MudRunner
Its Spintires, but better. literally. that isnt a metaphor.
– Real player with 37.4 hrs in game
Read More: Best Offroad Automobile Sim Games.
Would Not recommend since new update being mod/game breaker
– Real player with 31.2 hrs in game
Need for Speed™ Payback
my gpu are getting f up
– Real player with 175.6 hrs in game
Read More: Best Offroad Combat Racing Games.
The only thing I dont like on this is that it does not have a proper thing to upgrade your performance of the car instead theres gambling which is annoying and feels like slot machine rather than upgrading
– Real player with 85.9 hrs in game
The Crew™
I love racing games. It’s been so long since I’ve been excited for an open-world racing gaming like this one. One that specifically caters to an aspect often discarded and ignored which is the love of free-drive and exploration. The Crew has its focus there as well as on racing. I was so looking forward to driving around different corners of the states, meeting other players, driving around with my friends and discovering new areas or car brands and acquiring crazy modifications along the way. It has many similarities with other common games such as Test Drive Unlimited 1 mixed with Burnout Paradise for speed, exploration and challenges.
– Real player with 773.1 hrs in game
Read More: Best Offroad Automobile Sim Games.
The game is quite fun, and I have spent many hours in it, and will probably spend more too. However… there are some pretty big caveats to this. The price for one; I have the Australia tax, and the base game costs $75USD, not including the exchange rate and everything. Then there is the DLC - each one is a pack of 4 extra cars, hardly worth the price considering they don’t really offer too much more. And then there are the Mi-crew-transactions. Seriously? Extra in-game micro transactions on an already pretty pricey Triple A release? There are two different forms of currency in-game, one which is solely earnt through missions, skills, and stunts. And then there are CREW CREDITS. You are given 100,000 reasonably early on in the game, but that’s not enough for anything good. And so… you are invited to use real life money to purchase these in order to quickly obtain cars or specs that you would otherwise spend countless hours grinding for. The grind for this game is pretty ridiculous - not only do you have to grind for in-game cash (unless you pay real money) for the cars, but then, upgrade those cars, you must complete skill challenges to acquire parts to improve your car… for each individual car. The best parts are also RNG based, so you could easily spend hours farming the same challenge to try and get that specific part you wanted.
– Real player with 301.4 hrs in game
Pure Rock Crawling
Let’s start with the countless hours of spin tires, mudrunner and beam NG i’ve played to get my rock crawling fix. IRL i own a 08' JK on one tons/40’s, but have to travel far to wheel. Having a game dedicated strictly to just the art of crawling is amazing because i may not get the full satisfaction i get from the real thing, but these sims are the closest thing. This game specifically will be much better than those counterparts because it’s strictly dedicated to crawling rather than a logging road or a crash dummy course. If crawling interest you, then i believe you should most certainly purchase this game and support the great work this dev have put into this games current state. Which it’s in great shape and hopefully continues with the same momentum with your support ;)
– Real player with 21.2 hrs in game
[EDIT: 11/1/21018 Originally I said that the physics made the cars feel as if light, miniature cars. I no longer feel that’s the case. Not sure which update is the cause, but it did a great job of crreating the feeling of full size, full weight vehicles. VERY NICE!
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Pure Rock Crawling is one of those games on Steam that calls out for a three-tier rating system. There’s plenty of good (and some not so good), so I decided to enjoy the best, and rate based on the game concept and hopes that come with all Early Access games. Thus, a positive rating, and every hope for a brighter, larger future.
– Real player with 17.6 hrs in game
DiRT Rally 2.0
Never really cared for any racing or driving games before this one.
It was brutally hard for me to learn but once you actually get the hang of things it is so damn fun and makes you feel like such a badass. There is no feeling quite like going sideways on a dirt road at 100 MPH and knowing you are fully in control.
– Real player with 157.1 hrs in game
Racing games were the one thing I always avoided. For someone like me, who’s a major newbie that can’t build on any past experience or skill in this genre, DiRT Rally 2.0 is a challenge. Sure it can get frustrating, sure I’ll never be the best. But this game reconnected me with real skill-building that requires time and concentration. But beyond the stats, and costs, and strategies, the driving experience is just plain fun.
– Real player with 61.0 hrs in game
DiRT Rally
There’s nothing like flying down a dirt road sliding around corners and missing edges by inches. Its seat of the pants driving in the extreme.
Rally-sport is one of the last untamed racing types in existence. To me its baffling why the sport is not more popular. Im looking forward to attending my first local one next spring. A number of years ago after dirt showdown came out I was so disappointed by the offering I did a google search for rumors about the next dirt game when I came across a extensive survey(8 pages long) for what I wanted in the next dirt game. The nature of the questions were thorough and specific as far as authenticity and most of all realistic simulation vs arcade racing. After taking the survey I was super existed told fellow racing friends about it. But years went by and nothing… 9months ago codies said they were removing the dreaded GFWL from dirt 3 and making it a steamworks game. Time went by and I thought its fate was the same as the survey I took. Then in time for my birthday for this year we got Dirt 3 Complete. Then I was blown away because not long after dirt 3 came this gem.
– Real player with 473.2 hrs in game
Initially I had a cracked copy of this game, and I just felt guilty for playing it so much. Buying it was one of the best ideas I had, and I should have bought it day 1
Coming from a history of playing a TON of rally games from the PlayStation 1 era up until now, but sadly missed out on Richard Burns Rally.
PROS
- I love the fact it’s not as arcadey as most other rally games. I was pretty good in Dirt 3, but coming into DR showed me that I didn’t know NEARLY enough, and since I’d always push as hard as I could, the game punished me for it every single time. They could have improved on the physics but it is still one of the better representations of a rally car
– Real player with 321.9 hrs in game
DiRT 4
ATTENTION: I FOCUS ON PHYSICS MORE THAN SOME PEOPLE MIGHT HAVE PREFARED. THIS IS DONE BECAUSE THE GAME WAS MARKETED AS A SIMULATION-TYPE GAME. THE ONLY REASON I HAVE 100+ HOURS IS BECAUSE THERE IS NO OTHER RALLY GAME WORTH MY TIME
I rarely post negative reviews because I know that, behind all this, stand passionate people who have devoted hours into providing us with their game, and even if it doesn’t live up to the expectations, it’s still something they have worked on hard and don’t deserve to be bashed about it. But with Dirt 4 I feel like I have been tricked, cheated, so this mindset of mine didn’t apply here; thus the negative review.
– Real player with 177.9 hrs in game
Please note: My “3 hours played” is not accurate - I have about 40 hours on an alternate account. I had to register my press release key on an alternate account as I had DiRT4 already preordered on this account.
A lot of people have asked me to write a review on this game. I’m really not a review kind of guy - in fact I think I’ve only done one review before this. However, having played rally games since 1998, perhaps my input can be of some aid to those who are hesitant to spend money on this title. I also have 1777 hours played in Dirt Rally. I feel that this helps a little in forming my opinion on the game.
– Real player with 133.6 hrs in game
Monster Jam Steel Titans 2
+Great physics and graphics, if you are familiar with the behavior of the CRD Monster Truck in BeamNG you will find little flaw in this, but it is Forza-esque “simcade” in that you have lots of assists on tap, making it easy to learn and hard to master.
+Responsive controls, advanced options for separate rear steering and manual transmission
+Decent wheel support, good FFB
+Fun variety of racing and stunt modes
+Great trick scoring and combo system
+Huge hub world and colorful graphics make it feel a bit like a ’90s 3d platformer but you are a monster truck.
– Real player with 42.1 hrs in game
I originally wrote a positive review for the game calling it a fun arcade Monster Jam game with some neat overworld exploration. I’ve now put about 32 hours into the game and am working on 100%ing it, however I really do not think that will be possible. I’ll get to that.
First the good. If you want to drive around some Monster Jam monster trucks, then boy do I have a game for you. The driving is pretty arcadey, but I don’t hate it at all. It takes some getting used to before you stop rolling on every turn. I like a lot of the world secrets, finding them was actually pretty fun. There’s a decent truck selection, the arenas are really nice looking, it has a (very basic and underwhelming) photo mode, ect. There’s things to like about this game.
– Real player with 37.5 hrs in game
Dakar 18
I have completed this title on Legend Difficulty. It is brutal beyond compare, and while it does indeed lack the setup options and FFB setup options of other titles, the vehicles are clearly good, and the FFB is very good as well. I do admit that for the first month of 6 weeks it was impossible to play. Bigmoon had no idea what a Sim Racer was, but I am in continuous contact with the DEVs and they have huge heart and passion for this race and this Title. They have released 11 updates now, some improving physics, other improving controller funtionality, and others including content. The game itself has improved by leaps and bounds and the folks at Bigmoon are online and listening to the drivers 24 hours a day on the Discord channel, and they have constantly proven a dedication to our thoughts, desires, and needs.
– Real player with 320.4 hrs in game
Ok disclaimer: I -REALLY- enjoy this game, despite it’s flaws. It’s got potential to be a great game, we just have to be a little patient to get the field-test to yield some good results.
Despite all of the things mentioned below i have enjoyed this game very much and still am enjoying it a lot. Please Please PLEASE be patient with these people. I really want them to go on and work out all the kinks, support them and help them fix it so it can become a sim even veteran studios will be jealous of. And as we all have NO way of seeing how their bosses and publishers were treating and handling them we as a crowd could be at least a little bit nicer right? For all we know the game was scheduled June 2019 and the company said “No, september!”.
– Real player with 232.7 hrs in game