Silent Hunter® III

Silent Hunter® III

Silent Hunter III …. a 2005 game but….. Remember what i already tell you before…..

Old but gold…

SH III is the best of the series….. !

Why ?? I will tell you why.

Because Silent Hunter III is very close to whats happen in 39 45 under the water…..

Yeah i am a big u-boat fan, i live close to the sea in a place where still WW II Bunker.

88 Canon, S Boot base and more………

I collect WW I and WW II insignia, u-boat insignia, badge, eitterkreuz, bayonet bullet….

This dont make me a nazist x)

Real player with 238.3 hrs in game


Read More: Best Naval Combat Simulation Games.


SH3 is one of those games that you need to invest time in. It is a perfect example of a “Dad game,” as Yahtzee Crowshaw once put it. It’s meticulously detailed, and you must learn all of the different eccentricities of the sub to be a great captain.

It uses the real-life technological limitations from WWII to define the gameplay. Want to fire off a torpedo? A standard gas-powered torpedo leaves a trail of bubbles in the water, which ships can detect in advance and will swerve to avoid your torpedo. You can fire an electric torpedo, but you’ll need to be close, or else the battery in the torpedo will die and it won’t reach your target. SH3 is filled with these sorts of tactical nuances that really make it satisfying to play.

Real player with 201.3 hrs in game

Silent Hunter® III on Steam

Battleships and Carriers - WW2 Battleship Game

Battleships and Carriers - WW2 Battleship Game

Total FRUSTRATION! Ui is gamer unfriendly. You start out with default chosen units IN CAMPAIGNS. You CANNOT change them. In scenarios YES but not campaigns. Why NOT allow the player to choose their own units in campaigns? Also WHY no multiplayer?

@BurgerKing 1941 Dev,

This game could have been so much better if you had allowed more customization in the settings. I see you made a second game based on the American/Japanese War in the Pacific. Is it pretty much like this one? Basic ui & hardly any customization allowed in the settings?

Real player with 42.5 hrs in game


Read More: Best Naval Combat Wargame Games.


Unfortunately the game is buggy and I have not had a reply from the listed email for reporting the bugs. The error messages are all seem to be in Czech.

Real player with 36.7 hrs in game

Battleships and Carriers - WW2 Battleship Game on Steam

Boat Crew

Boat Crew

Boat Crew

Boat Crew is an action-packed singleplayer game that is all about leading your men to bring out the best in them in the field of battle. You’re given charge of a

PT boat, one of many, in the Pacific, and sent against the Imperial Japanese Navy in the forefront of the Pacific War.

Sometimes through bravery and sometimes through guile, you’ll take on ever stronger enemy forces and come out on top. Manage your people and your resources; beg, borrow, and steal, and equip yourself from a wide variety of tools available to bring your campaign to a victorious conclusion.

Prioritize your acquisitions, make connections, and customize your ship’s capabilities to your taste. Above all else, care for your crew; Experienced sailors are in short supply in the largest naval front in the history of mankind. Sometimes the best option is to live to fight another day.

Key Features

Crew Management: In Boat Crew, you are not the boat herself but her commander, with all the associated responsibilities and privileges. Most tasks will be delegated to your trusty crewmen, and it’s up to you to make sure they’re up to the task.

Jury-Rigged: With distances vast and ships spread thin, you’re afforded a substantial degree of autonomy. Anti-tank guns and light mortars are only some of the weapons you can add to your boat that would be considered unusual, and there is ample room for innovation. The only two rules are, make sure you are still floating, and get the job done!

Tested in Battle: Training teaches a man to keep his head down, but its experience that teaches him when he can start handing out the hurt. Crack troops are far more lethal than green recruits, and will be capable of abilities otherwise unavailable to less experienced crewmen.

Live and Teach: Beyond being good fighters, your veterans also have much to teach to their replacements. Experienced soldiers will set a baseline crew experience and will impart their lethality on any replacements given some time.

Fortunes of War: War has luck of its own, and industrialized total war is a different story entirely. Despite all caution and planning, some of your most trusted members will be lost at some point. It’s up to you and your skills as the commander to find appropriate replacements and train them in time for larger engagements.

Applied Science: Few things inspire innovation as much as war does, and sometimes you may find yourself pressed to be the first to employ a new technology in the field. Following the expansive tech tree will dramatically improve your crew’s combat prowess; just make sure to prioritize appropriately.

Grand Campaign: Fight numerous surface actions that range from night raids and coastal fire support to search and destroy. Your success in these battles will improve your clout and your crew’s experience, increasing the options available to you in future battles and providing more daring operations.

Trailer Music by Scott Buckley - ‘The Endurance’


Read More: Best Naval Combat Survival Games.


Boat Crew on Steam

Crash Dive

Crash Dive

This is the most glitchy cheating game I have ever played! The number of escorts or cargo ships is never what it says it is. It will say 3 escorting ships and when it loads there are always far more! As soon as your first torpedo hits, the escorts shove all the ship around and scatter them so multiple torpedo shots at multiple targets will not hit. Any ships left warp speed away at speeds ranging from 35 knot to Mach 7! Especially battleships. If you are spotted, a large battleship magically blasts off to at least 50 knots leaving no chance of sinking it. The escorts cheat like crazy, they ghost through other ships to intercept you and suffer no damage from colliding with other ships. To top it all off just as you get out of range of sonar dectection of enemy ships, the damnest thing happens detect you again resetting the alarm timer. Cheating a player in a game is no way to increase difficulty! SCREW THIS GAME!! No wonder people still play old games from way back when! I AM NEVER PLAYING ANOTHER GAME ON STEAM AGAIN!

Real player with 185.6 hrs in game

I’m a huge modded SHIII and SHIV player so I initially scoffed at this one, given how arcady it is, but I caved and bought it because it has to do with subs and let’s face it, there aren’t many sub games around. Shockingly… I don’t hate it. In fact, it’s pretty damn entertaining for short stretches. It’s not a sim by any means, but it doesn’t really pretend to be either. It’s a bit like Aces of the Deep, which, when it came out (10 billion years ago), felt like a Sim because of the immersion factor, but deep down had mechanics that were not far from Crash Dive’s. I feel like the devs left out a lot of immersion to save on costs and also probably from Political Correctness concerns, but that’s really not a huge deal in the end. If you want to play Aces it runs fine under dosbox if you find the right version, but this gives you fairly similar gameplay with passable graphics and a laser focus on quickly resolving encounters so you can go do something else without giving the whole thing too much thought. It’s bite size, and it’s good. Get it if you like WWII sub stuff.

Real player with 87.0 hrs in game

Crash Dive on Steam

Atlantic Fleet

Atlantic Fleet

This is the best WWII naval battle game so far: my path of great naval games has gone Dreadnoughts (on Amiga), Task Force 1942, Fighting Steel, and now Atlantic Fleet. The ship models are realistic, though lacking individual differences between class members and rebuilds, eg all county class cruisers are Berwick style with cut down aft deck and large deck house rear superstructure, London included; all QE class are as QE, Warspite has no faceted bows and Malaya and Barham have been modernised, similarly Repulse looks like Renown, etc. This would be nice to see, like the different placements of mainmast between Scharnhorst and Gneisenau. But that is beside the point - this game is a delight! It plays convincingly and really delivers some of the best battles I’ve played - looks splendid too.

Real player with 2022.0 hrs in game

I certainly do not regret buying this game (yeah, I know 200 hours, I have lots of spare time)

Atlantic Fleet is a unique time-killing game. It’s a turn-based WWII naval battle sim (sort-of).

There are four gamemodes where you play either as the Royal Navy or the Kriegsmarine: Battle of the Atlantic, Campaign, Historical Missions, and Sandbox

Battle of the Atlantic is the biggest and best part of the game. You control your ships from a tactical map, positioning them where you can either protect your merchant vessels (Royal Navy), or where you can sink them (Kriegsmarine). You sink enemy ships to earn renown, which is used to build up your own fleet. On each turn, your ships may encounter enemies, which then brings you to the combat mode (See further down). Any ships lost, yours or the enemies, are not coming back (unless you change that in the settings, for the enemy, of course), so you have to be careful how you handle your ships.

Real player with 378.1 hrs in game

Atlantic Fleet on Steam

Battlestations: Midway

Battlestations: Midway

Where the game is lacking the charm with refinement of the details, it wins it back with the overall complexity of the game process, making you believe what you’re really get into US Pacific fleet operations… Even closer than the participants themselves - due to all the variety of battle functions, aspects of interactions between all kinds of ships, planes and other units.

War never changes, you know. We may agree on the point it is disgusting, and brings all kinds of bad things (especially if you’ve witnessed some of them closely). But, on the other end, wars usually tends to remain the main shows for the whole life of the people who was there. Nothing comes close enough in reflecting this, neither the books, nor the films about it… But complex war games such as Battlestations - now, that’s a huge step to get the feeling of the gross events your grand and grand-grand parents (could probably) saw with their own eyes. Next step closer will be addition of smells and constant feeling of fear for your life, and one more - real bombardment of your neighbourhood with artillery and strategic aviation. Which is too extreme, I assume.

Real player with 70.1 hrs in game

–-{Graphics}—

☐ Masterpiece

☐ Beautiful

✓ Good

☐ Decent

☐ Will do

☐ Bad

☐ Awful

☐ Paint.exe

—{Gameplay}—

☐ Try not to get addicted

☐ Very good

✓ Good

☐ Nothing special

☐ Ehh

☐ Bad

☐ Just don’t

—{Audio}—

☐ Eargasm

✓ Very good

☐ Good

☐ Decent

☐ Not too bad

☐ Bad

☐ Earrape

—{Audience}—

☐ Kids

✓ Teens

✓ Adults

☐ Everyone

—{PC Requirements}—

☐ Check if you can run paint

☐ Potato

☐ Minimum

✓ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{Difficulity}—

☐ Just press a bunch of buttons

Real player with 36.4 hrs in game

Battlestations: Midway on Steam

Silent Hunter 5®: Battle of the Atlantic

Silent Hunter 5®: Battle of the Atlantic

So, Just to preface my positive review, you MUST get the Wolves of Steel mega-modset for this game off of the Subsim(dot)com for it to work right. A quick google search will direct you to the forum to find it.

With the modset, the game is amazing. Manually inputting info into the TDC, customizing the game-play to the level of realism you want (within reason), and sinking tonnage. There is nothing more satisfying than sneaking a volley of torpedoes through a destroyer screen to sink a Queen Elizabeth-class Battleship, and get away with it, or hit a 7km torpedo shot because you did the proper calculations and they never even knew you were there. (personal experiences, yours may vary) There are still a few bugs here and there in the modset, but once you recognize them, a quick save and reload will fix them up.

Real player with 267.6 hrs in game

This game had so much promise. You can get around the hell of Uplay, but the game is really really, really buggy. And the fact that most mods dont work with the steam version, your just sol. The game is visually beautiful, and there is something inertly great about being stealthy in the sea and then evaiding capture, but the bugs will have you ripping your hair out. Radar contacts sometimes dont work, and you’ll be searching for multiple hours real time waiting to run into someone. AA gunners wont attack planes that are VERY relentless, let alone actually kill them. 6/10 times they wont even shoot at the plane when you have the gun armed, manned and ready; and when they do attack, 8/10 times even an experienced gunner wont bring them down.

Real player with 239.6 hrs in game

Silent Hunter 5®: Battle of the Atlantic on Steam

Silent Hunter®: Wolves of the Pacific U-Boat Missions

Silent Hunter®: Wolves of the Pacific U-Boat Missions

First, let me say this is NOT a first person shooter. This is a detailed, “all the widgets are under your control” submarine simulation.

The learning curve on this game can be prohibitively steep but there are some great tutorials and let’s play videos on you-tube that can get you up and running.

The game is actively supported by the folks over at subsim.com and there are more MODS than you’ll ever need.

The game can be manageable but enjoyable if you go for auto-targeting but the manual targeting option is a bit daunting. I wish that it were more granular. For instance, I could see separating the task of ship recognition from the trigonometry of torpedo aiming.

Real player with 191.9 hrs in game

A Type XVIII U-Boat at 116knts speed with H2O2 boost activated. Not exactly realistic, but really hilarious.

The base game itself already has a plethora of content to explore and play around; the singleplayer campaigns for the Germans and Americans are sufficient for many hours of gameplay. It is also possible to mod the game to expand game content or enhance realism. Otherwise, you could tinker with the submarine files in S3D Editor, handy if you want to become the uber submarine as aforementioned.

Real player with 117.3 hrs in game

Silent Hunter®: Wolves of the Pacific U-Boat Missions on Steam

Steel Ocean

Steel Ocean

After over 1200 hours this game needs a proper review. I started this by accident one day when I was bored around a year ago. Now because of this I can’t play other games cause I have no time left for them. I will give you some facts, good and bad, all mixed up as I go so hang on with me. This will be a long review, very very long. (I even hit the max character amount so had to shorten it)

When you start the game, it will be hard. You will be playing against bots at first and even they will slaughter you. If by luck you get matched against a long time player you will be shouting CHEATER!! No, he is not cheating he just understands the game mechanics. When I first saw another player play like that I wanted to be him. Now after all this time people who seemed like gods at the time are cannon fodder, at least some :-)

Real player with 2465.4 hrs in game

What are the differences between WoWS and SO?

That is a huge question… So a Huge Comparison wall of text is Incoming. But hey, at least it is better than “Oh mah gawd __ is obviously better!” without anything else? And there is a TL;DR.

To open: I was a part of the first wave of WoWS CBT (Prior to the buy-your-way-in) and had been a part of the Closed Alphas for WoT and WoWP. I played until SO came out in November of last year and have been playing SO more than WoWS since then other the odd WoWS match now and again or the the occasional “Lets do Warships to get an event ship” sort of thing (ARP Haruna, Kirishima, etc.). Since then, I now have 1,355.2 Hours in SO. So I’ve a bit of experience playing both games for some time, and am familiar with the business practices/trends that WG has shown since Tanks came out.

Real player with 1882.0 hrs in game

Steel Ocean on Steam

Task Force 1942: Surface Naval Action in the South Pacific

Task Force 1942: Surface Naval Action in the South Pacific

A great game given new life. A couple of hints to improve gameplay. The game only runs slow because the CPU cycles in dosboox are set too low by default. To change this hit alt-enter while in game. This makes the window smaller so you can see the CPU count on the top left, it should read 3000. Hit Ctrl-F12 many times till it reaches a smooth frame rate, this is around 52301 for me. Hit alt-enter to return to full screen.

Alt-S turns sound on and off in game.

F10 allows the detail levels to be set higher.

Real player with 167.3 hrs in game

This one might be one of the more fun and action oriented simulations I ever played. I think that even today it aged greatly: The game is quite acurate, The AI is excelent and even changes depending the different personalities of every commander in charge, it is very competent giving orders and shooting, so if you decide to fully go the planning or the blasting everything that moves you can be reassured that the other bit of the game will be well handled. You can also go fully OCD and try handling everything if you are nuts enough. The action is very exciting and frentic, but also includes a totally strategic game mode where you can handle everything, from patrols to diseases and supply lines.

Real player with 8.8 hrs in game

Task Force 1942: Surface Naval Action in the South Pacific on Steam