Blood and Gold: Caribbean!
Tl&dr: whatever you expect from this game (M&B battle style, trading), search for it somewhere else, it is not difficult to find something better.
Mount & Blade engine, extended trading system, naval combat, main story… sounds perfect, what could go wrong? These were my thoughts when I bought this game and I got my answer very quick.. too quick. Everything can go wrong.
Honestly, it feels like someone took Mount & Blade, Sid Meier’s Pirates and Port Royale, stripped all the good parts from all these games and then mashed them together.
– Real player with 130.7 hrs in game
Read More: Best Naval Adventure Games.
Ok, so my review is basically a bug list that needs fixing from the devs:
Crashes when trying to retreat during special missions. Being able to see the battle play out is ok, but your maps often mess up the pathing, and then it can take forever. There’s no way back to the menu screen then.
Not being able to control your men during special missions. If you ask me to do a 31 v 31 skirmish with native gear against armed enemies, then letting me use the basic mount and blade commands would be nice
– Real player with 100.3 hrs in game
Sea Dogs: To Each His Own - Pirate Open World RPG
Heads up, this review is LONG. There will be a TL;DR at the bottom.
This game is a gem, covered in a pile of shit. If you’ve read negative reviews for the game I hate to say that most of them are very much accurate. This game is very unwieldy, hard to learn, harder to master, and really doesn’t teach you anything. The closest this game has to a tutorial is essentially a few hours of being stuck on one island doing small quests to make enough money to buy a small ship. Unfortunately, this means you likely won’t know if you want to keep the game or not until after the refund period has passed.
– Real player with 663.4 hrs in game
Read More: Best Naval Sandbox Games.
Very OLD Akella Pirates game player here when “dinosaurs ruled the earth”.
I basically played the entire game in Russian (no DLC) before it was released in English offline.
I recently went back and have been playing the DLCs online, and my immediate review is still valid in any case.
The game series has been around since 2000. Published by Akella, and eveloped by various studios. This is actually the SIXTH game in the series. Sea Dogs, POTC (Sea Dogs Modification, SD2, the bad disney production), Age of Pirates (AoP) , Tortuga - Two Treasures, AoP2:COAS (City of Abandoned Ships) , and POTEHO (SDTEHO). Black Mark Studios has most of the original modders and designs from the original games. SDTEHO has MANY of the same landmarks as COAS and similar quests. Personally, I am partial to COAS for many reasons, but predominantly the freedom to do whatever the hell you want very early.
– Real player with 504.8 hrs in game
Sea Dogs: Caribbean Tales
I like the freedom to just do what ever you like in the game as far as pirating/trading/missions. And the open world aspect and the way you can capture ships to upgrade/sell or add to your own fleet.
– Real player with 123.4 hrs in game
Read More: Best Naval Choices Matter Games.
a nice game, good game play. i really enjoyed it. I cannot confirm the bug reports. The game was stable at all times.
– Real player with 26.6 hrs in game
Sea Dogs
Yes it’s old, but it places its emphasis in sea battles on sailing and strategy. You can’t just load guns in 3 seconds and then switch from solid balls to grapeshot without going through another reload. Turn rate and speed are crucial to monitor. And the story line is fun, too.
– Real player with 94.4 hrs in game
Fascinating game. It was great years ago, and I finished it again with great pleasure nowadays. And that’s not a call of nostalgia. There are many old games which didn’t age well, but I can’t say such a thing about this one. Yes, it’s graphics will not impress you these days and some gameplay mechanics are rather old. But the game brings an enthralling non linear story, great music and atmosphere as well as interesting albeit little clunky gameplay.
The game is 20 years old, but it has unique walkthrough for 4 different nations and unique dialogs for all characters, not just secondary ones, but even unimportant ones. For example, there is no copy-cat tavern keepers or store owners with standard phrases. Each one has his own character, story or even quest. And a word about quests. There is no copy-paste quests as well. Each one is unique and there is a lot of them. Believe or not, but it is the only game where I still remember the names of most of the characters after so many years.
– Real player with 41.5 hrs in game
Tempest: Pirate Action RPG
Q: Why is being a pirate so addictive?
A: Because when ye lose yer hand, ye get hooked!
‘Tempest: Pirate Action’ takes us to a timescape where the tantalizing tall tales of tanalised tallship tars turn true! This is one of my favourite PC games to date, along with ‘The Pirate: Caribbean Hunt’ and ‘Naval Action’. That’s partly because I love square-rigger sailing ships and 1700s maritime history and lore. Of these three games, I consider Tempest the most imaginitive and atmospheric.
This open world game is much better than I expected, based on the YouTube reviews. Various aspects of the game have been much improved since those reviews were posted. The ship-capturing boarding action, for example, is now vastly better, with fully mobile, realistic fighting characters, one of which, you fully control, so you can take part in the melee, close and personal, from a 3rd-person perspecive. That’s something that neither ‘Naval Action’ nor ‘The Pirate: Caribbean Hunt’ can boast.
– Real player with 204.5 hrs in game
Score : 55-60/100
Unfortunately it is ““NOT”” a full pirates game.
If you’re looking for a real pirates game this one will disappointed you.
Good points:
- Graphic is acceptable
-Ship easy upgrade
-Some of the special items were good designed
-Ship fighting is ok ( Only to those who just enjoy firing cannon balls )
-Auto picking up design
-Time speed up design
Weak points :
***One of the greatest weak point is : this game have “NO” save and worst of all …….there’re traps that didn’t looks like a trap that we will lost 1/4 or even 1/2 of our most experience crews without warning !!!!! 0 . Though we can still play the game without a save file.
– Real player with 148.2 hrs in game
Maritime Calling
The game is still in early access and it shows. The foundations for a potentially great game are there, but at the moment there isn’t much content in the game.
Buy only if you are willing to support the devs along the way to a complete product. If you do so then I recommend joining their discord where you can get in contact with them and provide direct feedback
– Real player with 11.0 hrs in game
Nice meditative game focused on micromanagement.
Unsurprising for early access it lacks some polishing and content but the overall idea is interesting.
– Real player with 3.2 hrs in game
Feral Blue
I was extremely excited for this game when it was announced. It is progressing and somewhat becoming more playable, but to be honest it’s extremely unfinished and frustrating at this point. Worth picking up if you don’t mind waiting for the full experience and playing casually.
Pros:
-The graphics are decent, and there are lots of great aesthetics
-In-depth crew management system with feudal elements
-Very visceral combat elements- you will die, you will lose men, you will encounter ships far more powerful than you that will squish you like a bug
– Real player with 42.2 hrs in game
EDIT
Unfortunately, I feel compelled to change my thumbs up to a thumbs down. At the moment, this game is straight up abandoned. There has been one patch since I originally reviewed this game almost 2 years ago, and that one patch was simply increasing ship hold space (i.e. changing some numbers). The Discord is basically dead. Someone will ask the devs if they have any news or updates and a week later get a simple “not right now, sorry” in response. It has been that way for several several months. Supposedly the publisher pulled their funding so devs are basically sitting on their hands waiting for a load of cash to fall out of the sky.
– Real player with 20.9 hrs in game
Sid Meier’s Pirates!
Facts:
One time I played this game instead of studying for midterms. I never did better on midterms in my life.
Opinions:
This game is minigame-based-game-making done right. Sailing, naval battles, land battles, swordfights, dancing, sneaking into and out of town, and searching for treasure are each done in distinct minigames which are (except for sneaking and searching) engaging enough that I never think, “Aww, dang, THIS again. If only I could skip this.” (and sneaking and searching are only needed rarely enough to be a nice change of pace 90% of the times).
– Real player with 227.4 hrs in game
“SAIL HO!
The lookout reports a sail on the horizon.
Shall we?”
…
I don’t know how many times I saw that phrase in the past. I must tell you, that I’m in an easy, yet really hard position to share my view about this game. Because how could I write a subjective review, while being an ultimate fan of “PIRATES!” C64 version? Just look at my avatar here… :)
Some reviewers here already shared some really useful and detailed information about certain parts of the game… “pros and cons” are known for now… so for this time, let me please share my feelings, impressions, and express my passion for the game with you instead. Hence this won’t be a “generic” game review.
– Real player with 76.2 hrs in game
The Inner Sea
(temp review)
Family Friendly Game!!
1 to 5 five being best
Price 5
Value 5
Family Friendly 5
Fun factor 5
Graphics 3.5 (positive on this can be played on lower power machines)
Artwork 4.5
Originality 5
game loads very fast - nice sound track - Extremely family friendly game and great for PARENTS AND KIDS TO PLAY TOGETHER - cute game with no gore or vulgarness
My reviews are what I feel .. I do not candy coat my game experiences to placate to devs or fan boys. For more of my gaming info - swordandkeyboard.com
– Real player with 14.8 hrs in game
Upon starting “The Inner Sea”, you’re shown a table with an old world map on it; or rather a parchment. No islands are shown yet, because the map is literally your playing-field and you haven’t discovered anything yet. After a short story you can choose your ship from three different factions: The Old Continent, Cathay and Arabia. This determines with which model ship you’ll be starting the game with. As far as I’ve noticed there is no special advantage (yet?) to choosing a different starting ship; such as Europeans having a larger hull, Middle-Eastern a higher speed or the Oriental ship more fire-power, but I may be wrong there.
– Real player with 10.7 hrs in game
Nantucket
I bought this game as a fan of adventure games, trading games and turn based combat. I also enjoy games with unique and beautiful artwork. This game did not disappoint me by any means. A big shout out to the store, second video. It has to be one of the best advertisements for a game I’ve ever seen on Steam and definitely encouraged me to buy the game as looked a great adventure! I did not know anything of Moby Dick since before this game but it raised my interest in learning the history behind whaling and also the fiction of Moby Dick (I was on YouTube videos for quite a while, watching some very interesting documentaries!). Another big shout out for the soundtrack in this game, it’s very similar to the second video in the store with sea shanty’s at various points in the game, very unique and enjoyable to listen to, to provide a highly immersive experience.
– Real player with 30.1 hrs in game
Sorry, this turned out way longer than I anticipated. TL:DR - It’s good.
Nantucket is a strategy RPG set in the time of whaling – we are searching for the infamous Moby Dick (steam censors that, apparently) of Melville fame, but have to start at the bottom and steadily but surely build up our crew and ship until we have the strength needed to wreak vengeance. Coated in blood and blubber, my ship sails into port, my crew heading to the tavern to spend their violent gains whilst I stock and supply the boat, fix the sails and upgrade the cannons. There is an authentic aesthetic and atmosphere to this game as well as a delightful attention to detail. You’ll get sea shanties galore and for those who are interested in whaling and historical sea-faring, this game offers an insight into a historical period that’s not well explored in gaming. Sure, pirates games are everywhere and I understand why – but the whaling industry was an interesting time where brutal danger and economics merged, which is reflected well whilst playing.
– Real player with 26.4 hrs in game