Cruise Ship Manager

Cruise Ship Manager

Fulfill your dreams of watching over a beautiful vessel, a large crew, and all sorts of passengers in Cruise Ship Manager!

Take cruises to a next level in this unique management game. Choose how you want your cruise ship to be built, make sure everything runs smoothly, set the prices for the passengers, and become a legend of the high seas!

Choosing the layout of the ship is up to you! Decide on the layout, where to place a canteen for your crew, and where 5-star restaurants should be. Does a casino strike your fancy or maybe an open pool? And don’t forget about rooms for your passengers! Make sure everything is well connected and that you keep enough money for food or fuel.

Pick your crew wisely. Their skills will lead to your success or failure. Once you leave the dock, you’re stuck with the people you chose so make sure you don’t regret hiring an untested rookie over an experienced veteran.

Once you settle on the amenities and prepare the necessary equipment, you can finally search for passengers to invite onto your ship. But there’s a catch - it’s not up to you who buys your tickets. So price your tickets accordingly. You might charge a premium if you do, your passengers will feel entitled to the best service there is and it won’t be easy to satisfy them. On the other hand, you could sell the tickets at a low price and improve your budget through other means. For instance, by charging extra for fancy cocktails.

As your renown grows, more people will want to experience the thrill of signing up for your cruise. Build your brand and reach a point where people will pay any amount of money, just to say they were on your cruise ship!

You have the power to choose the route your cruise ship shall take. Would you rather make some quick cash on a routine, 2-day cruise? Or maybe a long journey through the Bermuda Triangle is what strikes your fancy? You might be paid more for trips to exotic places but beware of the storms. Lives could be at stake if a fire breaks out or engines malfunction. It will be your task to end such a crisis - before it’s too late.

Features:

  • A cruise ship of your own that you can customize to your liking

  • Resource management (fuel, food, etc.)

  • Incredible variety of unique passengers with different expectations and behaviors

  • Random events

  • Crew members that have their own needs

  • Route selection

  • Many unique rooms to add to your ship

  • Unlimited fun!


Read More: Best Naval Management Games.


Cruise Ship Manager on Steam

Refight:The Last Warship

Refight:The Last Warship

Now I totally dislike WOW simply because the accuracy of the weapons is totally random and you have no control over your secondary weps.

I come from Steel Ocean where accuracy isn’t rng but since they aren’t doing anything to get more players I moved on over a year ago.

I recently found this game and while it takes alot from WOWs, ie the rng accuracy element it’s actually quite fun once you realize there is a method to the gameplay and adjust.

It’s free and getting a match is fairly expedient unless you try and team up, since there isn’t alot of players. I wish you could team up against bots when you can’t find a match otherwise.

Real player with 108.7 hrs in game


Read More: Best Naval Free to Play Games.


I like this game and enjoy playing it with pleasure for a couple of rounds. It’s going well for an Early Access game. There is only one thing that really frustrates me and that I think needs a thorough overhaul. It’s about the destroyers (DD). If they are equipped with the appropriate captain, they constantly spit their fog in the area, which makes fighting the DD almost impossible in a battleship. It is utterly ridiculous and far from reality that those pesky insects are buzzing around you and there is absolutely nothing you can do. In so many rounds I just ended up standing around in the smallest circle at the end and the DD fogged everything and I just waited for the storm to do the rest because I have more HP in the battleship. This is just plain ridiculous and boring and absolutely annoying. Otherwise I’m happy about every round and it’s fun to play the whole thing in Battle Royal mode.

Real player with 64.0 hrs in game

Refight:The Last Warship on Steam

Salt 2: Shores of Gold

Salt 2: Shores of Gold

Salt 2: Shores of Gold is an open world pirate game with a focus on exploration, survival, and crafting. Set sail across an infinite ocean with just you and your ship. Explore islands filled with caves, ruins, pirate camps, towns, and other mysterious places. The world is procedurally generated, so you’ll never run out of islands to explore. Hunt and fish for survival, find resources to craft rare items, decorate your ship, go on quests, level up your skills, and fight legendary pirates. Salt 2 also features RPG aspects such as loot rarities and talents so you can customize your character to fit your playstyle.

What Makes Salt Unique?

You might be wondering what makes Salt different than other pirate games. There’s a few things. For one, we’ve put our focus on the single player exploration experience. This means you don’t need friends to help you manage your boat or to explore the world. This isn’t a game focused on naval combat, but instead on PVE content such as exploring the sea, going on quests, crafting and survival elements, leveling up skill systems and unlocking talent trees, and discovering interesting places and loot. Because of this focus on exploration, we’ve also made the world procedurally generated so you can explore in any direction for as long as you want.

Explore an Infinite World

We wanted to create a pirate game that focused on exploration and adventure first and foremost. You start in the middle of an infinite ocean with just you and your ship, pick a direction, and set sail across a procedurally generated world. Experience pure freedom in where you go and what you do. Discover uncharted islands filled with quests, pirates, and hundreds of points of interest such as ancient ruins, caves, pirate camps, villages, and other mysterious places. Even though the islands are procedural, our points of interests are hand crafted with unique secrets, puzzles, and design.

Fish and Hunt to Survive

You’ll need some food to survive. Grab a fishing pole and toss a lure overboard to catch some fish or grab your bow and head into the woods to hunt some wildlife.

Craft and Upgrade

As you explore the world you will discover tons of resources that can be used to craft new items, armor, weapons, and upgrades for your ship.

Decorate Your Ship

We want your ship to be your home at sea. While exploring the world you will find items to upgrade your ship, decorating it and making it unique to you. And you won’t need other people to help manage your ship. It’s just you, the sea, and the endless horizon.

Level Up

Unlock talent trees for different skills such as combat, fishing, crafting, hunting, and get unique perks for your character.

Loot Epic Gear

Salt 2 features an RPG style loot system with different rarities of armor and weapons, and interesting stats to tailor to the play style you want. Each piece of gear also has randomized talents. So whether you are crafting a high level item, or hunting down a pirate captain for an epic sword, you’ll always be searching for that new rare item with the perfect roll.

Fight Legendary Pirates

The islands are full of dangerous enemies. Fight legendary pirates, bosses, and dangerous wildlife in your hunt for adventure.

Go on Quests

Dock your ship at a sea port and pick up quests and commissions from guilds, the townsfolk, and merchants.

How is Salt 2 Different from the Original?

If you’ve played Salt 1, you might be wondering what is new in the sequel. For starters, a complete visual overhaul. We are switching to a new rendering pipeline allowing for much better graphical fidelity. This means brand new models, textures, shaders, lighting, animations, UI, and performance improvements. We are also revamping the island generation system for more varied and interesting looking islands. In addition to that, Salt 2 will have hundreds of hand crafted points of interest such as caves to make exploration a much more deep and unique experience.

We are also putting a much bigger focus on crafting, survival, and ship decoration mechanics. In Salt 2 these mechanics will be deeper than the original and feed directly into the gameplay loop. You’ll also be able to level up your weapons and unlock talents that fit your playstyle. And of course Salt 2 will include brand new quests, new gear, improved combat mechanics, and a new soundtrack.


Read More: Best Naval Early Access Games.


Salt 2: Shores of Gold on Steam

Maritime Calling

Maritime Calling

The game is still in early access and it shows. The foundations for a potentially great game are there, but at the moment there isn’t much content in the game.

Buy only if you are willing to support the devs along the way to a complete product. If you do so then I recommend joining their discord where you can get in contact with them and provide direct feedback

Real player with 11.0 hrs in game

Nice meditative game focused on micromanagement.

Unsurprising for early access it lacks some polishing and content but the overall idea is interesting.

Real player with 3.2 hrs in game

Maritime Calling on Steam

Her Majesty’s Ship

Her Majesty’s Ship

First, this game is not FTL on wooden ships. This game is a real-time management/strategy game with no tactical pause. The game is very similar to FTL but has a more MACRO approach to crew management then the Micro approach that FTL had.

I really enjoy this game and it is a great game. My game preferences run towards turn-based and tactical pause games. I really do not like RTS games whatsoever.

Although this game is a real-time strategy game at its core, it is very manageable and approachable. This game has captivated me.

Real player with 64.0 hrs in game

Her Majesty’s Ship - Troubled Waters but hopefully smoother sailing on the horizon

I am recommending this title mainly because I really like the idea behind it - managing a ship of the Royal Navy in detailed fashion - but have reservations in doing so.

The game is all too brief at this point and I have noted that other players have requested an endless mode, a correction I heartily endorse and support.

Combat is rather too simplistic and does seem dependent upon RNG factors, outside of already having a vessel well-stocked with powder and eventually a complement of marines.

Real player with 38.4 hrs in game

Her Majesty's Ship on Steam

Abandon Ship

Abandon Ship

Version 0.5.something…

It’s… Okay.

A lot of it is very comfortable fun. You find yourself a combat, you watch your little micro managed crew and you snot your enemy. It’s fun in a non challenging sense. You buy 6 crew as quickly as possible, keep them alive with a bit of micro management and use the play style that amuses you most at the time. Simple really. Learning curve is a bit steep at the start but flattens out after a few combats.

The rest of the game at this stage of it’s release? Yeah…

Real player with 57.0 hrs in game

So the first major update hit, Treasures of the Deep, it wasn’t as big of a shift as compared to pre-release builds versus the first EA build. The update itself is not an expansion per say, but more of a refinement to what we already had, aside the two new mechanics that count, you could say that there are more, but it boils down to just two major ones(more on that later).

Here’s the run down of the refinement from when I last edited the review:

-Improved fps on not so amazing computers

-Plenty of bug fixes

Real player with 48.8 hrs in game

Abandon Ship on Steam

Aircraft Carrier Survival

Aircraft Carrier Survival

https://store.steampowered.com/app/1450300/Battleships_Command_of_the_Sea/

Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources.

Assign a crew and choose what your officers should focus on. Your ship has many stations to man, and proper management will be the key to executing your plan, whether by taking on an enemy directly, sneaking past them, or taking an alternative route to completely avoid contact.

Your damage control teams can handle fire outbreaks, torpedo strikes, hull flooding, enemy bombardment, airstrikes, and suicide attacks from enemy planes, but not all of them at once. Assess which threats need to be dealt with first in order to survive.

Use maneuvers, aircraft, anti-aircraft turrets, and whatever else you can to survive the enemy attack. Make sure that any enemy who dares to attack you will end up in the depths of the Pacific.

Will you risk all lives on the vessel to save the one in need? Do you have what it takes to make a decision on the spot? No matter what, some sacrifices will be necessary and the only source of redemption is victory.

Use intel collected during recon missions to prepare pilots and aircraft for large operations. Target enemy land bases and even their entire fleets. Identify opponents before choosing attack directions and deciding the sequence of targets and maneuvers.

Aircraft Carrier Survival on Steam

Feral Blue

Feral Blue

I was extremely excited for this game when it was announced. It is progressing and somewhat becoming more playable, but to be honest it’s extremely unfinished and frustrating at this point. Worth picking up if you don’t mind waiting for the full experience and playing casually.

Pros:

-The graphics are decent, and there are lots of great aesthetics

-In-depth crew management system with feudal elements

-Very visceral combat elements- you will die, you will lose men, you will encounter ships far more powerful than you that will squish you like a bug

Real player with 42.2 hrs in game

EDIT

Unfortunately, I feel compelled to change my thumbs up to a thumbs down. At the moment, this game is straight up abandoned. There has been one patch since I originally reviewed this game almost 2 years ago, and that one patch was simply increasing ship hold space (i.e. changing some numbers). The Discord is basically dead. Someone will ask the devs if they have any news or updates and a week later get a simple “not right now, sorry” in response. It has been that way for several several months. Supposedly the publisher pulled their funding so devs are basically sitting on their hands waiting for a load of cash to fall out of the sky.

Real player with 20.9 hrs in game

Feral Blue on Steam

Salt

Salt

Needs stars, not only for realism/looking pretty but also for navigation. This is a very addictive game if you enjoy aimlessly wandering around and loot hoarding, lol.

EDIT: So, now stars have been added, pretty cool, only one issue, now when the stars come out there are fireflyesque things floating all over the place which first of all make no sense and second of all don’t completely take away from your ability to navigate with the stars but they are definitely extremely distracting and well, they might make sense on an island but there should be no fireflies out on the water so I don’t understand their purpose at all other than to add some kind of forced atmosphere during the day and a slight distraction at night.

Real player with 220.2 hrs in game

Let me start by saying that this game is, in my opinion, a niche game. If you expect constant quests, tense and fast paced combat, and/or generally aren’t a patient gamer then this game probably isn’t up your alley. However, if you are still interested then please read on.

Let me start with the good stuff:

-This game has captured a sense of wonder that I haven’t experienced since Minecraft. With Windwaker style graphics, everything is visually appealing, and sailing to and from islands is somehow always exciting. Whenever I’m done exploring an island, I get giddy about the prospect of getting in my ship (you start with just a raft but can end up with a 3 mast behemoth) and sailing towards a new island or even just sailing without direction at all.

Real player with 129.5 hrs in game

Salt on Steam

Steel Ocean

Steel Ocean

After over 1200 hours this game needs a proper review. I started this by accident one day when I was bored around a year ago. Now because of this I can’t play other games cause I have no time left for them. I will give you some facts, good and bad, all mixed up as I go so hang on with me. This will be a long review, very very long. (I even hit the max character amount so had to shorten it)

When you start the game, it will be hard. You will be playing against bots at first and even they will slaughter you. If by luck you get matched against a long time player you will be shouting CHEATER!! No, he is not cheating he just understands the game mechanics. When I first saw another player play like that I wanted to be him. Now after all this time people who seemed like gods at the time are cannon fodder, at least some :-)

Real player with 2465.4 hrs in game

What are the differences between WoWS and SO?

That is a huge question… So a Huge Comparison wall of text is Incoming. But hey, at least it is better than “Oh mah gawd __ is obviously better!” without anything else? And there is a TL;DR.

To open: I was a part of the first wave of WoWS CBT (Prior to the buy-your-way-in) and had been a part of the Closed Alphas for WoT and WoWP. I played until SO came out in November of last year and have been playing SO more than WoWS since then other the odd WoWS match now and again or the the occasional “Lets do Warships to get an event ship” sort of thing (ARP Haruna, Kirishima, etc.). Since then, I now have 1,355.2 Hours in SO. So I’ve a bit of experience playing both games for some time, and am familiar with the business practices/trends that WG has shown since Tanks came out.

Real player with 1882.0 hrs in game

Steel Ocean on Steam