Red Risk
I personally can’t recommend this game for the following reasons:
- “Microblast Games” developers design a bipolar controls: Left Click to strike/shoot and Right Click to move, this works for games as diablo not for survival shoot’em up games.
a. If you are playing as Jason (the melee character), it is an advantage
b. but if you are playing the ranged characters you just will lose time aiming.
- The enemies sometimes hit you by only shaking its hands with you. The animations of their attacks are just bad designed.
– Real player with 35.4 hrs in game
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ːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ː
ːSNF2ːːitgropeːːfairysylphːːfirefliesːːWow_LoveːːatomicalːːuBounceːːfirefliesːːatomicalːːfirefliesːː2140pointerːːatomicalːːyellowsballːːfirefliesːːatomicalːːfirefliesːːatomicalːːfirefliesːːatomicalːːanywayredspringːːfirefliesːːatomicalːːStonesballːːatomicalːːfirefliesːːIcesːːfirefliesːːatomicalːːtmpːːatomicalːːaveːːfirefliesːːSNF2ːːSNF2ː
– Real player with 16.7 hrs in game
Panacea: Last Will
This game is good, good atmosphere, the monster could be a little smarter. The soundtrack is top, I can not wait to play the second episode
– Real player with 5.0 hrs in game
There’s games that want to be Amnesia: The Dark Descent. Then there’s games that REALLY want to be Amnesia: The Dark Descent. Then there’s games that REALLY, REALLY want to be Amnesia: The Dark Descent.
Welcome, one and all, to Panacea: Last Will (or at least the first Chapter thereof)!
I’m not complaining, though. Think one of the higher quality Amnesia mods, and you’re getting pretty close here. In fact, I wouldn’t be at all surprised if this began life as an Amnesia mod, as you could pretty much make a checklist and come out around the 80% mark (even the story and setting aren’t highly dissimilar). But again…is this such a bad thing? Well…no. But I certainly wouldn’t play this before playing the “parent” game itself, even though the quality here isn’t TOO far behind.
– Real player with 2.8 hrs in game
Save the girls Action
After finishing all missions, i had no option to fight the boss.
Soo i am not able to complete the game.
– Real player with 1.7 hrs in game
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WELL… NOT BAD IN ALL I GUESS?
nothing was perfect you kown’s…this game also have some problems:
first:some times this game runs not bad…but sometimes my FPS drop very big(and i never heard of GT960…instead of GTX960),i just using my GTX750TI to play this Game[my hardware suck]…so that’s the reason i guess?
second:zombie’s moving animation:All zombie in this game lost their leg?i have no idea why ALL zombie just walk like their lost their leg!and when the player just attacked by zombie,player just feel some pushing him not by the sound…i think zombie find player should scream or shout at players… and add biting(or swing their arm to attack player’s) animation?
– Real player with 0.9 hrs in game
Operation Rescue: Bunnies
Disappointed this left Early Access without it’s problems fixed. Biggest is the it needs to auto detect the native language at start. It starts in Chinese by default. You must press ‘Y’ to change to English. There is no way for an English player to know this when starting!
– Real player with 0.9 hrs in game
Submersed
More reviews on our Curator Page
Developed by Main Loop Videogames, Submersed has been apart of a few interesting events, including award winning of Best Basque Game at the Fun&Serious Game Festival, and a nominee for Best Debut Game by GameLab. Directed by Jose Antonio Muñoz, which is also the sole programmer and lead designer, this is one of those titles where we have to recognize the efforts, but also come to realize its flaws.
– Real player with 3.8 hrs in game
Honestly, there are only a few pop-ups in this game. The rest is filled with a lot of tension mainly from audio which I really like. You can view gameplay here:
Pros:
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Great story
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audio and visual cues create tension throughout the game
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Filled with missions and puzzles
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challenging enemies
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decent cut scenes
Cons:
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they could add more enemies other than the sharks
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story could have been longer
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some things straight up did not work like the electromagnetic field device and there were a few bugs like going underground when crouching
– Real player with 3.0 hrs in game
Agony
Kickstarter supporter here. No spoilers in the review!
Phew, it’s a long wait between the moment you decide to support a crowd founded project, and the date when it’s finally out. Agony was founded 2016 November 14th, so it took 1 year and 6 months for it to release 2018 May 29th.
I’ve completed the game for the first time yesterday, it took me ~9 hours to go through the campaign.
Strengths:
Art / Environments
The design of the various landscapes in hell is both detailed and unique. It’s a simple concept to have an underworld, with some skulls and lava, but Agony went deeper then that with many layers of environmental styles. Just a bit of surreal touch the likes H.R. Giger dreamed up on a colorful spectrum and dreamy atmosphere. They went the extra mile to distinguish the major areas with their own unique flavor. Perhaps, there are good news for those waiting on ‘hell freezing over’ after all…
– Real player with 9.3 hrs in game
Short Version
I am actually quite mixed on this game.
Whilst the setting, mood, etc. are very unique and well done, there are a lot of bugs and glitches left in the game.
So I’ll give them the benefit of the doubt and recommend this game, hoping they’ll fix these.
Long Version
The setting is just done perfectly. You always feel the discomfort of being in a place, that you really don’t want to be.
Whilst the story is … tbh I really don’t know. You’re told that everyone is somehow drawn to the Red Godess and at least for me they managed to pull that off. Although you read in a lot of memos, that she’s literally the worst hell has got, I really wanted to get to her. But other than that, there’s a bit more of motivation later, but that really is it.
– Real player with 7.7 hrs in game
Fight the Horror
Love the Chinese settings. Female character’s punches can be funny. Don’t understand some of the settings. But not bad.
– Real player with 1.6 hrs in game
From what I see in the game, the developers tried to make something different.
It may be a good idea but it’s still lack of something.
There’s potential for this to be good.
– Real player with 1.3 hrs in game
Waifu vs Evil
So I played it for over an hour and a half, and beat it. Let me detail that experience:
Upon launching, the game menu messed up and I had to reboot it twice.
Once in the game, I was greeted by the game world. The game is an asset flip, the zombie SFX are ripped from Call of Duty. But there was a unique part that intrigued me. (Mind you, I didn’t read the description I just jumped into the game. But I saw something unique. UFO’s flying overhead. I thought it was really cool. They’re all the same UFO model copy pasted though :/ But it was a nice aesthetic. The gameplay is a bogged down survival horror. The weapons are a pistol, and an axe. You have to heal, but medpacks and food sources are plenty abundant.
– Real player with 1.5 hrs in game
COUPLE THINGS TO KEEP IN MIND WHEN PLAYING THIS GAME!
the game feels like slender man the 8 pages, but with 10 pics of hentai.
you’re dropped into an open area and given a lot of time to explore with no time-limit.Make sure you don’t click escape to pause the game, it will crash and close the game entirely. Be careful of the zombies since they tend to hit you unexpectedly and there is no damage taken noise. if there is a noise, its muffled under the lovely black ops 2 zombie screaming noises.
if you want to scroll through your inventory then you need to click tab and use the arrow keys to navigate to where you want. Click enter while in that menu to select what you wanna do. i think the game is rough around the edges but is fun for 30+ minutes. i do recommend making the game harder on yourself by attempting these challenges.
– Real player with 1.3 hrs in game
Haydee 2
What’s more fun:
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Playing a brutal and well-designed puzzle game.
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Playing that same puzzle game as a generously endowed cyber-girl in high-heels ❤
Haydee 2 plays very much like Resident Evil and Dead Space, but you play as a delightfully thicc female character, trapped in a giant technological facility that’s built like a labyrinth.
I’ve been a big fan of the first Haydee game ever since it released in late 2016, and Haydee 2 not only met my expectations, it even surpassed them! The kind of challenge this game presents is a true test of one’s navigational skill and problem-solving ability.
– Real player with 116.2 hrs in game
Haydee 2 has quickly became one of my favourite games, I dont think Iv ever played anything quite like it. The absolute absence of guidance is totally refreshing, thanks to this I share the same confused perspective as HD512 which is our characters serial number, but more on that later. We awaken in a room next to inanimate copies of our-self, you immediately take control there is no cutscene no narrative no markers. You only hear music and an automated announcer, everywhere is desolate and void of sentience whatever this place is (or was) it is clear it is no longer functional. As you make your way around a bit you’ll notice a few things, such as there seems to be a sheer abundance of sexual imagery from vending machines to posters to pick ups, and that the only life you seem to encounter are horribly disfigured alien looking creeps in worker uniforms. I wont spoil what iv learned about the story because half of the fun is actually figuring this out for yourself, the way you learn the lore is in two ways there are little titbits of information on letters and reports scattered around the entire facility. The second way is environmental storytelling which goes back to what I was saying about the lewd imagery and zombie like workers, when you combine the scraps of info with the environment, you get a really engaging story which is drip fed to you the player leaving you to hypothesise, or wonder what the hell happened here.
– Real player with 96.4 hrs in game
Hollow
After two attempts I was unable to finish. Lightbulb head got me every time. After watching a few play-throughs I realized it is a bug, not something I did. You are supposed to be able to evade him, even hear him screeching on the floor, but in my case, he insta-spawned right on top of me no matter what I did. Attempted uninstalling and reinstalling the game, verifying integrity, everything the web could suggest. Nothing worked, however that is not the reason for this review.
Game issues.
– Real player with 6.2 hrs in game
Hollow is a sci fi horror game that starts off really well in terms of atmosphere and level design, you will be tasked with puzzle solving aswell as progressing through the story, I’m still yet to complete the game but I was really impressed with certain elements of the game, I got a very “Dead Space” vibe from the game aswell as a little bit of “System shock” so if that sounds like your kind of game then go for it.
The downside to the game currently is not having any volume sliders for the audio, the game is loud for the sake of been loud which I find they might of done on purpose to cause the user to be scared by any type of sound due to the audio almost breaking headphones, I just ended up ajusting windows volume to 20% just to be able to get through the game, so please developers update the game with audio options, it seriously is needed and should always be a basic for any game.
– Real player with 4.6 hrs in game