Paradox Vector
The most exciting and admirable aspect of Paradox Vector is unquestionably the art design, which is not only unique, but a true joy to look at. All the colors and shapes build up a very stylized, but beautiful environment which is exciting to explore to the last detail.
Apart from that, many other aspects of the game may or may not cause… 𝘮𝘪𝘹𝘦𝘥 feelings in certain players - depending on their gaming taste or temperament - like the enemy AI, the layout of the levels, the sometimes unbalanced difficulty, the sharp contrast between the first and second half of the game, etc. But even with the hit and miss parts, I think Paradox Vector is still worth to play. Recalls many great and interesting aspects of old (FPS) games combining with a truly unique aesthetic.
– Real player with 11.6 hrs in game
Read More: Best Nonlinear Lovecraftian Games.
I’m not too far into Paradox Vector but I’m very much enjoying the old school vibe of the game. Think 80s Tron combined with a prison-labyrinth setting. The game has proved quite challenging due to HP restores being limited, however the dev has noted this and adding some extra nodes to make the game a bit less daunting at the start. (Even though I died a lot, I actually enjoyed how punishing it felt, reminded me of the good old days)
There’s no real soundtrack to the game from what I’ve encountered, but the creepy ambience adds to the atmosphere. It actually surprised me with how many jump scares it’s given me. Prepare for plenty of brain-bending areas that will play tricks on your mind as you try to navigate your surroundings.
– Real player with 7.0 hrs in game
IRON WORLD
You have come from outer space to the destroyed Earth. You are a person from the past in a harsh and inhospitable world… The IRON WORLD. Can you survive?
Your cool car
Driving your personal car in events on the global map. Always transport your stuff in the trunk. Shoot enemies with a turret or crush them.
Explore the world
Before you is a big ruined world. You are free to go wherever you want. Mountains, wasteland, towns and farms. Realistic layout of houses and attention to the interior. What is waiting for you around the corner? Create your own adventure.
Uncompromising fights
Dynamic and bloody battles. Move, use shelters, arrange ambushes, use power-ups to survive and defeat outnumbered enemies.
Tactical AI
The enemies will seem smart to you. They will find you by the noise and look for you if you have disappeared. Be sure, they will find you and surprise you.
Dynamic field of vision
You will not know who is in the house until you go inside. A sense of uncertainty and danger around every corner.
Visual style
Carefully recreated atmosphere of the apocalypse and devastation. A large number of details on the locations. The original hand-drawn style of graphics.
Craft
Collect resources in houses, berries and mushrooms growing in the world. Create food, ammunition and power-ups from them. Good nutrition is the key to success.
Characters and humor
Meet colorful NPCs in cutscenes, dialogues and quests. We tried to make the characters bright, not devoid of black humor and sarcasm.
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Warp Soldier
In a retro, monochrome fantasy landscape, the white sage Jericho has employed you to stop the local warlock from reviving an ancient evil. Is it up to you, the Warp Soldier, to put an end to his dark ritual. With your vast movepool, unadulterated ferocity, a few movement gimmicks, and tiny peglegs, do you have what it takes to end the warlock’s army before they put an end to you?
EXPLORE A VAST, RETRO, INTERCONNECTED WORLD
While the land lacks in color, the world the Warp Soldier must trek features several ecosystems, all authentically scored with the chippiest of tunes. Backtracking is rewarded but seldom feels like a chore with the powers the player will come across.
A MURDEROUS, ENCAPTIVATING CAST
Not only is the cast of cannon fodder charming and varied, but many of the bigger baddies you come across will have character arcs of their own. Whether the warlock’s headliner henchmen become your bitter rivals or eventual allies will depend on how you express yourself during combat. If tasteful violence versus fierce foes isn’t your forte, there are some NPCs scattered about who may be able to help you with a sidequest or two.
COMBO CANVAS - SHOUNEN STYLE
While your sword and swift kicks are already devastating on their own, your ability to teleport next to foes you’ve tagged with warp-strikes lets you extend your melee combos and air-juggles like only an anime protagonist can!
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Warlock Bentspine - Toilet Edition
It took me awhile to figure out that there were upgrades, but after I did, LOVED IT!
– Real player with 10.3 hrs in game
nothing especially bad about this game, but it almost seems to pride itself on being lackluster. It’s competently made and fairly polished, but I can’t help but feel like there was a great game just beneath the surface that didn’t come to fruition.
it’s not particularly fun, but it wasn’t annoying enough for me to stop playing. music is good, sprites are charming but poorly colored. level design is pretty standard fare, systems (upgrades, weapons) are intriguing but don’t make up for the repetitive and uninteresting enemy behaviors.
– Real player with 3.0 hrs in game
SpaceNET - A Space Adventure
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Authentic small two-color point-and-click adventure game in retro 80s style.
This game can be a real gem for you if you value minimalism and retro atmosphere with a non-linear sci-fi adventure with less graphics and more story.
– Real player with 355.2 hrs in game
spacenet is a retro-style sci-fi point & click that gave me asteroids, elite and similar vibes, but there’s no combat, resource management (except money, see below) or anything like that here, just you in your spaceship wandering around, talking, puzzling and hacking in a non-linear fashion.
– Real player with 10.4 hrs in game
Thibalryn
loving this game it is tough but not impossible fun to exploere however i am missing though a minimap that would be a great QOL update(but not a must)
– Real player with 25.2 hrs in game
A fantastic tribute to the classics, filled with as much flying bacon and evil red frogs as you can handle.
– Real player with 3.1 hrs in game
Code of the Savage
“Sails on the horizon… Why they came, we did not know… Destruction, chains…"
Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.
Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?
In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.
I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today’s RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.
Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.
Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
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Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
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Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
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NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
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Dark themes - Code of The Savage doesn’t hold back on what some may consider offensive content. If you’re easily offended, Code of The Savage is probably not for you… This is not a “slay the dragon” and “save the princess” RPG.
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Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what’s right, and you decide what’s wrong.
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Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
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Combat - Fast-paced dynamic combat system which is real time with pause. Combat encounters happen in real time, without loading to a separate combat screen.
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Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
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Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
Dismantled 2
Dismantled 2 is a survival horror game. It will see new characters involved in the story, 4 years after the events of the first game.
This sequel is also inspired by the old Resident evil games, The Suffering games and by old B-movies. It is built in the Unity 3D engine and is also in first person perspective.
Please be aware that my game is full of shocking content and also contains nudity.
Dismantled 2 aim for a N64 style esthetics, and will be as gory and disturbing as the first game.
Mars Underground
I backed this game on Kickstarter. I liked the idea and found the demo very promising. Since then I’ve played another, extended, demo and followed the updates.
Now some days ago I got my backer Steam key. The first day I spent around 6 hours playing through it in one go.
I love the style, the story and the execution and the attention to details. It’s been a long time since I enjoyed an “adventure” game this much. I would highly recommend it for those who like a graphical adventure game with an atmosphere and some twisty storytelling.
– Real player with 31.4 hrs in game
I don’t often play RPG Maker games, but this one caught my attention because I love everything that has to do with time travel.
Like the game description already says, you’re trapped in a Groundhog Day-esque situation, forced to relive the same day over and over, but you’ll keep the knowledge and even items you collected in previous iterations, enabling you to unlock more dialogs/scenes in future cycles. Days are short and you can start the next cycle anytime you wish, so experimenting was fun and it kept me wanting to play “just one more day!” for several hours in a row.
– Real player with 7.5 hrs in game
Polyroll
Very nice game. Visuals are amazing. It’s beautiful and cute. Music and platforming is also nice. Very well polished, should be more popular. It’s a pretty easy game, it only takes a few hours to 100% for one thing. The logistics of the game are also very generous, if that makes any sense. For example, you keep your health if you reset, so you can just build up your health by resetting the level. You also don’t have to complete a level again to get a jewel. You can get the jewel and then immediately exit. I find this nice. I don’t think the easy difficulty is a bad thing, it’s all just taste. Would definitely recommend.
– Real player with 19.7 hrs in game
I was sixteen years old when the fist Sonic the Hedgehog was released and outside of being a flagship game for the release of the Sega Genesis I was never able to understand how overrated the game grew to be.
My fault with 2D Sonic games is the levels were massive and winding yet hiding nothing of importance or interest outside of a Chaos Emerald every few levels.
Adding a countdown timer racing players to the goal just reinforced that the old 2D Sonics didn’t have much to work towards outside of racing to the very end of the game.
– Real player with 8.4 hrs in game