Freerunners
Freerunners is a game about giving the feeling of freerunning (Parkour). Finding a flow and an underlying rhythm of movement as you traverse through your environment in the quickest time possible.
Start off a total noob and become a skilled pro, learning new moves along the way. Vault, climb, jump, duck, swing, flip, slide, do what it takes to travel as fast as possible whilst using your environment to outwit the enemy henchmen who have kidnapped your freerunning teacher and are hunting you down.
Be Fast, Be Fluid, Be Direct!
Key Features:
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50 Fast-paced Levels - Think quick and solve problems on the move in fast-paced action-packed levels.
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Use Your Environment - Outwit evil henchmen using the environment and your freerunning skills.
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Fail, Retry, Refine - You’re going to fail a bunch as you find your flow but refine your timing and technique and watch as you improve and flow more seamlessly through your environment.
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Learn New Freerunning Moves - Progressing from a total noob to a freerunning badass. No better way to learn than by jumping in the deep end… and by deep end I mean being hunted by the henchmen of an evil organisation.
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Look The Part, Unlock New Outfits - Gotta look the part. You can wear good running shoes or flip-flops if you are feeling adventurous.
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Speedrunner-friendly - Be fast, be fluid, be direct and complete levels in the fastest time possible, well suited to speedrunning.
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Full Controller Support - Can be played with a keyboard/mouse but has also been designed with full controller support.
Read More: Best Parkour Runner Games.
Dark Runner
it’s kinda odd that no one has reviewed this game yet
it’s a pretty fun game
i enjoyed the mechanics so far
graphic and musics are mostly okay
level design is really really good
but it’s kinda have a clunky feeling in it that is kinda normal for a indie game
i mean it doesn’t matter that much but it will make this game not 100% smooth
anyhow
a great indie game
i recommend it
and looking forward to the updates (if there is any)
– Real player with 0.2 hrs in game
Read More: Best Parkour Racing Games.
Heads Run
fantastic and amazing little game, really love playing it, the visuals and layout of levels is so gorgeous, it’s really rewarding to speedrun, can’t reccommend this eonugh if you like platformers. The only downsides to the game are that the wall jump timing for inputs is a bit weird/clunky and takes some getting used to, and that I wish there was 50 more levels because I just want it to keep going
– Real player with 76.3 hrs in game
Read More: Best Parkour Indie Games.
Heads run has both bad and good. If you are looking for a fun game to speed run or play for 2-5 hours depending on your skill. Heads run is only 4 dollars and a great option.
The Good -
The game for the most part does a great job setting a fast pace to making you want to rush and speed thru the level. The level has slight changes as you hit or interact with walls and floors and adds to the feel of the world. It also has an interesting artstyle that combines with the rest to create an enjoyable experience.
– Real player with 5.0 hrs in game
Vivid Surf
Keep track of the progress by adding it to your wishlist and/or following!
Vivid Surf features:
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Oldschool aircontrol movement.
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Running on UE5 utilizing the new Lumen lighting solution.
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Frictionless collisions across all surfaces.
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Surf assists which removes the necessity for movement keys.
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Unique inputs that make controller gameplay an option.
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No “max velocity” levels.
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Save your location/velocity to optimize routes, learn new maps, and assist in difficult areas during any attempt.
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Improve your times and beat the goals to progress through the campaign and customize your Spectre (appearance).
Cyber Hook
Edit 2: Last review was at 160ish hours…I am now at 280. This game is just amazing, and the community in the Discord just brings it all together. The devs are super active and there is a major update coming very soon! It’s going to make this already amazing game even better.
Edit: Uhhhhhhhh yeah it’s a really good game guys. I’ve only put a small amount of time in it since my original review…Which was about 16 hours in.
Such a smooth platformer. Simple to learn but hard to master type game. If you liked games like Cluster Truck, Mirrors edge or any other 3D platformer, you’ll love this. It really itches that scratch for a fast paced platformer.
– Real player with 650.1 hrs in game
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☒ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☒ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don’t
—{Audio}—
☐ Eargasm
☐ Very good
☒ Good
☐ Not too bad
☐ Bad
☐ I’m now deaf
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☒ All
—{PC Requirements}—
☐ Check if you can run paint
☒ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press ‘W’
– Real player with 18.1 hrs in game
Hot Lava
This game is amazing and as minor faults but faults being some little things that could help the game a bit more. More positive though. I’m a speedrun this game non-stop and it feels great. By far one of the best games to get into if your speedrunning. If you every played trackmania, Think of it as time attack with your friends, You aren’t running against them at the same exact time although You “could” if you want to. As a fun little platformer you can play this casually with friends or compete with other speedrunners in the discord. Everyone including mods are super nice and active. Massive amounts of friends. There’s tons to play and grind in this game right now, There also is workshop maps but its not as active as you would think. Lots of oldschool maps not many people doing it Sadly.
– Real player with 1473.5 hrs in game
I used to love bunny hopping and surfing in CS:GO and found this game. Being supper excited to play I jumped in right away and started practising my parkour skills. It gave me the ability to double jump which I thought was odd. After hours of jumping through courses I witnessed another player in my lobby go flying past me at a speed I couldn’t even imagine was possible. I did a bit of research and found out there are 4 different abilities in the game.
1. Double Jump - I began playing with this one but will probably not go back to it. Not until I’ve mastered the other ones at least.
– Real player with 159.1 hrs in game
Raising Torolith
Raising Torolith is a first-person physics based indie platformer where you take on the adventure to raise back an entire kingdom - Torolith. You will learn about the world while powerfully dashing through the medieval age in a relaxing & beautiful scenery. Castles, towers, islands and helpful companions will be a strong part of your adventure.
Mastering the movement is a core part of the gameplay - the focus is set on high speed sliding, key point maneuvers and obstacle evasion. Feel the wind in your hair and be ready for the next surprise.
Core Features
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Two Play Modes: Campaign & Racing
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Free Movement: Control your momentum and air time. Boost yourself into the air, slide on platforms, climb walls, destroy some obstacles. Combine chaos with precision to become a master.
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Raise the kingdom: Reach the orbs and raise the kingdom! Entire islands and castles might emerge from the water.
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Checkpoints: No section replaying if you don’t want to.
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Exploration & Story: Talk to the Torolithians in the world, hear what they have to tell you. Interact with seemingly abandoned objects, you will get a better feeling about it all. Most importantly, enjoy the colorful, manually designed landscapes.
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No Violence: The game is relaxing (of course, not counting the times when you just can’t make that jump and feel like destroying the kingdom once again) and focuses on bringing you a very pleasant atmosphere so there is no violence you will be part of.
Spooky Speedrun
STRIDE
After seeing someone else’s review on here actually get answered by one of the developers and realizing my feedback might help improve the game, I decided to leave my honest review of the game instead of my usual, “pretty epic”. I love this game first of all, and try to play it daily. To me, its an excellent game with its fair share of bugs and faults. Its an excellent workout game, and (at least for me) I didn’t even realize I was working out until after my first session after downloading lasting 2 hours and OH MAN my arms hurt, I couldn’t even lift them very high. To me, this is one of a VR games most positive attributes, the ability to get me to exercise and not realize it. Another positive aspect of it is it is SO FUN for about the first 3-4 hours. Don’t get me wrong, its still fun after that, but it loses the rush of having to adapt to the map to keep going. After the first three hours or so, you lose the feeling of having to adapt and just learn and memorize the map. Its gets to be like oh I just have to get through this this part. Granted, the more the play, the farther you get, and the more new map you discover, but its having to play a portion I’ve already played 100 times to get to the hard part where its most fun is disappointing to me. I think the game needs more randomly generated parts to accommodate the rush of having to adapt and improvise to succeed. I also think the campaign sounds very promising and am immensely looking forward to that. I also like the arena and timed modes, though I do feel like the game needs to expand a little broader. For example, maybe some modes where you only wall walk on buildings and its like a city setting or something like that. I just think like modes that focus on particular ways of getting around, like a level where you have to only or mainly swing on the ziplines or ceiling things (don’t know what they are called). I did really like ziplining and using the ceiling things when they appeared in game and think its a nice quick break from running. Or just something that expands the range of stuff to do, like adding a new transportation way? (I would really like that, like places where you can double jump or maybe a one time use a game thing where you can climb a wall to escape death) But either way, I think the added stuff should not just focus around whats already there, although should definitely incorporate it. In terms of the existing things and not what could be added, I think there are definitely bugs that need to be fixed. Often times I go to pull my gun and it dosen’t work and its in general very inconsistent. The wall walking also seems to sometimes not work and it can get pretty annoying. I also love and I mean love the slow motion. Its a great mechanic and a wonderful part of the game adding to the badass feel you can get when grappling and shooting an enemy at the same time. I also do NOT think there needs to be feet or something to show you where you will land. The game is harder without it, but it just takes some time and you’ll get it every time. The game could also use some more items instead of just meds, you could have something that ups your speed or jump ability or something like that. I also think the game would benefit massively from straying away from the go in a straight line type of game, and have the map turn right and left or maybe even have you turn around or changing up the level of ground throughout the game, having you fall downwards and continue there, then having you swing back upwards. I think they could a lot with this, having you go upwards into the clouds or down into the underground, or even having mutiple paths you can take, but still keeping the general you have to go this way and not jsut be a giant map. I also think they could switch up the enemy type, like in the underground having to fight goblins or something that fits the theme, and in the clouds, cloud people or something like that. I can only IMAGINE the fun of this game when turning back and forth, fighting a giant boss battle while traveling up, down, left, right, etc. I think the game would TAKE OFF and be one of the best games of all time. But, I’m having way too much fun with this, so to sum it all up, fun game with some faults and a LOT of potential. (please use some of my stuff)
– Real player with 11.5 hrs in game
I will start this off by saying this game is really amazing and fun… when it works.
With that out of the way lets get to the pros and cons of this product.
Cons first
1. The price Tag.
This game as it stands right now is not worth the $20. Yes i understand its an early access title but hear me out. They have so much more to do to this game. I would have liked to have seen tiered price jumps with later updates. Early access (Day 1 update 1 $10). Back half of First Phase (Major update 1 $15) Phase two (2nd Major update $20). Final game ($25-$30). I’ve seen multiple people refund the game due to just the price and not the game play.
– Real player with 7.4 hrs in game
Celaria
I got this game almost right as it came out because it looks liked a good mirror edge replacement.
What i got was a very difficult game that i’m surprised no one was playing. steam has reported at most 14 people have played at once as of (10/26/2019), this makes me sad because it’s a amazing game for what it is
Pros:
A great selection of maps to try and beat, then find the hidden items, and then to try to get the fastest speed.
Great,simple,intuitive mechanics. at first they seem slippery but after a hour they make the game feel fast and fluid. hell the wall jumping just feels great to dude.
– Real player with 49.9 hrs in game
This is a great little game. The music is great, the gameplay is slick and smooth, and wonderfully engaging and rewarding. Leaderboards and multiplayer for those interested. I’m not really a speedrunner type of gamer but this game is designed solely for it and it shines because of it.
There’s also a few platforming puzzles/challenges on some levels to get red orbs. I think what really made this game click for me was that using the freecam to spy one of the harder looking orbs, I saw the area the developer wanted us to take but couldn’t make the heads and tails of approaching or tackling it. Instead I just decided to run straight through and figurtively saw the path unravel before it, between walls and jumps and using the mechanics seamlessly. It was immensely satisfying picking out a relatively efficient, logical path from seemingly nothing instead of having it laid out in front of you.
– Real player with 14.5 hrs in game