Assassin’s Creed® Unity

Assassin’s Creed® Unity

This is the only game in the entire Assassin’s Creed series that truly embodies the soul of all the Assassin’s Creed games. The stealth is very well implemented and the AI does seem to be smarter too. The game features actual interactive interiors in most of the buildings which was really amazing for an open world game. And the Parkour - it is hands down the best of all the games in the series. I loved the all over gameplay and the story line.

But, the only thing that bugs me is the part where I have to play as an initiate. I really did hope that we’d get a successor as Subject 18. But we get what we get.

Real player with 92.4 hrs in game


Read More: Best Open World Stealth Games.


I almost felt bad for buying such a good game for only $5.

To be honest, I have bought this game with little expectations, mainly because It was made in those “Ubisoft’s decadent years”, when they launched way too many games with way too poor quality, the worst AC main games in my opinion.

I expected something similar with this one, but it greatly surprised me from the first minute with agile parkour animations and impressive visuals. Arno is by far the most agile, stylish and elegant assassin in the franchise. Just search “pro stealth AC Unity” on youtube and you will see for yourself.

Real player with 59.6 hrs in game

Assassin's Creed® Unity on Steam

GAME ABOUT GAMES – interactive videogame critique

GAME ABOUT GAMES – interactive videogame critique

please dont make episode two episode one was already toture enough and who the heck wrote the shitty in game script

Real player with 0.4 hrs in game


Read More: Best Open World Zombies Games.


not really a game but it was cool I guess lol !!!

Real player with 0.3 hrs in game

GAME ABOUT GAMES – interactive videogame critique on Steam

Hover

Hover

I’ve invested a good chunk of hours into the game, and I feel pretty confident in this review. Hover : Revolt of Gamers isn’t Jet Set Radio Future. In some ways, it’s actually better. It’s a great game and something I’d consider a huge Kickstarter success.

There are a lot of comparisons to be made between Hover (and let’s be serious, Hover : Revolt of Gamers is a terribly long title) and the cult classic Jet Set Radio, but I’ll get to that in the second paragraph. If you’re not familiar with Jet Set Radio, it was a game for the Sega Dreamcast that focused on cartoony graphics, groovy sounds, and spraying graffiti while skating around. Jet Set Radio Future was the sequel to that game with faster paced gameplay, simplified mechanics, and a generally better, bigger, and more featured world. Hover borrows heavily from Jet Set Radio Future and Mirror’s Edge while mixing in its own flair, and the result is surprisingly polished from such a small developer.

Real player with 459.5 hrs in game


Read More: Best Open World Multiplayer Games.


tl;dr: If you like Mirrors Edge, Jet Set Radio, or any parkour game, you will love this game!

The main aspect of this game is the parkour and thankfully it works almost perfectly where moving around and gaining/losing momentum all feels very natural. Jumping as a function feels very easy to get used to and easy to control. One thing I would change about the jumping mechanic is when a player crouch jumps off a wall. It feels as though if slightly more momentum was maintained after a wall-jump it could open new routes of exploration for players. Other than that, the jumping is practically flawless in terms of momentum. Perhaps some blur effects around the edges of the screen when a player is going at maximum speed could be added to give a sensation of speed, but that’s not necessarily important in terms of how the character moves.

Real player with 94.5 hrs in game

Hover on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Assassin’s Creed® Revelations

Assassin’s Creed® Revelations

This might be my favorite part of the Ezio trilogy, but thanks to several technical issues I seriously can’t recommend this right now, at least not for PC.

Even though Assassin’s Creed II had a better story and Brotherhood had pretty much the same combat system, I prefer this one over both of them, thanks to its more immersive atmosphere and fancier graphics. The story still lacks substance and coherency compared to Assassin’s Creed II, but honestly, pretty much any other Assassin’s Creed does so as well. While the game itself is not unplayable, the number of technical issues that came with it made it quite hard to actually enjoy it.

Real player with 75.0 hrs in game

Time to review what I consider to be one of the best ways to end an amazing trilogy off in a nice little bow.

To take into consideration:

This game was bought by me during the Ubisoft Weekend Sale whereby I got this game for €8.99. ($10.13 in USD and £6.64 in British Pound Sterling) When I intially bought the game, it was the Gold Edition meaning that in this review I will include The Lost Archive, Mediterranean Travel Map Pack and The Ancestors Character Pack.

Storyline condensed by me:

Real player with 63.5 hrs in game

Assassin's Creed® Revelations on Steam

Assassin’s Creed® Rogue

Assassin’s Creed® Rogue

The same year, when AC Unity was released, Ubisoft gave us another Assassin’s Creed game. Rogue completes the North-American Trilogy with AC III and AC IV, and turns as well into the story of Unity.

When you start playing Rogue you could have the feeling to play Black Flag in another setting. It is located during the Seven Years War, and the character we play is Shay Patrick Cormac, a young assassin who is still learning , but also questioning if everything the assassins teach him is the truth. After he was sent on a special mission and made fatefull experience, he decides to leave the Brotherhood of Assassins and finds after that his way to the Order of the Templars. This is the first AC game in which we play a templar most of the time during the story. There aren’t any historical persons, but many other ones you already know from AC III, AC IV and Unity as well.

Real player with 82.4 hrs in game

Did you think Black Flag was the utmost heights that Pirate vs. Ninja combat could climb to? Were you under the (foolish) impression that Ubisoft(in the head) couldn’t further refine the ship combat introduced in AC3 and then perfected in Black Flag? Did you skip this game thinking it’s just ANOTHER reskin of Black Flag?

If you answered yes to any of these questions - then you are REALLY missing out.

The first thing most players say about Rogue is that it’s shorter than Black Flag. That isn’t quite true - Black Flag was a sweeping epic spread out across several years; all leading up to AC3. Rogue is more self-contained and (dare I say it?) streamlined than Black Flag. Take a couple of weeks off from playing Black Flag - you’re likely to forget the story when you start it up again. Rogue is all-involving. The plot is a lot more personal. It does something that no other AC game has done before… and shows the story from the BAD GUY point of view. Not only that, but it does it in a way that makes YOUR character a good guy (well, as good as a guy can be when he’s a member of a top secret murder cult) while still ticking all the bad guy tropes. Best of all, it actually SHOWS the good guys (again, murder cult) the heroes - as villains without MAKING them villains. This whole story - by and large - is a series of misunderstandings. Arrogance. Mistakes and one man (the main character) trying to clean up afterwards.

Real player with 74.3 hrs in game

Assassin’s Creed® Rogue on Steam

Assassin’s Creed 2

Assassin’s Creed 2

Going through all the Assassin’s Creed games & have been loving this one!

Real player with 63.8 hrs in game

A bloody trip to 14th century Renaissance Italy.

A hugely improved sequel compared to the series first entry. Fantastic character introduction paired with interesting story development and a charismatic protagonist makes this game an instant classic.

If you’re looking for an interesting action-adventure game and don’t mind it’s age and clunky controls, this is the game for you.

Real player with 53.4 hrs in game

Assassin's Creed 2 on Steam

Dying Light 2 Stay Human

Dying Light 2 Stay Human

Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.

You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.

VAST OPEN WORLD

Participate in the life of a city engulfed in a new dark era. Discover different paths and hidden passages, as you explore its multiple levels and locations.

CREATIVE & BRUTAL COMBAT

Take advantage of your parkour skills to tip the scales of even the most brutal encounter. Clever thinking, traps and creative weapons will be your best friends.

DAY AND NIGHT CYCLE

Wait for night to venture into dark hideouts of the Infected. Sunlight keeps them at bay, but once it’s gone, monsters begin the hunt, leaving their lairs free to explore.

CHOICES & CONSEQUENCES

Shape the future of The City with your actions and watch how it changes. Determine the balance of power by making choices in a growing conflict and forge your own experience.

2-4 PLAYER CO-OP GAMEPLAY

Play in up to four-player co-op. Host your own games or join others and see how their choices have played out differently than yours.

Dying Light 2 Stay Human on Steam

Die Young

Die Young

If you are coming to this game looking for a survival experience, and are not a fan of platforming games, stay clear of this product. If you’re a fan of parkour games, this is definitely an interesting twist!

I just want to start by saying this game looks amazing. I don’t have the best graphics card on the market, but even running on med at 75% render scale I feel like I am on a beautiful remote island as I lose myself in the game. I bought this game the week it released, and ended up returning it because I felt like it was too early for it to be released for money. Albeit they were clearly looking for funding, where as I was looking for something to play. I bought the game a few months later and played it a nice bit.

Real player with 102.4 hrs in game

I hate walking simulators where you aimlessly wander through corridors and boring landscapes under the moniker of “exploration”. I hate jumping puzzles where you have to perform pixel perfect jumps on moving platforms. I hate adventure games where you have to solve contrived puzzles in order to open a door. I hate survival games where you grind for hours to finally craft a new nifty tool that breaks shortly after.

Die Young has exploration, jumping puzzles, adventure elements and survival mechanics. And somehow mixes them together in a surprisingly engaging and fun way.

Real player with 46.5 hrs in game

Die Young on Steam

Downward

Downward

There are some very good things about this game, but the bottom line is that I cannot recommend it to anyone.

The best thing about Downward, and what made me want to play it in the first place, is the explorable world, which opens up to you more and more as you gain certain abilities (the Metroidvania genre). This promise is essentially fulfilled, with plenty of environmental challenges in many carefully crafted levels. It’s wonderful to discover a new area, or to go back to an area you visited a while ago only to find new delights and secrets available to you.

Real player with 17.6 hrs in game

File under: surprisingly great first person open world platforming/exploration game.

There’s been some sort of disaster brought about by the arrival of three planets. Almost everyone’s been wiped out, but this isn’t the type of apocalypse that makes everything look brown. In fact, once you appear out of nowhere, one of the first places you get to is downright paradisiacal.

The land you’ll get to wander around in is divided into large, intricately designed areas, all beautifully rendered and most of them boasting a great eye for verticality. Your next goal is always marked, but you’re free (and encouraged!) to go off-track chasing the thousands of collectibles littered everywhere. You could just chase the objective marker, but then you’d miss out a ton of places and most of the fun the game has to offer.

Real player with 15.8 hrs in game

Downward on Steam