Sin-Cay

Sin-Cay

This game seems like something straight out of a course or class on Unreal Engine. The menu reminds me of a retro X-com game and the blank white starting screen in the beginning made me think the game was broken. There are too many complaints I have about this game that I cannot recommend it in its current state.

Starting out, you are just dropped into a dark cave with terrible lighting issues. So avoid if you have aversions to blinking lights. Any enemies that aggro on you growl a terribly leveled voice that’s overpowering all other noises despite distancing. They take nothing to kill and even the over-sized replicas of the same enemies take minimal bullets. The bullets are infinite. You can heal yourself infinitely and hurt yourself… why? Only useful in the event of getting stuck? Depending on where you lookin the first level, the game tries to use some kind of realistic lighting but it’s not well implemented and everything goes invisibly dark. After beating the first level, you are dropped into another place with no context and you and your character have no idea who you are or what you are doing or the direction you should go. It’s a project (as seen in task manager as the file name) vastly needing improvement, clearer direction and purpose. The only puzzle I solved was shooting some explosive barrels. It could be fun with the diversity of locations and portals to new areas, but there needs to be more direction, world building, and context. It just feels like you tried new meshes and textures in each specific setting. Maxed out my 3070 on epic settings unnecessarily. The settings menu is limited, you can’t even control audio. Nah.

Real player with 0.8 hrs in game


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Sin-Cay on Steam