Zombies Must Die

Zombies Must Die

Zombies Must Die

Good fun - movement&shooting feels very satisfying ( like the guns&gore ) - hope the developers add more levels to the campaign in the future - the game is on the short side as it is now - recommended at the discounted price -35% 7,01€ !

Real player with 4.1 hrs in game


Read More: Best Noir Horror Games.


Short but hard and fun!

Real player with 3.1 hrs in game

Zombies Must Die on Steam

The Slaughter: Act One

The Slaughter: Act One

https://youtu.be/UHuQbeFVKNY

The Slaughter is a noir point-in-click adventure game from Brainchild, which is a one man team I might add. It’s reminiscent of old adventure games like Monkey Island or Full Throttle, and more recently, it reminds me of The Blackwell Legacy (which also took inspiration from those classics).

In The Slaughter you play as Sydney Emerson, a down on this luck, behind on his rent detective-really is there any other kind-living in London in the East End in 1880. The story opens with Sydney on his side in a dark alley getting beaten by a large man named Sallis and his diminutive employer Mr. Finch. You luck your way out of that situation and you soon get a case to work on. There is a serial killer roaming the streets and a client is paying you for you private detective services.

Real player with 18.5 hrs in game


Read More: Best Noir Dark Humor Games.


BRAINCHILD, we need more!

This little point-and-click is dark and adorable, funny and unique, and super entertaining! I couldn’t resist playing the whole thing in one sitting, but that being said, it is reletively short. Being hooked, I started reserching the game, and realized that this seems to have been a solo project of BRAINCHILD, which makes it all the more impressive.

| PROs | CONs |

| Entertaining story with adult themes |

Real player with 8.0 hrs in game

The Slaughter: Act One on Steam

Door To Door

Door To Door

Door to Door. Hmm… this game is hard to rate. I really wanted to like it, and I do in some aspects, but what’s most disappointing is the fact that this game could have been something really special. Unfortunately, it falls short of being a great game.

Pros:

The graphics are beautiful

For the most part, you must find and follow clues

A rich and extremely detailed world

Very large and diverse areas to explore

Cons:

The cases are very silly (not funny silly, stupid silly)

The game takes your clues and solves the case for you (too much hand holding)

Real player with 13.7 hrs in game


Read More: Best Noir Adventure Games.


There are a slew of caveats for this game, but there’s something about it which just grabs me.

It’s essentially a walking simulator/exploration game. It’s set in a world where agents in robot bodies run Ministries which control aspects of reality (e.g., Sound, Colour, Light). And administration agencies like the Ministry of Order police them. You are Bixby of the Dept. of Correction Pending; in exchange for your efforts to cut through the Ministry of Order’s bureaucracy, you are not only the last agent in your department, but trapped in the Lounge District. The Lounge District is a labyrinth of glossy lobbies, bars, suites, malls, parks, and bus lots – all abandoned by the Ministry of Order agents when you interfered. It’s up to you (and your trusty radio operator Stiggs) to troubleshoot all the weird happenings that go on.

Real player with 13.4 hrs in game

Door To Door on Steam

Rot Gut

Rot Gut

6.2/10 - 1920’s Mafia Pixel Platformer with Elements of Noir

I had fun with this game, but I got it for free prior to the finalization of the game I assume since the release now says July 16. I received the game from an unknown friend*, they made a point to say they weren’t affiliated with the developer but I have my suspicions, especially since I played it over a month ago… Regardless, it was fun!

The game is a pretty simple Pixel/Platformer shooter. You must traverse 7 stages using only a few guns of choice; certain guns are more effective against different enemies so don’t get too attached to a single weapon. You will be taking down the mafia in this short but sweet game; it took me about 35 minutes to complete it. So at $2, be aware of the game’s length, but if you like platformers I think you’ll dig this.

Real player with 3.0 hrs in game

  • The game is balanced in difficulty almost perfectly (for me at least). Others may find this game too easy I found it just challenging enough.

  • This is Top 5 in terms of action platformers I’ve played on Steam so far. Just so you know where I’m coming from some other great ones are DuckTales Remastered, Metal Slug (Series), Mutant Mudds Deluxe, & Tiny Barbarian DX.

  • Rot Gut could’ve used controller support.

Bottom line this game is worth the time it takes to play and the price being asked.

Real player with 1.0 hrs in game

Rot Gut on Steam

Arrest of a stone Buddha

Arrest of a stone Buddha

Надежна лишь смерть, жизнь — нет.

К сожалению, простая и тривиальная игра Arrest of a stone Buddha пытается быть чем-то особенным и претенциозным, а зря. Обычный шут-эм-ап с практически никакой историей прямо таки наровит выставить себя каким-то глубоким произведением искусства, а ты просто не понимаешь…зачем. В игре присутствовал бы интересный сюжет, если бы ему уделили чуть больше внимания и продумки, в игре уже есть неплохие пострелушки, которые могли бы быть чуть лучше, если бы не постоянные багулины и не очень продуманное….да вообще что-либо.

Real player with 8.3 hrs in game

another incredible effort from Yeo. easily my favorite developer in the indie space.

[ TLDR: the game is awesome; the aesthetic is on point; the story is minimalist but effective; the gunplay, even with occasional quirks and bugs, is tight and exciting as Hell; the look and the sound (graphics and music) are beautiful - even my wife, while listening to me play, said, “i really love the music in your game”. buy this, and Yeo’s other game, Friends of Ringo Ishikawa, immediately. /TLDR]

––

Arrest of a Stone Buddha is lighter, somewhat less “meaty” title than the previous game in the developer’s catalog, The Friends of Ringo Ishikawa (a surprisingly poignant and emotionally deep exploration of a Japanese high school gang leader delinquent’s last year of high school, and all that entails). where Ringo Ishikawa was a melancholic treatise on growing up (and what it means for those who cannot or will not try), Arrest of a Stone Buddha is the next logical step in that emotional journey - the existential and monotonous routine of day to day life, where sometimes those days seem to run together, from one to another, and you find yourself just passing time until the Next Thing you have to do, never really engaging with anything in the present moment - just drifting, the world whirling by with your feet barely on the ground.

Real player with 5.4 hrs in game

Arrest of a stone Buddha on Steam

Man of Honor

Man of Honor

A cross between Hotline Miami and Mafia. A very quirky game that I had a great time playing. The story and gameplay are both top notch and it’s well worth your time.

Real player with 4.3 hrs in game

The game makes a very good impression. “Man of honor” is highly recommendable for those who have spent many hours playing gta1,2 and “mafia”. The plot is simple enough - it’s a classic gangster thriller where the main character takes revenge on the one who betrayed him. It genuinely has good gameplay. This game is really hard compared to other games in such style of top-down shooters. It’s kind of game made purely for fun. Love the style. Totally loving this game, and find it hard to stop playing. “Man of honor” is made wisely, with humor and love.

Real player with 2.4 hrs in game

Man of Honor on Steam

Filcher

Filcher

Never played thief. I come from a childhood of Splinter Cell. At first I didn’t like it due to the weird mechanics like 2D sprite enemies and lack of a sound meter, lighting that doesn’t exactly look how it acts on the player. But it really does grow on you. A couple missions in and I had got the hang of the game (not to say that it was easy by any means). I love old-school stealth games that are super hard and I’m glad to say I ended up enjoying it. The story is pretty good too, even though it’s decently shallow. I hope to see a sequel at some point.

Real player with 35.8 hrs in game

THE GOOD: Did you like Thief? You’ll love Filcher. It’s as simple as that. Long, dark shadows, sharp, moody lights, art-deco style, and film-noir tone, ambient sounds that bring nostalgic tears to your eyes, and Dark Engine-like mechanics that bring a familiar smile to your face.

THE NEUTRAL: Some may find the 2D sprite-based enemies and objects strange, but the atmosphere makes up for it.

THE BAD(ISH): At least the protagonist could have been voiced if nothing else. Because that’s all that’s missing from a complete, 100% experience, some good voice performance for greater immersion. Also, the auto-closing feature of the doors is a pretty questionable design choice for this type of game.

Real player with 15.8 hrs in game

Filcher on Steam

The Journey Down: Chapter Two

The Journey Down: Chapter Two

The moment I saw this game appear on Steam front page, I grabbed The Journey Down Chapter 2. I was a big fan of the first chapter. Overall, I really liked the game and if you have played the first chapter and liked it, you should like this one too. If you haven’t played the first chapter but like or are interested in old-school point and click games, I recommend buying Chapter 1.

However I was rather disappointed with the production quality because it felt worse compared to the first chapter. If the developers happen to be reading this, please take this as constructive criticism: Few of the environments felt like they were taken straight out of the concept artist, meaning they felt like they were missing finishing touch. I found that 3D objects often didn’t blend didn’t blend well with the 3D objects.

Real player with 8.9 hrs in game

The Journey Down is a modern take on the old school point-and-click adventure game, which draws inspiration from the golden era of adventure games (Monkey Island, Grim Fandango, Leisure Suit Larry etc.). The characters are inspired by those creepy traditional African masks (Sort of like how Grim Fandango was inspired by Mexican Día de Muertos masks) and combines it with a noir setting and Rasta accents.

This game heavily relies on the environment, which, in my opinion, is a make it or break it for an adventure game. What the game lacks in story (pretty generic corrupt government tries to cover up a secret-story), the environment and atmosphere makes up for it. The hand drawn backgrounds are gorgeous, the music perfectly complements the drawn art and really adds another dimension to the noir tone of the game.

Real player with 7.5 hrs in game

The Journey Down: Chapter Two on Steam

Chinatown Detective Agency: Day One

Chinatown Detective Agency: Day One

‘‘There simply must be a corpse in a detective novel, and the deader the corpse the better.’’ - S.S. Van Dine

Chinatown, Singapore in the year 2032 - Amira Darma is the female protagonist operating her first day as a Private Investigator in a dystopian cybernoir world where she feels her detective skills can flourish outside of the financially crippled Criminal Investigation Department that she once worked for under the command of Superintendent Justin Koh.

The 3 Cases, characters and the puzzles

Real player with 4.0 hrs in game

“Chinatown Detective Agency - Day One” is a prologue for the main game due sometime in 2021, and gives a first impression of what to expect.

In short: I found the game to be interesting and it’s definitely got potential - hence my thumbs up. But it still needs some a lot of work.

The low-down

CDA is a retro-styled cyberpunk/noir-themed whodunit which plays much like a classic point-and-click-adventure with some light elements of life-sim and puzzle-games. From what I hear it is strongly inspired by the Carmen Sandiego-franchise with its chasing after clues and travelling to places all over the world.

Real player with 3.2 hrs in game

Chinatown Detective Agency: Day One on Steam

PataNoir

PataNoir

Really interesting interactive fiction. It does away with a lot of the frustrations of the parser genre– pretty much no reason to hunt for verbs, the game is in good faith and plays with you instead of against you– and introduces fun areas and items thanks to the text’s reliance on wordplay.

Real player with 5.0 hrs in game

Patanoir is a text-based adventure where you make use of the similes in your surroundings to find the missing daughter of a baron. The tutorial was straightforward in explaining the system of the game as it covered text interactions, the use of similes, and navigation. The similes are easy to find as the sentences contain the word “like” for the most part. Using them is a different story. Progressing through the game can be described as requiring to think out of box or to make use of obscure item interactions. This aspect of the game is what players would most likely find frustrating. There are two options implemented that can help guide you through the game. One is your trusty servant which you meet at the start of the game (a hint system) and the second is a walkthrough which can be accessed in the main menu. The game is fairly linear though you can make use of different solutions in some instances.

Real player with 4.8 hrs in game

PataNoir on Steam