Matter

Matter

Matter is an awesome, but also very short virtual trip.

You play in first-person view and jump through dynamically forming levels that give an organic and psychedelic feeling. The sound and music seems to react to your movement as well. Where are you? Who are you? Looks like you are in some kind of organism. Or is it space? Who cares, it’s trippy as hell!

There are some slower parts where you run around little planets and search for artifacts, but the main part is “just” running and jumping. You can reverse time a bit if you miss a jump. Gravity seems to be all over the place and changes, so some of the jumps can be a little tricky, but if you just push on, you will be able to get into a flow state and enjoy the game to its fullest.

Real player with 2.8 hrs in game


Read More: Best Parkour Minimalist Games.


Ok, I know well the devs, but they didn’t ask me to recommend the game. Take it as it is, but I will try to be as objective as I can.

I just finished the game. What I could say is that it was a delightful dreamlike trip, with very special attention to the ears and feeling of gravity. It’s the kind of game you can’t forget after playing to it. It makes bubbles in the stomach.

Except for the jump, which is sometimes a little bit harsh for me (no air control, but it doesn’t block me), I did not have much frustrations.

Real player with 2.5 hrs in game

Matter on Steam

Synthrun

Synthrun

The tutorial levels had me intrigued, but the subsequent levels made it clear to me that this game is clearly lacking a lot of development and should still be in beta.

  • Core mechanics are fine, but at times can lack polish

  • Jumping is broken, and the window for jumping is so small that the last chance jump mechanic is actually a safer bet most of the time as it brings you closer to the next platform and widens the window if you have quick enough reflexes.

  • The walkable platforms are a mostly useless mechanic as the only real way to use them is to just keep running.

Real player with 1.5 hrs in game


Read More: Best Parkour Indie Games.


Synthrun is a Unity Asset Flip style 3D platformer, it looks like the developer copy+pasted a game template/tutorial for a basic 3D platformer, changed a couple of things and dumped this mess on Steam as a cash grab. That theory is supported by the way game keys were sold off to cheap, low quality bundlemongers, DailyIndieGame.

Anyway, this is pretty bad, clunky controls, bad camera angles, and some of the laziest minimalist graphics I’ve seen for a long time. This is very, very far from acceptable standards for a modern PC game.

Real player with 0.2 hrs in game

Synthrun on Steam

RollingSky

RollingSky

So nice game

SUPER NICE MUSIC

Also Im happy that forest is back :DDDDDD

Real player with 29.7 hrs in game


Read More: Best Parkour Racing Games.


i like this but the problem is i cant afford the apple items so please update the game

Real player with 23.8 hrs in game

RollingSky on Steam

Rhythm Rush!

Rhythm Rush!

I love rhythm based gameplay, but this is not rhythmic at all, it’s a shitty janky rail shooter!

The movement left to right is smooth enough

Jumping while moving straight is smooth enough

The wall hugging/jumping is totally fucked

The shooting is totally fucked, I thought it was being caused by some mouse gesture software I usually use, but nope, just the game. You can shoot once fine, usually, but to shoot multiple times it says to hold the button down, and then you just get a completely random rate of fire, if it repeats at all.

Real player with 6.2 hrs in game

what starts just as another runner game appears to have much more deeper concept behind:

so first about the game - you run avoiding bigger obstacles and shooting lighter obstacles, this is already enough for the game, and there are a lot of similar games in steam, but:

first - wall jumps. this is already a thing that is not usual for most runner games.

second: different visual modes. developer could definitely make 6 different games with these different modes, but he made one, with all in one.

third: difficulties - its not that often met in quite simple ranner games.

Real player with 5.8 hrs in game

Rhythm Rush! on Steam

Melody’s Escape

Melody’s Escape

Melody’s Escape is a deceptively simple yet challenging obstacle-based rhythm game with a lot of potential versatility in playstyle. While still in Early Access, it has almost no technical errors and the developer is extremely active, so I would recommend it to people who enjoy rhythm games, especially people who are looking for a different type of procedurally-generated music gameplay. I am terrible at obstacle running games, but I have never ever found the platforming element of this game to be obtrusive or overwhelming because it integrates so well with the beat and feels so smooth on a sensory level.

Real player with 99.8 hrs in game

Summary

Melody’s Escape best represents rhythm synthesizer that generates various movement keys depending on the theme and digital nature of your favorite songs. The environment is always altered between each song you choose so everything is fairly different and randomized. As such since this is a rhythm game, a lot of gameplay is created based on the music’s movement. Some parts of a song can jump from being very fast paced to having a sudden drop in movement.

Gameplay

Real player with 44.8 hrs in game

Melody's Escape on Steam

Neodash

Neodash

Define your own path and survive until you reach the end that lies ahead of you by swerving, drifting and flying across traps and obstacles while avoiding the abyss. But there’s a catch: the world is disintegrating at your heels; better go fast, or you might not make it.

Neodash plunges you in a unique sci-fi atmosphere that is brought to life by music: the environment reacts to the beat in different ways, creating a thrilling and immersive audio-visual experience.

KEY FEATURES

  • A large collection of high-energy electronic songs, including Monstercat releases

  • Challenging campaign that takes you in for an immersive, thrilling ride

  • Unlock car models, wheels and other cosmetics

  • Powerful and intuitive in-game level creator

  • Countless traps and an environment that reacts in real-time to the music

  • Play and rate other player’s maps in a community mode

Neodash on Steam

Jet Set Radio

Jet Set Radio

Have you ever wanted to be a rollar-blading punk, rollin' around the city tagging walls, and stickin' it to the man?

No? Maaaan fuck you get out of here yes you have. This game is known far across the land for it’s kickin' soundtrack, beats so thick you could bounce a coin off ‘em. Also, it’s so old GBA could run it, so don’t sweat the specs. Only worry is the keyboard controls suck harder than your EX girlfriend, so grab an Xbox 360 controller and get going.

Now the objective of the game is simple, roll around the city, tag some walls, and keep away from the fuzz. However, this is all done to the sweet sonic sound that will be oozing out of the audio device of your choosing. It also helps that this game has graphically dated better than you could ever dream of. (Oh snap son.) You might get one Jet rank on your first playthrough. Might. If you wanna get Jet on every mission you must first study the anicent urban staking gurus.

Real player with 48.9 hrs in game

“Who are you! What’s your name? Super Brothers!”

Jet Set Radio is one of those games you most likely saw a demo of at a Target or Best Buy back in the early 2000s but never really got to play because you were too cool for a Dreamcast. Luckily, this PC port exists. This game is the perfect mix of skating and graffiti with a soundtrack to match and graphics that are considerably better than those of today’s games. The added danger of being tackled by street guards, being shot at by a crazed police captain, having missiles fired from helicopters, and run over by motorcycle riding police makes it more fun

Real player with 47.6 hrs in game

Jet Set Radio on Steam

ERSATZ

ERSATZ

Summary:

Recommended if you are a masochist like me.

Details:

  • Insanely difficult, but very rewarding once you understand a segment and can execute it without major errors.

  • Chill music, and objects that move with the beat, makes it easy to get in the flow.

  • Pleasant to look at

  • Unique and fun bossfights (except the first one, fuck that flower)

  • Multiple Unlockable Playstyles

  • Liberal use of Checkpoints

  • Colors sometimes make it hard to see tiny bullets

  • Crashed once

~ Perfect for speedrunning. It’s easy to get high in the leaderboards because nobody plays the game (seriously, people come play this game)

Real player with 185.9 hrs in game

Ersatz is a reflex oriented platformer with a heavy emphasis on speedruns. It is not a particularly punishing game because it has an abundance of checkpoints. About 80 percent of the features like extra modes require you to speedrun certain parts to unlock. So you do need at least some level of competent reflexes to get the full experience. As you can see I dropped 24+ hours into the game and I still have things to do. There are 3 regular modes that change mechanics, journey mode, and infinite mode. If you like that kind of gameplay where you have to learn the layout of the level it has a lot of replay value. As far as music and aesthetic part go I absolutely love it. I think for some $9 may seem a lot of a speedrun game but the price is well justified with content.

Real player with 38.4 hrs in game

ERSATZ on Steam

Reflection

Reflection

  • Platformer — various jump pads, platforms and portals will lead you to your goal

  • Maximum immersion — music and visuals resonate with your actions

  • A colorful world — a cycle of day and night, clouds floating across the sky, an endless ocean and vivid effects

  • No pressure — play at your own pace

  • A bit of a mystery — what is this place talking about and what kind of Tower is it?

Reflection on Steam

Beat Bolt City

Beat Bolt City

Honestly, this is a pretty fun game.

Its like being Spiderman with how you can swing and zip across different objects to race to the finish. Sometimes in less than 30 seconds. And like Spiderman, there is a lot of verticality…and I mean a lot. There were times where I flew from start to finish all because I grabbed a fan blade that was winding up. Moments like that made me want to go back into level and try it again and again because of how fun it was to just see that moment propel me further and I thought I would.

Real player with 1.1 hrs in game

Beat Bolt City on Steam