The Free Ones
”The Free Ones lets players assume the role of a man named Theo. He was kidnapped at an early age and brought to an island to work in the mines. One day though, he follows a bird that leads him to an encampment of escapee workers, who are trying to get back home. He meets Lana, the only other voiced character in the game, and together they decide they can escape this place and return to the continent. Using his wing suit and trusty grapple, can they escape?”
Good:
- Cool atmosphere at times
– Real player with 13.4 hrs in game
Read More: Best Parkour Indie Games.
Comes with five different chapters about 2.5 hours is how long it took me to complete from start to finish. If you die; you reload at the nearest checkpoint which is the nearest land mass. There are hundreds of checkpoints so you do not lose much progress. The achievements can be completed 100% with enough dedication and persistence. It also offers memorials which are placed around the map strategically like banners. You have to grab them and then land safely on a piece of land to acquire into your collectibles. About 44 memorials total. After you beat the game if you missed any; you can go back and load each of the chapters. Overall the story is really great, with a lot of recycled props but it does not get boring since each chapter has different ways of utilizing the level design. The map is one zone and through each chapter you unlock the other sections. There is no loading screens but a few cut scenes. Dialogue and narration is very helpful along with an easy to pick up tutorial provided. Personal rating I would give is 10/10. I did not really encounter any bugs just challenges and obstacles. Some areas could be clipped better, but they are not part of the main path so it should not be of any concern. One area I found strange was you can walk on the rails and some of the rope bridges towards the end if you struggle with the grappling hook. Would recommend this game to friends as it reminds me of parkour with a grappling hook and a glider to fly for three seconds. In combination these two items are really useful in the game. You even learn certain ways to swing and pull yourself to move much faster throughout the map. Controls are super easy to pick up as well.
– Real player with 9.1 hrs in game
A Story About My Uncle
A delightful bedtime story
Overview
A Story About My Uncle (ASAMU) is a first-person platformer set in a world picturing how wild a child’s imagination could get. A world of gigantic floating rocks coupled with a charming story, odd-looking creatures, and somewhat gravity-bending abilities to let you turn everything upside down.
Story
🔸The game focuses on the narrator as he tells a bedtime story to his daughter about Uncle Fred and his adventures. It’s about the story when Uncle Fred didn’t return home after his last adventure. The player takes control of the narrator in his youth searching around Fred’s lab for clues when he finds a mysterious suit with many abilities. Now that the young boy’s confidence is boosted by wearing the suit, he decides to go looking for his uncle in strange lands.
– Real player with 13.5 hrs in game
Read More: Best Parkour Indie Games.
God bless Steam! I can’t stop praising it for making it possible to make new cool connections and meet people around the world with common interests. These people always remind me about some games, that I had on my mind for a long time and then forgot.
But what is much more important is that games they recommend me always fit my mood in a proper way, just like in a right place in a right time. The same happened to me with A Story About My Uncle. I had a bit harsh weekend, which started with fixing my broken PC on Saturday, then I was forced to do other stuff I really didn’t feel like doing and after all these events I felt like I squeezed lemon, so I really needed something chill, relaxing and just kind, without any violence. So, after a quick conversation with a friend on Steam, I realized, that I bought this game few years ago, I guess and still never touched.
– Real player with 10.3 hrs in game
Adome
ADOME is an emotional single-player first-person adventure that takes us to City of Light, a beautiful futuristic city covered by a dome prepared to withstand the extreme weather caused by climate change.
The city awaits the arrival of the seeds, 7-year-old boys and girls who will be educated and cared for by humanoid robots called instructors. Who also await the arrival of their seeds submerged in a dream.
Suddenly one of them wakes up … The instructor of Ark IB1 feels his seeds and comes out of that dream to carry out the work for which he is programmed.
But in doing so he discovers that something is not going as it should …
Adome gameplay core is based on a satisfying sense of rhythm, smoothness and total control combined with thoughtful and diverse progression.
We are working on an adventure with a solid rhythm on gameplay and story, in which you will enjoy moments of exploration, with smooth parkour movements, combined with frantic action, so each minute you are in the beautiful world of Adome you will feel part of the game.
You will perform parkour, and fight in incredible futuristic settings and beautiful natural environments while immersing yourself in a thrilling story that will catch you from the first minute.
ADOME transports us to the City of Light, a beautiful and spectacular futuristic automated city covered by a dome.
The City of Light was built to house the so-called seeds, but for a strange reason they are not there, and the City is inhabited only by robots with assigned routines that are responsible for keeping it in perfect condition.
Among those robots are the instructors, different from the rest. They are capable of feeling, learning, and thinking for themselves. And with one function: to educate and take care of the seeds, two for each instructor.
Unlike the other robots, the instructors are idle, as they come into operation when they detect one of their seeds. They wait for their arrival.
Unexpectedly, and after 17 years since the city closed its doors and isolated itself from the outside, one of them wakes up… The seed instructor of Ark B1.
IB1 is activated when it detects one of its seeds, the “Y Seed”. But in doing so, he discovers that he is the only instructor who has awakened and that neither “Y Seed” nor any other seed is found in the city… Although he feels a connection with it.
Through his dreams, he can see what she feels. Joy, sadness… Fear.
IB1 begins to ask himself questions, trying to understand what is happening. He will realize that the seed is in danger and that he will have to go on his quest to uncover the dark secret hidden behind the white walls of the city.
“Looking to the future… I discovered that we are children of a memory turned into dust… Supported by our ingenuity and destroyed by our human condition”.
Read More: Best Parkour Robots Games.
Downward
There are some very good things about this game, but the bottom line is that I cannot recommend it to anyone.
The best thing about Downward, and what made me want to play it in the first place, is the explorable world, which opens up to you more and more as you gain certain abilities (the Metroidvania genre). This promise is essentially fulfilled, with plenty of environmental challenges in many carefully crafted levels. It’s wonderful to discover a new area, or to go back to an area you visited a while ago only to find new delights and secrets available to you.
– Real player with 17.6 hrs in game
File under: surprisingly great first person open world platforming/exploration game.
There’s been some sort of disaster brought about by the arrival of three planets. Almost everyone’s been wiped out, but this isn’t the type of apocalypse that makes everything look brown. In fact, once you appear out of nowhere, one of the first places you get to is downright paradisiacal.
The land you’ll get to wander around in is divided into large, intricately designed areas, all beautifully rendered and most of them boasting a great eye for verticality. Your next goal is always marked, but you’re free (and encouraged!) to go off-track chasing the thousands of collectibles littered everywhere. You could just chase the objective marker, but then you’d miss out a ton of places and most of the fun the game has to offer.
– Real player with 15.8 hrs in game
Going Nowhere: The Dream
loved the game, great music, atmosphere, gameplay, art style, its all just really enjoyable. sure its not the longest thing ever but i dont think it needs to be, the world is far more open then the look of its narrative focused linear looking gameplay may seem, its as enjoyable as a scavenger hunt/puzzle exploration game as it is a platformer.
– Real player with 167.6 hrs in game
Going Nowhere: The Dream is not what you think it is. I should warn you that reading this review may spoil the experience. I highly advise playing it blindly. Sometimes you run into those sneaky developers that can manipulate your expectations.This is the type of game that rewards you for curiosity in a big way. On a surface, Going Nowhere is a mediocre platformer that plays similarly to Mirror’s Edge (without the wall running). Sure you could just beat this game in about 40 minutes and be done with it. You might even get some mild satisfaction from the interesting narrative. However, you can easily spend another 4 to 12 hours “going off the rails” to find some hilarious secrets and places to explore.
– Real player with 20.1 hrs in game
Lemma
This game is almost a perfect game of exploration, parkour, stealth, adventure, strategy, and is practically a God-Game, with lots of hours to explore this virtual open world of Lemma. This game will have your hands sweating and your stomach queazy IF you have some fear from heights, but never fear for you cannot die in this world. At times though this doesn’t seem to help when you don’t know how you are going to get to the next plateau, because dying is a way of thriving in this world. You build these walls and platforms of energy ice that will aid you to get to further plateaus that are otherwise inaccessable. You parkour; run, jump, climp, roll, and even build your way, your roads to other levels, other doorways, and other dimensions of Lemma… This game has excellent replay value, because you would never go about doing the same way twice, and you can go and explore at your own pace. BUT CAUTION - laying too many walls of engery ice may impede you from completing a level or even your ending, as the last level had done for me. There is no restart level, so you’ve got one shot to make it right. Save often at the beginning of each level and do not over-ride those saves until you are sure that you have not screwed up. [*Please note that I’ve personally have over 100 hours of gameplay at the end of the game, but am stuck on the last level, because I did just that and it’s impossible to undo (destruction) all your previous construction! And I am going to restart the whole game completely over to get my ending I so deserve. Because knowing is half the battle!!!] Other than that, and a bit of confusion of what or where you are in reference to exactly where you are to go next, with so many countless doors and open world, YOU ARE VIRTUALLY AN UNSTOPPABLE FORCE! Be prepared to be sucked into another dimension on the very precipice to soar to the heavens. I highly recommend this game, and again the replay value alone could and should give you an indication of just how enjoyable this game can be. ^5
– Real player with 217.5 hrs in game
Three Pros, Three Cons
Cons:
-The only really big flaw in this game - It’s veeerry easy to get lost. You WILL lose track of where to go next several times. There’s a large open world but no system of objectives and little or no guidance whatsoever. I got very frustrated even though I had already beaten the demo.
-The protagonist (you) act like a jerk sometimes. There’s a phone where you receive a bare minimum of guidance for the first couple of levels, with a simple dialogue system with between one and three choices. Typically the choices are either “I need help” or “fuck off, I don’t need your help”.
– Real player with 40.3 hrs in game
Prince of Persia: The Forgotten Sands™ Digital Deluxe Edition
Prince of Persia The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother’s kingdom following his adventure in Azad,
the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation,
the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost. Game features include:
Marc Eckō’s Getting Up: Contents Under Pressure
An interesting and long forgotten PS2 game.
Before I say anything, name a game in your head where you play as a graffiti artist who tags his name across everything as he makes his reputation be known to a highly oppressive government. Can you think of any besides Jet Set Radio? Well whatever the case, you have to admit that this game is really unique in that feature.
Marc Ecko’s Getting Up is a game primarily made by a guy who said gamers should get up off their butts and buy his games, where you play as a 20-something year old male named Trane who wants to tag his name everywhere across the city just for the sake of getting his name up. All while he is doing this he faces a dangerous graffiti gang called the Vandals of New Radius and an oppressive regime of “peace-keepers” called the CCK, led by the government to stop vandalism and defacement of property to build a better and cleaner way of life in the city of New Radius.
– Real player with 25.8 hrs in game
What I liked about the game
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Loads of unlockable content.
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There are loads of side activities in the missions like bonus graffiti, legend photos, Freedom challenges, and collecting Ipod songs or upgrades, which are all optional.
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You get to select the artwork before you start a mission and as you complete missions more content will become available; you get to choose from a large range of stickers, graffiti, posters, and stencils.
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Awesome characters like Trane, Decoy and Tina.
– Real player with 25.7 hrs in game
Parkour Simulator
All i have to say is this game is awful save your money, DON’T BUY IT!!
– Real player with 23.2 hrs in game
I really enjoyed the game. It is like an old Free Running. Playing modes are cool, especially challenge with a rival. It was hard, but finally i passed it) Waiting for new characters, modes and locations!
– Real player with 3.2 hrs in game
Poster Sticker
Poster Sticker is a casual Jump´n´Run 3D game with action elements where the player sticks posters in a small town.
For successful placing the ads he gains coins and experience points to unlock new skills and buy better equipment:
♥ Shoes;
♥ Gloves;
♥ Throwing hooks.
Using the throwing hook, the player can:
♥ Enter the rooftops of the houses
♥ Reach the mission zones in no time.
Poster Sticker offers cool cartoon artwork, 25 achievements, a tutorial and even real ads.