Mortal Glory

Mortal Glory

Mortal Glory is a fantastically fun little game where you manage a team of gladiators in a fantasy setting, competing to achieve the glory of victory and appease the Emperor and masses alike. The gameplay follows a simple but addicting structure:

  1. Hiring gladiators

  2. Equip/upgrade your team with items, skills, and training

  3. Go forth into glorious battle

  4. Encounter a random town event which may aid or debilitate you for the following match

Within this structure, the player focuses on economic/team management and battle strategy used in other turn-based tactics games. A lot of the fun comes from making decisions about who to hire and what to buy with your limited resources. Perhaps you focus on beefing up one gladiator that can take on multiple foes and then save money to hire stronger allies. Maybe you are able to buy a fantastic item that offsets a cheap gladiator’s weaknesses. Before entering the arena, you can also see the stats of the foe you’re about to face, so you can plan accordingly. As your team develops, you may have different members specialize into classic roles, (tank, mage, etc.) or create hybrids to deal with multiple situations.

Real player with 94.1 hrs in game


Read More: Best Old School Turn-Based Combat Games.


Mortal Glory has meaningful tactics with a gentle learning curve. What it lacks is tedium. These fights go fast, and when you’re not caving in skulls, you’ve got a bit of light shopping to set yourself up for success. No deep intricacies here. Just kill and keep moving.

If you find Mortal Glory too easy, you can make use of its challenge toggles along with the additional Glory ranks (think Slay the Spire Ascension). Alternatively, there’s a Relaxed difficulty for an easier time, though I don’t know how easy that actually is. Tactical vets should have no trouble starting with Normal after a gander at the small tutorial.

Real player with 61.8 hrs in game

Mortal Glory on Steam

Blessings of No-more

Blessings of No-more

So first off this game is a challenge! Expecting anything less would be stupid. While it may be challenging it still quite fun, its got a pokemon-esque combat system and some cool builds you can make with the blessings. I really enjoyed the character design and the art! If your up for a bit of a grind and a challenge its definitely worth the 99 cents. Pro tip, you decide to get the game make sure you equip your first blessing right away!

Real player with 8.0 hrs in game


Read More: Best Old School Turn-Based Combat Games.


As someone who has seen this game evolve from its ‘RPG combat’ prototype form to that game that it is now, I can confirm it has since come a long way. It’s become its own game by now, with all kinds of neat features and gimmicks. It’s a nice homeage to classic JRPG combat within a more western style roguelike RPG.

You start out with next to nothing in an unkown realm, and you’ll have to fight your way to the exit. You’ll have to find blessings and fight monsters to grow in power and up your stats in order to survive the quickly growing power of the enemies. Every area is guarded by some form of boss monster which you’ll have to get through, but to get to him you’ll have to fight your way through monsters and mini bosses. For those confident in their platforming skills there’s also hidden areas where loot and powerups can be found through jumping puzzles. However, die once, inside or outside of combat, and you’ll have to start over.

Real player with 0.7 hrs in game

Blessings of No-more on Steam

Fury Unleashed

Fury Unleashed

I don’t do a lot of reviews, but I felt compelled to a proper one because this game is really, really fun.

Action/platformer/roguelite/RPG

First of all, I’m on the wrong side of 45 and still gaming strong, but it presents a quandry: I love “old school” games, but - I am too old and can’t game as well as I used too. The secondary problem I run into is “loving the idea” of old school games but after the novelty of pixilated graphics wears off, I can’t see them as anything but ugly. Fury Unleashed effectively beat the hell out of those problems. It has an AMAZING amount of customization of difficulty allowing for old people like myself to really enjoy it as well as the crazy kids hat love games being 25 viagra hard. The graphics are really sharp and not extravagant, in short it’s pretty and runs butter smooth. It really seems like they thought of everything up to and including a pet peeve of mine where games that use the Steam Workshop make you download the workshop stuff outside of the game, but this integrates it into the character select screen so you literally see the cosmetics you can dl from the workshop and simply select it in-game.

Real player with 159.4 hrs in game


Read More: Best Old School Difficult Games.


TL;DR 10/10 Xom howls with laughter!

What would the product be if you mixed together the creativity of Comix Zone, the unrelenting action of Metal Slug, and the audacity of action flicks from the 80’s? Probably this. Fury Unleashed is the first game I want to review, and rightly so.

To begin with, the Hero starts off with one SMG, one choppy blade, grenades, and boots of stomping. Throughout the course of the story, you get all the silly loot you could want and more. Freezing shrapnel grenades? Got ‘em. Rocket launcher with poison warheads? Sure! Unholy blade? No problem. Triple jump boots? Go wild! In addition to this arsenal of fun, the enemies you face are varied and challenging in distinctive ways. In fact, the same deadly shenanigans you pull on them can just as easily apply to you. This is most noticeable in the second comic book, where enemy soldiers can (and will) use the same weapons you do.

Real player with 44.1 hrs in game

Fury Unleashed on Steam

It’s Six Random Characters and a Single Floor Dungeon, That’s the Whole Game

It’s Six Random Characters and a Single Floor Dungeon, That’s the Whole Game

Got wiped three steps from the starting area because I did not realize that the main healing skill my cursed cleric had required more MP than they started with and the dragons we were fighting kept spamming an attack that made the party’s faith in god drop so low that the healing skill I had given someone else was useless.

Seriously though, it is a fantastic game and I lost a ton of time on the demo. I strongly suggest you look at the developer’s page for a very detailed FAQ that will help immensely (assuming someone doesn’t upload it to the Guide section first)

Real player with 3.9 hrs in game

Take the dungeon crawling of Wizardry, the monsters and combat of Dragon Quest, and the magic of Persona, and you’ve got this quirky roguelike that’s easy to pick up and hard to put down.

Real player with 3.7 hrs in game

It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game on Steam

Ultimate ADOM - Caverns of Chaos

Ultimate ADOM - Caverns of Chaos

Update 8/26/2021: The game has reached version 1.0, and it’s still not fun.

Overall performance and stability have improved somewhat. There tends to be less lag when moving around, and autoexplore is quite fast. On the other hand, inventory performance has gotten worse. Opening the inventory screen can take a few seconds and switching equipment a second.

With the introduction of continuous buff spells, this is possibly the easiest version yet. Most buff spells now last forever at the cost of reducing maximum PP by a percentage. For casters this doesn’t matter too much since PP growth seems to have gone through the roof. For non-casters this doesn’t matter too much since they are killing things without spells.

Real player with 92.1 hrs in game

Update: 04/23/21

Updated the Video showing off the current state of the game, as of Version 0.8.0.

Updated Gameplay! In-Progress Let’s Play video here: https://youtu.be/VRrMxf8hV-0

I record my playthroughs with Ultimate ADOM if you prefer a more visual format; take a look if you like.

I like Ultimate ADOM. I liked it during the Alpha, and I like it even more now. Much progress has been made, as more and more options are opening up, options like Limb Grafting! I shall be a Grafting God!

Real player with 48.2 hrs in game

Ultimate ADOM - Caverns of Chaos on Steam

Oh, Dungeon Master

Oh, Dungeon Master

This might be the worst game I have purchased or played. I play quite a few bad games, this one is exceptional in this regard, Your level and inventory resets every time you enter a dungeon. Four of the achievements might be impossible to get because of it.

Beyond that it is pretty awful across the board. Do not recommend,

Real player with 4.7 hrs in game

First off I hope you like subpar minecraft graphical style as that is what this is. No instructions no options screen to go into to find out what keys actually do anything. The object of the game is to go around and collect posters of scantily clad women. there are 25 different pictures you will need to collect every different one to get all of the achievements. in my two hours of play I managed to figure out how to get 25 total pictures not all different because they randomly generate when you die. so you must die or go into a cave to get the posters to regenerate to hope to get your 25. The problem comes in is when you go into a cave you loose your inventory completely and your stats that you have upgraded are lost and you are back to a basic character again. I managed to make it without any weapons to find a couple of posters in the caves. I do not know if you must go into the caves to get specific posters. However when I got my 25 I went back to the first cave where it tells you to collect 25 and bring them back when I did I saw them all go into the slot then 9 enemies spawn that you have nothing to fight them with and nothing to protect yourself so all you can do is run and leave the cave which puts you outside with nothing.

Real player with 2.2 hrs in game

Oh, Dungeon Master on Steam

Card Apocalypse

Card Apocalypse

A rogulike Card Battle Game

Background

It’s said that finding the World Tree can realize a wish,people who keep looking for the World Tree are called travelers,they use their cards to fight the enemy.Their stories are all around the world.

Play method

Each skill card has numbers and colors,use numbers or color combinations to activate cards,the more powerful the card, the more difficult it is to take effect,each profession has a large number of exclusive skill cards and treasures.

Features

Distinctive characteristics of art style,players upgrade to unlock more skill cards and treasures,super many combinations waiting for players to discover.

Card Apocalypse on Steam

Wyvern

Wyvern

This game is a revival of a 20+ year old game that maintains many of philosophies of old school gaming.

First thing first. This Game Is Hard. Hand-holding is new, and slowly being introduced to help the new generation of gamers, but for the most part you are going to have a hard time. Be prepared to get lost, be prepared to die. Be prepared to get confused. Fortunately, the community is very kind and is always willing to give you a helping hand.

Why is the game good? It allows nearly infinite customization. You can make your character into nearly anything you want - A Stone giant mage? We’ve got you covered. A blade-wielding ninjja pixie? Yup. A halfling who is demi-god and master of the elements that slays multiple foes at once with a combination of dragon breath and thunderstorms? You betcha. There is also an insane amount of replay value as you dream up unique combinations of characters and then create and play them to see your ideas come to life.

Real player with 1868.0 hrs in game

This is a great old-school, “open-world” game that has been around long before Steam. I’ve been a fan since 2007. I don’t know if I’d call it a MUD or an MMO anymore, but it fills a niche that other games just don’t seem to be able to these days.

In Wyvern, players train their characters by fighting monsters throughout the maps of the world, through randomly generated dungeons, and by performing quests for the NPCs of the world. Each level rewards skill points for a player to allocate as they please. There are a handful of races to chose from, and many skills to train that players can train at their own whim with skill points gained through levelling up, though meta skill builds do tend to be the most powerful.

Real player with 636.5 hrs in game

Wyvern on Steam

堕星之乱

堕星之乱

玩家交流QQ群:483546982

关于游戏:

堕星之乱是一款带有Roguelike元素的卡组构建类的游戏。游戏是中国风的修仙题材,你需要在关卡中打败敌人,不断完善自己的卡组,直到打造出专属于自己的套路,取得最终的胜利。

当前游戏进度:

当前游戏处于抢先体验阶段,有3个角色、超过200张卡牌可供玩家体验。在未来的数个月时间内,我们将积极收集玩家意见,最终将完整版的游戏以令人满意的完成度呈现出来。

游戏设定:

堕星城,一座坐落在大地裂缝中用于关押邪派修士的封印之城。至高法器的传闻流散各地之后,引来了四面八方的修士进城探索。然而,他们发现妖邪们已在那城中所孕育出了不可名状的存在,城内的邪修们,具备了冲破封印的可能。面对即将爆发的大混乱,谁能够到达堕星城的最深处,平定危机……

游戏特色:

卡牌战斗:通过动态的卡组构建来完善你的战斗力

搜集法宝:沿途搜集强大的法宝,助你在这邪恶之城走的更远

各具特色的角色:游戏可选多个角色,每个角色都拥有强大的技能,学会其与卡牌的搭配,能大大帮助你的冒险

无限的轮回:每次冒险无论成败,都将轮回为下次的助力。获取足够的天赋点,为每个角色的定制专属的天赋树。

堕星之乱 on Steam

FrankenStorm TD: Prologue

FrankenStorm TD: Prologue

A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.

As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.

Real player with 56.9 hrs in game

I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)

Real player with 45.1 hrs in game

FrankenStorm TD: Prologue on Steam