Sparkour
What is Sparkour?
Sparkour is a game all about speed, agility, and on-the-fly strategy. Use your sick parkour tricks and various power-ups to speed into victory! Against your friends, bots, or strangers, use traps, projectiles and more to stop them in their tracks. Or, chain together multiple, stylish skills to build up speed and boost right through them.
Use these skills together and become the ultimate human projectile, in the most intense, stylistic, and frienemy-forming battle you’ve ever seen.
Featuring…
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A First-Person Platforming/Racing hybrid.
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Play with your friends, strangers, or even computer players.
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Perform trick-chains to gather up speed!
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Use various power-ups against your opponents!
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Find all the secret paths in the maps to gain the ultimate advantage!
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Show off your style with different colors, clothes, and builds.
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Featuring an amazing set of bouncy tunes by iamsleepless!
Read More: Best Parkour Indie Games.
inMomentum
Yes.
inMomentum has its issues. Certain same-facing walls will count as one wall for the purposes of wall-jumping, some rare collision boxes are just slightly off enough for you to slam into the corner of them, and the multiplayer is essentially dead. The game is abandoned, these issues won’t be fixed, and no new levels will be added (barring intervention by a tech wizard who can reverse engineer an SDK for the game).
However, this is by far the best freerunning game I have played, with a huge variety of routes available through each level. As you play, you’ll optimize your racing line and tackle each stage from angles you wouldn’t have considered when first starting out. inMomentum offers an excellent sense of speed and agility, and is an absolute blast to play.
– Real player with 58.5 hrs in game
Read More: Best Parkour Indie Games.
I’ve had dreams like this game. If Oculus-Supported in the future, then a definite must-have. If anything, just freerunning in the Freestyle level.
EDIT:
Want this game to be easier, or Freestyle to be more fun? Play some AAAAAaaaaaaaaAAAAAAaaaaa!!!! (For the awesome) and learn how to fall (as in, learn how to aim your falls, especially at/beyond terminal velocity); and achieve the highest Ninja achievement in this game (the first level helps to learn), and it’ll be a level you’ll lose track of time in (didn’t realize an hour passed while inside Freestyle until I wrote this review/recommendation, and saw the in-game clock).
– Real player with 45.2 hrs in game
To the Stars and Beyond!
Wow, this is a fun game! Easy to play, really tests your reflexes and timing, and lots to unlock. For the price point you can’t go wrong.
– Real player with 5.6 hrs in game
Read More: Best Parkour Physics Games.
Hey, this is a pretty fun and simple game. I found it because I was looking for space-themed games, and while this isn’t exactly what I had in mind, it gets some of the color palette aesthetics right. You play as a little emoji that rolls and rockets itself along an endlessly sloping, rolling landscape. You build momentum by pushing your mouse button when you’re on a downward slope or (rare) flat surface, then you release it on the rising slopes to launch yourself. You get a nice little bounding action going, and collect coins while you go through the air or roll on the ground. Hit the ground too hard, and you lose all your momentum, ending your run.
– Real player with 0.6 hrs in game
Celaria
I got this game almost right as it came out because it looks liked a good mirror edge replacement.
What i got was a very difficult game that i’m surprised no one was playing. steam has reported at most 14 people have played at once as of (10/26/2019), this makes me sad because it’s a amazing game for what it is
Pros:
A great selection of maps to try and beat, then find the hidden items, and then to try to get the fastest speed.
Great,simple,intuitive mechanics. at first they seem slippery but after a hour they make the game feel fast and fluid. hell the wall jumping just feels great to dude.
– Real player with 49.9 hrs in game
This is a great little game. The music is great, the gameplay is slick and smooth, and wonderfully engaging and rewarding. Leaderboards and multiplayer for those interested. I’m not really a speedrunner type of gamer but this game is designed solely for it and it shines because of it.
There’s also a few platforming puzzles/challenges on some levels to get red orbs. I think what really made this game click for me was that using the freecam to spy one of the harder looking orbs, I saw the area the developer wanted us to take but couldn’t make the heads and tails of approaching or tackling it. Instead I just decided to run straight through and figurtively saw the path unravel before it, between walls and jumps and using the mechanics seamlessly. It was immensely satisfying picking out a relatively efficient, logical path from seemingly nothing instead of having it laid out in front of you.
– Real player with 14.5 hrs in game
PANZER BALL
Great game. Movement feels smooth, online is easy to use (no private lobbies atm), and a map creator is in the works. Active discord run by the dev who is involved with the community.
It has some physics quirks. Sometimes you hit the ground, bounce strangely and lose all speed. Your fps has a slight effect on how your ball interacts with the map (e.g. 60 fps feels a little slippery for me, but 144 is fine), though in my experience one can do perfectly fine competing for top times at 144. These issues generally don’t affect gameplay too much.
– Real player with 321.9 hrs in game
This game should not cost money. I was lucky enough to experience this game when it was free. I wish the developer kept going with this game, it had a community, and it had so much potential. When the editor was released it was amazing, that momentum could have kept the game growing. Instead of the game costing money, there should be skins or a way to donate to the developer. Featured levels, weekly levels, gauntlets, time challenges, this game has so much potential, it’s sad to see the developer ignore it. If this game was still free I would fully recommend it, but I just cant recommend as of now.
– Real player with 32.1 hrs in game
SRC: Sprint Robot Championship
TLDR: SRC is a game that is great for beginners to the movement genre, but also contains a great amount of depth for those who are experienced. By having the character constantly accelerate, it forces one to make compelling decisions while they play. The game has active devs and an active, all-be-it small, community.
Basic Gameplay: On the surface this looks like a basic 3d platformer; however, it uses great level design and its own unique game mechanics to create a compelling game for both beginners and experienced players alike. The main mechanic of this game is the fact that you will constantly accelerate and gain speed until you fall of the level or brake by letting go of w. Because you are always going faster, each part of a course feels unique as you may need to approach it differently based on how fast you are and how well you are able to control your character.
– Real player with 188.8 hrs in game
SRC is an interesting game about Dexterity, Speed, and Risk. High speed is both your goal and your greatest enemy.
Procedural soundtrack is really interesting. it changes as you speed, and it feels like it fits well.
Moving forward will continue accelerating you. You start building a lot of speed by taking riskier paths and sliding down slopes. You only slow down when you hit an obstacle (damaging your time) or crash out (ruining your time). The game’s interesting tactical exploration is in trying to keep your speed as high as possible for each lap you run, and to adjust your route through the track for your reckless speed. Early on, it is a bad idea to take a wallrun-shortcut instead of a slope slide, considering the gains that the speed gains you over time will be worth more time saved than the shortcut can give you. This changes during the final lap, however, where the high speeds mean that the time spent accelerating on a slope is negligible in comparison to the time saved by taking a quicker route. The sheer speed you go can also cause racers to want to take a safer longer route with less obstacles, in order to maintain a respectable 190 velocity. Thinking about how you change your routes is the true depth to the game in the lap races.
– Real player with 47.2 hrs in game
Climbey
fantastic game !
by far the best experience I had in VR.
it’s just a very satisfying experience to explore worlds in all 3 dimensions.
most fun is is the the multiplayer mode: grabbing onto other players hands, extending the arms to bridge over bigger gaps with up to 6 people is always a laughter :)
and so far the community is always friendly and helps out new players, aswell as the developer who plays the game reguarly.
with almost 500 user created levels (at the time of writing) there’s enough replayability and a good selection for beginners and advanced players.
– Real player with 1222.7 hrs in game
Like many other reviewers, I was initially turned off by the bland graphics and simple premise. It’s like Mario 64 in VR - except no plot, no colors, no enemies, and no music. But once you step in and start jumping around, it’s wild fun. You’re scrambling up ledges, out of breath and hands sweaty, arms sore, then trying to time a jump onto a moving platform, and when you make it you feel like the coolest person in the world. Once you master the built-in maps, there’s a large and growing collection of player-made maps to test your skills on.
– Real player with 90.1 hrs in game
Dream Escape
So I need to waste 20 min just to change the horrible control bindings on the index controllers because you thought it was a good idea to use the touchpad to change lanes.
And even after rebinding them it still occasionally move to the right for no reason.
After 5 minutes my ears where done. All sound effects in this game is crackling and extremely loud.
– Real player with 0.4 hrs in game
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/TTK29A10W58
So this is an endless runner … and a poorly made one at that. It’s running on the Unreal Engine and it’s one of the ugliest games you’ll see on the Unreal Engine.
Unlike most well-made endless runners, this one uses three clear tracks where you can move. You can lean right or left in order to move right or left. You can also shoot enemies or hit them with a melee weapon, like a frying pan. If you take damage you slow down and you’ll eventually lose if you slow down too much.
– Real player with 0.2 hrs in game
Jumps
I feel like I should leave a review as I’ve spent a ton of time playing this game. Jumps is a really simple, fun and relaxing game. It’s the perfect level of difficulty; You’ll spend a little while trying to figure out how to complete certain levels, but you most likely won’t get absurdly frustrated. I beat the game rather quickly, but it’s also a great game for speedrunning if you’re into that. Most of my time in the game has just been spent replaying all the levels while I listen to a podcast or watch a stream on my second monitor, because once you learn the levels it’s really relaxing casually running through all of them. I really hope to see more maps added (I would most definitely pay for DLC) and possibly getting rid of the sideways-running speed glitch if possible. This game is easily the best value in regards to playtime-to-money and I can’t recommend it enough if you’re interested in a simple, fun game with a slight challenge!
– Real player with 66.0 hrs in game
Definitely an underrated gem… Searched the Steam store for a fun little first person platformer and lo-and-behold, there was Jumps.
Quirky soundtrack, challenging but fair levels, fun mechanics that are introduced very smoothly, all integrated into 6 vibrant, bright, yet very different “worlds”! This game is really fun and can act as either a quick little timewaster or a grind to shave a few hundred milliseconds off your PB.
My only complaint with Jumps is that it’s quite short; the game’s mechanics has lots of potential, but isn’t really expanded upon in the levels. It’s incredibly cheap, however, so that’s not too much of an issue!
– Real player with 19.9 hrs in game
Kreedz Climbing
English and German
English:
Really Nice Climb/parkour/surf/bunnyhop Game. 95% Feeling like Counter Strike 1.6. Here are alot portet 1.6 maps and some activ player they support this game! good work for this guys to keep this game alive!
Its a Great Game, enjoy the gaming.
!and dont forget to use the tutorial before you playing :) its help alot!
Download it, if you are a big Fan of the Kreedz History or search a good parkour/free running game.
Thank You, Raptor&Soulfather!
Deutsch:
Nach über 300 Stunden bleibt mir nur zu sagen. Ein super Kletter/Parkour und Surf Spiel. Es ist auch schön zu sehen das es Spieler gibt die das Spiel täglich/wöchendlich verbessern indem sie Server Plugins erstellen/verbessern oder neue Maps erstellen damit dieses Spiel größer und belebter wird.
– Real player with 1373.7 hrs in game
Over the first couple of days I’ve manage to log over a day playing the game already. I first started my journey with CS and movement in july 2015 with CS:GO, I picked up surfing on a shitty ck surf server with prehop, and 99999999 air accel. I learned the basics of surf on tier 1-2 maps over the months I played there and met some awesome people as well. I would eventually move on to CS:S where I would start fine tuning my abillities even more. I could finally beat a tier 6 map, now I can say I can beat almost every skill surf map there is with ease. I have a friend that introduced me to 1.6, the movement felt weird and clunky but the maps and the people were so different and awesome from what I was used to. That same friend told me about Kreedz Climbing the day it came out and I haven’t put it down since. This game has a great community filled with many veterans of 1.6 that are all interesting to talk to. I’m thankful for the opportunity to play something as close to 1.6 as possible from the beginning, something I’ve always wanted to do.
– Real player with 83.0 hrs in game