Shadow Dancer™
– Real player with 0.4 hrs in game
Read More: Best Ninja 2D Games.
Shadow Dancer: The Secret of Shinobi is arcade action game. It’s a sequel to original arcade Shinobi, following same core gameplay philosophy instead of redoing it like The Revenge of Shinobi, keeping one-hit deaths. But now with more dog. You might think that it’s a direct port of original arcade version of Shadow Dancer, made by Sega of Japan in 1989. But nope, it actually is pretty much “same idea for core gameplay, but made from scratch”. Like remake/sequel thing. Different levels for sure. Think of ESWAT, though a bit less drastic. This one was by Sega of Japan as well, albeit I bet it’s by different staff, and released around beggining of 1991 on 4 Megabit ROM cartridge.
– Real player with 0.2 hrs in game
Shadow Warrior Classic Redux
Shadow warrior came out in 1997 and this is a remake-ish game with improved graphics and is easier to run on modern systems. You play as wang which is either a homage to old kung-fu movies or a walking stereo-type. The story isn’t too important but the gameplay is an FPS and a really good one. You can also interact with the enviorment (a.k.a Duke Nukem) to find hidden refrences and one-liners. I love the weapons, the(very corny) jokes, the set pieces, this game is a blast. All your weapons are varied and have alternate fire modes giving you plenty of ideas to approach combat with enemies. Just simply put, this is a polished, well made game.
– Real player with 42.3 hrs in game
Read More: Best Ninja FPS Games.
VERDICT: Shadow Warrior Classic Redux is the complete old-skool first-person shooter. Forget the story. Forget the graphics. These were the sorts of games where it was all about the gameplay. Theres lots of short fast-paced levels to explore. Discover obvious and not so obvious secrets. Massive amounts of relentless combat to enjoy. Including a large arsenal of weapons with which to gib an assortment of enemies with. Periodically tough bosses stand in your way to be defeated.
Its clunky graphics may be outdated and the game speed a little too fast unless you’re too young not to have played this the first time around but, the un-PC nature of the voiceover is hilarious and will make you laugh-out-loud. Those of you who dont enjoy single-player need to push aside their PvP addiction and just try it. If you feel the need for some old-skool Lo-Wan style kickassery then you cant do worse than start with this. Sure there is a modern day version but this game still reeks of fun.
– Real player with 35.6 hrs in game
Onimusha: Warlords
Onimusha: Warlords is a great but flawed remastered classic game. But let’s talk about the story.
Japan doring the Sengoku period, it has been one year since Nobunaga was fatally wounded and assumed dead.
Samanosuke a strong worrier who watched the battle soon gets a letter from his childhood friend Princess Yuki, who says that monsters have appeared and are taking her people.
So with his friend Kaede’s help they soon go to the castle, but what awaits them is more horrifying then anything they have faced and more powerful than any human they fought.
– Real player with 16.5 hrs in game
Read More: Best Ninja Hack and Slash Games.
Overall Score: 8.0 / 10
| | | |
| Quality | 7.7/10 | Golden classic; lazy port |
| | | |
| Performance | 9/10 | _Runs smooth (60 fps); no lags or crashes,
except for minor loading lags in the FMVs_ |
| Utility | 7/10 | _No bugs experienced; small visual glitches;
unskippable dialogues; manual save points_ |
| Controls | 7/10 | Slight input lag; preset camera angles; a bit |
– Real player with 13.6 hrs in game
Shadow Warrior Classic (1997)
if youre new into this click F5 and thank me later..
now this game if getting used to it aged really well.
like the graphics actually doesnt hurt your eyes…
shooting is on point, and the weapon choise is just awesome.
Ive played it twice on I have no fear I think and who want some wang..
which is bearly easy and medium I think… and no pain no gain is hard?… I have no idea, the only thing Im sure of ive finished the game on the second hardest difficulty WHO WANTS SOME WANG
and its a really, really good challenge… I wont say its really hard especially if you put auto aim..
– Real player with 21.4 hrs in game
Shadow Warrior Classic is the original game which drew people into the crazy world of Lo Wang, the protaganist and comedic mass-murdering machine of this series.
Pros:
-Gameplay is fun and exciting. Plays a lot like Duke Nukem 3D, which is not a bad thing. You have access to a reasonable variety of weapons to slice and murder your way through the game.
-Graphics is exactly what you’d expect from a 1997 game, but is great to experience if you enjoy retrogaming.
-It’s hard, like really hard. And will definitely keep you on your toes throughout your play of it.
– Real player with 9.6 hrs in game
SNK 40th ANNIVERSARY COLLECTION
SNK 40th Anniversary Collection is a prime example of the sum being greater than its parts. Before I go on, this is the first time I played any of the arcade versions. Of the NES games back in the day, I only played Ikari Warriors I, II, and about 5 minutes of Ikari III (It was terrible then and it is terrible now).
Almost every single game in this collection borders on impossibly difficult to play. Additionally, most of these games did not age well; more than two-thirds of these games are just plain awful. Ikari Warriors I (NES & Arcade), Psycho Soldier (Arcade), Crystalis (NES), Iron Tank (NES), and to a lesser extent Athena (Arcade only) are the highlights. The rest are absolute bombs to middling at best. I really enjoyed Psycho Soldier, though. If you’re in a down mood, play this game. With its bubble gum-like voice, music, and singing, you’ll be walking on sunshine in no time…as long as you’re using the rewind feature. Which brings us to the saving grace of the SNK 40th Anniversary Collection - Rewind.
– Real player with 50.6 hrs in game
I really can’t recommend this set. I’d like to, I love old collections. I am completely in favor of preserving games, any games, so they can be seen by anyone who wants to. I don’t even mind the fact that a lot of games in this are bad. Bad games deserve preservation too. But I do wish more games on here were good. But worse than that, the collection as a whole suffers some major issues that really set me off. The controls being the biggest problem. A lot of the games in this set used special control mechanics in the arcade. That’s all well and good for the arcade, but it did make home ports that used more general controls harder to implement. They did their best here, utilizing a twin-stick style control for a lot of their games. But it doesn’t always work as intended. And worse, there is a glitch in there somewhere where every now and then it just reads one of the joysticks being full one direction, and never resets it. So every now and then - and it happens fairly frequently to be honest - you’ll just start veering off in one direction for a while. Combine that with controls that feel sloppy to begin with, and that’s a major flaw.
– Real player with 41.2 hrs in game
TENGAI
Good port of the Arcade version
– Real player with 31.3 hrs in game
I was not expecting to see TENGAI on Steam, but just look what the wind put in my way… This game is one of the most charismatic game from Psikyo, a horizontal scroll shoot ‘em up with waifus, ninjas, robots and all sort of weird things… I love this game and i can see in my mind my old times playing on the real arcade machine. This one and Strikers 1945-III are my personal favorites from Psikyo.
Solid STG… I just love everything about this game.
– Real player with 6.5 hrs in game
[NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ
At last!
I spent years and years of my life wondering “will Ninja Gaiden ever come to PC?” You see, my last game console was the SNES. My parents couldn’t afford a console. And I wouldn’t dare to ask for one. Given that, I beat Ninja Gaiden on someone else’s original Xbox, back in 2004-05. And I love this game. I’ve always loved. So, it finally coming to PC was a long-awaited bliss.
After 145 hours of gameplay and a platinum, I think I’m in a position where I can throw my two cents in, specially after having platinumed it. In this text, there will be not only opinions on downsides and upsides, but also an opinion about the “fans” and the developers that I wanna scream from the top of my lungs.
– Real player with 203.1 hrs in game
PLEASE READ TLDR AT BOTTOM;REVIEW STANCE CHANGED
I played the original “Ninja Gaiden Black”, then played the Sigma versions on PS3, then played Ninja Gaiden Black on Xbox One via Backwards compatibility. THEN I played it on an emulator to try to relive some type of nostalgic memories and realized that the game held up really well especially since it was running on something that wasn’t even supported by the developers. I then waited for years for news to break on whether or not this game would get released on PC since I was finally able to afford to build one and play games in the best quality possible. I always told myself that “Yeah I love Ninja Gaiden so much, I’ve bought the games like 3 different times, but if it were to ever come out on Steam, I’d buy it for 60 dollars all over again.” As crazy and devoted as it sounds, I just enjoyed the game for so long that it just made sense to have it in my steam collection. We’re now on the day that it finally came out, what’s essentially considered a “rapture” day for me since I never truly thought it would actually happen, only to be disappointed.
– Real player with 99.5 hrs in game
STRIDER™ / ストライダー飛竜®
Strider stands as a reboot to an old Arcade series by the same name. The game stars Hiryu, the last remaining Strider to be sent on a suicide mission that involves taking down Grandmaster Meio, the iron fisted ruler of Kazakh City and the Earth and avenging the fallen Striders.
The game’s mechanics are pretty simple, like an old school title should. It’s structured very similarly to some older games like Castlevania: Symphony of the Night, Super Metroid and the such as it has a lot of backtracking as well as you gain new powers to unlock new doors and the such - which may lead to new powers, health upgrades, energy upgrades, kunai upgrades, etc. There’s lots to find in the game.
– Real player with 18.3 hrs in game
As a Strider fan, this game was a disappointment.
Compared to other “metroidvania” games, this game is a disappointment.
New and improved review with impressions I wrote up when asked for specifics about why I disliked the game so much.
For the record, I spent somewhere in the neighborhood of 9-10 hours with Strider. It was just enough to get 100% and then delete it from my hard drive immediately.
I can honestly say I will NEVER play that game again. EVER. And here’s a list of reasons why:
(1) There is no variety, in anything. There’s two main types of levels – futuristic cityscape and sewer. Maybe you could count the temple area… maybe… but it reminds me a lot of a blend between the sewer and the city. This makes it feel like you’re never going anywhere.
– Real player with 15.3 hrs in game
Saboteur SiO
I should have played the first Saboteur game in the series so I had an idea as to how the levels were like. For those who buy this game bear in mind that the first level is maze-like and there is no map system to help you navigate. If that appeals to you and you like games with no hand-holding and like to explore then you might enjoy this third entry in the Saboteur series. I’m hoping that as I play further the other levels are more action-packed with more linearity. Otherwise, the graphics are appealing, just play it with the retro graphics option. And the music is awesome. I’m spoiled because I’ve played metroidvainias so I’m used to seeing a map.
– Real player with 69.0 hrs in game
Mixed feelings, too much of an arcade for a Saboteur title to the point of exhaustion, even in the easy mode; at least until you learn the tricks of each level.
Also I disagree with the way of handling the endings, let’s say that to get the good-ending you have to do a literally “perfect” run; in my opinion, that’s a bit unfair…
Plot wise, there are a few hints about what’s going on but also many things are left open for speculation; that’s not bad at all though.
Graphics and sound-wise, it’s just fine; however I think the Amstrad CPC graphics mode is a bit unfair to the overall capabilities of the machine (while that’s a bit debatable though..)
– Real player with 22.3 hrs in game
Saboteur!
I wanted to complete the game on the hardest difficulty before writing this review. So this is an extended version of the original ‘85 or ‘86 game for Spectrum, Commodore and Amstrad, one of the many British-made, home computer games I played in the ’80s. So the original game consisted of one mission/setting and can be completed quite quickly though it’s replayable because of its many difficulty setting and the location of the bomb varies across the settings, also there are more locked doors needed to be opened by finding the correct computer terminal as the game get’s harder. Though you can switch between graphic modes to present the game as it looked on Commodore, Spectrum and Amstrad, much of the game conforms to the Spectrum and Amstrad versions, but the status box has been updated slightly. The game has been extended so that you uncover an extension to the warehouse/underground computer laboratory of the original game and there is a bit of story told via long distance communication between the ninja/saboteur and his sister Nina(Saboteur II), back at home base.
– Real player with 22.4 hrs in game
Expanded version of the classic Saboteur! I would prefer that the 22 special in-game achievements were also Steam Achievements, but they are not. It’s still a good and interesting game.
– Real player with 9.4 hrs in game