DETECTIVE TYCOON
Travel 70 years back in time to the days of noir detectives and lead your own 1-bit detective agency! Solve the most difficult cases. Hire new detectives. Expand your office.
Travel to the noir era!
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Start from scratch
Your story begins in a small backroom with one detective and one table. Expand your business and hire new agents to solve the most difficult cases. Choose simple and safe cases or take risks for a bigger reward.
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Decide for yourself what your agency will be
While your detectives are gaining experience on missions, you can improve your agency. Build a break room to give your detectives a place to relax. Build the wiretap room to receive irrefutable evidence or the laboratory to analyze collected clues.
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Participate in the investigation
Solve cases by guessing and collecting clues! The prosperity of your agency depends on your choice. But the success of the case will depend not only on your deductive abilities but also on the amount of evidence that your detectives collect!
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Take care of your detectives
Keep track of the needs of your agents. After all, it is impossible to solve a case without a cup of strong black coffee! Make sure all of your detectives get enough of it. Don’t forget about the personal skills of your detectives - may be one of them should inspect the crime scene, and the other should interview the witnesses? Or vice versa? Also, remember to send detectives on vacation and improve their skills. And don’t forget about their salary too!
Read More: Best Noir Investigation Games.
Night Call
Perfect job to hear all the drama.
After dropping off the latest passenger, you decide that it was high time to take a smoke break. However, before you can step towards a wall to lean against, a lurking figure makes themselves known. Before you can see more than a hint of a dead body, everything goes dark. Next thing you know, you’re staring up at a hospital’s ceiling. It turns out that you were in an induced coma due to being attacked by Paris’ new serial killer. Luckily for you, the serial killer wasn’t aiming to make you one of their newest victims as you’re the only one to survive an attack. A month goes by before you’re back to work, despite your wound yet to heal and that night still fresh on your mind.
– Real player with 26.1 hrs in game
Read More: Best Noir Story Rich Games.
The meat of the game is talking to your passengers and enjoying their interactive stories. The three different mysteries you can choose to play provide a narrative structure to the game, but mystery-solving is not the core of the game by a long shot. A lot of the specifics/details of the murder mysteries will be left out of your understanding completely. If you go in expecting a taut thriller with deep, mind-bending mystery, you will be disappointed. But if you like a noir aesthetic and non-linear narratives (as advertised) this is definitely a game for you.
– Real player with 15.7 hrs in game
Grimm & Tonic: Aperitif
I don’t normally review but this time I have to warn people that this game is, at the moment for me at least, buggy and broken.
Bugs may include:
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Sudden blank screen/unable to choose an option.
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Loading saves remembers last soul count.
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Soul does not increase on Episode 2, at all.
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The Cocktail Grimoire may not always open.
One note is that the bug that froze the game on receiving an achievement has been fixed, I have been unable to get an achievement since!
The premise is great though and I would love to see more of the story, so there’s that. I hold out hope for some fixes to come, soon maybe?! 2.22/6.66?
– Real player with 1.4 hrs in game
Read More: Best Noir Adventure Games.
now first off im going to say people who reviewed the game really dont know how to review this game. I feel like people are looking at is as for example of another game cyber punk. when you look at the price difference this game is much cheaper and with that being said more people would have a positive review rather than negative. the art style in the game I enjoyed but at times it can be a little to much for the human eyes but the story line is good as it was very funny. meeting people in a bar and you have no soul but growing it from them is a very good concept and thats the main point of the game. this is a story line game that unlike big names can be played causally. you sit down for an hour or so and dont have to worry about fighting or anything like that. the only negative i have is that I wish death played a bigger role and you got to know him more and the end was a bit sudden. it is good short and simple and easy.
– Real player with 1.2 hrs in game
Crowd Simulator
its annoying… but alll i can say 4 hours playing this game worth some thing around 70 cents its worth it cause you traing your brain and patience. My goal was to get 28/28 achievements witch i managed to do clearly. I recomend it if you had sold some skins from csgo or something to get it basically for free…
– Real player with 3.5 hrs in game
I normally avoid “simulator” games, as they are typically straight-up bad memes. But this one was alright.
Crowd Simulator is a series of physics puzzles in tricky situations with crowds of people blocking the way, as you try to make it to e.g. the full elevator, or walk through the street full of stuck-up people.
There’s a very vague story or connection between the levels that disappears completely at some point.
You can grab certain items but otherwise there’s little interactivity. But (almost) every level has a couple of side quests or extra tasks to complete, rewarded with achievements.
– Real player with 2.0 hrs in game
Daily Chthonicle: Editor’s Edition
Despite some flaws, Daily Cthonicle is a good game. The interface is a bit awkward, and it took me quite awhile to understand all the information I was getting as I worked these cases. But eventually I came to understand the information and learned to put all the names and details into context.
Once you master the interface, and are able to put all the names and details into context, you will be working several conplex, proceeedural generated cases, many of which overlap and intertwine. It actaully rather fantastic. I recommend playing it on Hard – Here is where the game has the most depth and challenge.
– Real player with 44.4 hrs in game
Edit: It’s far enough in development now for me to post update, but I’ll keep the original review for archival purpose.
After just two or three months in early access, the game is much better now. Got actual tutorial, much accessible User Interface, more unique events, etc.
It’s a weird and rare type of procedurally generated story/adventure game about being editor of newspaper and sending your reporters to insanity and bodily harm to investigate tentacled beasts and phantom clowns.
The gameplay is basically about sending your reporters to various locations, and trying to solve encounters there by equipping your characters with what you thought would be proper items for the investigations. Some items are useful for some specific things and useless for others. For example, pistols and shotguns would be useful against human enemies encounter like gangsters or cultists. Bringing holy water and holy cross in encounter against undead is common sense. Using levitation spell against wall of fire. Also some items have uses that are less obvious. For example, holy cross also give you moral support. Whiskey calm your mind and protect you from various flavor of mental disturbances.
– Real player with 14.2 hrs in game
Dog Eat Dog
Things are bad. Rent is late, again. There’s no food, again. Your father-in-law needs medication, again. Life is relentless. In this ethically ambiguous title, it’s time to set your morals aside, and do whatever it takes to survive. When all you have is nothing, you take from those who have it all.
Desperate Measures
When you’re feeling the squeeze from all sides, there’s little respite to be found. Playing as a scammer at a call centre in town, you do whatever it takes to provide for a struggling family, help a sick father-in-law and fend off those you owe.
How far will you go to protect the ones you love in a dog-eat-dog world?
Features
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Tonally dark story with a noir feel.
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Branching paths leading to differing conclusions.
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Simulation gameplay, controlling people’s computers.
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Over 20 different people to call, encouraging multiple playthroughs.
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Every decision matters.
Filcher
Never played thief. I come from a childhood of Splinter Cell. At first I didn’t like it due to the weird mechanics like 2D sprite enemies and lack of a sound meter, lighting that doesn’t exactly look how it acts on the player. But it really does grow on you. A couple missions in and I had got the hang of the game (not to say that it was easy by any means). I love old-school stealth games that are super hard and I’m glad to say I ended up enjoying it. The story is pretty good too, even though it’s decently shallow. I hope to see a sequel at some point.
– Real player with 35.8 hrs in game
THE GOOD: Did you like Thief? You’ll love Filcher. It’s as simple as that. Long, dark shadows, sharp, moody lights, art-deco style, and film-noir tone, ambient sounds that bring nostalgic tears to your eyes, and Dark Engine-like mechanics that bring a familiar smile to your face.
THE NEUTRAL: Some may find the 2D sprite-based enemies and objects strange, but the atmosphere makes up for it.
THE BAD(ISH): At least the protagonist could have been voiced if nothing else. Because that’s all that’s missing from a complete, 100% experience, some good voice performance for greater immersion. Also, the auto-closing feature of the doors is a pretty questionable design choice for this type of game.
– Real player with 15.8 hrs in game
Warplane inc.
Even after upgrading your plane to the max, it is so difficult to complete a mission it is not even fun anymore. Stay away from this one!
– Real player with 9.2 hrs in game
Having completed the game I really struggle to recommend it. Clunky controls, weird game design, bad balance and lack of common sense - this game has it all. Most of these issues can be fixed with some polish, but I’m not sure this will ever happen.
– Real player with 6.1 hrs in game
Ring of Fire
Ring of Fire is a detective noir puzzler set in the solarpunk utopia of New London.
You play as Detective Grosvenor, a jaded, middle-aged woman hunting through the still-dark corners of the city in pursuit of a radicalised serial killer.
Using your powers of deduction you must solve the brutally gruesome murders of the Ring of Fire killer. Examine clues, interrogate key suspects, and cross-reference your findings in the police database to uncover the mystery.
SEARCH
Solve the case using text entry, meaning you can’t brute force the puzzle.
INTERVIEW
Push your suspects to the brink through branching cinematic conversations with meaningful consequences.
INVESTIGATE
Explore the 3D crime scene to examine evidence both visually and textually.
Femida
The game and the DLSs are worth every penny! Each case in the game is deep and raises important questions about morality. Most of the game is reading, btw. No bugs for me. I will certainly come back to play it again later to get all the endings.
10 winning court rulings/10
– Real player with 10.1 hrs in game
This is the best court simulation ever! The story is even better. It’s really satisfying to see how your decisions impact the world and the plot.
The devs keep polishing the game. The bugs and errors are getting fixed.
– Real player with 9.8 hrs in game