Sea Dogs: To Each His Own - Pirate Open World RPG

Sea Dogs: To Each His Own - Pirate Open World RPG

Heads up, this review is LONG. There will be a TL;DR at the bottom.

This game is a gem, covered in a pile of shit. If you’ve read negative reviews for the game I hate to say that most of them are very much accurate. This game is very unwieldy, hard to learn, harder to master, and really doesn’t teach you anything. The closest this game has to a tutorial is essentially a few hours of being stuck on one island doing small quests to make enough money to buy a small ship. Unfortunately, this means you likely won’t know if you want to keep the game or not until after the refund period has passed.

Real player with 663.4 hrs in game


Read More: Best Naval RPG Games.


Very OLD Akella Pirates game player here when “dinosaurs ruled the earth”.

I basically played the entire game in Russian (no DLC) before it was released in English offline.

I recently went back and have been playing the DLCs online, and my immediate review is still valid in any case.

The game series has been around since 2000. Published by Akella, and eveloped by various studios. This is actually the SIXTH game in the series. Sea Dogs, POTC (Sea Dogs Modification, SD2, the bad disney production), Age of Pirates (AoP) , Tortuga - Two Treasures, AoP2:COAS (City of Abandoned Ships) , and POTEHO (SDTEHO). Black Mark Studios has most of the original modders and designs from the original games. SDTEHO has MANY of the same landmarks as COAS and similar quests. Personally, I am partial to COAS for many reasons, but predominantly the freedom to do whatever the hell you want very early.

Real player with 504.8 hrs in game

Sea Dogs: To Each His Own - Pirate Open World RPG on Steam

The Last Leviathan

The Last Leviathan

The Last Leviathan Is Truly an amazing Game with a simple but brilliant game mechanic.

Build A Floating, Armored Ship And Take on The Sea!

Testing the build of your ship as you sail, you have the option to fix or adjust (when not in Battle) the Ship, To anything from The weight to the Weapons to even the style.

The Art Style is very reminiscent to Legend Of Zelda - Wind Waker.

because the quality of the game is so stunning and visually appealing it would almost be taking as a game developed by nintendo in the craftsmanship alone.

Real player with 32.4 hrs in game


Read More: Best Naval Adventure Games.


As a simple ship building and sailing sandbox this game let me entertain myself for a good 30 hours before it’s limitations and flaws started to suck the enjoyment out of it.

The ocean wave and wind physics are outstanding, and really provide a test for the ship designs you can come up with. You can add lots of water propellers, ballast, and even functioning wings if you want to try making a sort of hydroplane design for speed.

Outside of the sandbox, there is really not much else to do, there is no substantial “game” there other than the sandbox.

Real player with 31.5 hrs in game

The Last Leviathan on Steam

Cruise Ship Manager

Cruise Ship Manager

Fulfill your dreams of watching over a beautiful vessel, a large crew, and all sorts of passengers in Cruise Ship Manager!

Take cruises to a next level in this unique management game. Choose how you want your cruise ship to be built, make sure everything runs smoothly, set the prices for the passengers, and become a legend of the high seas!

Choosing the layout of the ship is up to you! Decide on the layout, where to place a canteen for your crew, and where 5-star restaurants should be. Does a casino strike your fancy or maybe an open pool? And don’t forget about rooms for your passengers! Make sure everything is well connected and that you keep enough money for food or fuel.

Pick your crew wisely. Their skills will lead to your success or failure. Once you leave the dock, you’re stuck with the people you chose so make sure you don’t regret hiring an untested rookie over an experienced veteran.

Once you settle on the amenities and prepare the necessary equipment, you can finally search for passengers to invite onto your ship. But there’s a catch - it’s not up to you who buys your tickets. So price your tickets accordingly. You might charge a premium if you do, your passengers will feel entitled to the best service there is and it won’t be easy to satisfy them. On the other hand, you could sell the tickets at a low price and improve your budget through other means. For instance, by charging extra for fancy cocktails.

As your renown grows, more people will want to experience the thrill of signing up for your cruise. Build your brand and reach a point where people will pay any amount of money, just to say they were on your cruise ship!

You have the power to choose the route your cruise ship shall take. Would you rather make some quick cash on a routine, 2-day cruise? Or maybe a long journey through the Bermuda Triangle is what strikes your fancy? You might be paid more for trips to exotic places but beware of the storms. Lives could be at stake if a fire breaks out or engines malfunction. It will be your task to end such a crisis - before it’s too late.

Features:

  • A cruise ship of your own that you can customize to your liking

  • Resource management (fuel, food, etc.)

  • Incredible variety of unique passengers with different expectations and behaviors

  • Random events

  • Crew members that have their own needs

  • Route selection

  • Many unique rooms to add to your ship

  • Unlimited fun!


Read More: Best Naval Survival Games.


Cruise Ship Manager on Steam

Windward

Windward

The gameplay dynamic in Windward goes from calm, controlled and thoughtful (if you’re looking for trade routes and quests to build up your towns), to outright mayhem and sudden and repeated death (if you’ve ventured into a tough pirate region, or a combat instance).

These are some basic facts to know, if you’re considering a purchase:

The game begins with creation of a World, somewhat under the control of the creator, in terms of its shape, the challenges it will present, and some other global features. The world consists of a large number of rectangular regions, each of which contains a procedurally generated terrain and oceans, with a few coastal towns scattered in each. The next decision is to choose your starting faction. There are several Windward factions, all of which are allies by default, and each comes with a different set of advantages and drawbacks, which are described to you when you’re asked to choose: maybe you want to get rich as an Exchange captain, or rampage the seas wiping out pirates with Valiant, or … the choices are yours.

Real player with 885.2 hrs in game

Over all, I do enjoy this game in small doses. The Pirate genre is sadly under-served in video games. I’ve played a few from Sid Meier’s Pirates (which I loved, for the most part), Assassin’s Creed 4 (which is beautiful and interesting, but needs more sailing) to New Horizons 2 (which is for me the absolute gold standard for pirate games.) Windward isn’t as good as those guys. At all. You could forgive Black Flag for not having a robust trading system since it is an action game. You can forgive Sid Meier’s Pirates for not having a developed 3rd or 1st person character action since its focus is on piraty things. You can forgive Uncharted Waters 2 for not having beautiful graphics because of its age. But they all offer something special. Windward doesn’t have a robust trade system so at least it has what the other games have, right? Well, no, the graphics are pretty average. Graphics aren’t everything, at least you can develop your avatar through some sort of story or purpose. Except… you don’t really have an avatar. In fact, there’s no story at all. In fact, the premise is not even “here’s a boat, go and do as you see fit”, it’s more of a sentence fragment of “boat”. Ok, fine. Boat it is.

Real player with 225.9 hrs in game

Windward on Steam

Ahoy

Ahoy

Adventure Awaits

Ahoy is an immersive first-person multiplayer action-adventure game set during the Age of Sail. Aiming to provide an authentic experience of the late 18th century Caribbean through sailing, combat, trade and social mechanics.

Tall-ship Sailing

Our aim is to capture an in-depth and complex sailing experience, with direct control over each sail. It will require a crew to correctly react to the changes in weather and sea-state, or maneuvering for combat encounters.

Ahoy features all of the hallmarks of a great naval encounter. Devastating broadsides, agile sailing maneuvers, action-packed boarding actions—all that remains is the teamwork to succeed.

Historical authenticity

Every ship, lovingly recreated. Every interior room, rope, hoop and hinge is built on real historical artefacts, drawings and models. Ahoy provides an educational experience in addition to it’s gameplay offering. Much of the terminology and methods used will be displayed and explained to deepen the understanding of this nautical lifestyle.

True First Person

Our focus on immersion through environmental detail, expressive audio landscapes, and a true first-person perspective creates an incredible backdrop to explore this time in history.

Large-scale Multiplayer

Multiplayer battles with up to 32 players per ship create for exciting engagements. With future plans to increase the scale of conflicts, Ahoy will provide a naval experience unlike any other.

And Much More…

As Ahoy develops, the aim is to capture much of the experience of life in the late 18th century.

Our Development Roadmap on our website outlines our goals for now and towards future releases of Ahoy.

Ahoy on Steam

Airship: Academy

Airship: Academy

Airship: Academy is a fantasy airship skyfaring simulation game with hyper-rich lore and narrative. Inspired by many space-sim and pirate-sim such as Star Control, Freelancer, and Sid Meier’s Pirates.

  • You are a veteran airship commander enlisted for a job in a Kingdom far from home

  • Navigate a vast open-world and explore the sky of a shattered continent

  • Engage in spectacular airship battles with insurmountable depth and complexity

  • Fight pirates, rob merchants, repel law enforcers, and challenge the military

  • Buy, build, and upgrade your airships and parts. Enlist, level up, and build relationships with your crews

  • Traverse the skyscape and learn about the history and recent events through helping and listening to people

  • Visit ports, towns, villages, and cities to collect resources and build industries

  • Over 70 ports and 150 NPCs each with unique storylines

  • Over 30 different airships with more than 150 parts to fit into them

  • More than 100 questlines to follow and unravel lore and mysteries of the world

YOU ARE THE COMMANDER

The Great Sky War has stalled, it has been almost a year since the last battle. War has been a good business. Without it, you have been resorting to freelancing to get by. An offer arrived one morning, from some big-name trade and security company. It is an honest and stable job, so you took it right away. Now you found yourself at the Segson Archipelago, unknowingly involved in something far greater than you ever wished for.

THE SHATTERED WORLD

Eons ago, the Great Cataclysm shattered Spheara into pieces. Wild magic wind engulfed the globe, lifting the grounds hanging afloat in the sky. Spheara is the world in the sky above the deadly and dark ocean. Life in such a world is difficult and perilous but humanity and civilizations found ways to prosper.

THE MAGICAL CONTINENT

The place in the center of our focus is the continental group of landmass called Europa. These landmasses above the great ocean below is classified into three belts or rings by their vastly different distance above the sea level. Different nations and cultures developed on different archipelagos, at the dawn of the Industrial Revolution, they struggle to define their coexistence.

THE KINGDOM IN TURMOIL

The Kingdom of Suthseg has long been the sovereignty over the Sagson Archipelago, a cluster of three major drifting landmasses with plenty of rich minor isles. The Archipelago also holds the key prominent point of interest, that is the Great Mana Coil, the largest gateway allowing airships to descend and ascend across belts.

THE CHARACTERS

Destiny has brought about two young souls and two patriarchs together. All strive towards different things in life and want a better world for themselves and those who come after them. What will be their legacies?

UPGRADE YOUR SHIPS

You can make, buy, or take ship parts from many sources and fit them into a wide variety of airship frames. The balance between speed, agility, durability, firepower, and transport efficiency are key to various strategies and tactics once entered into battle.

BATTLE ADVERSARIES

Exercise the best use of tactics and skills of the crewmen. Push the capability of an airship to its limit and seize the day to enjoy the spoil of victory.

TRAVEL ACROSS EUROPA

The continent is vast. It has many things to offer, many stories to tell, treasures to collect, and mysteries to unravel. The measurement unit and time taken during travel are measured in real-time and real units. Even though the player can accelerate time, this can infuse them with a strong sense of immersion.

TRADE WITH MERCHANTS

Many ports and merchants offer parts, ships, and all sorts of other items that would aid the player in their quests for fame and fortune. Merchants sell and buy specific things, demand and supplies are also limited to the nature of the settlement they are from.

BUILD INDUSTRIES

Producing, processing, transporting, assembling, and manufacturing goods and weapons are beats that keep Europa going. While skyfaring, freelancing, and privateering could earn a ship captain a good fortune; supporting and arming a fleet would require other kinds of ingenuity.

Airship: Academy on Steam

Fishing: North Atlantic - Enhanced Edition

Fishing: North Atlantic - Enhanced Edition

Ok so where do I start. The game title is fishing north Atlantic, well I’ll put it simple this does not show how we fish in eastern Canada what so ever. They basically took the equipment from Barents sea and put it here. we do not use that equipment it’s completely different. The lobster well the traps are wrong no one uses those anymore , no idea why they would put old fashioned traps and not the new style traps.

The crab fishing well let’s just say I guess they thought Alaska was part of the north Atlantic and made replicas of two deadliest catch boats the saga and northwestern. Like that’s a insult to me period. Iam a commercial fisherman from eastern Canada and that is no way near how crab is done around here period. I have no idea what they were thinking.

Real player with 283.6 hrs in game

Edit: With the latest update the game looks brand new! Waves are now the best of any game I’ve played, and the storms and sunrise/sunsets are incredible.

The short and sweet: cool premise and setting, nice relaxing gameplay with a lot of glitches. The devs are really attentive, hard working, and passionate. One of my all time favorite games.

Huge thank you to the devs for this absolute gem!!!

This game is what I’ve been looking for, I found out about the deadliest catch PC game but it was only on disk and hard to find. For a long time I simply dreamed of a game like this. Fishing: Barents Sea came out, very mixed reviews in the beginning so I steered clear. This game launched, in an allbeit troublesome state.

Real player with 215.8 hrs in game

Fishing: North Atlantic - Enhanced Edition on Steam

Dieselpunk Wars

Dieselpunk Wars

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…

Abandonware

Several serious bugs exist, including one that makes airships pretty much unplayable.

The Devs have been informed of those bugs for months but no action was ever taken.

They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.

Severe Lack of Content

Real player with 466.8 hrs in game

A very good game.

Important notes:

Movement:

Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.

Building/UI/Keybinding:

I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.

Real player with 65.8 hrs in game

Dieselpunk Wars on Steam

Ship Graveyard Simulator

Ship Graveyard Simulator

24 hours played now and about to commence work my second large ship. Really enjoying the game. I’ve “completed” most of it, but Starting to go through different ships and will also try the new update.

Note: The recent patch has addressed some of the things I’ll talk about. i’m going to talk about what I like and don’t like from my experience with the game and discuss suggestions each time.

Starting with nothing is great. But you don’t spend a lot of time on the beach before ordering your first ship. The game itself is relatively short, the new changes set to address this by adjusting money and XP from completing work orders. Workorders is an insanely quick way to gain levels. I hope the update switches the balance to gain XP more from dismantling ships.

Real player with 54.2 hrs in game

Game had wasted potential a lot

if you expect to dismantle ships, go play something else, maybe hardspace shipbreaker.

There ae lot features or even fundamentals that does not make any sense, in all fairness there is less that makes sense than things that are nonsense

1. you “rent” ship to dismantle, when logicaly you should bid (buy) ship at fixed price and whatever you sell goes to your profit.

2. hammer … most of thing you hammer, you would cut away

3. arc/plasma cutter … most of thing game expects you to cut with these you would with angle grinder/ripsaw and vice versa

Real player with 9.9 hrs in game

Ship Graveyard Simulator on Steam

Uboat Mechanic Simulator

Uboat Mechanic Simulator

https://store.steampowered.com/app/914010/Train_Station_Renovation/

Welcome to the underwater world of Uboat Mechanic Simulator!

The new kind of mechanic is in the town - if you’ve ever dreamt about reparing big large underwater boats this is the place just for you!

You will have to make sure that each of the boats that you take care of are fixed and brought back to their full usability - remember lives of the crew depend on the accuracy and efficiency of your actions. There’s no place for mistakes!

The photorealistic graphics of the game will be a great asset in your job - after all you need to work on a machinery that very often requires you to be very thorough!

Start from smaller tasks and gradually make your way around the boat - fix everything and leave no place for even the smallest leak. You will have many tools at your disposal that will let you do your job and you will be taught your way around it gradually as they unlock through the gameplay.

And if you’re a fanatic of the underwater naval units - this game will be a great fit for you as it will feature U-boats that you will be free to traverse and explore!

Uboat Mechanic Simulator on Steam