STRIDER™ / ストライダー飛竜®

STRIDER™ / ストライダー飛竜®

Strider stands as a reboot to an old Arcade series by the same name. The game stars Hiryu, the last remaining Strider to be sent on a suicide mission that involves taking down Grandmaster Meio, the iron fisted ruler of Kazakh City and the Earth and avenging the fallen Striders.

The game’s mechanics are pretty simple, like an old school title should. It’s structured very similarly to some older games like Castlevania: Symphony of the Night, Super Metroid and the such as it has a lot of backtracking as well as you gain new powers to unlock new doors and the such - which may lead to new powers, health upgrades, energy upgrades, kunai upgrades, etc. There’s lots to find in the game.

Real player with 18.3 hrs in game


Read More: Best Ninja Side Scroller Games.


As a Strider fan, this game was a disappointment.

Compared to other “metroidvania” games, this game is a disappointment.

New and improved review with impressions I wrote up when asked for specifics about why I disliked the game so much.

For the record, I spent somewhere in the neighborhood of 9-10 hours with Strider. It was just enough to get 100% and then delete it from my hard drive immediately.

I can honestly say I will NEVER play that game again. EVER. And here’s a list of reasons why:

(1) There is no variety, in anything. There’s two main types of levels – futuristic cityscape and sewer. Maybe you could count the temple area… maybe… but it reminds me a lot of a blend between the sewer and the city. This makes it feel like you’re never going anywhere.

Real player with 15.3 hrs in game

STRIDER™ / ストライダー飛竜® on Steam

Shadow Warrior

Shadow Warrior

Story of a demonic incestuous affair that is uncovered by her older brothers and you can kinda guess the rest.

🔸Shadow Warrior’s story is well-written for a AA game. You are in control of Lo Wang, an assassin who is hired by a powerful Japanese magnate to buy an ancient katana -Nobitsura Kage- from a collector for 2 million dollars. However as you may expect, things don’t go as planned and Wang tries to take the katana by force, then he finds out Mr. Mizayaki -The collector- is in contact with a demon named Hoji.

Real player with 50.2 hrs in game


Read More: Best Ninja FPS Games.


For some reason I decided to go for all achievements in this game, so I had to complete it both on insane and heroic difficulties. Was it worth it? No. Was it fun? No. Was it entertaining? Sort of. But let’s take one thing at a time.

Shadow Warrior 2013 is a remake of a semi-popular old school shooter of the same title. Though I cannot really call this game a remake, because remake usually means a piece that is largely refined to fit modern standards and audience but keeps its original nature. I cannot say that this game doesn’t have anything in common with the original but it also stepped quite far from it. First things first, the gameplay was changed to fit modern shooter standards: most of creative things like using enemy’s head as a major weapon, nuclear rockets, demon heart that creates a copy of you, etc were discarded. They were changed with mainstream pistol, uzi, shotgun, crossbow, and demon heart now just acts as instant-kill bomb, enemy head became an optional thing, which is mostly useless. The shooting itself is very odd: you do not really feel any impact, there is a regular lack of ammo and some weapons are too OP over the others. However, the developers tried to expand the gameplay by adding magic and sword fights. I cannot say that these are bad but they are also far from perfect. Sword acts more like a bat that you have to punch enemies with rather than a blade that slices through them, on earlier levels you tend to run out of ammo and have to poke foes for ages with it, sword techniques are interesting but there is too few of them for the whole game. As for the magic spells, it adds some variety to the gameplay but, just like with sword skills, there are too few of them. Only 2 combat spells, which basically do the same thing – stun enemies – healing, and protection, which you will unlikely use at all if you play casually. The game is also very overloaded with upgrades. Instead of a tree or gradually opening skills you are instantly given 9 different progression screens for the character + 1 for each acquired weapon. Should I say that nobody’s gonna spend 20 min of just reading each and every description? Because of this, I personally missed a useful skill of resurrection just because I skipped reading another bunch of text. If those screens were introduced in the first 3-4 levels instead of the very first one it wouldn’t hurt the gameplay at all but made the introduction to the upgrades much smoother.

Real player with 44.4 hrs in game

Shadow Warrior on Steam