The Heilwald Loophole
You awaken in a dingy storage room in a pile of rubble and dust. Observing your surroundings you notice a massive hole in the ceiling. How curious. Dazed from the fall and mildy confused you venture into the twisted depths of the Heilwald Klinikum…
About the Game
The Heilwald Loophole takes the classic survival horror trope of being stuck in a run down hospital/asylum and being chased by crazed nurses and doctors but adds an important twist:
It is impossible to die.
Every action, every decision merely opens up a new pathway to venture down leading you deeper into the Heilwald Klinikum.
How far does it go? And what is that god damn loophole about?
Read More: Best Nonlinear Dark Games.
Starship Saboteur Prototype
Nice prototype… worth playing. Some things I would change, tho:
1 - The models keep squirming after you killed them, even after you try to hide them inside a box
2 - I would make the pistol sound also noticeable to those who are close
Overall, there’s a lot of potential ;), imho
– Real player with 0.7 hrs in game
Read More: Best Nonlinear Cyberpunk Games.
Rad.
– Real player with 0.3 hrs in game
The Death Into Trouble
Very cute and funny game!
I think hell is the hardest, I couldn’t get to level 3,
The soundtrack is really good too, recommended.
– Real player with 10.7 hrs in game
Read More: Best Nonlinear Supernatural Games.
Once again you can expect what Hanoi Studios does the best with this game: An amazing work with the audio, soundtrack and sound design.
Besides this, The Death Into Trouble (TDIT) has an unique appeal to what an indie game can offer in terms of original voice acting as well, great job done by “Vozindie” with the voice director Caroli.
TDIT is a game to enjoy the journey in three different envrionments: Purgatory, Heaven and Hell. Each one of them having a great variety of monsters and enemies, and I’d love to have a “collector’s book” inside of the game containing information about each enemy, its name and maybe a short description of it.
– Real player with 2.7 hrs in game
Rushaug: Project Emerald
The free world is threatened by a tyrannical empire looking to unite the stars under a single voice. The Sayari System is under invasion, and the Colorsky Star Force (CSF), a joint military alliance is fighting to defend the capital from being grasped by the mighty Dekenzia Major Allegiance (DMA). In the middle of this conflict is Rushaug, an elite soldier operating behind enemy lines, gathering critical information, all while sabotaging the enemy from the inside. His accomplishments does not go unnoticed, and he is quickly building a reputation after he defeats DMA’s greatest operative; Ridley Wesker. The DMA is determined to stop the threat, prompting Zargasso to dispatch additional forces to hunt down and eliminate Rushaug. Unknownly, Rushaug is about to meet his equal; Red Nuke.
Suspicious activity has been observed on the cold planet Snotikia. Why is the enemy conducting missile tests on a foreign planet? Rushaug is sent to investigate.
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EXPLORE a vast spectrum of planets adapting from cold tundras to arid deserts.
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INFILTRATE hostile settlements ranging from remote outposts to enormous spacestations.
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ENGAGE in combat against enemies such as the skilled infantry of the DMA, experienced guerrilla fighters on planet Ecuador, or take on the feared Bolse Death Squadron. The game puts huge emphasis on gunplay, and realistic bullet velocity, so it is all about quick reactions.
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COLLECT intel to reveal new locations and gun schematics to unlock 40+ different weapons to choose from.
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UNCOVER the truth about Project Emerald and save the free world from a nuclear holocaust.
Rushaug: Project Emerald has been a passion project for more than eight years. It is a dream come true to have you view this page right now. If you’re passionate about stealth games, shooters, and platformers, and happen to like cats as well, I think you’re going to like this experience very much.
#tacticalunderground arcade
After playing for a little over an hour, I can note a few points!
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Nice graphics
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A game about sports, not violence
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Also, in the pluses, you can note the authors' statement about the appearance of major updates
-At the time of release, the game is played in about 2 hours, taking into account restarts
-Perhaps the price is too high, but if everything is as the developer describes and a collection of several games is waiting for us, then the price tag is very worthy
And so quite an interesting game, like Hotline Miami, but only about sports!
– Real player with 2.5 hrs in game
phoToq
Hope photojournalist well-paid for this…
– Real player with 6.0 hrs in game
Playthrough here: https://youtu.be/U6UmcL5aFnM
So I beat the game I’m not sure if the ending is supposed to be just a black screen, but that was kind of lame. The first blood achievement doesn’t seem to work nor does the beat the game achievement. I did get a cool “Kind” of ending when she killed me with 5 photos overall I think if everything worked better it’d be a really good game, but with how it is now it was still fun and it scared the heck out of me before I realized escaping her is a bit easy. Waiting for certain things to spawn and running to them in time can be a bit arduous though. Games a wee bit too long and RNG with the spawnings to keep beating the game only for it to glitch in the end with the black screen if that’s not supposed to happen. I had fun though so I’ll recommend.
– Real player with 1.4 hrs in game
Signal Decay
Single player isn’t great, but co-op is fun. The game has improved significantly since early access launch. The game would benefit from some sort of progress loop. Right now it’s just a single, mostly self similar, procedurally generated campaign of about a dozen levels. You lose, and die, and gain nothing. But the core gamplay is good, with some… interesting design decisions.
– Real player with 27.4 hrs in game
very good game and graphics are very good and i am glad this game is exellecnt also this game has elevators to transit between floors so its was very good however i would love a diffuity levels eg early levels should have few guards while later levels get hard
– Real player with 15.9 hrs in game
Zombaliens
It’s actually a really fun mashup of immersive sim and retro shooter ideas. While it’s not the same as Cruelty Squad, it definitely has some similar DNA and if you enjoyed that game you’ll feel pretty at home with this similar brand of off the wall indie jank. I went in expecting something goofy and extremely unpolished but was surprised that it plays pretty well and actually has some exciting firefights so far. I particularly enjoyed one part where you’re exchanging shots with enemies between two opposite sides of a skyscraper as windows and props shatter around you. Only meaningful complaints I have so far are that hitscanners can be a bit over aggressive and it’s almost impossible to avoid damage from certain enemies.
– Real player with 1.8 hrs in game
I’m not finished playing the game. Despite that, I wanted to chip in with a review.
Despite the rough cartoonish appearances, Zombaliens is surprisingly fun. The game tasks you in most levels with finding humans who are stuck in zombie cocoons and freeing them (with the occasional boss fight to break it up). Navigating the levels can be a treat due to the immersive sim interactivity elements as well as the plethora of routes provided. You can sneak throughout levels, shooting lights, and moving yourself to an ideal spot to catch enemies by surprise or avoid them entirely. Some routes are only available if you have certain weapons which provides some fun returning to levels. Additionally, it’s fun to just try and navigate as quickly as you can throughout a level and try to improve on previous times.
– Real player with 1.8 hrs in game
Born Into Fear
Born Into Fear is a first person horror game set in an evacuated suburban neighborhood called North Hollow Heights. Its residents were ordered to leave the area after a powerful Buffer had been sighted nearby. Not everyone escaped. You are Agent Jay, a member of the organization Aegis. You have been sent into the area to search for survivors and to eliminate the Buffer. However, not everything is as it seems.
North Hollow Heights was an ordinary neighborhood before the Buffer emergence. While you seek out a way to destroy the Buffer, explore the hastily abandoned homes and learn what transpired within. Maybe you’ll even find some of the residents who were unable to leave before the area was sealed off.
Gameplay: You’ll have to avoid the Buffers within North Hollow Heights as you solve puzzles and learn the fates of its residents. If you don’t watch your health, you’ll never complete your mission.
Child of Lothian
The beautiful culture and atmosphere of 18th century Edinburgh disappearing beneath the shadows of witch hunters looming in the streets. Hushed whispers appearing in every corner and suspicious gazes of townspeople falling upon their neighbours as friends become enemies. What is your role to play as a child, in the 18th-century witch trials?
AGAINST ALL ODDS
The world around you feels intimidatingly large and crowded. It sometimes just feels like all the odds and people are against you. Yet you learned to survive the harsh conditions of the streets of Edinburgh. Hide and disguise yourself to escape the witch hunters and steal items from others to survive.
CHOOSE YOUR PATH
Choose to engage in dialogue to find the information you need to complete quests or decide to pickpocket, eavesdrop and steal to reach your goals. The choice is all yours.
YOUR SHELTER IS YOUR SAFE SPACE
The only home you’ve got where you can take a breather and feel comfortable, sleep to venture in the dark of the night or at day- and plan out your next moves for the dangers you’ll encounter once on the streets of witch-hunter invaded streets of Edinburgh.
Stealth Mechanics
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Pickpocketing
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Stealing
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Hiding
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Disguising yourself
Traversal
- Free roam
AI Behaviour
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Advanced stealth guards AI
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Reputation system for NPC’s: Communciation between NPC’s on player behaviour
Camera
- Cinematic camera during dialogues
Narrative
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Dialogue
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Environmental storytelling
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Immersive UI
Systems
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Quest system
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Inventory system
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Day / night system