Qubie: Invader of Worlds
Qubie is a Community driven platformer about a rectangular alien (Qubie) who is on a mission to take over the galaxy one world at a time. Defeat the various “Squares” and collect all the coins to clear levels and progress. Keep an eye out for special enemy characters. These special enemies are twitch streamers who have helped me and continue to help me throughout the development process. All music that is featured in qubie are original works by myself or my development team, so you can stream Qubie without fear of copyright infringement. We at CodeBreaker Studios encourage community input so please, if you have an idea, share it In the community discussion and we will do our best to implement it.
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Inertia
I’m enjoying this game! Like some other reviewers, I found the controls slightly off at first, but then I figured out what I was doing wrong. Accordingly, I want to offer a few simple tips that should be helpful for new and inexperienced players:
-Sprinting vs walking: In the Options menu, under “Input,” make sure “Use sprint input” is checked. This gives you much more control over your momentum, as you can either walk or hold SHIFT to sprint. If that option is not checked, I think you are always sprinting. SHIFT/sprint also affects your ability to make movement corrections while in the air.
– Real player with 8.8 hrs in game
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The best I can say about this game is that it is fine. The movement feels slow and clumsy but honestly not all that bad. The mechanics range from very cool (the black-orange platforms that break) to alright (the wall running, feels cool but VERY glitchy) to just unneeded (zipwires, just unnecessary, taking control away from the player for 5-10 seconds.)
The double jump is weird, where the higher your initial upwards momentum is when using the jump, the higher the DJ will go. Eg double tapping space will send you flying but trying to DJ after running off a ledge will make you go nowhere. Some of the platforms that move up and down have weird physics too, but it makes somewhat more sense there.
– Real player with 4.5 hrs in game
Towards the Sky
okay so you probably already have some of these in mind.
It’s a great base.. it could just do with some. upgrades so to say.
What I’d like to see added as a player:
Skill tree - this will add more goals to the game rather than just get to the top, also get all the skills.
boost mechanic - so kinda like in rocket league.. you get a certain amount of boost and you can use it as like a jetpack, this would be a good substitute for the double jump because it would make gameplay way smoother imo.
Make it really difficult: maybe a platform you cannot stand on or you get teleported back to the start ( or like a checkpoint for in the future )
– Real player with 0.3 hrs in game
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10/10 game, hours of fun.
– Real player with 0.3 hrs in game
Spectrolite
Amazing game that is great for anyone who loves platformers and a must buy for anyone who likes the outrun style. I have to admit having the best level first mayyyy have not been the smartest idea but i enjoyed the game all the way through and the ending was great! I hope to see sequel if this game does good and am looking forward to returning for the time trials and possibly the DLCs (wink). 10/10 would and have recommended.
– Real player with 3.9 hrs in game
Deeply atmospheric & inscrutably mysterious in a ruined world,Spectrolite is a first-person platformer that aims to test our skills.Great visuals,amazing soundtrack,precise controls,highly satisfying.
Steam Curator : == [u][i][url]Right to the Point![/url][/i][/u] == Follow
[i]If you want to discover new games that you are unaware of or just want to explore our recommendations![/i]
– Real player with 3.3 hrs in game
Impulsion
Impulsion is an odd game, that occupies quite the peculiar niche in terms of gaming.
The first thing that is important to note before considering picking up Impulsion is that the game is NOT a puzzle game, despite it’s aesthetic and game mechanics relating very similar to those of Portal and Antichamber, Impulsion functions more as a challenging first person shooter experience, in no way does this game involve solving puzzles.
The second thing, Impulsion is crafted by hand, inside out, to be speedran. Currently, the game suffers from a lack of content (only 25 levels and an extremely brief, confusing, story). Realistically, the only replay value in the game comes with speedrunning. Personally, as a veteran first person shooter speedrunner, I was able to complete the game in one and a half hours, from startup to “the end” screen. A player as skilled as me could completly refund the game, having experienced the full game, because there are no secrets or collectables of any sort. Because of this, I would only currently recommend this game as a speedrunning game.
– Real player with 46.9 hrs in game
I already reviewed the game but I figured I redo it.
Should you get this game? Yes. Is it fun? Yes. Does it have flaws? Yes.
What works:
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Combining fast-paced platforming with fast-paced aiming was brilliant. The best parts of my two favorite genres.
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The forcefield gun is really innovative and fresh, like portal, it’s one of those mechanics where, when you play the game, you wonder why nobody had ever thought of it until now
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You control the pacing, if you want to rush in, die, and rush in again, you can. If you want to take it slow and try to complete it more methodically, you can.
– Real player with 15.4 hrs in game
PANZER BALL
Great game. Movement feels smooth, online is easy to use (no private lobbies atm), and a map creator is in the works. Active discord run by the dev who is involved with the community.
It has some physics quirks. Sometimes you hit the ground, bounce strangely and lose all speed. Your fps has a slight effect on how your ball interacts with the map (e.g. 60 fps feels a little slippery for me, but 144 is fine), though in my experience one can do perfectly fine competing for top times at 144. These issues generally don’t affect gameplay too much.
– Real player with 321.9 hrs in game
This game should not cost money. I was lucky enough to experience this game when it was free. I wish the developer kept going with this game, it had a community, and it had so much potential. When the editor was released it was amazing, that momentum could have kept the game growing. Instead of the game costing money, there should be skins or a way to donate to the developer. Featured levels, weekly levels, gauntlets, time challenges, this game has so much potential, it’s sad to see the developer ignore it. If this game was still free I would fully recommend it, but I just cant recommend as of now.
– Real player with 32.1 hrs in game
Extricate
Extricate is an IL (individual level) speedrun game where the main mechanic is bunny hopping. Now let me preface this and say I am completely new to bunny hopping, i have never played any counter strike game or anything like that - but Extricate does not punish me for that. In fact, the game helped me pick it up pretty quickly and let’s me keep seeing my progress through getting faster and faster times on various levels. There is an in game replay system which lets you see top players strats and learn them yourself. I’m really impressed with the level design and the various skips and strats that the devs actually intended for you to use to get great times. This game is a MUST for anyone who likes IL games, speedruns, bunny hopping and, honestly even just FPS movement.
– Real player with 160.2 hrs in game
DISCLAIMER: Key received early in development for playtesting.
Extricate is a fantastic game for every person who enjoys bunnyhopping, speedrunning, first person platforming or competing against your friends to see who is the fastest.
With simple movement that’s easy to learn but hard to master, it stands as a great contender for best first person platformer in my own opinion.
Great speed and responsive controls in a polished package, the developers has managed to create this fantastic product in a truly impressive amount of time and they are not stopping their improvements and additions.
– Real player with 146.2 hrs in game
Parkour Tag
Fun game. If you like Rocket League but hate your teammates this is the game for you. No need to worry about teammates because its 1v1. The movement is satisfying and fast paced it peaks your anxiety as you are being chased and a sense of urgency while you are chasing. The game is quite punishing as one mistake can often cost you the round, but this gives you room to improve and land jumps, wall run, cut corners, and juke your opponents to the point of perfection. It has a small player base as of now but once more people see this game its popularity will skyrocket. Would recommend. See you in pubs :D
– Real player with 61.5 hrs in game
This game is really great. The developer is very responsive to feedback, and focused on creating the best and most competitive version of the game possible. At its current trajectory, I believe the game has a very bright and popular future. The gameplay is simple, easy to pick-up, fast, fun, but hard to master. Chasing your friend down or being chased down by your friend unleashes a hilarious and primal fear I haven’t felt in any other game. There are a handful of movement mechanics that feel incredibly rewarding to master. When played fluidly, the game is so satisfying to watch and play. At every level of play, it’s incredibly fun and exciting to play tag. You have to balance having a route/strategy and playing mechanically. I’m excited for the future of this game, and I highly recommend it.
– Real player with 37.5 hrs in game
Rumble Runners
10/10 Awesome game Recommend to everyone!!!!
– Real player with 0.1 hrs in game
Overstep
Fun and unique, is what i would call this game. I was in a hiatus from FPS games for a while and this game brought me back in like a vacuum cleaner. Mixing tricks and style with a mobility 3rd person shooter makes for a really cool experience.
Some of the drawbacks are that this game is still really early in development, hasn’t seen much exposure (or at all for that matter) and the team running it is fairly small at the moment. That, however, is expected to change in the future and the game has already come a long way from its release on the 22nd of November of 2019. There’s new content constantly being teased and the game is taking shape at a rapid pace.
– Real player with 89.3 hrs in game
Found this game on the free games page, said, “Cool,” and downloaded it. On my PC, it runs a bit sluggishly, probably around 40-50 frames, but even then, the movement is so much fun. Me and my friend have such a blast running around and doing cool movement stuff.
My only complaint is the combat. I find it a little tedious that you need to press 1/2 to switch weapons when the 2nd weapon could just be an alt-fire. Reloading may have to change a bit with this change, of course. My suggestion would be to only reload the last weapon you fired. On reloading as well, it doesn’t feel right to me because if you reload while holding down M1, it won’t shoot after the reloading is finished, which kind of throws me off during a firefight.
– Real player with 3.5 hrs in game