Calvino Noir
I really liked playing this game! You can confidently call it a piece of art and a good contribution to Noir genre. In regards to aesthetics, I loved every part of it. Classic Noir colour palette; portraits of main characters look like frames from 30’s films; even the faces are different from our time. The architecture, the costumes, even the faces - everything is steeped in history and authentic to that era.
All of this is spiced with very nice jazz soundtrack, which, on a little side note, loops very smoothly with no abrupt cuts into its different variations whenever a guard gets too close to you. Big props in this regard!
– Real player with 21.8 hrs in game
Read More: Best Noir Adventure Games.
5 Things You Should Know about Calvino Noir
What Is It?
A film noir-style stealth adventure game set in 1930s Vienna. The graphics are 3D rendered, but the interface is locked to a 2D side-scrolling camera. The story is engaging and the atmosphere is superb, although the voice acting sometimes leaves a little to be desired.
What’s The Best Part?
I love the atmosphere in this game. Forget about the actual story for a minute, I just love how everything about the game screams “noir.” From the period-piece jazz music to the constant pouring rain outside. I love how the game is (almost) entirely black and white. Very fitting. Sometimes, when standing in the light, the game takes on a more sepia-tone hue.
– Real player with 16.5 hrs in game
Filcher
Never played thief. I come from a childhood of Splinter Cell. At first I didn’t like it due to the weird mechanics like 2D sprite enemies and lack of a sound meter, lighting that doesn’t exactly look how it acts on the player. But it really does grow on you. A couple missions in and I had got the hang of the game (not to say that it was easy by any means). I love old-school stealth games that are super hard and I’m glad to say I ended up enjoying it. The story is pretty good too, even though it’s decently shallow. I hope to see a sequel at some point.
– Real player with 35.8 hrs in game
Read More: Best Noir Simulation Games.
THE GOOD: Did you like Thief? You’ll love Filcher. It’s as simple as that. Long, dark shadows, sharp, moody lights, art-deco style, and film-noir tone, ambient sounds that bring nostalgic tears to your eyes, and Dark Engine-like mechanics that bring a familiar smile to your face.
THE NEUTRAL: Some may find the 2D sprite-based enemies and objects strange, but the atmosphere makes up for it.
THE BAD(ISH): At least the protagonist could have been voiced if nothing else. Because that’s all that’s missing from a complete, 100% experience, some good voice performance for greater immersion. Also, the auto-closing feature of the doors is a pretty questionable design choice for this type of game.
– Real player with 15.8 hrs in game
HEIST
This is a great stealth puzzle game. The art, the sounds and the music all give the game a great mood.
There are so many ways to do better in each level giving you excellent replayability. The multiple paths through a level combined with checkpoints mean that you can always crawl your way through a more difficult level to get to the finish, but that leaves you room to come back and find a new way to get through the level even faster.
HEIST is easily in my top 10 favourite indie games of all time.
– Real player with 27.1 hrs in game
Read More: Best Noir Heist Games.
So most of the reviews on this game are like 3 years old, so a slightly more recent one, game is brilliant. gameplay is a lil iffy at times but if you love stereotypical noir shit this game is brilliant for it and it has probably the best soundtrack I’ve heard on a video game. idk if its worth the money but defo worth the play. 10/10.
– Real player with 6.9 hrs in game
CLOSER - anagnorisis
CLOSER - anagnorisis is a creative adventure game.
This is a game with distinctive art and gameplay. It contains a lot of creative designs.
The game tries to make it interesting without fighting. Players need to think about how to accomplish by “winning by cleverness”.
Each section of the game will have a different experience and gameplay, so that players can experience freshness in every part, and can think about emotional cues of the current mood of the character.
Third Eye Crime
Some people come at this game expecting Metal Gear Solid. It may feel like a let down if you’re expecting MGS. Instead, expect a puzzle game, and you’ll find it to be a mind-bending, challenging, rewarding experience. As you progress, additional game mechanics are introduced, and as you play you’ll find additional ways of working around each mechanic.
You get a “rumbler” (noise maker) to place. Do you put it down and run across the map so that the enemies are drawn to it? Doing so will allow you to break the laser, and even though the alarms will trigger, nobody will be around to catch you. Or perhaps you’ll place the rumbler so that it goes off after you’ve triggered the laser, so the enemies will think you ran somewhere else after triggering the laser. Or maybe you want to run past all the guards, through the laser and around the corner, where you’ll drop rumbler. Then you’ll proceed to the exit, and as you turn the corner, the rumbler goes off so everyone figures they missed you and they turn around. Unseen, you walk to the exit.
– Real player with 18.6 hrs in game
For me personally, the audio never worked and I didn’t hear in game sounds even in settings the audio was supposedly fine, the artwork is good and the story is simple. Some of the levels probably would have taken hours to complete and there was never any clear way to get around the complicated ones. The thing I liked about it was the complexity and how each level was pretty and polished, It wasn’t worth it to get this game though and the bugs in the menu ruined the experience for me. 4/10.
– Real player with 12.3 hrs in game
This is the Zodiac Speaking
ATTENTION: REVIEW HAS SPOILERS!
First of all, I would like to congratulate the developers of the game for their work, because this is subject I am incredibly interested in.
I remember being 16 years old, and reading a magazine article about the Zodiac, and being equaly frightened and curious as I saw that drawing of the killer in his costume, as it was described by the surviving victim, Brian Hartnell. That, along with the letters and ciphers, is a case where what we expect could only happen in fiction became reality - someone was killing people, communicating with the public by sending letters to the press and challenging everyone to catch him (even making movie reviews, not kidding!). Since my youth, I have been acompanying the forums on the internet which discuss the Zodiac Killer case and all the recent news/info about it.
– Real player with 6.5 hrs in game
Meh. I wish there were a “Meh” button instead of whether I do or do not recommend. It depends.
I had this on my wishlist and anxiously awaited release, and when the first wave of reviews were mixed, and I read about issues with the stalker mode (and knowing my history f’ing HATING games where I’m trying to do puzzles while getting stalked/usually killed), decided to just play the story mode.
Wise choice. Was still spooky without constantly destroying my will to play by making me start over chapters when I would have been inevitably caught. For that, I thank the devs.
– Real player with 5.5 hrs in game
Cyberpunk SFX
A good cyberpunk game about a girl who is locked up in a secret complex and is forced to fight not only for her life, but also for the lives of many innocent people …
This is how the game we see begins, which evokes a lot of emotions. Among all these good effects and atmosphere, attention to detail is visible, starting with short tracks and other sounds, ending with the backgrounds of this wonderful game, for which I would like to thank the developers, I recommend you to familiarize yourself and use
– Real player with 17.9 hrs in game
Cool game in which several types of weapons, its own mini-story and interesting animations of action.
– Real player with 6.7 hrs in game
Grey Skies: A War of the Worlds Story
I absolutely love War of the Worlds and anything that involves it.
But if you take the element of the novel and story out, unfortunately the game itself is mediocre at best. The game’s pretty to look at and the dev did a good job of making me feel like I was in England. But the mechanics are generic and the stealth was tedious. Enemies were bland, the crafting system wasn’t all that useful and the characters were next to non existent. I felt frustrated how there was so much stealth revolving avoiding what was basically Human zombies and far too little gameplay against surviving the actual Martians. Speaking of which, we don’t even get to see the Martians! We don’t see how they landed, when they landed and where the invasion began. We go through a drawn out string of avoiding people to get a tiny bit of Fighting Machine activity at the very end.
– Real player with 10.6 hrs in game
𝗗𝗢 𝗡𝗢𝗧 𝗕𝗨𝗬 𝗧𝗛𝗜𝗦 𝗚𝗔𝗠𝗘!!! Grey Skies is absolutely miserable, it is a combination of boredom and frustration. Grey Skies is a cheap, buggy and janky mess of a game.
There are a plethora of bugs that are down right annoying to deal with. The gameplay is extremely tedious and slow. Most of the time you’ll be running around a dull map looking for random crafting parts, that don’t really make sense (such as finding a red weed to make a glass of water). There are moments where you are forced to slowly walk down an empty, linear path for a few minutes straight, doing absolutely nothing. The music that starts in these walking sections ends before it is even finished, so you’ll be walking in silence for the last minute of the section. Also, the main mechanic in the game is throwing cups of water at generators.
– Real player with 9.2 hrs in game
Gunpoint
Gunpoint is a sidescrolling stealth platformer with smooth jazz, guns and cool hats.
I’ve never been a gigantic fan of platformers, but this game is a big, big exception in my library, and I felt I needed to address this by updating my review in 2020. I’m going to reinforce this by saying that I have MANY more hours than steam says, and it provided me with endless entertainment on a couple of bus rides half way across the country, and that says something!
Gunpoint is unique in that it’s stealthy gameplay extends much further than ‘sneak around, shoot guy’ with some pretty complicated puzzles made by the in-game wiretapping feature “Crosslink”, which leaves every level open ended, akin to something like Metal Gear Solid V in a completely new medium.
– Real player with 15.6 hrs in game
-Quick Review-
Gunpoint is an indie puzzle game with loose ties to “stealth” and “technology”, Gunpoint was developed by Suspicious Developments and released 2013.
-Detailed breakdown review-
Story: The story is all in written format, somedays I feel like reading all that is writen in a video game, other times I see a chunk of text and think “I don’t really care” and skip right into the mission.
Gunpoint lets you skip dialogue and jump right into the puzzle solving action if you feel so inclined, however the story is quite well written. You’re a detective and have multiple choices for interaction with your clients. (Naturally I was as condescending and insulting as possible – the reactions were very much worth it!)
– Real player with 11.6 hrs in game
Codename Nemesis
Codename Nemesis is an indie, top down, action/stealth RPG set in a 70’s Noir themed world with story rich movie styled cinematics and retro low poly, comic book styled graphics.
Follow Sam, a goofball hitman through a dark city filled with scum as he tries to find his friend, Neil, who’s in the wind after the alleged assassination of their boss, a powerful crime lord. With every goon in the city wanting Sam and Neil dead, our hero takes off into the dead of night in search of his brother while eventually coming face to face with his ultimate nemesis.
Key Features:
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Immersive story-line and movie styled in-game cinematics.
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Choice of gameplay between Action & Stealth.
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Striking, stylized comic book and retro low poly graphical extravaganza.
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70’s era urban themed characters and RPG environment.