Dwarrows
I first found out about Dwarrows by watching YouTube Lets Plays before it was even released. I bought it as soon as it came out (payed full price) and, so far, I am enjoying it just as much as I thought I would. If you play games like My Time in Portia or Ni no Kuni II, then I believe you will love Dwarrows. So what do I like about the game?
Likes
I really enjoy the slightly simplistic styling of the game. It isn’t hyper realistic, but more of a cartoony (is that a word?) feeling, that adds it’s own charm to the game play.
– Real player with 78.9 hrs in game
Read More: Best Open World Exploration Games.
Oh my. Dwarrows is a little masterpiece.
Here are some notes on happiness:
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Visual: The wood elves reminded me of Sesame Street characters – a bit of Bert and Ernie and Grover.
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Audio: Enjoyable. :) I liked to run into a group of bluebirds just to hear them tweeting as they scattered. I liked the piped-in suspenseful mini-melodies when I was trying to solve a puzzle.
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Travel: This game handled fast travel really well. Having three characters to port around could have been a hassle, but instead so many workarounds were provided: teleport scrolls in inventory (with options to transport one character or all three), teleport fountains at puzzles (to bring all three to help), and teleport stone rings (for one or three). Plus it was nice to have the three characters spread around the map sometimes – I often left Gloia in town to build, while the other two ran around to explore. Really well done.
– Real player with 76.8 hrs in game
Kill Them With Cuteness
Awesome for a first game for a single dev! Great level design definitely makes me nostalgic for platformers of the early 2000’s (Crash Bandicoot, Jak & Daxter, Spyro, etc.). The voice actors deserve an award for their contributions.
Would absolutely recommend for anyone with an hour to kill. Now all that’s left to do is wait for the GOTY edition to drop.
– Real player with 0.6 hrs in game
Read More: Best Open World Singleplayer Games.
Bought this game thinking it might be a bit of novel fun. What I was presented with was a buggy, incompetent and unfinished mess. Asking any money for this is robbery, not even worth $4.50. Aiming mechanic is beyond broken, objective unclear, enemies look shit. BAD!
– Real player with 0.2 hrs in game
Forklift Load
As you can probably tell by my hours played, I like this game. It’s a nice way to sit back and chill out. I just did my first speedrun of it, clocking in at around an hour and a half. I plan on getting faster. Overall, it’s the perfect speedrunning game with lots to discover, some nice music, and a world that’s kind of nice behind all the jankiness of the physics.
Except the jump upgrade mission, that one can burn.
– Real player with 16.5 hrs in game
Read More: Best Open World Precision Platformer Games.
I 100% it in one 6 hour extended playthrough. So it’s not exactly a long game, though not easy ether. Especially a certain rooftop mission.., anyway it’s impressive for a project that I think was made by one dude though overall it is very rough around the edges. Like on a technical level there are a lot of glitches and bugs. That said the word that comes to mind when trying to describe this game is artful.
There is something about the whole experience that was simply enchanting to me. It may be flawed but it most certainly is a work of art (and a fun game with decent challenge to boot). I haven’t played anything quite like it.
– Real player with 6.0 hrs in game
Unbox: Newbie’s Adventure
Had the ol’ lockdown blues past few days so I was really in the mood for an old 3D platformer type game to keep me busy but not take up too much concentration. Unbox: Newbie’s Adventure is a cute casual 3D platformer which I think fit the bill pretty well.
Although it has most of the classic characteristics of an old 90s 3D platformer; bright colourful graphics, hub world, collectables, slightly cheesy story, antagonist and characters, what Unbox does slightly differently is the movement mechanic.
– Real player with 16.4 hrs in game
-:Updated 13th September to reflect 100%ing it:-
From the moment you start this game you can tell where it gets its inspiration and thats the games of Rare in the 90s. From the cute nonsense babbling characters to the light sense of humour, this is a love letter (no pun intended) to the likes of Banjo and so far I love it. The first world is brimming with charm; from the boxes that follow you around and welcome you to the little cars you can drive. I always think that you can tell the quality of a 3D platformer by how much you want to just forget about the point of it and explore, and this one had me doing it from the start (which is frustrating that it starts with a locked in tutorial).
– Real player with 16.3 hrs in game
Ursa
This game is sick, very fun time
– Real player with 22.5 hrs in game
Nice little first person platformer with some fun traversal challenges.
– Real player with 0.7 hrs in game
FUUU…!
Haha, first!
The Title of the Game is very accurate: I said a lot of time the “F - word” xD
I’m not gonna lie, made my palms sweaty!
Seems I’m not colorblind, but I have visual snow, thanks to the light graphics, this time I didnt notice it during playing.
The controls are tricky, jump is kinda short, which I found at the beginning kinda awkward, so you need get very close to the mine before hittin on space.
Overall I liked it, cute maps and sound effects.
– Real player with 4.3 hrs in game
Colorblind here.
It was very funny because after the first checkpoint i was lost. Colorblind mode was really helpful, still i died many times.
But at the end it doesent even matter. Made ancestors proud. Made my Country proud. And im proud of myself.
In school they should change the stupid books to this game instead.
– Real player with 1.5 hrs in game
Lockdown Hero
A Collectathon Platformer with Farming mechanics, Lockdown Hero is a 3d platformer where you explore your surroundings,gather materials ,learn skills in order to combat the threat of a virus. Gameplay reminds me of early 2000s platformers and farming/gathering mechanics from games such as stardew valley and animal crossing. The premise of the games is quite simple really collect resources such as alcohol and toilet paper while evading or tackling the virus. The virus itself instantly kills your player as you come in contact with it thus you need to find alcohol which kills the virus. You then manage your supply of Toilet paper and alcohol in order to buy/trade with npcs throughout the map. Npcs may also send you to do tasks that reward you such as with unlockable skills,clothing and resources. Exploration is a must as the city is where you spend most of your time and need to take a boat in order to access the other areas. Controls of this game such as double jumping and dashing feels like any 3d platformer unlocking more of these skills greatly helps your movement ability. All i can say is that Lockdown Hero is an enjoyable game with many things to do and unlockable content justt waiting to be discovered
– Real player with 25.7 hrs in game
Pros and Cons
Pros
– Lockdown Hero is a game that feels like a completely new concept and not just a (good) recycled one.
– There are many side quests in this game next to the main quest.
– There is a casino with many mini-games to play where you can earn new equipment.
– You can learn many skills to access new areas.
– The progress system feels fair and is also rewarding.
– The game continues after you have found the cure instead of just rewinding time to before finding the cure.
– The game is one of the most addictive ones I have played in a while.
– Real player with 9.0 hrs in game
Neon Tail
The game is slowly getting better but there are 3 major problems that make it difficult to recommend - the acceleration on the slopes, optimization, and general lack of meaningful content. Some people also mentioned that controls are not good - that is not the full truth, I think the problem with controls is mostly coming from issues in the environment and not from skating mechanics that work fine when mastered. There are many parts in the city where you will have awkward platforming due to having multiple sticky zones in small proximity or invisible walls, making it nearly impossible to fully control the character. It’s not a problem in areas with more space, after playing 7+ hours I can execute platforming very consistently (it just has a learning curve). On that note, I would not recommend forcing new players to do tasks in small streets, or polish that level design so you not constantly hitting weird artefacts that you can’t see. Now the game feels kinda clunky at first because it prevents you from instantly stopping to show momentum, you have to make u-turns instead by spinning and using that momentum, which is kinda the main gimmick in the game, you are roller skating after all.
– Real player with 19.8 hrs in game
I may not have too much time in the game but I’ve been occasionally playing for about a year now. While the movement feels sluggish in the beginning and takes a bit to get used to, its a unique feel that rewards quick reactions and improvisation to continue the flow of grinds and tricks. And the new September update greatly improved the game including a mini map with icons and the ability to travel to certain points on the map by bus, a new take on the upgrade system that is more straight forward and removes the need to choose between better stats or fun abilities, and a revamp of the current story and missions that greatly improve the new player experience. While still a work in progress game, it has quite a bit offer to those looking for a inline skating game that scratches the “you know what” itch.
– Real player with 8.2 hrs in game
The Fire
love it, great momentum based platforming and a challenge indeed.
nice to look at and a very reasonable price !
*would love to see an optional ingame timer and a framerate cap :))
– Real player with 12.2 hrs in game
I actually really enjoy this game, the graphics are beautiful and the game if fun and somewhat difficult as stated, personally I look forward to seeing speed runs on this game!
– Real player with 9.4 hrs in game
times infinity
i have not finished the game 100% yet but i wanted to at least get through a good portion of it
before i could write my thoughts, and it’s interesting to say the least! there’s a lot going on here. part visual novel. part shooter. part platformer. with some time management in there. i found the story a little bit hard to follow at times but i enjoyed the characters. and the ending definitely left me with a lot of questions. i found the segments with actual gameplay a bit difficult at times, mostly because of controls. but i appreciate what it was going for, especially the shooter portions. the art, which some may not like, was nice to me. the music is also pretty good, particularly the title screen theme. it’s a bit short, but it’s nice! i recommend it if you’re looking for something unique that also happens to be short, but sweet.
– Real player with 7.8 hrs in game
This game is one I’ve been excited to see release since I first heard about it. I’ve been involved in testing it before release and I’ve read the whole thing maybe 20-30 times. That being said, I’ll gladly read it again now that it’s out. Times Infinity is perfect in writing, art direction, and gameplay. I sincerely believe this is one of the greatest visual novels if not one of the greatest games ever made. The dialogue is charming and feels more real then some conversations I actually have. The art is all very unique and unlike anything I’ve seen before. The gameplay segments are all fun, and are the perfect change of pace when paired with the visual novel parts. I cannot articulate well how much I love love love this game. uwilmod and everyone else involved have made a masterpiece. I cannot stress this enough, if you like videogames or visual novels or art or fun things you need to play this game NOW
– Real player with 5.6 hrs in game