Planet’s Edge
When the alien craft entered Earth’s solar system, the human race was alive with excitement. However, when it was accidentally fired upon, the consequences were dire. In a burst of electromagnetic energy, the entire planet Earth disappeared, leaving its gravity well and the moon behind.
In this open world, sci-fi role-playing game, you are part of the Moon base team on a desperate mission to bring Earth back. You must assemble and equip your crew, customize your ship and set out in search of unique parts to create the Centauri Drive, a device your team hopes will reverse the electromagnetic phenomenon that swallowed Earth.
Travel between dozens of stars, harvest resources to repair and upgrade your equipment, meet and negotiate with friendly (and hostile) aliens, and do whatever it takes to stay alive and bring Earth back.
Planet’s Edge features:
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An open-ended story driven by the player
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Dynamic, real-time spaceship combat
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Mining, trading and puzzle solving
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Turn-based ground combat
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Customize and upgrade your ship for any situation
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Select your crew (or clone a new one) and equip them for success
Read More: Best Open World Space Sim Games.
Hero Lilith
Did about 5 hours today and had a great time playing. It’s EA so not tons of content but it’s amusing the entire time.
Dialogue is pretty funny.
Graphics are good.
Game play was smooth.
The dungeons and weapons were fun to experience.
Some Frame rate hitching and invisible walls though.
Overall, I’m not sad I bought it and am looking forward to updates!
– Real player with 5.1 hrs in game
Read More: Best Open World Action-Adventure Games.
Jurassic Fantasy
I really enjoyed this game!
At first I completely missed that you could put points into your stats by clicking on them so I moved around at the lowest speed, attack and defense which, needless to say, didn’t go well at all.
However, once I figured out how to increase stats it became 100x more enjoyable!
I eagerly await Jurassic Fantasy II!
– Real player with 2.9 hrs in game
Read More: Best Open World Survival Games.
I’m really enjoying this game, but each time I play, the game ends up going to a black screen at some random point (typically ~10-20 minutes in) and it shows a picture of a sad computer. There’s no way to back out of that and return to the game. I wouldn’t mind so much if there was a way to save/not start over every time it happens. Any assistance would be appreciated!
4/22/21 Edit: I’m sorry, I really like the game, but I have to recommend against it at this point because it keeps crashing before I can finish it.
– Real player with 2.6 hrs in game
Kim
Backed on Kickstarter and now a review two things i rarely do. Unless i feel something is special which Kim most certainly is in my opinion.
First off i have never read the book but i have now purchased and it’s on my reading list.
Kim is like a geography, history and survival game all rolled into one.
The first thing that appealed to me was that the gameplay reminded me of one of my favorite ever games Burntime a post apocalyptic scavenging game ( hint for your next game pleeeease devolpers this game design is perfect for it).
– Real player with 43.6 hrs in game
Normally I don’t do reviews on the games I play, but when it comes to Kim I really felt that I should do one because of two things.
- First is obviosuly the merit to the game itself. It is really enjoyable, unique and probably one of the best indie games i have come across. Once you start a playthrough, you just immerse yourself in the character, the beautiful settings and the writing it offers. The music is lovely, so the deluxe edition is reccommended.
Gameplay wise, having to weigh in the pros and cons of actions as well as taking into account of the limited time and resources available to the character in the playthrough is the strongest element of the game. Basically, you have to make smart choices to score high but at the same time you also get to choose the high road or the low road in making decisions and that will put your own morality to the test, which I really like to see in all kinds of games.
– Real player with 19.1 hrs in game
Zoria: Age of Shattering
STORY
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them.
But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s Gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, by expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
THE SKIES
After having played for quite some time, the game really grew on me! I’m having a great time traveling the wasteland and looting, hunting monsters, and building up my clan, as well as questing. Now for the pros and the cons:
Pros:
The graphics are pretty nice. The wasteland vibe is pretty well embodied by the setting and types of equipment you can use.
There are quite a few types of weapons to choose from at this time, though I wish there were more.
There are vehicles. You get a motorcycle early game, so traveling doesn’t take forever.
– Real player with 45.9 hrs in game
First of all you’ll see I’ve put in several hours already, most of these negative reviews played for 10-30 minutes at most. Definitely needs some work, AI isn’t very smart, bit buggy and some FPS issues. But after playing for a few hours it’s kind of grown on me. The robust crafting system and funny moments in quests add good flavor. For a free game it’s got potential.
– Real player with 9.9 hrs in game
Code of the Savage
“Sails on the horizon… Why they came, we did not know… Destruction, chains…"
Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.
Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?
In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.
I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today’s RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.
Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.
Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
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Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
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Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
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NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
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Dark themes - Code of The Savage doesn’t hold back on what some may consider offensive content. If you’re easily offended, Code of The Savage is probably not for you… This is not a “slay the dragon” and “save the princess” RPG.
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Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what’s right, and you decide what’s wrong.
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Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
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Combat - Fast-paced dynamic combat system which is real time with pause. Combat encounters happen in real time, without loading to a separate combat screen.
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Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
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Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
Early Quest
In a world where heroes fail one after another, you are probably the last hope …
In this classic turn-based RPG you choose the path to take, but in any case there will be an unlikely enemy waiting for you …
Maybe?
WARNING: For the faint of heart, there will be plenty of chickens. Insured!
Fate in the Darkness
As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.
А living own life world, which you can interact through the game character, attended events, tasks and game deck.
The goal of this project is to port board game.
In this time the gameplay is a journey through the main game location.
This demonstrates the work I have done, from scratch.
The game is raw.
Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it’s unfinished and not integrated.
**Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.
Have in plans to add co-op up to 4 players and map-creation tools.**
Since it’s my pesonal project - I can change/add/delete any part of it if I see fit.
Patreon:
https://www.patreon.com/FiDsteam
Raiders! Forsaken Earth
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Be the villain. Sandbox generated world. Mixes strategy with management. Turn-based, side-on combat with many tactical options. Post-apocalyptic setting. Lots of raider and some base customisation. Large array of inventory. Item crafting. Artillery, siege engine and landsail craft. Slaves and cannibal options. Seed generated world maps. Alot of micro-management. Optional endgame scenarios or endless mode. Singleplayer only. Currently supported by dev.
– Real player with 63.2 hrs in game
Can I recommend this game? Boy, that’s a doozey. If the game was $60, hell no. At its current price? Totally.
Basics of the game is, you start off with pretty much nothing. You got some raiders with you and they are bottom of the barrel. Its ok though because the way you level up is by fighting. There are, I believe, respawning caravans with really low level mobs that at first is a little bit of a challenge but after some levels and better armor, maybe weapons too, you can pretty much take on the whole wasteland. Your raiders quickly receive a message saying that Wasteland’s Rangers are coming in 120 days. I’m not kidding, they are pretty much the Wasteland game franchises Rangers. For some reason, after playing w2 and just devastating all the raiders, my head-canon really enjoyed being that ONE GROUP that won lol.
– Real player with 24.8 hrs in game