Dirge

Dirge

This game for me is the spiritual successor of Damned, one of my all time favorite games. While it is still in some early state, I can see myself enjoying the game soooooo much. The monster play is pretty fun. The investigator play is also quite fun and if the skill level of the monster and the investigator are high, you can have an extremely satisfying game of cat and mouse. The atmosphere is quite good and the traps can be quite spooky. Played a match with a skilled monster, 1 extreme skilled investigator, 2 decent ones and 1 new novice one… Everything went quite well and was super fun, as even when you die you can still help your team of investigators as a friendly ghost

Real player with 12.1 hrs in game


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Love this game, while it is still early access the devs are really taking notes on what the community wants. Once you get the lay of the map playing either side gets really fun. I love playing the wraith.

Real player with 4.7 hrs in game

Dirge on Steam

The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

The Bureau: XCOM Declassified was not well received by mainstream reviewers, but I personally enjoyed it a lot. Overall, it feels like a stripped down version of Mass Effect, but the combat stands out above other cover shooters. The game has a lot of flaws, but I encountered no bugs in the core game. The Hangar 6 DLC, however, would freeze briefly every few seconds and rendered the game nearly unplayable.

The Bureau’s combat puts you in control of William Carter, a rather generic protagonist with a gravelly voice. Conversations in the game are carried out with a radial menu lifted directly from Mass Effect. The dialogue isn’t terribly interesting, and some of the characters facial animations appeared to not actually be finished. Their mouths move with odd robotic motions, and their eyes look eerily dead. Carter himself, and some of the other core characters have much better, albeit repetitive animations. The story is forgettable overall, but moves the game on well enough. It doesn’t come anywhere close to the likes of Mass Effect though, and the fact that the developers chose to base their game design so heavily on Mass Effect is unfortunate given the weak story. Even still, the combat made the experience worthwhile.

Real player with 54.6 hrs in game


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“The Bureau: XCOM Declassified”. There are three major aspects of the game to talk about.

For one, this game was created for XCOM fans, with an extra layer of associations from the 60’s era. The player will see all the major events of an alien invasion on Earth, from the first contact to the last repel battle, which, by all standards, will unfold on an alien ship, from where the entire invasion is organized. Keen on the setting, the player will be able to examine in detail the sequential construction of the XCOM base, go over all its iconic locations, from the headquarters and medical unit to laboratories and workshops. The player will take part in the capture of aliens and in their interrogations (without vivisection). He will have to defend the base from a full-scale attack in one moment… All in the third-view perspective. If this is not a quality fan-service, then what else? Unfortunately, not all XCOM fans appreciated the change of genre from strategy to shooter, but for me personally, the Bureau in this aspect is a very successful project.

Real player with 44.9 hrs in game

The Bureau: XCOM Declassified on Steam