Hollow
After two attempts I was unable to finish. Lightbulb head got me every time. After watching a few play-throughs I realized it is a bug, not something I did. You are supposed to be able to evade him, even hear him screeching on the floor, but in my case, he insta-spawned right on top of me no matter what I did. Attempted uninstalling and reinstalling the game, verifying integrity, everything the web could suggest. Nothing worked, however that is not the reason for this review.
Game issues.
– Real player with 6.2 hrs in game
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Hollow is a sci fi horror game that starts off really well in terms of atmosphere and level design, you will be tasked with puzzle solving aswell as progressing through the story, I’m still yet to complete the game but I was really impressed with certain elements of the game, I got a very “Dead Space” vibe from the game aswell as a little bit of “System shock” so if that sounds like your kind of game then go for it.
The downside to the game currently is not having any volume sliders for the audio, the game is loud for the sake of been loud which I find they might of done on purpose to cause the user to be scared by any type of sound due to the audio almost breaking headphones, I just ended up ajusting windows volume to 20% just to be able to get through the game, so please developers update the game with audio options, it seriously is needed and should always be a basic for any game.
– Real player with 4.6 hrs in game
Agony
Kickstarter supporter here. No spoilers in the review!
Phew, it’s a long wait between the moment you decide to support a crowd founded project, and the date when it’s finally out. Agony was founded 2016 November 14th, so it took 1 year and 6 months for it to release 2018 May 29th.
I’ve completed the game for the first time yesterday, it took me ~9 hours to go through the campaign.
Strengths:
Art / Environments
The design of the various landscapes in hell is both detailed and unique. It’s a simple concept to have an underworld, with some skulls and lava, but Agony went deeper then that with many layers of environmental styles. Just a bit of surreal touch the likes H.R. Giger dreamed up on a colorful spectrum and dreamy atmosphere. They went the extra mile to distinguish the major areas with their own unique flavor. Perhaps, there are good news for those waiting on ‘hell freezing over’ after all…
– Real player with 9.3 hrs in game
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Short Version
I am actually quite mixed on this game.
Whilst the setting, mood, etc. are very unique and well done, there are a lot of bugs and glitches left in the game.
So I’ll give them the benefit of the doubt and recommend this game, hoping they’ll fix these.
Long Version
The setting is just done perfectly. You always feel the discomfort of being in a place, that you really don’t want to be.
Whilst the story is … tbh I really don’t know. You’re told that everyone is somehow drawn to the Red Godess and at least for me they managed to pull that off. Although you read in a lot of memos, that she’s literally the worst hell has got, I really wanted to get to her. But other than that, there’s a bit more of motivation later, but that really is it.
– Real player with 7.7 hrs in game
Dollhouse
Sum up
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Abilities come in a wide variety and are useful.
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Choose how to experience the story in four singular modes.
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The monster tracks the player, pursuing them instead of randomly showing up.
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Voyeur mode for those that want to play the game for the puzzles and atmosphere.
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Levels are designed as an elaborated trap with close corridors, puzzles, and monsters.
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Dynamic generated maps for both singleplayer and multiplayer keep the maps unique and fresh.
+/- Tutorials are too short and lack information. At the same time, the game doesn’t hold your hand.
– Real player with 19.9 hrs in game
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Introduction
When i first bought this game, i was really excited seeing the videos & screenshots
on the shop page.
I decided that should be enough for me to get it, since i didn’t wanna spoiler myself too hard.
So about 10 Minutes into the game i was really confused and the controls/gameplay
didn’t feel all too good or inviting at all, after 50 Minutes i’ve already gave up without even close to beating the first level; (noting that and with in my mind that while playing this game had a review rate of 50% positive 50% negative, most players with short gametime leaving a negative review and vice versa for people that played it longer. ) So i left the game for the day and returned the next one. Everything still felt kinda weird there was no real “handholding” or guideline which i’m not used to.
– Real player with 17.9 hrs in game
Save the girls Action
After finishing all missions, i had no option to fight the boss.
Soo i am not able to complete the game.
– Real player with 1.7 hrs in game
WELL… NOT BAD IN ALL I GUESS?
nothing was perfect you kown’s…this game also have some problems:
first:some times this game runs not bad…but sometimes my FPS drop very big(and i never heard of GT960…instead of GTX960),i just using my GTX750TI to play this Game[my hardware suck]…so that’s the reason i guess?
second:zombie’s moving animation:All zombie in this game lost their leg?i have no idea why ALL zombie just walk like their lost their leg!and when the player just attacked by zombie,player just feel some pushing him not by the sound…i think zombie find player should scream or shout at players… and add biting(or swing their arm to attack player’s) animation?
– Real player with 0.9 hrs in game
A Dump in the Dark
So this is the premise: you control a pair of asscheeks that shit everywhere. There are a few different kinds of shits you can do including standard poos, violent diarrhoea, long range sniper shits and farts which can be lit on fire. This may all sound like its supposed to be a comedy game but its actually horror, and man, its pretty effective at that.
So the game is split up over 8 different levels each containing a few scenarios. It’s hard to talk about such a fragmented game but i think ill say upfront that overall this is the most disturbing game ive ever played, and i really do not like it.
– Real player with 29.1 hrs in game
Review from an authentic Indian guy. I have hardcore pooping experience in real-life and have the record of holding in poop for 5 days. I would not recommend doing that though, that was a really crappy experience.
Butt-cheeks jiggles too much, I’ve seen a lot of porn in my life but these butt-cheeks in this game jiggle more than breasts on hardcore porn and I’m talking about the real ones, not those silicon footballs.
The texture of the poop is realistic enough but the pee or the vomit is not. You can see blood while pooping so it’s somewhat realistic to real-life. You can control each butt-cheek which is not realistic at all unless you use the help of your hand or have extreme muscle control of your butt.
– Real player with 11.9 hrs in game
Boo Party
Recruited by a sketchy scientist, your job is to enter the site of paranormal disturbances and come back with photographic proof of ghosts and monsters. Sexy Proof!
Boo Party might look scary at first but come on inside and you’ll find it’s not so bad! Explore the mansion at your own pace, complete missions for interesting characters, and finally… take those photos! Get ready for a fun and sexy adventure that will make you smile.
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12 cool Ladies to meet and photograph!
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Minigames, Microgames, and even the arcade smash, Succu-Bouncer! (What do you mean you’ve never heard of it?)
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Spooky, kooky and groovy soundtrack by OSC!
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Set lewdness level (or block it entirely) with in-game controls
I’m on Observation Duty
I really enjoy this game. I would definitely say it’s worth the $2 price tag. It’s basically a scary “spot the differences”, and it can be pretty challenging sometimes. Of course, sometimes the differences will be easy to spot, like an intruder in a room or a gaping abyss or a light flickering on and off. Other times, however, the differences will be more subtle. A small object missing, something slightly moved, a small waving ghost way in the background, etc. Be prepared for some nude intruders and at least one masturbating intruder (although nothing graphic is shown in that case).
– Real player with 14.3 hrs in game
I don’t know why I forced myself to finish this. Guess I took it as a challenge and kept going. Should have stopped sooner. I don’t really get how this has so many good reviews, when it is just a horror-themed “spot the difference” game, with a few jump-scares here and there. Some anomalies are ambiguous, and when you try to report them, you fail because you didn’t reported them as the game wanted you to. The game goes by super slowly; like, incredibly so (there wasn’t a single playthrough where I didn’t feel bored many times). Reporting takes forever, and if you have 4 anomalies at the same time, you lose, so faster reporting matters. You eventually learn what kind of things to expect and where, and that’s when you get through to the end; of course, nothing really happens when you win, it just ends. Feedback would have been nice, so that you know what you missed; since there are many random occurrences, it shouldn’t really spoil it; however, as it is, you just learn how many anomalies you found, and how many you didn’t (which is always 4 if you lose, so that doesn’t really tell you anything). There’s no story whatsoever, and the “attacks” you receive have way less of an impact, since you are just looking through cameras; even if something like this happened in real-life, nothing could harm you. You can also lose suddenly due to some of the anomalies, annoyingly ending your game, no matter how well you were doing it. On top of all of that, it’s poorly optimized: I don’t know what, in this kind of game, could get my fans to start working, or how, but it happened every time; evidently, it takes more resources than it should for gameplay like this. Lastly, I was fine with the mild nudity, it wasn’t really that bad… until you see a guy masturbating in the bathroom. That’s not just nudity, that’s sexual content, something which I didn’t expect to find, and didn’t like one bit. It should have been warned on the store page, and if it had been, I wouldn’t have bought it. It happened on my last playthrough, and that was definitely it for me. I really can’t recommend this at all.
– Real player with 4.5 hrs in game
Lucius
Quite possibly the most evil game ever created.
Bravo for another Indie developer.
This game is something else even though it’s a familiar genre. As you play you may recall such movies as The Omen, The Shining, The Exorcist and Final Destination, among others. Also, if you like Hitman and Death to Spies series, then this game is definitely for you.
Anyways, I believe that Shiver Games is onto something here. This could easily be made into a movie. You play as the son of devil who wants you to harvest souls for him by killing people, or by rather making it look like freak, deus ex kind of accidents. You live in a huge manor along with a congressman (your fake father), his family and about a dozen of staff.
– Real player with 78.7 hrs in game
Game name: Lucius
Game score: 8/10
Reviewed by: Wolf
In Summary…
Lucius is a third-person adventure game that follows a boy’s murder spree after his 6th birthday in 1972. Roughly based off the movie The Omen, Lucius gains satanic abilities after he is visited by Lucifer, who reveals that he is in fact, his real father. After this information is revealed, Lucius prepares to do his bidding, which is kill everyone inside his huge home, Dante Manor.
After murders begin to unfold, residents become wary of what’s happening around the estate, knowing they’re going to be next. With a memorable hook and interesting story filled with satanic powers, murder, lore and more, Lucius delivers the same experience as The Omen gives off.
– Real player with 55.7 hrs in game
TAMASHII
Well worth the money, the game was creepy, weird, and a lot of fun. At it’s core the game is a puzzle platformer. You have three abilities in the game, you can double jump, place up to three statues, and you can speed up the rate at which the statues decay.
Placing your statues is the main mechanic of the game, you can drop up to three of them at a time. They each have their own timer, and when their time expires, they destroy themselves. You use them to hold down switches, the switches will activate or deactivate block walls or platforms. You can accelerate the timers to destroy your own statues quicker and you will use these mechanics to solve the puzzle rooms throughout the game.
– Real player with 7.3 hrs in game
This is a great experience, the graphics are well-done, and you have all the trappings of a basic platformer/puzzler here.
you’re given a brief tutorial, and then the game thrusts you into the world, doesn’t really explain much after that ( although there are numerous pentagrams that offer context sensitive tips )
the main gameplay is you activating switches with either your character, or clones you can make ( up to 3 ) and they have a timer - which makes them explode as it runs out . You can also forcibly speed them up as well.
– Real player with 5.8 hrs in game
Unforgiving - A Northern Hymn
Okay, so it’d be easy enough to describe this as a “budget” version of Outlast 2 meets Through the Woods. It would be also be appallingly LAZY to do so. This game is deserving of a much more thorough appraisal than that. So let’s get down to it, shall we?
It’s usually a good sign when I’m saying to myself, “Hey, this looks pretty good, actually” by the five-minute mark. Better still when I’m saying, “Hey, this looks like it’s gonna be REALLY good, actually” by the ten-minute mark. Luckily, this game didn’t disappoint me, and only got better from there on in.
– Real player with 8.9 hrs in game
“The abyss awaits. Through the midst…In the deep, where they watch. There you find the other side…” – Tormented Tree, Unforgiving - A Northern Hymn
Developed and published by Angry Demon Studio, Unforgiving, is a First-Person, Horror-Adventure title, steeped in Scandinavian folklore, unfolds the dark journey of Linn, the game’s protagonist.
Gameplay
Those familiar with this particular genre will know more or less what to expect. Unforgiving doesn’t go out of its way to surprise the player from a raw mechanics perspective. That said, the mechanics that are present are well designed and fittingly placed.
– Real player with 8.5 hrs in game