Street karate 3
A very interesting Walking game with an equally interesting soundtrack. The game is similar to games from consoles from the 2000s. But this is only a plus-the game causes a lot of nostalgia. Despite the genre of “indie”, this game can kill several of your hours.
– Real player with 10.6 hrs in game
Read More: Best Ninja Sports Games.
We will play as a karate player who will have to fight a large number of opponents exceeding his strength, but we will have at our disposal additional weapons, such as rebar or knives. In addition to the usual throws, jumps, grabs, our hero has a combo punch with which you can scatter opponents in a circle.
The game will please the drawn graphics and cool soundtrack.
– Real player with 2.2 hrs in game
YAIBA: NINJA GAIDEN Z
The only Ninja Gaiden experience currently available on PC! I say enjoy it!
Note: Only recommended if you have a controller!
Pros:
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Amazing graphics and animation as one expects for a Ninja Gaiden game.
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Cool combat and funny/interesting enemies
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Funny anti hero character
Cons:
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The game is too short for a Ninja Gaiden game
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Enemies are funny but can get old, and no Ninja type enemies. All are zombies!
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Can be frustrating (but then what Ninja Gaiden game isn’t?)
So in my view Ninja Gaiden 1 as a game is the Deus Ex equivalent of action games
– Real player with 23.6 hrs in game
Read More: Best Ninja Hack and Slash Games.
I want to clear something up before I move on here. This game is NOT a traditional Ninja Gaiden game, if you couldn’t already tell. I feel as though some people were looking for a Ninja Gaiden 4, a true sequel to Gaiden 2 (because 3 was definitely a different, less satisfying beast). So Yaiba. This game is the extreme opposite of a true Ninja Gaiden game in many ways. However, it is also like those games in many ways as well. Let me explain.
I’ve played Ninja Gaiden 1-3, beginning from the original xbox. I was never great at them, constantly getting punished just like every other regular joe, but I beat all three. I’ve read from others that this isn’t a true Ninja Gaiden, that it’s easier, that it’s more or less terrible. Sure, if you were amazing at the first two, maybe this one wasn’t that next level of challenge you were looking for.
– Real player with 22.0 hrs in game
METAL GEAR RISING: REVENGEANCE
One of my favourite games of all time because:
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Played the game on 360 years ago and recently managed to get 100% on PC
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Guaranteed to make you feel like a badass
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Offers easy to learn and hard to master gameplay
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Amazing OST that I listen to mostly daily
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Fun dialogue, bonuses and secrets
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Memes, memes and yes more memes
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Small and amazing community
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Somewhat short but sweet story
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2 neat DLC side stories
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Jetstream Sam is sexy
Yeah that about summarises it, oh and PLEASE use a controller. :)
– Real player with 84.5 hrs in game
Read More: Best Ninja Great Soundtrack Games.
Ну что можно сказать. Твёрдый слешер, который ещё доступен на ПК.
Игра, в которую я влюбился. После стольких лет, всегда.
Слешер в сеттинге киберпанка (а они обычно в фэнтези). Технически, игра не требовательна к системе, можно запускать на старом ПК. Порт получился отличный, включает все дополнения, а также бонусы после прохождения. Обычно, это доступ отдельно к катсценам, диалоги по кодекам, а также отдельные битвы с глав боссами. Последнее, ну прям топовая вещь.
Правда есть одна странная особенность этой игры. Она весит 24,6 гигов, 21,3 из которых - ролики в FullHD 0_0
– Real player with 63.8 hrs in game
[NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2
As a Ninja Gaiden junkie, I personally do not think the collection is worth it, the artbook was even disappointing. While my hours on steam don’t reflect how much time I’ve put into the series, I have played the original 04 Ninja Gaiden, Black, Sigma 1, 08 Ninja Gaiden 2, Sigma 2, 2012 Ninja Gaiden 3 and Razor’s Edge, completing the games multiple times on all difficulties and most of mission mode for each game, besides Ninja Gaiden 2. I have more hours on 1 and 2 than I can remember and I can say that this collection, while it is here to gauge the interest of the fanbase for future projects, I wouldn’t be surprised if it fails due to how lazy these ports are.
– Real player with 102.1 hrs in game
I’ve beat all the Ninja Gaiden games on the hardest difficulty and this game is a joke… and not only because of the reduced enemies and less gore. Here is a list on a few things that they did change in Sigma 2 in compare to the Original Ninja Gaiden 2
• Game got censored (99% of spilled blood was changed into purple mist)
• Completely censored Cutscenes
• Reduced enemy count
• Increased enemy damage
• Increased enemy health
• Increased enemy delimb resistance
• Reduced enemy aggression
• Reduced enemy IS throwing
– Real player with 89.6 hrs in game
[NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ
At last!
I spent years and years of my life wondering “will Ninja Gaiden ever come to PC?” You see, my last game console was the SNES. My parents couldn’t afford a console. And I wouldn’t dare to ask for one. Given that, I beat Ninja Gaiden on someone else’s original Xbox, back in 2004-05. And I love this game. I’ve always loved. So, it finally coming to PC was a long-awaited bliss.
After 145 hours of gameplay and a platinum, I think I’m in a position where I can throw my two cents in, specially after having platinumed it. In this text, there will be not only opinions on downsides and upsides, but also an opinion about the “fans” and the developers that I wanna scream from the top of my lungs.
– Real player with 203.1 hrs in game
PLEASE READ TLDR AT BOTTOM;REVIEW STANCE CHANGED
I played the original “Ninja Gaiden Black”, then played the Sigma versions on PS3, then played Ninja Gaiden Black on Xbox One via Backwards compatibility. THEN I played it on an emulator to try to relive some type of nostalgic memories and realized that the game held up really well especially since it was running on something that wasn’t even supported by the developers. I then waited for years for news to break on whether or not this game would get released on PC since I was finally able to afford to build one and play games in the best quality possible. I always told myself that “Yeah I love Ninja Gaiden so much, I’ve bought the games like 3 different times, but if it were to ever come out on Steam, I’d buy it for 60 dollars all over again.” As crazy and devoted as it sounds, I just enjoyed the game for so long that it just made sense to have it in my steam collection. We’re now on the day that it finally came out, what’s essentially considered a “rapture” day for me since I never truly thought it would actually happen, only to be disappointed.
– Real player with 99.5 hrs in game
Whisper Trip
I really love this game I can’t wait for the next chapters.
– Real player with 8.1 hrs in game
Whisper Trip is a fast-paced, strategic hack and slash, side scrolling, platformer game with a difficulty spike that comes on too strong in the beginning levels of the game. One thing that should be noted, this game is rough to play on mouse and keyboard. I enjoy the general concept and where the difficulty is trending but combined with wonky controls and physics it makes it a very frustrating experience.
It’s difficult for me to give this a thumbs down, I genuinely enjoyed it and found moments of fun and engaging gameplay and because for some people this may be their cup of tea or might be much more adept out of the gate. I found myself getting stuck on walls or spinning endlessly on top of enemies on a corner and other buggy elements that added to the already frustrating element of gameplay where you can expect to die a lot. Sometimes enemies will randomly fire very fast or not when they have other times. There is also no save menu, so if you start a new game accidentally you will lose all your progress, not ideal if multiple people are playing on the same machine.
– Real player with 6.6 hrs in game
Two Strikes
You feel the adrenaline pump though you as you inch closer to your opponent. Testing his defence you make a small swing with your blade and the ring of steel hitting steel fills the air. You leap back but, he presses the attack! A lighting flash from above as the hiss of metal once again masks the sound of footsteps. You realize the next move is a faint a second late as red hot pain fills your entire being. After another leap back you take in your situation. You’re hurt but alive. He smiles at you, takes a step closer and winds up for a powerful swing. you feel a wash of air rush past your neck and head as you lean back and follow through with a powerful swing of your own. suddenly everything is quiet. you take a deep breath as your opponent falls to the ground.
– Real player with 25.8 hrs in game
TWOOO STRIKES?!
But the saying goes “Fool me once, strike one, fool me twice, strike three.”
WHERE’S STRIKE TWO? THERE’S NO TWOOOO STRIKES! THIS IS MADNESS! AHAHAHAHAHA
Fast-paced gameplay with spectacular visuals and a breathtaking soundtrack.
It’s very unique as a fighting game too. The meta is derived entirely of psych-outs, counters, and whiff punishes. There’s no okizeme, no combos, no blockstrings, not even crossups. it’s pure grounded neutral. It’s the epitome of simple, yet deep gameplay.
– Real player with 8.9 hrs in game
Nelo
So overall this game have very great potenial, but still has a few bugs that need to worked out. Like when I faced the first boss( which took me like 100 tried to beat on hero diff) I got it to one of its health stops when it goes invisible, and it was stuck in invulnerable state until I died which sucked because I was close to beating it. 2nd: There could be some kind of combo list. I noticed that there were times when my melees would turn red then purple ( I came to understand that purple stuns thing) but I had no clue how I performed said combo. 3rd: I feel there should be an option to what weapons I pick up. Sometimes I like using 4 rocket launchers or 4 assault rifles. 4th: Materials should be a bit easier to understand how to get them, I think I ran around the 1st open area for about an hour trying to figure out where to get the Mats to make a fusion key or scanner. 5th: I find it almost impossible to dodge enemies that spawn right above you and they use an attack and next thing you know you have to restart your combo (this happens even though I am constantly on the move). Above all I love the difficulty of the game, the back story could use some work but over all enjoyable. I really look foward to seeing the full release of this game. It has my support. When I showed some of my friends at work they were mind blown in a sense. But I dont like how people compare it to warframe. I see the simiularities but I think they are on 2 totally different levels.
– Real player with 14.2 hrs in game
Backed on Kickstarter
This game was tailored for people that 1. do not have epilepsy. 2. can handle sensory overload: the bullet hell junkies, the DMC and Nier: Automata fans, the Touhou addicts.
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The screen will fill with enemies, your decisions within seconds will either result in the next wave of enemies or result in your death.
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You must be mobile; yes, Nelo is fast, but the Nightsithe are just as fast.
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Your enemies will reflect your damage back at you, dodge your attacks, teleport away or towards you, and even bullrush you.
– Real player with 12.5 hrs in game
CHRONICLES OF 2 HEROES: AMATERASU’S WRATH
THE STORY:
Ancient legends tell about the great Amaterasu’s Wrath and of the cruel reign of her disciple, Empress Imiko, who through the iron fist of her mighty imperial army dragged Ancient Japan into an endless vortex of wars, famine, and epidemics.
The hope to bring back peace and order to the reign are entrusted to two siblings, Kensei a samurai and Ayame a kunoichi. Thanks to the teachings of their master and the support of the people that they will meet on their journey, decide to walk straight into the imperial capitol to steal the empresses’ source of power: the three sacred treasures.
City of Rampage
City of Rampage is a side-scrolling beat’em up game inspired by such SEGA Classics as “Streets of Rage” and “Comix Zone”, with advanced fighting mechanics, with challenging tough enemies and even tougher bosses.
This journey won’t be easy, but beautiful hand drawn visuals and dope soundtracks will make sure you will be coming back for more.
See you in City of Rampage!