Conan Exiles
I don’t know why I haven’t wrote a review about this game since. I already played more than 1000 hours and I can honestly say this is my favorite game of all times.
I love open world, survival, multiplayer games. This game has everything I have ever wanted from a game. Here is a list of the things I like the most about it:
ANIMALS AND NPC’S
- It is possible to tame animals and take NPC’s as slaves. Having an animal friend or NPC in your journey changes you experience completely. Even if you don’t have any friends to play with, I can assure you, your slaves and animals are more loyal then most people :)
– Real player with 1074.2 hrs in game
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A great game in so many areas and fun to play until you hit that Archery perk that gives a minus to your fighters STR in favour of a bow they have never used. Kind of feels like Funcom are punishing you for spending too much time on a Thrall.
Apart from that the map is good and hope they expand it to the 4 corners, they fact that you can hold your own in a fight makes your own stats feel relevant and fighting feels good.
The building is more fun than Ark to me and the DLC elaborates on this with new things to design and puts some more spice into it.
– Real player with 995.3 hrs in game
Survival on Amazonia
This is a game that strongly reminds me of the game; Leviathan : A survival RPG. One thing that separates this game aside from the male protagonist is there is no annoying ‘running against the clock’ element. One thing you need to know here is that you need to have the uncensored patch installed to get the full experience of the game, otherwise, the game will be rendered bland without the necessary ‘spice’ to break the monotony of the grind.
Just like Leviathan, the difficulty curve tends to get pretty high early on as long as you know who to pick your fight with. Slow and steady grind is the recommended approach here since some foes can party wipe you in less than 3 turns if you just fight haphazardly.
– Real player with 11.9 hrs in game
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Full Disclosure: I am a Patreon supporter and have played the game from the demo.
Uncensored Patch is available on their Patreon, Noxurtica.
Gameplay: It’s fun, the story is engaging, and the dialog is decent, but I wouldn’t play it without the uncensored patch. Survival aspect is interesting at first, but it isn’t really comparable to real survival games like The Forest or Minecraft. You still get to upgrade your base and craft stuff, so that’s cool. The combat is pretty mediocre, but there isn’t any grind and it’s reasonably difficult. Overall, it’s a decent game. I do think it could have been more fleshed out with character development and stuff like that, but other than that, it’s a game worth playing.
– Real player with 1.1 hrs in game
AREAZ
It may be in early development but i think this game has a lot of great possibilities. Interested to see what they do with it. So far I have really enjoyed it.
– Real player with 29.1 hrs in game
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Only played a short time so far. I recommend this game to people who appreciate a little bit of realism. Some complain how you only have an inventory of 10 items, I reckon that’s great, finally a game where you have to choose what you need to have, to complete the tasks required to survive. Excellent game in my book, I look forward to spending many hours playing it, 9/10 in my opinion. I hope the developer doesn’t create an enormous character inventory to please a few. THIS IS THE SURVIVAL GAME I’VE BEEN WAITING FOR. My 1st review was at 44 minutes, as promised, I will be playing this game for hours to come, I absolutely love it.
– Real player with 21.2 hrs in game
Red Risk
I personally can’t recommend this game for the following reasons:
- “Microblast Games” developers design a bipolar controls: Left Click to strike/shoot and Right Click to move, this works for games as diablo not for survival shoot’em up games.
a. If you are playing as Jason (the melee character), it is an advantage
b. but if you are playing the ranged characters you just will lose time aiming.
- The enemies sometimes hit you by only shaking its hands with you. The animations of their attacks are just bad designed.
– Real player with 35.4 hrs in game
ːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ː
ːSNF2ːːitgropeːːfairysylphːːfirefliesːːWow_LoveːːatomicalːːuBounceːːfirefliesːːatomicalːːfirefliesːː2140pointerːːatomicalːːyellowsballːːfirefliesːːatomicalːːfirefliesːːatomicalːːfirefliesːːatomicalːːanywayredspringːːfirefliesːːatomicalːːStonesballːːatomicalːːfirefliesːːIcesːːfirefliesːːatomicalːːtmpːːatomicalːːaveːːfirefliesːːSNF2ːːSNF2ː
– Real player with 16.7 hrs in game
The Void
Oh boy, where to start. That’s a big one. That’s a huge one.
The Void is a game about… Well, this is what I meant when I was wondering where to start. The Void could be considered to be a game about many things. The feeling I got after a few hours in was “wow, this goes deep”, and that feeling only got stronger and stronger the more I played. I experienced something similar while playing Pathologic, another amazing game from Ice-Pick Lodge : a very unique universe, brutally unforgiving in terms of both gameplay and story, which immediately sucked me in, in a much deeper, more “personal” way than anything I had ever played before, and I mean that.
– Real player with 103.6 hrs in game
This is one of those Slavic games that wants to be a big “Tim Burton on acid” surrealist trip. Nothing is really explained directly, just implied, but the notes of implication are too heavy-handed for you not to realize when something is supposed to mean something.
The story revolves around your character either dying or at least being on the verge of dying, and passing through “limbo”, although maybe you’re just inside your own mind during your dying moments. The Void itself is shaped like a heart, and each “cycle” of the Void involves an additional heartbeat of the Void itself, so, again, the metaphor isn’t exactly explicit, but it’s far from subtle.
– Real player with 78.1 hrs in game
Shit Storm
Nice Game! The game TITLE alone makes –it worth the price. Ya –it violates both Rules and Guidelines https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810 “Abusive language, including swearing” and https://partner.steamgames.com/doc/gettingstarted/onboarding “What not to publish on Steam” obscene, vulgar shock factor, so –It is a notch above the rest. –It’s good to see EVERYONE is allowed on Steam? I highly recommend –it to everyone!
#Not affiliated with persons business or products
– Real player with 7860.3 hrs in game
Shit Storm, Shit Storm is one of the best games i have ever played. You really enjoy the game while playing it. And you get calm while playing it. It has some good and cool skins such as, Top hat, Party hat, Crown. And you can also collect coins that you use for the skins. I got this as an christmas gift from a friend and i can tell from my own perspective that you get real happy for it because it’s a very cool and calm game. Worth every single € and i hope that this will help you and maybe get you to buy it too.
– Real player with 2.6 hrs in game
My Work Is Not Yet Done
My Work Is Not Yet Done is a pilgrimage simulator following the final days of the inquisitor Avery, the last remaining survivor of the Empire’s doomed excursionary efforts into the remote and unaccountable Reach. Tasked with tracking down the source of an inscrutable signal, she must navigate, survey and survive an eerie, ever-shifting landscape reclaimed by nature — and perhaps something stranger.
My Work Is Not Yet Done seeks to provide a unique and innovative take on the survival genre aimed at accurately reproducing the physical and psychological experience of being alone in the wilderness, resituating the player’s role within nature as an interloper rather than conquistador. The game is set in an expansive open world environment that eschews the genre tropes of cold weather survival for a dense, oppressively rainy and humid forest, seamlessly blending procedural generation with a variety of handcrafted locations to ensure a sense of constant disorientation even across repeat playthroughs.
It is part of an ongoing series of works within a larger shared universe dedicated to examining questions of theological and cosmic horror: issues such as faith, weakness, devotion and loneliness — and the concomitant suffering contingent to such experiences.
Features
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Combat-less exploration and survival gameplay, based on authentic bushcraft and land navigation techniques
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Deep, systemically-reactive survival simulation mechanics, focusing on both physical and psychic conditions
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A beautiful and expansive open world featuring real-time weather, atmospheric conditions, and day/night progression
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Dynamic environments that react to the player’s condition and behaviour
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Stark, striking 1-bit visuals, with an immersive HUD (and no hunger/thirst meters)
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A free-form unscripted narrative experience built around emergent gameplay and ambient lore
サバイバルメソッド Survival Method
“Game Quality vs Pretty Anime Girl. What would players want for this developer? Both!”
Review
Survival Method. It’s an open world survival game centered around a cute girl. The zombie outbreak comes out in a certain japanese town. The girl Nao Fumizuki was a resident in this town. She has to survive in this town. The difference between this game and other survival games is that Japanese girls survive in Japanese town with a Japanese style. As a semi-open world, this game shows a modern Japanese town. If you are Japanese or have traveled to Japan, you can see similar landscapes in this game. Except that, the rest are almost identical similar to ordinary survival games.
– Real player with 14.5 hrs in game
If you find this review helpful be sure to thumbs up and follow my Curator Page . If I missed something leave a comment and I will try to update the review asap.
Survival Method: A bland survival crafting game that could be so much more.
Survival Method is a game with a lack of direction and an even bigger lack in content. The first minutes of the game are promising but you are soon left high and dry with little to nothing to do.
– Real player with 11.2 hrs in game
魂之大陆 Soultia
At the time of review, I have only played this for an hour.. I plan to play it more in the coming days, but wanted to share the experience thus far. I am giving this game a positive review because I think it does a lot of things right, and the idea is something I want expanded on more.
With $5 and an open mind, I really do believe you will get your money’s worth.
Pros:
1. Combat feels really good to me. I love how powerful the dashes (shift by default) feel. I’ve only faced a few beginner mobs so far, but they all have unique attack patterns. Unless I’m swarmed with enemies, the combat always makes me feel in control.
– Real player with 1.2 hrs in game
I just tried the early access version and can see that I definitely will want to play this AFTER they finish it, Playing with a keyboard is something I’ve never been able to do and at the time I tried the game playing with a controller hasn’t been finished. This game intrigues me and I will be watching to see when it has improved enough that a controller can be used so I can give it a better review. So far, I believe this will be a thumbs up for me.
– Real player with 0.3 hrs in game
Ancient Siberia
EDITED (3.21.2018) Wonder why the reviews are Mixed? Should I say “told you so”, or is it too soon?
This failed project they call a game has SO many bugs because the frauds, I mean “developers”, have almost no time testing their own products. The game has been out for a month and a half and 2 of the devs ONLY have a combined of 20 hours on the actual game.
As an Android and Facebook app developer, I spend insane amounts of time testing my products. The only way I can figure out how to fix my products are by spending time testing them out.
– Real player with 23.9 hrs in game
This game says it’s in Beta… How did it make it through Alpha? I cant play more then 5 minutes it seems before Im stuck on a horse that wont move with no way to dismount, or bugged in a way to all my character will do is run around (no jumping or action such as weapon swings or gathering attempts). This is, or course, the few times where the main menu doesnt give an unknown error and the menu itself disappear leaving only the background showing with no option but to force the game closed. Early Access sure. but when you cant even walk around and click things without it breaking… it shouldnt have even been released to anyone. It only takes 5 mins to play your own game outside of Unity to know its not close enough.
– Real player with 5.7 hrs in game