Rise of the Triad

Rise of the Triad

There are 2 options to follow when a developer decides to do a remake: either it remains true to the original, including (the quite possibly dated and obsolete) gameplay or it gets modernized to today’s standards becoming only slighty reminiscent to its predecessor. The best way to go of course is the successful combination of the 2, something like Doom 3 . The creators of Rise of the Triad chose the first option with all its benefits and risks and while it can’t possibly compete with present day story-driven FPSs, mainly due to the unique nature of the original game, it still manages to remain an enjoyable first-person shooter.

Real player with 37.3 hrs in game


Read More: Best Old School Action Games.


If DOOM (2016) and Shadow Warrior (2013) could be comparable to the success of Shovel Knight by how they deviated from the guidelines of the old-school FPSs, choosing instead to resonate the nostalgic memories into a new game, then Rise of the Triad (2013) is a case of where it adheres entirely to the classic formula with graphical differences. Some might argue that this is to the detriment as the original Rise of the Triad wasn’t without its own share of issues the reboot inherits.

As someone who enjoys the shattered expectations that ROTT brings to old-school FPSs, it has always baffled me how this game never got wide acceptance in spite of its flaws. If people can accept what kind of old-school FPS experience it wants to be, and not what people assume from these games, there is a great experience to be had that keeps true to what people love about these old-school FPS. It’s not a perfect game nor is the foundation it is built upon without its issues; however, most complaints about the gameplay come across as misunderstanding the niche appeal of ROTT and how it manages to stand itself out from the other FPSs of the past as well as the present.

Real player with 27.4 hrs in game

Rise of the Triad on Steam

Shadow Warrior

Shadow Warrior

Story of a demonic incestuous affair that is uncovered by her older brothers and you can kinda guess the rest.

🔸Shadow Warrior’s story is well-written for a AA game. You are in control of Lo Wang, an assassin who is hired by a powerful Japanese magnate to buy an ancient katana -Nobitsura Kage- from a collector for 2 million dollars. However as you may expect, things don’t go as planned and Wang tries to take the katana by force, then he finds out Mr. Mizayaki -The collector- is in contact with a demon named Hoji.

Real player with 50.2 hrs in game


Read More: Best Old School Action Games.


For some reason I decided to go for all achievements in this game, so I had to complete it both on insane and heroic difficulties. Was it worth it? No. Was it fun? No. Was it entertaining? Sort of. But let’s take one thing at a time.

Shadow Warrior 2013 is a remake of a semi-popular old school shooter of the same title. Though I cannot really call this game a remake, because remake usually means a piece that is largely refined to fit modern standards and audience but keeps its original nature. I cannot say that this game doesn’t have anything in common with the original but it also stepped quite far from it. First things first, the gameplay was changed to fit modern shooter standards: most of creative things like using enemy’s head as a major weapon, nuclear rockets, demon heart that creates a copy of you, etc were discarded. They were changed with mainstream pistol, uzi, shotgun, crossbow, and demon heart now just acts as instant-kill bomb, enemy head became an optional thing, which is mostly useless. The shooting itself is very odd: you do not really feel any impact, there is a regular lack of ammo and some weapons are too OP over the others. However, the developers tried to expand the gameplay by adding magic and sword fights. I cannot say that these are bad but they are also far from perfect. Sword acts more like a bat that you have to punch enemies with rather than a blade that slices through them, on earlier levels you tend to run out of ammo and have to poke foes for ages with it, sword techniques are interesting but there is too few of them for the whole game. As for the magic spells, it adds some variety to the gameplay but, just like with sword skills, there are too few of them. Only 2 combat spells, which basically do the same thing – stun enemies – healing, and protection, which you will unlikely use at all if you play casually. The game is also very overloaded with upgrades. Instead of a tree or gradually opening skills you are instantly given 9 different progression screens for the character + 1 for each acquired weapon. Should I say that nobody’s gonna spend 20 min of just reading each and every description? Because of this, I personally missed a useful skill of resurrection just because I skipped reading another bunch of text. If those screens were introduced in the first 3-4 levels instead of the very first one it wouldn’t hurt the gameplay at all but made the introduction to the upgrades much smoother.

Real player with 44.4 hrs in game

Shadow Warrior on Steam

Chip’s Challenge 2

Chip’s Challenge 2

I started playing the Windows version of Chip’s Challenge way back when I was five years old. It took a good three years to beat the game, but they were three very enjoyable years. Shortly afterward, around 1997 to 1998, I discovered a small online community dedicated to the game, which was buzzing about a potential sequel. Sadly, by the time its development was finished in 1999, the sequel never saw the light of day due to publishing problems. So that should give you an idea of just how much time fans have been waiting to see this game. In the meantime, the CC community grew and started developing its own official fan-made sequels to the original game in lieu of CC2, and CC developer Chuck Sommerville released a successor to his original called Chuck’s Challenge.

Real player with 7943.2 hrs in game


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It’s Chip’s Challenge 2, and I enjoyed it enough to play through the entirety all at once.

Took over 13 hours. Totally worth it.

Anyway, everything from the original returns here, as well as a huge pile of new elements that, though overwhelming at first, are definitely introduced at a reasonable pace. Some levels have time limits a bit on the short side for their puzzle (often these are bowling ball on rail puzzles) and there are quite a few more short time limit levels in the game: though these are more straightforward, where the time limit merely adds to the challenge rather than frustrates by running out of time right as you’re approaching the finish.

Real player with 342.7 hrs in game

Chip's Challenge 2 on Steam

Project:Pong

Project:Pong

This game is much more fun than many of the big budget high detail graphics AAA games. It brings the same kind of vibe as playing a game of Foosball or table tennis. Especially when playing against friends at home or online with Steam Remote Play Together. Playing against the computer is really nice too. And it’s hard enough to stay entertaining. Especially when playing the game modes that the developer created that are different than standard Pong. The simple graphics keep the game clean. In the matter that when you lose or win a point, you know exactly what happened and why. Unlike a lot of games where you sit there wondering what went wrong, or being mind boggled about what the game just did that just didnt seem right. I paid 1 euro and felt like I could easily share my love for the game by gifting the game to a couple Steam friends. One of them is TheJoyOfPuzzles on Twitch. He fell in love right away and played the game on stream for hours

Real player with 112.3 hrs in game

Exactly the face-lift that classic pong needed. I am pretty sure that I am just scratching the surface of the growing complexity of the levels. There is a tough learning curve to just get competent at basic pong if you’re not already. totally worth it to get through the initial challenge and start conquering some of the later levels. Worth at-least a dollar. No question!

Real player with 41.7 hrs in game

Project:Pong on Steam