming two-hit toast in EVERY FIGHT.
– Real player with 61.5 hrs in game
1, 2 BLAME!
better than amogus
– Real player with 33.2 hrs in game
40% of the time you meet kids that rip your ears apart from the inside but other 60% when you meet actually normal people , you can have the best murder mystery ever. Really good game for the money , not at all repetitive unlike some other games of the same genre. I really like murder mystery in movies , books or games and this was exactly what i expected. If only the games lasted longer or there was a bigger map , perhaps other maps.
For the money , it’s worth to atleast try the game.
– Real player with 7.3 hrs in game
Icewind Dale: Enhanced Edition
I hesitated honestly to recommend it, but Beamdog has been doing bugfixes still in 2020-2021 (!), so that certainly deserves respect and appreciation as such! (Beamdog is the company responsible for the Enhanced Edition. The original was developed by Black Isle Studios [Fallout 1-2, Planescape].)
Though it looks like Baldur’s Gate 1 and 2 (same engine, though not the same designers), the design and story are very different. I highly recommend playing BG1 and 2 in priority. IWD is much more linear (though I like the ambiance), with very little choices, and the AD&D rules used in BG1 and BG2 were butchered a bit in IWD. Although the rules are very similar, many of the character statistics have changed. The game balance (difficulty) is sometimes very odd in IWD. Many creatures can hit -15 AC easily (beyond rolling natural 20 which are always automatic hits in all those games). In terms of being linear, it is more of a dungeon crawl, from point A to point B, and so it is not a region to explore in an uncertain order à la BG2 or Fallout. And, really, sometimes your party is crawling forward under waves of creatures to slay.
– Real player with 155.9 hrs in game
Having never played neither D&D or an Infinity engine game before, I was pleasantly surprised by just how much value was put on the table in Icewind Dale: EE, not just as a videogame, but also as an introductory of sorts to D&D for new players.
Right of the bat you’re given the option to create a party of six (though you can choose to roll with a smaller party, or even solo the whole game) with a ludicrous amount of customization at your fingertips. For those new to the whole thing such as myself at the time, the options available might seem too overwhelming at first with all the different races, classes, weapon proficiencies, etc. Needless to say I’d spent the first few hours just to setup my party. This is a good thing.
– Real player with 129.7 hrs in game
Baldur’s Gate: Enhanced Edition
Baldur’s Gate is truly a masterpiece. Despite it’s beauty, tactical depth and great story, the game does not take itself too seriously. This cannot be said of many other leading RPG titles, which I soon begin to find rather corny. If you like RPGs and have not played Baldur’s Gate, then this is an absolute must, you do not even need to waste your time reading this review but of course you are welcome to. If you have played the original BG and are curious about Beamdog’s boob job, I share with you my opinion.
– Real player with 425.6 hrs in game
Classics are often thought to be timeless for future generations to enjoy, but the same cannot be said for Baldur’s Gate—and it’s not because CRPGs are uncommon. To go blind into BG in 2016 is practically impossible because how modern expectations are at odds with the brutal accessibility of ’90s computer games.
Baldur’s Gate, simply put, is an sarcophagus; it is a coffin of a bygone time of design philosophies and of late ’90s player expectations, immersed in the counter-culture of D&D and of fantasy-fiction that is written in its code like hieroglyphics to modern eyes. The game’s reverence is both a nostalgic call-back as well as an appreciation of BG’s systems as a traditional role-playing experience.
– Real player with 203.9 hrs in game
Xecryst Remains
Keeping in mind that this is an early access game, I went in with pretty low expectations. So this game completely encapsulated me. While it may not initially seem like there is a lot of content, you’ll quickly find exactly how deep the rabbit hole goes, with the ability to upgrade your characters after ending a match, carrying items between games, and a plethora of items and upgrades to use while playing. It very quickly becomes a surprisingly expansive game, compared to it’s initial appearance, and mind you, I only finished round 1 at the time of this review. The combat system feels fluid, and the the game runs very well on my low-mid end computer, even on the highest settings, and man oh man, are there a lot of settings to give the game a completely personalized feel.
– Real player with 17.9 hrs in game
I’m impressed.
The game is very early of course, and there’s not a whole lot to do, but the developer takes criticism and fixes problems actively.
You can never tell how long a person will work on something before getting bored, but so far the fixes and additions are frequent.
So far the FPS has improved, many crashes have been fixed, and random content updates are being pushed out frequently.
Good
-Basic mob defense game with good customization.
-Decent controls with ability to remap
-Decent graphics but nothing special
– Real player with 13.0 hrs in game
Dungeon Siege II
Dungeon Siege is a series of action-RPG, where every chapter feels very distinct from others. You can see the evolution, but there is so much diversity, that people who like DS1 may be strongly against DS2, DS2 fans might be opposing DS1 and DS3… At least, it is not that hot, as “apple vs. droid” holywar now.
Dungeon Siege II made much to expand all that was good in the DS I - the system of character development, an interesting setting of fallen and reshaping empires - just like from known history, only with magic, demons, and angels… To add pathos and glory, you know.
– Real player with 161.1 hrs in game
Update 04-24-18:
Another special thanks goes to Killah not just for providing us the the expansions to DS2 & DS1 but also fixing the no mouse cursor issue in fullscreen and not being able to play the DS2 Broken World expansion in 1366x768. It is awesome to have someone work so hard to keep this legendary title running on newer systems.
I still own the physical Deluxe Edition of this DSI & DSII and was very excited to see them reach steam so that I can access and install it no matter where I might be in the world. I have probably put roughly 3k hours or more into this game alone.
– Real player with 119.8 hrs in game
Dungeon Siege
Dungeon Siege 1 is a very simple game in terms of gameplay. Meditative action without guts covering the whole battlegroud, plus some actions with your items, such as changing your equipement, reading a few books, and walking through the game in a rather thin corridor…
…would say someone and, despite that description works, that won’t be true in placing the accents.
Most noticeable part is the party work. Every character has only a little of story, but… you can play from a point of view from any of them, just as with your hero - you can even give a boot to your created character and beat the rest of the game just with your conpanions without hero! You can specify their roles, formations in groups, actions of each other like “to seek and destroy anyone” or “not to fight even when attacked”. It reveals you some interesting cases, nearly impossible in other games, such as “you are a healer, all others are stunned, so you run around, heal one, but get stunned instead, so he runs around instead, trying to rise someone else”… or “companions form a group around dragon by themselves, so you don’t need to correct their formation at all”. Yes, there were flaws, like, the big parties could not by themselves stand together on a lift, so you have to move some of them. But it’s still amazing how simple and at the same time workind that solution is, so you can imagine, how it was 17 years ago!
– Real player with 100.4 hrs in game
[My steam total is much less than I’ve actually played since you can play offline without Steam connection. EDIT: Game is of quite sufficient length. Longest mazes I’ve ever played.]
Fun game from 2002. I started as a huge Diablo 2 fan. I’m catching up and enjoying the era of now-cheap RPG/action games before upgrading my system to run more modern games. Just so I don’t spend before I really need to. (currently a Radeon X-600) This includes the Dungeon Siege series + Fallout, Torment, Torchlight 1/2, Baldur’s Gate, Titan Quest, Morrowind, Oblivion …before hitting Skyrim, D3, etc. Bottom line: In many ways, this fits in the older era. – So, those are your ganeral Action/RPG + hack/slash comparisons.
– Real player with 96.8 hrs in game