Blackwake
Pros:
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frequent updates, always something new (weapons, ships, gamemodes, maps, CANNONS… and AMMO FOR CANNONS)
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fun gameplay
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naval combat is well done
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pvp combat is good, melee is smart, guns will often kill you instantly
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attack/deffend fortresses (if you capture the enemy fortress you win, when you are defending and you know where all the guns are you may survive)
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loadout selection, a lot of muskets (4), pistols (5), melee (6), special (4)
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chat, voice chat (team, faction, global, proximity variants)
– Real player with 387.3 hrs in game
Read More: Best Naval Team-Based Games.
“I will be damned if I go with another early access game, I will rather eat paper from this notebook”
Ok, now I am chewing on a paper but I’m still satisfied by this game! Yay!
Blackwake is interesting multiplayer naval FPS that lend you feeling of member of Navy or life of a pirate (arrr matey, sorry, i had to). The game basically provide ship and sea and you and your crew (that are players or you are part of the crew under captain) try to get opposition team down the tickets or run out of suplies.
– Real player with 211.2 hrs in game
Daldos
An accurate rebuild of scandinavian game. With lovely music, character models and multiplayer!
Looking forward for addons and new features
– Real player with 0.4 hrs in game
Read More: Best Naval Early Access Games.
Ship Simulator Extremes
Can’t play the game for two reasons.
After intallation i must enter the serials for every single DLC, the problem is i can’t simply copy and paste the serials, and i can’t read what serial is needed. It can take up to 30 minutes, until i have entered all serials in the right order.
The 2nd reason is that the game is bugged like hell.
After this game was released it worked fine for me on an quit old computer at first. A short time later i also got a new pc and here the trouble began. For unknown reason all maps with ports are so buggy that the water is flickering with 80meter high waves, catapulting and bouncing my ship all over the map and after a few seconds the game crashes.
– Real player with 45.0 hrs in game
Read More: Best Naval Open World Games.
On paper this game looks very promising but as the saying goes ‘never judge a book by its cover’ … For starters the amount of hard drive memory the game uses up is enormous! Though Ship Simulator Extremes ran smoothly with no frame-rate issues the amount of memory used caused significant problems for me elsewhere on my PC. I also found the gameplay to be quite fractionated in terms of continuity mostly due to having to change terrains all the time in free roam (or Sandbox) mode.
There are only two terrains which allow realistic free roam experiences to the player. These are Bora Bora around which attention to detail is essential when selecting larger ships and the English Channel which allows Dover to Calais (and Isle of Wight) ferry crossings. So many of the others allow the player to navigate their way out of one of several huge real world ports … Before having to change terrains which can only be done manually involving the rather disruptive selection process. The appearance of many of the ships also tends to be quite ‘cartoony’ rather than photo-realistic especially when viewed internally from the Bridge. There are some good points which mostly relate to the phenominal level of detail featured within each terrain. Also the DLC Content available through Steam greatly enhances the game in a number of ways: Especially the Ferries pack which was my favourite DLC download. Ship Simulator Extremes also features a built-in Mission Editor facility but it is strongly advised to read up on how to use this before attempting to do so.
– Real player with 43.8 hrs in game
Shipped
This has become one of my go-to games to sit with some friends and just laugh and have fun. There is a little bit of a learning curve with the controls but it isn’t frustrating. The only real frustration you get is when your friends edge you out. I would like to see more game modes in the future; however, what the game currently has is more than enough for some hours of entertainment with friends.
The local multiplayer can support up to 8 friends or bots and is definitely a joy with more people. Simple yet extremely entertaining.
– Real player with 82.1 hrs in game
Español: No he probado el juego mucho rato pero COMPRA RECOMENDADA da igual si no tienes amigos con los que jugar, osi (en mi caso juego por Parsec), modo singleplayer ten buena como multiplayer. Muy buena banda sonora y en mi opinión mejora mucho si juegas con mando.
English(i’m not excellent at english): I don’t tried the game for too long,I TOTALLY recommend it to you if you don’t have any friends to play with or if do you have them(in my case I use Parsec to play online),very nice playing singlepayer. Very nice soundtrack and in my opinion the experience is much better with a controller rather than with a keyboard
– Real player with 10.1 hrs in game
Navy Field 2 : Conqueror of the Ocean
The particularity of this game is the 3rd person view so you are not stuck in your ship (like World of Warships) but you can see all the map (there is fog of war where you and your allies don’t see). I was searching for a game like that for quite a long time, NF2 is the only one I found.
Now, the game:
There is no tutorial or sandbox, so get ready to lose your first battles trying to understand how to use your ship. The community may help, using chat or websites giving advices and tips. Otherwise, learn by yourself!
– Real player with 916.5 hrs in game
Navy Field 2 is a good game in the sense that you’re never bored. Sure, the grind to the highest tier of ships can be boring at times, but not every game is the same.
Let me break the game down really quick and justify why I can recommend this game. Each game takes 15 minutes to play and every class has a use. Destroyers can take down Battleships with good torpedo placement and kill subs, Light Cruisers can hunt down Destroyers and aircraft, Heavy Cruisers are very much pocket Battleships and Battleships, well, deals tons of damage from afar but have limited maneuverability and sigh. Carriers are just as important because you’re constantly fighting off enemy aircraft, providing your fleet with line of sight, and bombing other ships. Sometimes the matchmaking will get a little wonky and put you in games with higher level ships, but I’ve had games where my lower tier Destroyer will be able to drop a high-tier Battleship so I’m not complaining. Not too much anyway.
– Real player with 308.3 hrs in game
Of Ships & Scoundrels
Did you like Pirates? Do you like turn-based combat? Do you like random maps and exploring?
Then this game could be something for you. For an early access Indie title, it’s got surprisingly good graphics (especially the sea), a real story in single player mode, and some funny mystic creatures. There’s a touch of Age of Wonders, but the battles are less tactical.
POSITIVE
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good graphics
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mystic creatures pimp the pirates scenario
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nice story (no Heavy Rain, though)
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high replay value (random quests, random maps, hotseat mode)
– Real player with 9.4 hrs in game
Looks amazing, nice atmosphere and unique interesting game mechanics. I like it!
You know where the journey is heading. With some little improvements in EA and more content I will be able to put hours in this :)!
Good strategy will lead you to your victory and will demolish your friends, but don’t forget about the immersive story though. Good price for a good game! Go on like this.
– Real player with 4.6 hrs in game
Riding Seas
Riding Seas is a cartoon-style boat racing game that fits into the arcade racing games of the 2000s (WaveRace, Splashdown, …). A family friendly game, with varied, colorful and fun decorations in which you will find many references to cinema and / or video games.
The game offers:
Unearned Bounty
This is a fun multiplayer game, with fast paced battles/matches. The game has so far perfomed well on my resource-humble pc, with no lag/latency/BS emcountered except in one game only! props!
So far this ombination of simple, fun, fast paced action with the ease of picking up matches is what keeps me playing,
Notes:
- matchmaking: I tried the matchmaking option once, which was also the last time. That was the firt time I played. The timer kept going but I was not connected to any match.
SInce then, I’ve used the custom game option. Custom game presents me with 1 to 4 rooms, along with the player count in each. occasionally I will have to wait 1 to 3 mins ad refresh the list of custom games
– Real player with 32.3 hrs in game
This game shows some real promise. At the moment there are a few bugs and not alot of content but the devs seem active and if they can flesh out the objectives in the battle then this could become a really great moba ship brawler. If they can add cross play PS4 / X360 to help with the population then thatd be even better!
Matchmaking has a few issues at the moment, becasue it’s currently based in NA you may not have the best ping, you can get a group of mates together and host a server though if you want to play on local ping, join the Discord too, it’s slowly starting to grow!
– Real player with 14.6 hrs in game
Battlestations: Midway
Where the game is lacking the charm with refinement of the details, it wins it back with the overall complexity of the game process, making you believe what you’re really get into US Pacific fleet operations… Even closer than the participants themselves - due to all the variety of battle functions, aspects of interactions between all kinds of ships, planes and other units.
War never changes, you know. We may agree on the point it is disgusting, and brings all kinds of bad things (especially if you’ve witnessed some of them closely). But, on the other end, wars usually tends to remain the main shows for the whole life of the people who was there. Nothing comes close enough in reflecting this, neither the books, nor the films about it… But complex war games such as Battlestations - now, that’s a huge step to get the feeling of the gross events your grand and grand-grand parents (could probably) saw with their own eyes. Next step closer will be addition of smells and constant feeling of fear for your life, and one more - real bombardment of your neighbourhood with artillery and strategic aviation. Which is too extreme, I assume.
– Real player with 70.1 hrs in game
–-{Graphics}—
☐ Masterpiece
☐ Beautiful
✓ Good
☐ Decent
☐ Will do
☐ Bad
☐ Awful
☐ Paint.exe
—{Gameplay}—
☐ Try not to get addicted
☐ Very good
✓ Good
☐ Nothing special
☐ Ehh
☐ Bad
☐ Just don’t
—{Audio}—
☐ Eargasm
✓ Very good
☐ Good
☐ Decent
☐ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
✓ Teens
✓ Adults
☐ Everyone
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☐ Minimum
✓ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
—{Difficulity}—
☐ Just press a bunch of buttons
– Real player with 36.4 hrs in game
Dangerous Waters
You bought this game hoping you could renact scenes from Tom Clancy’s Hunt for The Red October. You get into a single mission where you have to stalk merchant shipping without being detected. The learning curve is steep, you go full speed ahead and begin to cavitate. An enemy torpedo quickly finds its way towards you, swiftly sending your sub 10,000 feet to the bottom of the pacfic. You ragequit and stay clear of the game for a day, thinking of refunding it. But something inside you, the elite sub captain trapped within pulls you back into the game. You read the games manuals and quickly learn how sonar and detection equipment works. feeling brave, you try the mission again and manage to complete it flawlessly. fast forward a few weeks of gameplay, and you have completely mastered the game. You are a fearsome captain, makeing your name infamous with your enemies. politicans adore you, ladies swoon over you. You are a ledgend.
– Real player with 70.6 hrs in game
Dangerous Waters is a very serious naval warfare simulator with a primary focus on submarines, although other platforms are also controllable, such as the MH-60R and the Oliver Hazard Perry. The game’s complexity arises not from navigating within your submarine or from having to press a million buttons – indeed, these mechanics don’t even exist. Instead, the game’s interface is surprisingly simple for the most part as you move instantly from one screen to the next, and the graphics are rather bland, even on the highest settings, which is a bit understandable considering the game came out about a decade ago (as of this review year). Instead, the difficulties for the new player will be conceptual, and the learning curve for that will probably feel rather high at first.
– Real player with 68.3 hrs in game