Bushiden

Bushiden

Your sister has vanished and rumors swirl that Gaoh has been resurrected with an evil army at his command. Explore for cybernetic upgrades until you are powerful enough to defeat the diabolic Gaoh and his cybergentic army once and for all in this futuristic, action platformer!

Features

  • 7 levels to explore plus a prologue area!

  • Survive epic boss fights to unlock new traversal and combat abilities!

  • Unique “crowd control” combat system gives the player powerful options for dispatching hordes of foes!


Read More: Best Nonlinear Action Games.


Bushiden on Steam

Cube Runk

Cube Runk

In the distant future, when technology was integrated into our life so firmly that it was no longer possible to say that the present was left of a person, cryptocurrencies were firmly integrated into our life and people appeared who considered the creator of bitcoins a savior!

All over the world, shrines began to appear in which people could leave a donation and virtually talk with Satoshi. Keep an eye on such a sanctuary

sent the orphan Drew, barely out of school. One day, the servers of the sanctuary, with all the bitcoins, were encrypted by an unknown virus.

Now Drew has a long way to go in search of an antivirus and, without knowing it, only he is able to stop the war between corporations … Or not stop, but take the side of corporations.

Features:

  • Unforgettable adventures from the 3rd person.

  • Non-linear, deep storyline that unfolds as you progress.

  • Four different endings.

  • Well-developed characters.

  • Specific cubic lowpoly graphics.

  • Bright cyberpunk setting.

  • Secret locations.

  • Great music.


Read More: Best Nonlinear Minimalist Games.


Cube Runk on Steam

Dead Ink

Dead Ink

In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory… at least that was the plan.

Fight

Plunged into a hostile world where every being is made of ink and manufactured at 3D printers, you must harvest ink to survive. Fight your way down a hand-crafted labyrinthine tower in this hardcore melee combat experience.

Escape

Choose between printing the best gear with your hard-won ink, or using it sparingly to get more chances. Can you escape from the tower or will you run out of ink?

A Hardcore Experience

Dead Ink is designed as a hardcore experience with uncompromising and punishing combat. Running out of ink will result in a game over and starting from scratch.

Features

  • Souls-like with a unique 3D-printing core mechanic

  • Unravel a nonlinear, hand-crafted vertical environment

  • Anticipated 6-10 hour play time with a variety of weapons, enemies and bosses

  • Harvest ink from enemies and use it to print your corporeal form, weapons and items

  • Choose how to spend your ink — on better gear, making more attempts, or on blueprint upgrades

  • Running out of ink is game over


Read More: Best Nonlinear Atmospheric Games.


Dead Ink on Steam

Gamedec

Gamedec

Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.

Real player with 65.6 hrs in game

IN A WORD: COMPELLING

IN A NUTSHELL:

WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.

Real player with 31.6 hrs in game

Gamedec on Steam

Tesla Effect: A Tex Murphy Adventure

Tesla Effect: A Tex Murphy Adventure

I have been a fan of Tex Murphy since Under a Killing Moon – nearly twenty years! That said, I will not do this game or the community a disservice by writing anything less than a fully honest review. The game succeeds far more often than it fails, but is far from perfect, so I will not score it 10 out of nostalgia, or 0 out of disappointment.

First, let me give this game a score out of ten. In my opinion, it falls somewhere around 7.5. I think this game will please Tex fans and newcomers alike, even if it isn’t perfect. If you like a good story or adventure games, then check this one out. If you like it, I highly recommend trying out Tex’s past adventures.

Real player with 31.4 hrs in game

As a Tex Murphy fan, I was stoked after hearing about the newest installment, and boy was I eager to play! But after playing half-way through, I found myself questioning whether I should even bother finishing the game. It was only through sheer force of will and a weird, nostalgic obligation, that I managed to see it through to the end. sigh So where to begin?

Let’s first talk about the things it did well:

Revisiting Chandler Avenue and reuniting with the old cast was a treat for old Tex Murphy fans like myself. And honestly, I didn’t mind the mediocre graphics, as it felt reminiscent of the old Tex Murphy games. The FMV sequences were well-done for the most part, and I enjoyed exploring areas without running into loading screens or having to change discs. (I know I’m throwing a bone here, but it’s the little things that count, right?) Unfortunately, that’s where the good ends. Now on to my personal gripes:

Real player with 15.8 hrs in game

Tesla Effect: A Tex Murphy Adventure on Steam

You Are Weak

You Are Weak

A game that seemingly inspired directly by the works of Cosmo D. While much more heavy handed than their games, You Are Weak still possesses strong visual metaphor and a varied experience.

Real player with 1.1 hrs in game

I play a lotta weird shit on here but this has to be at the top of the list so far

Real player with 1.1 hrs in game

You Are Weak on Steam

LAZR - A Clothformer

LAZR - A Clothformer

You wake up in a resistance safehouse, memory wiped clean. You’re told to fight for the rebels, and that’s all you know… but what if you could chose otherwise? Who are your friends? Who are your enemies?

Take Alpha City back from the Mega Corps in this action platformer!

Jump, dash, climb, and shoot your way through hand drawn levels with tight, responsive controls.

Shoot LASERS from your EYES!

Science wants you to! Your primary weapon is your laser! Upgrades are available!

Climb and Swing on ROPES and MESH!

Cloth in a platformer? Watch out for explosives!

Character customization, with thousands of combinations

Design a loadout for your playstyle

Change your weapon and body mods to suit the situation

Buy mods and artifacts from Alpha City Vendors

Travel downtown and spend your hard-earned credits!

Travel and Fight on your sweet flying AIRBIKE!

Dodge, shoot, and boost through enemies and bosses!

Explore a semi-open world, with a single player story

Fight weird bosses!

From nanomachine infused reptiles to super powerful cyborgs!

A Cylindrical Overworld Map

Replay any story level using the story spiral!

Complete the Arcade Challenge Levels

Grind the arcade challenges for the best time!

Work in progress

Remember that the game is still in development and the footage shown is not final.

Holodog, among other things, coming soon!

LAZR - A Clothformer on Steam

Sentience: The Android’s Tale

Sentience: The Android’s Tale

I found this game to be quite interesting, though it is fairly simple mechanically speaking. The story kept me very much engaged. In a few spots my choices seemed to make a difference. With all of my other choices, it’s hard to say. The game might have some replayability, at least the last underground section, since there are so many possible endings. Recommended if you like cool stories.

By the way, the game did freeze on me a couple of times, so make sure you save often.

UPDATE July 2021: Do the following to get this game to work on Linux.

Real player with 17.9 hrs in game

Developer Pilgrim Adventures scores positively again with this title. They have a knack for creating games that are laid back, yet very enthralling story-wise. I thoroughly enjoyed playing this.

I wished they would make more games like this one. It mixes elements of a sci-fi flavoured visual novel, with an RPG-like feel to it (mostly because of the graphics and the user interface).

The story is well done, and logical enough. There’s a healthy mix of mystery regarding technology, higher intelligent life forms, ancient civilizations, creation & just life in itself.

Real player with 12.4 hrs in game

Sentience: The Android's Tale on Steam

Starship Saboteur Prototype

Starship Saboteur Prototype

Nice prototype… worth playing. Some things I would change, tho:

1 - The models keep squirming after you killed them, even after you try to hide them inside a box

2 - I would make the pistol sound also noticeable to those who are close

Overall, there’s a lot of potential ;), imho

Real player with 0.7 hrs in game

Rad.

Real player with 0.3 hrs in game

Starship Saboteur Prototype on Steam

VICCP

VICCP

An extremely challenging puzzle game which is perfect for anyone that likes to be challenged and likes to think of solutions that are outside of the box. There are multiple endings to the game, I still haven’t found them all but I really enjoy the variety of endings available and the level of difficulty required to find them.

Real player with 10.4 hrs in game

Im SO irritated that their appears to be a game breaking bug with turning on the monitor within the first 30 seconds of playing. I have even gone to youtube to see if Im doing something wrong and following exactly along and clearly my game is broken. Apparently you should be able to turn the monitor on with a power button, its not even a puzzle but my game does not work! I tried posting in the steam discussion and bug submissions. Considering this is a new game you would think the dev would be at least somewhat involved with responses so people don’t start posting bad reviews…. not so far.

Real player with 8.3 hrs in game

VICCP on Steam