Forklift Load
As you can probably tell by my hours played, I like this game. It’s a nice way to sit back and chill out. I just did my first speedrun of it, clocking in at around an hour and a half. I plan on getting faster. Overall, it’s the perfect speedrunning game with lots to discover, some nice music, and a world that’s kind of nice behind all the jankiness of the physics.
Except the jump upgrade mission, that one can burn.
– Real player with 16.5 hrs in game
Read More: Best Open World 3D Platformer Games.
I 100% it in one 6 hour extended playthrough. So it’s not exactly a long game, though not easy ether. Especially a certain rooftop mission.., anyway it’s impressive for a project that I think was made by one dude though overall it is very rough around the edges. Like on a technical level there are a lot of glitches and bugs. That said the word that comes to mind when trying to describe this game is artful.
There is something about the whole experience that was simply enchanting to me. It may be flawed but it most certainly is a work of art (and a fun game with decent challenge to boot). I haven’t played anything quite like it.
– Real player with 6.0 hrs in game
The Fire
love it, great momentum based platforming and a challenge indeed.
nice to look at and a very reasonable price !
*would love to see an optional ingame timer and a framerate cap :))
– Real player with 12.2 hrs in game
Read More: Best Open World 3D Platformer Games.
I actually really enjoy this game, the graphics are beautiful and the game if fun and somewhat difficult as stated, personally I look forward to seeing speed runs on this game!
– Real player with 9.4 hrs in game
Jack Axe
Jack Axe is a funny short platformer game where the main mechanic is to throw an axe and dash to it. It tries to replicate more challenging and difficult games, not succeeding much, as I didn’t find it too difficult, but it still manages to be a lot of fun. I played it on release so it had a lot of bugs, I would recommend waiting for some patch before buying it. Nevertheless, it’s a great game that won’t take you much to even 100% (being 5 hours my time), I recommend it.
– Real player with 7.5 hrs in game
Read More: Best Open World Puzzle Platformer Games.
This review is further detailed in the video below.
Jack Axe is a BLAST! It’s difficult, challenging, charming and all around good time. The co-op experience works quite well and really adds to the fun so bring a friend, or 3. With enemies, puzzles, bosses & secrets, Jack Axe stands above the rest of the Puzzle Platformer games and keeps me hooked.
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✔️PROS
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✔️Actual combat! Enemies and bosses!
✔️Challenging as hell! You better practice!
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– Real player with 6.9 hrs in game
LOST EGG
Really fun game. I love platformers and this gave me such a refreshing challenge in gameplay. I would highly recommend if you want a challenging platformer that’s also really chill : )
– Real player with 2.5 hrs in game
Two dollars gave me two hours of frustrating “punch the table” fun. There are only 5 levels and the replay value is none. Do yourself a favor (at the time of writing) pause the game and spam jump to do super jumps. Have fun destroying the game. That alone is worth two dollars for me. If you were expecting more…then that might be your fault.
– Real player with 2.2 hrs in game
Super Win the Game
#LinuxOnly
Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks?
Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it’s nostalgic… I think this might well be the only Linux game that has “action safe” and “title safe” design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that’s just my personal preference. Turning off CRT mode does not result in ‘modern’ graphics. Without the CRT mode, this game is about gameplay only.
– Real player with 25.2 hrs in game
Rating: 9/10
Have you ever replayed one of your treasured childhood 8-bit games, only to be disappointed? It felt so different in your memory… Well, Super Win The Game feels the exact opposite of that. In fact, SWTG is what old childhood games should have been in the first place. Don’t know what I am talking about? Try its freeware prequel “You Have To Win The Game”, that is, if you grew up playing games on an old CGA-monitor. Put it simply, it is PURE AWESOMENESS.
Pros
Level Design: this is probably what most reviewers will overlook, since the best level designs are the ones you don’t even notice. The levels are just so complex and fun to explore, with its different themes and multiple secrets. And speaking of secrets, oh my, you will be served. I literally discover one every single time I load the game.
– Real player with 24.1 hrs in game
LOST EGG 2: Be together
I recommend it. Peaceful music, hair pulling situations. There’s only 5 levels (with an extra 6th hardcore one)
– Real player with 12.4 hrs in game
Very frustrating yet so addicting. Despite how annoying it can get, it makes you keep getting back up to try to get further than before. xD Finally clearing a stage feels so good!
Before buying, I did not expect it to be this difficult as it looked like a short simple game. Boy was I wrong… You start with a fairly easy stage, and then you get hit with stage 2. Which was difficult at the time but after I cleared it and went to stage 4, stage 2 became a piece of cake.
To clear all the stages, it will probably take several hours tbh. I may not even be able to clear the last stage, seeing how I could not even get past the first portion. Going to take a lot of practice for sure which makes me feel excited and not at the same time lol.
– Real player with 8.9 hrs in game
SATORI
To start off, buy the game: it’s cheap and it achieves the zen experience.
That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.
So, instead of a meditative experience, make it a meditative adventure.
More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…
– Real player with 11.4 hrs in game
Nicely done.
I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.
I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.
– Real player with 11.1 hrs in game
Whim
Step back in time to a world where colours were few, animation was slow, and everything had a distinctly ‘blocky’ feel. Apparently disregarding most of the last 30 years of advancement and innovation, Whim is a classic ’80s platformer like grandma used to make. Just much, much bigger.
Not the Welcome I Expected
Whim has just returned to his castle home after a much-needed break. As the sole assistant to Sir Leonard Fawkes, the renowned researcher and portal expert, he has had very little time to himself for the past 8 years. Arriving into the castle bailey, Whim discovers that things are not quite as he left them. The normally bustling courtyard is eerily quiet, the air feels heavy, and strange swirling orbs are now dotted about the place. The few people that Whim can see appear to be in some kind of trance, and he can’t shake the feeling that he is in danger. He needs to find Leonard.
What’s in the Game?
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Proper old-school 2D platforming. Walk and jump. That’s it. At the start, anyway.
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Travel from room to room as your freely explore the vast castle, avoiding the various baddies and other hazards, as Whim tries to piece together what’s going on. And collect stuff too.
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There’s no attack button so rein in that killer instinct. Whim’s no fighter - he’s a researcher’s assistant.
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Beware of falling too far. It actually hurts more than some games would have you think.
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The castle is just the beginning. Embark on an epic adventure spanning over a dozen diversely themed worlds.
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Surprises around every corner. Well, not every corner. If they were around every corner they wouldn’t be surprises any more. But surprises around many corners. Some, at least.
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Find Gizmos to expand your repertoire, such as the Afterburner, Neon Slacks, Pegagus Wing and Marblyzer™ [warning: use of gizmos may involve pressing other buttons].
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Meet friendly characters who might want you to do stuff for them in exchange for goodies. Some sort of quests to do on the side. Side quests, I suppose.
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An entire soundtrack of weird but slightly funky adaptations of classical works, such as Mozart’s Turkish March and Boccherini’s String Quintet in E Major.
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Find all the many secrets hidden amongst the sprawling worlds. If you do, something nice might happen.
Whim’s Weird and Wonderful Worlds
Whim will visit many other worlds on his journey. Here are just the first four.
Sugar and spice and all things nice - that’s what this world is made of. Saccharine Ridge is a naturally-formed confectionery wonderland, consisting of various sweet-themed features such as mint forests, chocolate hills, candy caverns, honeycomb beehive and an enormous sponge cake, to name a few. This place gives new meaning to the land of milk and honey.
Towering some 100 metres above a wide blue ocean, these two towers house a car factory always working overtime. While one tower contains the assembly line itself, the other consists of various offices handling the running of the business. Camshaft Highrise also includes a loading dock below the building and scrapyard out the back, as well as a figure-8 test track suspended in the sky, looping around the two skyscrapers.
The gold rush never ends in this frontier; mainly because the stuff is practically everywhere. Fortune Junction is a prospector’s dream, consisting of a vast tract of desert and a mine shaft where precious metals can be literally picked up off the ground. It also contains a thriving Wild West-style town and bustling casino. It doesn’t matter if you lose – just grab another fistful of gold off the street and keep gambling!
On the perpetually darkened banks of a moonlit lake nestles a quiet village. Its quiet is not one of tranquility, however, but terror. Twilight Shore is a haunted realm filled with all manner of ghoulish creatures. A gothic cathedral, dwelling of the world’s more frightening denizens, stands ominously on a hill above the village, while in the depths of the murky lake many more horrors await.
NEW SCUFFED EPIC BHOP SIMULATOR 2023 (POG CHAMP)
This game saved my life.
I am 27.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my gaming hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 29.5 hrs in game
I just want to start this essay out by saying this game is great. I have really enjoyed it since I’ve started playing it, and I probably will continue to enjoy it as it gets updated. There are a few bugs and kinks I’ve noticed so far, but I don’t really consider stuff like the awkward UI or physics system a bug, I consider that more of a feature. This is probably just gonna be about the several recommendations for you, the dev of this game.
First we will start out with my recommendations.
I have quite the set of recommendations, so I’ll start out with the simple ones. I would recommend reformatting the UI in the main menu, to be honest it’s not very nice to look at, even if you just started out by centering the buttons in the middle of the game, and making the resolution variable to fit multiple aspect ratios, and then adding a UI texture, so it’s not just the background. I would also like to see the esc menu in game revamped as well. Making the canvas texture slightly transparent would look really good for this game, and I think another good feature is temporarily disabling the Multiplayer stuff until the feature has been released. I feel like if you were to add an options menu, and again, center the buttons at the middle of the screen it would feel a lot cleaner and higher quality. If you would like, I’d be willing to help out with any of this, with the fair amount of experience I have with unity. Another neat thing, that might be more difficult to pull off is variable FOV for the main camera. One thing I think is necessary is making the transition to the finish screen smoother, and less jarring. What you can do for that is make it so that you land on the finish platforms, and then after you fully finish landing, you lose all your momentum, and it fades to the screen. I like the achievements so far, but it’d be neat if you were to add locked ones for finding certain, really hidden things in levels. Other than that, I feel like you should add a sound for when you contact the ground, just making it feel more natural, and that way you can detect when you hit the ground without having to look at it. Another thing that I want added is a volume slider in an options menu, or at least somewhere on the pause screen.
– Real player with 6.8 hrs in game
Cosmophage
Love this game. Does a great job of easing you into a chaotic bullet hell. The music makes it feel that much more intense which puts a unique and needed flare to the genre. Challenging, but rewarding!
– Real player with 2.8 hrs in game
At first I thought “hmm, this is pretty easy!” - no, it gets harder. Sound track is on point, too!
– Real player with 0.5 hrs in game