Eximius: Seize the Frontline
In late 2017 I came across a RTS-FPS hybrid genre, it has been sometime since an actual development of a video game in this genre and pretty rare too. I soon found out who the team behind who design and craft out this game. I wanted to helped out and so I did as a volunteer community testers in the early days of EXIMIUS.
I loved C&C Renegade and this game was like the missing puzzle in C&C Renegade where it was suppose to have RTS-FPS hybrid. It was heavily inspired by Battlezone II and the cancelled video game called “Tiberium”. I myself was also a modder , knows that making a video game or a mod is require a lot of resource & manpower. With constant Q&A and R&D is not easy
– Real player with 3209.1 hrs in game
Read More: Best Online Co-Op Multiplayer Games.
Explaining the game
Eximius is an asymmetrical 5v5 team-oriented game that combines both the FPS and RTS genres. Unlike most hybrid games that are simply either an FPS with RTS elements or visa versa, Eximius implements both genres equally and in their entirety.
The RTS side of the game implements all of the features of a traditional RTS game like base building, training units, researching upgrades, using unit and commander based abilities along with map and resource control. There are 3 resource types the commander utilises: Credits, Energy and Supplies. Credits are your standard general purpose currency, they’re used for most things and can only be gained through resource nodes on the map. Energy is the more advanced resource used for upgrades and higher tier units, this can be obtained through resource nodes and commander built power plants. Credits are needed for the use of abilities and some unit upgrades, they can only be obtained through resource nodes. Much like Company of Heroes you can reinforce resource points by setting up, depending on faction, an armoury/mule near the point, this will increase the resource income of that node and make it so the node cannot be captured while the armoury/mule is reinforcing it. Both factions within the game are divided into 3 sub-factions similar to the likes of C&C3 and C&C Generals: Zero Hour. Each sub-faction has unique abilities, units, unit variants and research which allows for a considerable amount of options for the commander. These options are only further expanded by the unique interactions between each unit/ability and the players on the ground.
– Real player with 665.6 hrs in game
Operation: Tango
Operation: Tango is an asymmetrical co-op game (similar to a game like We Were Here) where one player plays as an agent and the other as a hacker, and you must communicate with each other to progress through the game. I generally found the missions to be interesting and challenging, with parts of one or two missions being a bit unclear what you were supposed to do (even after having completed it as both the agent and hacker!). There are 6 missions and 10 challenges, with the missions taking about 6-7 hours to complete, and the challenges taking 3-4 hours to complete at the highest level. The game’s overall aesthetic and UI is nice, and I enjoyed the music.
– Real player with 10.1 hrs in game
Read More: Best Online Co-Op Co-op Campaign Games.
Goods about the game:
Hella fun if you like cooperative play
Big teamwork, make sure you get a good gaming buddy
Bads about the game:
Not really a lot to play
– Real player with 8.6 hrs in game
Orbital Strike VR
Incoming Jump Signatures!
Taking inspiration from classic space combat games, our aim is to bring amazing capital ship fleet battles to VR. With one small change. If you want to experience the element, you have to get out of the cockpit!
As a pilot for the Starfall mercenary fleet you will fight through a co-op / single-player campaign, build fire support ships, and direct fleet assets to destroy the enemy.
Launch Alert Fighters!
The universe of Orbital Strike is fractured. After a disastrous first contact, humanity has developed a set of protocols to ensure their survival. Factions operate out of Carriers, fighting and capturing star systems for the small pool of resources left available. The factions ensure that the protocols are upheld. Just in case.
When an old threat returns, can you unite the fleet and save humanity once again?
Solo / Co-op Storyline Campaign
Fight through the Starfall Campaign, designed from the ground up for single-player and drop-in online multiplayer. Enemies and encounters scale to the number of players to provide a more challenging experience.
Zero-G Combat
Fleet pilots don’t sit in the cockpit. Armed with hand-jets and an array of handheld weapons you must fly through enemy formations and open a path for your fleet.
Command Lethal Capital Ships
As a pilot, you are the center of strength for your fleet. Call in and direct formidable capital ship weaponry against hardened targets and structures. Mix and match chassis and component types to counter the enemy’s tactics.
Deploy Tactical Structures
The battlespace isn’t static. Use your hard-fought for resources to build structures and stations across the system to enable fleet upgrades or lock down an area with devastating defensive platforms.
Thank you for your support!
Orbital Strike VR is Sandglass Game’s second VR title. As a 2-person team, we are releasing Orbital Strike VR as a shorter, more polished title. Bring a couple friends for the most fun and challenging experience, however all missions are designed for single-player gameplay as well.
Read More: Best Online Co-Op Co-op Campaign Games.
Battle Blocks
Battle Blocks is a multiplayer Tetris-inspired PvP game designed specifically for VR. You will combat players from all over the world in fast-paced matches, and acquire special items and rewards while heading to the top of the leaderboard. Meet new friends, enjoy unique сompetitive gameplay and become the champion!
En Route: Space
En Route: Space is a 2 player co-op puzzle game. You and your partner are in an adventure and you must work together to figure out the solutions. It is all about cooperation and teamwork.
All the environment and puzzles are specifically designed to challenge your mind. You need to open your mind and observe your surroundings. Remember, you need each other to solve the puzzles.
You will be communicating with your partner throughout to game to solve the mysterious puzzles. A good communication is the key for success.
Please note that you and your partner need to have a microphone to communicate with each other inside the game.
Find a good partner and prepare yourself for an immersive adventure that will sharpen your mind!
Operation: Tango - Friend Pass
Look, was it fun? Yes. My friend and I played the entire story on both roles. So, my hours reflect two completed campaign runs, 100%ing the game besides for achievements. Nevertheless, my friend, who was the one who bought the game, was very disappointed by how few missions there were. He felt that he didn’t get his money’s worth out of the game. If you and your friend are willing to have a short lived experience, then go ahead and get the game. However, if you are expecting a little more meat and potatoes than a campaign that can be completed in 2 to 3 hours, look for another game.
– Real player with 5.7 hrs in game
“We were here” mixed with “Keep talking and nobody explodes' ‘. I thoroughly hope that this game will show the world that asymmetric coop games are one of the best multiplayer experiences you can have.Both sides have their own view of the world, and have different tasks, but can only complete them when working together and communicating with each other.
It only takes about 3 hours to complete, but it contains some story time, and a lot of condensed gameplay.
The world is neatly built and the way forward is clear as long as you communicate with your teammate.
– Real player with 5.5 hrs in game
Dead Space™ 3
Dead Space 3 was a fun disappointment. Fun as in action. Disappointment as in lack of horror. It tries hard to be both, but can’t be a jack of all trades. As a huge fan of Dead Space 1 and 2, this game isn’t quite as good in single-player compared to its predecessors.
Nevertheless, Dead Space 3 is still a decent installment to the franchise. The cool thing about Dead Space 3 is that you can play co-op with a friend, where you and your partner can create a bunch of fun weapons.
As of now, the game is not worth the full price. If you are thinking of buying, buy just the game and The Awakened DLC at a discounted price. Don’t feed EA, other DLC’s are not needed to enjoy the game.
– Real player with 42.2 hrs in game
Like everythingn EA and Origin it launches on the first go around then when you want to play the game again. It opens Origin even when its already open and with you logged in and doesnt launch the game nor does it give you a reason to why it doesnt open. Most likely because it keeps logging you out of Origin in the process of loading but EA being braindead dont really know or care to fix old games but only to take your money and to leave you to dry. Even googling the problem doesnt seem to work because everyone that does that repeats the same shit basics of how other games tend to run or they just try to be the first ones and dont read the issues and give you a fix for a totally different issue. When someone says the game wont fucking launch that means theirs no black screen it just doesnt want to launch. And it sucks leaving a negative feedback on this game because it is fun. But what isnt fun is trying to fix EA and Origin Bs or interacting with their god awful customer support.
– Real player with 36.9 hrs in game
TankZone Battle
The PC version of this game is quite frustrating. It’s a straight-forward, fun game - undeniably. But, it’s ported from an app and it suffers as such. It requires far higher computing resources than such a lightweight program should ever demand. Framerates should be through the roof on even the most modest equipment but that’s not the case. And, there are precious few settings options to help improve performance or control. Video options are limited to only resolution and low/medium/high graphics quality.
– Real player with 15.8 hrs in game
Now that it’s a standard 4$, it’s the best money you’ll spend in a while.
The game plays exactly like in the video. It’s fast, fluid, and is a hell of a lot of fun to play. I guess the simplicity is where it lies, and that everyone is on the same playing field at the start of a game. Being almost 30, and having friends between 20’s and late 30’s who all loved this game, I don’t know who wouldn’t like it.
The only problem is it’s a very unknown game at the moment, and it needs players to spread the word. I’d give it an 8/10 for what it offers. The gameplay is very solid, it just needs more content and it would be exponentially better.
– Real player with 7.9 hrs in game
The Station: Escape Room
I don’t even know where to start, so let’s go with more technical stuff. Controls are bearable, definitely not enjoyable, but bearable. Glitches here and there, as a lot of people noted, the fastest way to escape is to fall through something, because falling into starry sky is more fun than this. You also can’t save your progress so you have to replay it all over again, but don’t worry, most of the time you spend will be on running the infinite corridors and not solving puzzles.
The worst part is that your partner won’t see things the way you do. And if you get to the last puzzle you won’t be able to finish it properly because of that since even if you do complete it, your partner doesn’t and vice versa. Oh well, the ending consists of “The End.” so either of you won’t be missing much.
– Real player with 2.9 hrs in game
Puzzles weren’t awful but the game is terrible. Multiplayer doesn’t work, and some of the functionality is too difficult for use. Don’t buy this game. Sorry.
– Real player with 2.2 hrs in game
Mythgard
The game is more about luck eg. my opponent had 3 cards and me just one , after he kill my card my next drop was a ship card with many soldier cards so i dominated him since i had level and gems and i was able to fill up the table with cards and win:) another game i managed to buff a card from 3 to 10 and the enemy has a spell wich can capture my card and use it on his side , another game i use the spell: i captured the highest card the enemy had and after i got another spell to redraw cards from boneyard so i captured another high card again :) … it is just bs and luck in the first case didn’t win since i wasted to much on that card the enemy got a ultimate card and my next drops were shit in the second scenario i win even against the enemy who ca copy the skill of any card yet another bs card :)) , bs cards that can kill you on their first attack , additional moves that can stack :) Every faction has similar overpowered cards so it’s balanced. Artifacts are again about luck and are way to over powered , basicly you can win just by stacking artifacts and do automatic damage to the enemy , in my opinion only two artifacts at a time should be activeand if you want more you can but you got to burn mana and gems and for auto damage artifacts once you destroy the artifact the enemy should recive a procent of the damage dealt by the artifact so it’s fair and balanced .The durability gain when your constrcts die is way to overpowered , in my opinion the damage should be dealt to all the artifacts not just one , after mid game if you have more then 3 artifacts the game is just stacking contructs and wait for a better cards . The Matryoshka artifact is bs with low mana and gem cost and durability 10 lolz it removes the skill from the game , the same as many artifacts. Played against a dude with 75 cards deck and he beat me only because he was lucky and got artifacts who can attack my minions and reduce their hp/attack so with no artifact remove cards it’s a 100% lose since he spammed constructs and also my artifact didn’t drop all game so this is again about luck and unbalanced.
– Real player with 504.4 hrs in game
as far as imaginary cardgames go, Mythgard hits all the right notes:
- cards are acquired in more different ways than I have ever seen in any CCG: 3 cards/day for playing; 1+ cards for completing each of the~20ish story episodes so far; ~30 packs are available through promo codes; you can uncraft and craft cards into Essence currency, including Wild cards which can be crafted into any card of a certain set, colour, and rarity; Silver currency is awarded for playing matches and completing rerollable missions, I find I can quite easily earn 2 packs a day this way; Maat currency is awarded for GGing opponents in matches; and this technically doesn’t GIVE YOU cards, but there are several play modes where you can “borrow” cards and deck lists to check out what you might enjoy playing. Unlike other CCGs, it seems like Mythgard really wants you to play it!
– Real player with 476.8 hrs in game