Yar’s Revenge
Yars Revenge
Yar’s Revenge is by no means a bad game but it is neither a very exciting game. Looking at some of the images and trailers, I click the add in cart button on impulse. The 60% discount on a already cheap game also just made that temptation impossible to resist. I was hoping that it will transport me back to the Panzer Dragoon moments of old. A time I was busy experimenting which games can work on my old PC from 1997 which seem to struggle with the then wow graphics. As with my Doom review, I somehow always ended up with Doom or Wolfenstein. Panzer Dragoon was one of the few games that did work somewhat and was a remarkably fun diversion for me. Flying on a dragon, shooting lasers at enemies in a unique world and a rather relaxing somber orchestral/techno soundtrack was pretty darn cool. Although the occasional crashes on my struggling PC kind of sour those moments but anyway does Yar’s Revenge scratch that itch. Well somewhat but fails at a few departments as well.
– Real player with 3.9 hrs in game
Read More: Best On-Rails Shooter Action Games.
Yar’s Revenge (Remaster) - Wow, I mean wow, I have never taken to disliking a game right off the the get-go, but wow, I can honestly say this feels WRONG in every sense of word. The installation and configuration seemed real, for lack of a better, unrefined, literally to get into the configurations it brings up a command line interface, which just screams to me someone did not think this through. In game experience is just as bad, graphics are not too bad, concept seems off from Yar’s Revenge, but has just enough of the original feel in the story line (which feels fully fabricated), but as I said, just enough to where I could continue on. Here is where is truly went of the rails for me, who in their right minds thinks these controls up, mind you I am keyboard player and often I expect some challenges with said configuration, you get use to is as you work through them (think Parallax Software - Descent), but, OMG they are so bad, at I have a Razer Naga Mouse, and the sensitivity is whack to say the least, after several changes to adjustments, it still was fairly unplayable, WASD controls work okay, but the quickness (and I was playing on the easiest setting) of the the enemies does not allow for any real control if your trying to shoot said enemies and dog any counter attacks (I died during the training, which has never happened to me….ever, guess I should be ashamed, but I am not). Unfortunately I cannot recommend this game at all. All the way around it feels rush and someone wasted the good name of a great old 2600 game to put out this garbage. I am sorry to be so harsh, but I expect better from Atari, I have been a faithful fan for many a year, but, I cannot in good conscience tell ANYONE to pick this up for any price.
– Real player with 3.3 hrs in game
Banzai Escape
Finally end this game it have fun and cute :D but so hard
This game should fix many point, I’m have main summarize for this reason.
1.I’m think should have intro cutsecne for preliminary story before main menu to main story.
2.Some sound gun look like BB gun heard it no power, ex. MP5
3.When Ina boss use the attack helicopter and attack player from behind it so hard change cover becauce minigun can attack two way and rohiaki have been kill quickly it make me feel needs luck to survive.
4.Some camera view rather bad, so make more problem in 3.
– Real player with 15.3 hrs in game
Read More: Best On-Rails Shooter Action Games.
I’m certain everyone who has played maybe said more that sums up the game, but here’s my review-
Positive: while I’ve played the game, my attachment to the Rokiahi, and her journey to arresting Betas was never expected; I was amazed at as I played, she struggled, and too had a bit of doubt. the one thing that makes me smile while playing as her, is having the best weapon to take care of the job before it was too late.
Negatives: while I was doing the Ina Boss Level, I kept getting obliterated out of existence, which there was the “upgrade your gun” niche, which not everyone will just grind money, and just to go and kill Ina without a bit of firepower. 9/10 there are moments, where the boss cheated me, and moments where I cheated myself altogether. (Ina is still beatable, but I’d highly recommend upgrading your weapons, otherwise you’re going to be frustrated.) (barely any cosmetics, but still grateful nonetheless)
– Real player with 14.8 hrs in game
Ex-Zodiac
Ex-Zodiac is a fast-paced rail shooter with a stylized look reminiscent of early 90’s 3D games. Join protagonist Kyuu as she fights to free the worlds of the Sanzaru Star System, overrun by the intergalactic terrorist organization known as Zodiac.
FEATURING:
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A retro, colourful, low-poly visual style
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12 main levels (plus secret areas and side-paths)
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Multiple routes to complete the game
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Major bosses at the end of each level, each piloted by a member of the Zodiac
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A 16-bit style soundtrack by +TEK combining FM and wavetable synthesis
Read More: Best On-Rails Shooter Shoot 'Em Up Games.
Gal*Gun 2
Short review:
Gal*Gun 2 is an arcade-style shooter where you shoot anime girls to deliver them ecstasy, instead of death. You can have characters cosplay and pose for you lol. Great port, I didn’t run into any major issue. Compared to Double Peace, GG2 takes one step forward two steps back, but it’s still stupidly fun. Get DP first if you haven’t, it has a higher fun per unit currency ratio.
A tad bit more info:
Comparing to its predecessor, Double Peace, the gameplay has changed from on-rails shooter to a static 360º VR-ish shooter, but without the actual VR (at least officially supported, check guides for playing in VR). So, instead of the character automatically moving around after an event ends, you now have to choose where to get teleported to next, which kinda breaks the flow (you’ll also see enemies getting teleported into places where there were none before). But at least the cursor doesn’t move by itself when the character is moving, so it might be a huge improvement.
– Real player with 65.2 hrs in game
I was a pretty big fan of Gal*Gun:Double Peace…it was a lot of fun and there was a frenetic pace so it felt like you rarely could see it all the first time through. Plus there were multiple routes through some levels in addition to the various choices to win over certain girls and that added some replay value to it. Just about the only thing better would be Double Peace in VR.
Well, this is as close as you can get until INTI CREATES CO decides to actually remake Double Peace in VR (I’d probably buy it BTW). This game is missing a few things but it also added a few things as well. Does the trade off work? Is it worth it? Well I’d say mostly yes, but I kinda wish they kept some of the old system.
– Real player with 57.0 hrs in game
Wild Guns Reloaded
A major & faithful remaster of a steampunk, wild west themed SNES shooter.
The graphics & sounds have been updated, two new characters & stages have been added, the play area has been widened for modern monitors, and more added features. The only things they removed are the Bonus Stages and the VS. mode, which were both just bare-bones shooting gallery mini-games anyway.
Comparing the graphics and such to the SNES, it’s a vast improvement, or at the very least, more detailed. The music has been rearranged. If you prefer the classic sounds & music of the SNES version, you can unlock that option when you beat the game on any difficulty without using continues. The game plays well on both a controller and keyboard due to how minimal the controls were even on the original.
– Real player with 34.9 hrs in game
Absolutely great version of a great game.
It’s the original game but with widescreen resolution, up to 4 players co-op instead of 2, 2 new characters who play radically differently but still preserve the spirit of the game, and 2 new stages; but also leaderboards and achievements. The leaderboard really makes sense for a game like this where scoring is king, and the achievements are actually challenging and push the player into improving himself also.
There are some other changes to the gameplay as well. With widescreen, you’ll find more enemies on screen at once and scattered more all over, but the pacing is slower than in the original game, and stages last longer. Bosses also behave slightly differently, a couple of them even have a missing pattern. The bonus stages are gone also, but that’s not a big loss.
– Real player with 29.7 hrs in game