Inbox Unbox

Inbox Unbox

A worryingly recursive puzzle game about pushing boxes into other boxes. Rearrange the structure of the world itself to forge a path to the exit!

The game’s 50+ puzzles are designed to take the player on a difficult but rewarding journey, showcasing the bizarre and delightful consequences that emerge from the game’s various mechanics.

After 2.5 years of development, this recursive sokoban game is… not quite done yet! But it’s close; stay tuned for the release date.

This game is not called Inbox Outbox but I’m typing that out here for SEO reasons ;)


Read More: Best Nonlinear Level Editor Games.


Inbox Unbox on Steam

Escape Zolstar

Escape Zolstar

I finished this in just over 3 hours. At least an hour of that I was running around trying to figure out where to go at one particular point, mostly my own fault, but partly because of a somewhat sadistic jump you are expected to make in between laser beams. After many tries, I assumed I needed a dash or some other power-up to make the jump and quit trying.

The game has several places where there is a very long and tedious gauntlet between save points. At least two of them had me on the verge of giving up. I have no idea why I keep paying money to put myself through this.

Real player with 3.3 hrs in game


Read More: Best Nonlinear Action Games.


Escape Zolstar on Steam

SJ-19 Learns To Love!

SJ-19 Learns To Love!

A very to-the-point Metroidvania.

SJ-19 Learns To Love! doesn’t play around with hidden rooms, power-ups drop directly from bosses and the map features clear cut landmarks.

You’ll know exactly where to return to once you’ve drained the water system for example.

You play as SJ-19, a droid fortunate enough to be selected from storage and immediately instructed to follow in a long line of killing machines. This plays nicely against the simple cute aesthetic presented by the game visuals, as bosses will ask you to reconsider fighting them, whilst the shops (which are characters) gleefully encourage you to get back to killing and pump up your Soul Power to increase your firepower. Every boss comes with an ability to be gained and a lesson to be learned (guess what the final one is?) as SJ-19 malfunctions and journeys through the recess of it’s…programming?

Real player with 9.1 hrs in game


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After trying two metroidvanias that turned out to be terrible (Frauki’s adventure and catmaze) I had low expectations for SJ-19. However, this turned out to be actually good. It’s got a good story, and good gameplay at the expense of content, graphics, and sound effects. The only downside is that the game is a bit overpriced and it has to be bought on sale.

Real player with 5.4 hrs in game

SJ-19 Learns To Love! on Steam

Syzygy

Syzygy

perfect for whom looking for a nice puzzle game with some innovative mechanics.

Real player with 21.6 hrs in game

Unique difficult puzzle game

Real player with 14.0 hrs in game

Syzygy on Steam

Insight

Insight

Good rule variety, plenty of interesting shape logic puzzles.

Real player with 34.1 hrs in game

good puzzles :)

Real player with 33.0 hrs in game

Insight on Steam

MegaRamp

MegaRamp

A nice puzzle game, that you probaly played on your childhood ! Now i can play with my kids to.

Real player with 2.7 hrs in game

I liked the idea of the game. Good game to distract and spend time. I look forward to future game updates. Congrats!

Real player with 2.7 hrs in game

MegaRamp on Steam

Repit

Repit

my butt hurts a little, but it’s so cool

Real player with 2.5 hrs in game

From what I’ve seen so far, it’s a pretty solid game. I also like a lot the simple art. I don’t know if there were supposed to be music or SFX, because I didn’t hear any. I think working on that would make the game better :)

Real player with 1.4 hrs in game

Repit on Steam

Snaliens

Snaliens

snaliens is a sokoban/snake/circuits hybrid with no timer and unlimited undo, just the way I like it, and yet another game that’s as cute as it is hard (very), so family-friendly in the sense that you’ll need all the family to crack the levels, but don’t think kids would get very far on their own.

Real player with 18.1 hrs in game

Pretty good puzzle game of the sokoban type. It explores a variety of solid mechanics over about a hundred unique levels. Nice difficulty curve. It never gets crazy hard, but some levels can offer compelling challenges

Real player with 8.5 hrs in game

Snaliens on Steam

Dawn of a Soul

Dawn of a Soul

This game really works your brain in a good way. One of the most relaxing games I’ve played as well.

Real player with 47.3 hrs in game

This mathematical puzzle game has a very creative concept you would maybe expect on mobile platforms, but uses the PC’s wider display for deeper in-depths mechanics and levels. It has an original approach on the casual-friendly puzzle genre by finding the optimal chain(s) in combining the numbered nodes and switching the colours on the right spot to increase the multiplier.

You don’t need high mathematical skills to solve the puzzles, simply counting to a reasonable degree is all you’ll need (the game keeps track of your equation in the bottom) and the routes are often quite intuitive. The final score you need to reach is given in any level, while often there is a second, lower score to move on to the next level and coming back later. New mechanics are added along the way, but always with very easy to learn tutorials. But make no mistake, the higher levels are very challenging and will need your focus to master them.

Real player with 8.4 hrs in game

Dawn of a Soul on Steam

Galactic Merchant

Galactic Merchant

Galactic Merchant is sci-fi business simulator (aka space tycoon game). Starting from small startup with single cargo ship you can grow your company to intergalactic monopoly.

To do so, you could trade, prospect, produce goods, smuggle, rob, give bribes, engage in politics, save lives and use many other options.

During the game you will learn many economical concepts and built-in calculation sheet will help you to use them in practice.

Make business in galaxy-wide economic system

Each planet is unique market and all of the markets are interdependent.

All of them are influenced by your decisions, actions of other market players as well as events, which happen all the time.

The economic conditions are dynamic and you have to adapt in order to be profitable.

Manage your company

You can achieve your strategic goals by growing company assets: ships, factories and personnel.

Not always more means simply better - with upgrades you can get better margins on your trades and make a good profit even on lower trade volume.

At some point your company may be too big to mange by yourself alone. In such case you can hire managers and directors to run parts of your company on your behalf. However, you still bear responsibility for company and you need to evaluate your leadership team and make changes to keep up to speed.

Still want more?

At the moment you become intergalactic corporation you will be able to acquire other companies to grow even faster.

Plan your investments and cut costs

There are multiple options for you to make profit over time.

You need to balance short-term and long-term strategies. What brings money now, may have bad consequences in future.

Sometimes you have to spend money at present to get profit in several quarters ahead.

Make profit

To help you explore different options there is fully functional calculation sheet to aid your decisions.

There is also comprehensive help, which will help you to sharpen your economic skills and apply them in practice.

Galactic Merchant on Steam