Genesis Noir
Having completed Genesis Noir, I’m not sure how to describe the experience. It is a unique mix of visuals, music, poetry, philosophy, and Big Bang theory. You interact in terms of clicking or moving characters. The biggest challenge is trying to figure out what is required to advance each scene.
The game is split into 12 chapters which have common themes and characters but are very different. Some are super short and others feel like they take forever. Some had obvious ties to the idea of the Big Bang, while others felt like unrelated interludes. At the end of each chapter, you circle back to a central screen with a telescope/cannon (used to select the next chapter) and a display area with collectibles. There is no inventory and the main character pockets items of interest and automatically places them when appropriate. Most of the game is done with black and white line drawings, using gold to accent. Other sections pull in bright colors and feel as if you are looking through a kaleidoscope. The sound track is a mix of jazz, vocals, occasional voice overs, and environmental sounds.
– Real player with 14.1 hrs in game
Read More: Best Noir Story Rich Games.
Genesis Noir is quite a strange and scintillating adventure, featuring a time-traveling being trying to reverse the Big Bang. Aside from a few sporadic puzzles, everything is linear and just keeps moving. Otherwise, it’s really not much of a game, as there is very little that you have to do other than follow along the preset path and click on a few items of interest as the game moves forward in its artistic and musical exhibitions.
– Real player with 6.8 hrs in game
GET OUT!
It was a very fun and short game, but it took me slightly longer to Get Out! because I was doing the Commentary instead of focusing fully!
If you want to see my Playthrough, watch it here on youtube!
Pt 1: https://youtu.be/_cKZkhX_GaM
Pt 2: https://youtu.be/fRn_H5_MC9Q
Thanks! If you liked it, please give out a like and comment what you think! Have a nice day!
– Real player with 1.1 hrs in game
Read More: Best Noir Cold War Games.
I really enjoyed playing this game,i love the black and white vibe
found it complicated but not too complicated,i recommend playing this:).
- DIFFICULTY -
☐ to easy
☐ Easy
☑challenging in a fun way
☐ Hard
- MUSIC -
☐ Bad
☐ Not special
☑ i mean i like it
☐ Good
☐ Beautiful
- PRICE -
☑ Free
☐ Underpriced
☐ Perfect price
Could be cheaper
☐ Overpriced
☐ Complete waste of money
- LENGTH -
☑ depends how long you take
☐ No ending
- FUN -
☐ I’d rather watch paint dry
☐ Hard to enjoy
☐ Repetitive
– Real player with 0.7 hrs in game
Gravity Block
Simple, smart and polished gameplay!
The game doesn’t have to be complex, just be well built!
Well done.
– Real player with 3.0 hrs in game
Read More: Best Noir Logic Games.
Fun casual puzzle game. It may be a little too easy to complete while sober. Hoping they add more levels.
– Real player with 2.9 hrs in game
Somniphobia
Been waiting for this since watching the great MARKIPLIER play the demo!
https://www.youtube.com/watch?v=7Jo8ArlWEZY
‘I think this is Dope! Very good. I like it a lot. Very very good.’
When he gets jump scared, you know it’s jumpy!
But it’s much more than that. Caught the first play thru on youtube, and couldn’t stop watching!
(4 videos - spoiler alert!)
https://www.youtube.com/watch?v=kjG5dCHTyFM
Unique art style. Haunting story. Unforgettable ending.
Ok, now it’s my turn…..Wish me luck, I’m a bit nervous lol.
– Real player with 16.2 hrs in game
Although disappointing for it to turn out as a Fnaf “clone”, this game is still very good and has many great tricks and moments up it’s sleeve to elevate itself above most others and leave it’s own unique mark. The art style and quality of the in-between night sections are enough to distinguish it and make me wish there was more of them rather than the fnaf-styled gameplay. I’ll be looking forward to whatever this developer might make next.
– Real player with 2.1 hrs in game
Furious Revenge of Bolo
There is a story in the game, it catches, we take the game at a discount.
– Real player with 3.3 hrs in game
That’s why we love indie games.
– Real player with 1.4 hrs in game
Renoir
Renoir is an afterlife noir themed puzzle platformer that could be considered the lovechild of The Swapper and The Misadventures of P.B. Winterbottom. The puzzle mechanic relies on recording actions for a level specific set of ghosts which in turn have to help navigate the protagonist through deadly sources of light and around obstacles. While sounding basic at first, the game requires both planning, timing as well as some thinking around the corner.
The art design and soundtrack are amazing, the puzzles themselves ore both intuitive as well as creative. Only the story is mildly on the light side, but considering all the other outstanding features, Renoir is a bonafide puzzle game and ranges among the better half of them.
– Real player with 40.8 hrs in game
Introduction
Renoir is developed by Black Wing Foundation and published by 1C Company. Dev team has been active on Steam for the past two years and this can be seen even in the case of the reviewed game today. It’s both in a polished state and also features the noir subgenre along with some of its tropes. I’m still a fan.
Gameplay
Biased or not, Noir films and literature weren’t always a favorite topic of mine. I guess they really are an acquired taste and it involves some degree of maturity, since the themes present in this subgenre are usually bleak and gritty. Definitely not light-hearted as the vast majority of platformers found on Steam. This is a crucial element of distinction and at the same time, the saving grace of a rather repetitive game otherwise. From the perspective of its story, the game emulates the narrative thread from Murdered: Soul Suspect. In Renoir we also have a ghost detective attempting to solve his own murder. The puzzle platforming genre is sadly more unidirectional than an open world environment. Progression is always to the right side of the screen. Still, between you and your escape door to the next level, is always one constant enemy: Light. Whether we talk of street lamps or windows, apparently your ghostly form can’t pass through light sources and from this obstacle, the puzzles themselves emerge. You can simultaneously control up to 5 ghosts, including yourself and maneuver them towards electrical switches which manipulate trap-doors, elevators and the such.
– Real player with 10.6 hrs in game
White Night
There is this awesome little metagame on Steam called Pony Island. It’s a about a game designed by Satan himself to torment sinners in Purgatory. Imagine my surprise when I discovered that such game really exists. It’s called White Night.
It’s been a while since I’ve seen a game so deliberately frustrating, so hostile to the player.
- Camera. It’s fixed and it’s even worse than in the old Alone in the Dark games. Half of the time you don’t see where you’re going or what you’re looking at. Running into a ghost right in front of you because the camera decided to look the other way is very common. Also, the camera loves to position itself at some weird angle as far as possible so good luck at pixel hunting tiny objects and barely visible collectibles.
– Real player with 14.7 hrs in game
Another hard night in Steam Town. I peer into the streets looking for a little fun, but the sight hits me like a Mack Truck full of garbage: Boss Activision has the city tonight. A hundred Call of Duty hatchet men; the gunfire’s so thick you’d barely be able to see the movie tie-ins pimping their wares if they didn’t swarm like the bugs under a June streetlight. Distinguished old names walk with ‘em, but I shake my head in disgust. I see the bruises and I know old man Activision already bought their souls.
– Real player with 11.5 hrs in game
Abode
Excellent escape room type of game. Works wonderfully in VR. Got this as part of a Fanatical bundle deal. Simple no frills graphics, but works. This game is circa 2016 so it must have been cutting edge in those days. Puzzles are logical and can be solved if you explore hard enough. I have played about three other escape room type games (VR and non-VR). This is about in same class as others. My setup is an Oculus Quest 2 via wireless with VIrtual Desktop. I also tried with Oculus Air Link, but it was a hassle. Virtual Desktop was much better and the Oculus Quest 2 controllers work seamlessly in Abode. My only complain is that there are a few serious bugs. I spend 4.5 hrs playing this game as I had to play it twice. The first time around, I already solved all the puzzle (collecting the disc and the image fragment) except one last piece. I am very sure I had all the pieces, but somehow it dissappeared. I replayed the game and looked for the same clues and items, and I completed it the second time. Also, items go missing if you exit and return. The first time I played, one of the objects that contained a crucial item was completely missing. However, when I exit and return to the game it was there!! I would give 7/10 for the overall game. The puzzles would be 8/10. However, if there weren’t any bugs, I would have given a 8/10 for everything. Looking forward to the next game by this developers. I already have Abode 2, Conductor and another space theme game from this group. Will play it soon.
– Real player with 4.6 hrs in game
So this was the first real game I played in VR away from the basic stuff that Valve has out for introduction. I played for around 2 hours but It did take me a while to set things up and get used to everything so actual playtime is shorter than that.
Although this is the first VR game I have played and therefore I don’t have anything to compare it to, I think this is a well made little indie game. I generally enjoy puzzle games and I thought it would be fun to try out an escape room type game. It’s a pretty straight forward one and it’s not difficult at all but the fun in this for me mainly came from the ability you have to really explore and search every nook and cranny. It’s a lot more personal and immersive being able to literally crouch down and look under the sofa, or peer into a fish tank to look for fishies.
– Real player with 2.6 hrs in game
Dinner with an Owl
Saw it was an odd game, decided to stream it with some friends for a laugh.
Originally beat the game in nine in-game days and about 20 mins. Decided to fuck around after that point and see what happens… and see what happens we did, the game has quite a few scares an odd behaviors when you start breaking it and doing things at strange times. Quite some spooks and some laughs… and some glitches like the magic phantom knife… game loves calling you out on your bullshit when you start fucking around.
– Real player with 1.3 hrs in game
I absolutely LOVED this game! It’s a short and sweet point and click game with a wonderful little creepy story. Took me half an hour and 11 in-game days to complete! Not sure if you can do it in any less but it was super fun and I really did like it. The artwork was so lovely and it gave me some Rusty Lake vibes (without the puzzles!)
10/10 enjoyed, highly recommend to anybody that wants a nice little interactive story with some lovely music too!
Big props to the devs & co! Would love to see any more games you come out with!
– Real player with 1.2 hrs in game
To Hell With The Ugly
In To Hell With the Ugly, you play as Rock Bailey, a blond and strikingly handsome young man who systematically refuses all advances made to him. And for good reason : he stubbornly saves himself until the day he turns 20.
One night, however, everything changes when he is drugged and kidnapped outside the Zooty Slammer jazz club and wakes up in a strange hospital.
Why would anyone want to abduct Rocky? Can you track down his kidnappers? Help Rocky get to the bottom of his kidnapping, and find out who is behind this horrible scheme.
Investigate Los Angeles in the 50s
Adapted from the novel of the same name by Boris Vian, To Hell With the Ugly is a turn-based combat and point & click adventure game set in a film noir atmosphere. Unravel the mystery surrounding your kidnapping by exploring some of LA’s most secret corners. Gather clues by interviewing locals, and interact with your environment to find the truth.
But some information won’t be delivered so easily. Use your fists to persuade the most stubborn to help you in your quest.