el puppster

el puppster

The goal to to simply survive and make progress to the next level. This game features more than 50 levels each with different themes like forests and rock quarries. Checkpoints are important to help El Puppster on his quest by saving your progress. Enemies and bosses require learning their attack patterns to defeat them.

● Game design inspired by 1990s 16-bit classics

● Unusual Clay sculpted pixel art graphics

● Side-scrolling gameplay enhanced with a unique vehicle power-up for Bonus Levels

● One player platforming action game

Full controller support. Automatically detects connected controllers.

● Earn an Extra Life every 1,000 points

● Look for Checkpoints

● Quit the game after saving

● Find the cartridge power-up to defeat strong enemies

● Select Load game to resume at last Checkpoint


Read More: Best Nonlinear Action Games.


el puppster on Steam

Intemporel

Intemporel

[FR] Par ou commencer ? Ce jeu… Une petite pépite. Je ne savais pas trop à quoi m’attendre quand j’ai commencé à y jouer, et j’ai adoré découvrir ce platformer assez atypique, avec un gameplay que je n’avais jamais expérimenté avant. Un jeu qui teste les réflexes (on m’avait pourtant prévenu !), mais qui a une capacité à transmettre des émotions assez incroyables. Des personnages intrigants et attachants (coucou Chester), une BO à tomber par terre qui crée une ambiance incroyable, une DA magnifique… Juste trop bien. Et puis le mieux, c’est que ce jeu nous pousse à nous dépasser toujours plus, toujours plus loin, et c’est très difficile de s’arrêter. Et même quand on pense que c’est fini… Ça ne l’est pas ! C’est un jeu qui est fait pour être fait plusieurs fois, afin de faire des choix différents, pour découvrir de nouveaux personnages, des morceaux de l’histoire, et surtout, les 28 fins différentes ! Petit plus pour les stats avec le compteur de morts, qui s’élève à 1 019 pour ma première run… Mais 6 758 sauts ! Impressionnant pour 8 ou 9h de jeu, non ?

Real player with 9.5 hrs in game


Read More: Best Nonlinear Soundtrack Games.


Don’t be late in this race against time runner-plateformer game ! You can make your own choices and write your own story. The game got pretty intense and deep rather quickly and without noticing it you will be drown in the storyline. I would say the storytelling is clearly inspired by the cryptic Dark souls games so I would suggest you to be prepared to explore this world if you want to piece the whole story together and finally have the full picture. I can assure you it totally worths it !

Concerning the gameplay, I can only say one thing : Prepare yourself to split your brain into two parts, you will need it ! Sometimes you will feel like you want to rage and give up because you cannot get through a level, but the amazing soundtracks just won’t let you. When you will finally succeed, HELL YEAH it is so satisfying !

Real player with 2.6 hrs in game

Intemporel on Steam

Polyroll

Polyroll

Very nice game. Visuals are amazing. It’s beautiful and cute. Music and platforming is also nice. Very well polished, should be more popular. It’s a pretty easy game, it only takes a few hours to 100% for one thing. The logistics of the game are also very generous, if that makes any sense. For example, you keep your health if you reset, so you can just build up your health by resetting the level. You also don’t have to complete a level again to get a jewel. You can get the jewel and then immediately exit. I find this nice. I don’t think the easy difficulty is a bad thing, it’s all just taste. Would definitely recommend.

Real player with 19.7 hrs in game


Read More: Best Nonlinear Action Games.


I was sixteen years old when the fist Sonic the Hedgehog was released and outside of being a flagship game for the release of the Sega Genesis I was never able to understand how overrated the game grew to be.

My fault with 2D Sonic games is the levels were massive and winding yet hiding nothing of importance or interest outside of a Chaos Emerald every few levels.

Adding a countdown timer racing players to the goal just reinforced that the old 2D Sonics didn’t have much to work towards outside of racing to the very end of the game.

Real player with 8.4 hrs in game

Polyroll on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game

Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Bad boy simulator

Bad boy simulator

The first 10 minutes in this game:

Who am I? Why does the teacher punish me when I start moving? What should I do?

Next 10 minutes:

Haha, I glued the teacher’s glass to me and she can’t find it. Stop, it looks like I can stop time. Is this a jojo reference?

Another 30 minutes:

I’m already eating soap, and the teacher is fighting off a Coke with mentos.

In fact, the idea of the game is very interesting, and the developer promises a bunch of new items and updates. There are even references to the industry (Kojima is a genius). I really want to spend a couple of hours in it and touch all the objects, despite the fact that in the beginning I did not understand what was happening at all.

Real player with 9.3 hrs in game

Cool game, at first it was a little unclear what to do and how to play, but everything becomes clear through observation and searching for objects in the class. It’s fun to pack and watch the students and the teacher in class.

Of the minuses, the game slows down in places and there is an imbalance in difficulty between the levels.

I hope the developers don’t give up on the project.

Developers, if you are reading this, please: add the ability to stick things to the people =)

Real player with 5.7 hrs in game

Bad boy simulator on Steam

Vivid Surf

Vivid Surf

Keep track of the progress by adding it to your wishlist and/or following!

Vivid Surf features:

  • Oldschool aircontrol movement.

  • Running on UE5 utilizing the new Lumen lighting solution.

  • Frictionless collisions across all surfaces.

  • Surf assists which removes the necessity for movement keys.

  • Unique inputs that make controller gameplay an option.

  • No “max velocity” levels.

  • Save your location/velocity to optimize routes, learn new maps, and assist in difficult areas during any attempt.

  • Improve your times and beat the goals to progress through the campaign and customize your Spectre (appearance).

Vivid Surf on Steam