Battleships and Carriers - WW2 Battleship Game
Total FRUSTRATION! Ui is gamer unfriendly. You start out with default chosen units IN CAMPAIGNS. You CANNOT change them. In scenarios YES but not campaigns. Why NOT allow the player to choose their own units in campaigns? Also WHY no multiplayer?
@BurgerKing 1941 Dev,
This game could have been so much better if you had allowed more customization in the settings. I see you made a second game based on the American/Japanese War in the Pacific. Is it pretty much like this one? Basic ui & hardly any customization allowed in the settings?
– Real player with 42.5 hrs in game
Read More: Best Naval Combat World War II Games.
Unfortunately the game is buggy and I have not had a reply from the listed email for reporting the bugs. The error messages are all seem to be in Czech.
– Real player with 36.7 hrs in game
Fleet Command
I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can’t recommend it for anyone. Too many things don’t work well. It’s hard to get working. It’s no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I’m aware of the setting that supposedly fixes this; it doesn’t work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.
– Real player with 147.1 hrs in game
Read More: Best Naval Combat Military Games.
Alarm chimes inside USS Nimiz CIC, the Admiral puts down his drink in the dimly lit room and looks at the enlistedmen seated at their stations and locks eyes with one, sitting before the radar as he speaks
“Incoming airborne contacts from the north-west, speed matching Backfire Bombers.”
“Lets get those F-14s off picket duties and have them vector an incept course with the Backfires, lets show em these Tomcats have claws and they don’t mess around.”
Another sailor, this one wearing a headset calls
– Real player with 140.2 hrs in game
Battleships and Carriers - Pacific War
Very interesting to buy appropriate units and upgrades depending on each mission, you would quickly surpass the enemy. But it gets boring not to see any Japanese ship’s image. Please update Japanese carriers instead of using the same icon for US and IJN carriers.
– Real player with 146.6 hrs in game
Read More: Best Naval Combat Board Game Games.
Nicely challenging, many variations, easy to learn!
– Real player with 48.6 hrs in game
Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare
I know the current “thing” are the RTS type naval games commanding individual or groups with the awesome shoot ‘em up graphics. Carrier Battles isn’t that. It’s Better!
I grew up in the classic era of board games. My favorite genre was/is WWII Pacific. And Specifically Carrier based games. Flat top, Dauntless, War in the Pacific, Pacific War. Then the early PC games; Carrier Strike, Carriers at War, War Plan Pacific,etc. Then finally Grigsby’s War in the Pacific Admiral’s Edition. So I know a great WWII Pacific Carrier Warfare game when I see you!
– Real player with 393.8 hrs in game
I’ve been playing wargames for many years now. When I saw the game published, I thought that it would be one more game of the many that already exist about the war in the Pacific.
Apparently the simplicity of its graphics may make you think that it is not a title that attracts attention, but as you scratch the surface you discover the great potential that lies behind its apparent simplicity.
It seems to me a marvel on the tactical plane. It has a moderate learning curve, but once you get the mechanics and learn to control takeoff times, air navigation, reconnaissance, attack and landings on deck, it is a delight. The timing in all this process is the most complex thing to master in the game, and at the same time it is the key to control the battle.
– Real player with 155.1 hrs in game
1971: Indian Naval Front
1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.
_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.
The War had now officially begun!
In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.
On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.
1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_
Features
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Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.
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Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.
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Wreak havok from the air using the Hawker Seahawk of Indian Navy.
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Fly the classic Westland Seaking helicopter for recon and search and rescue missions.
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15 levels of naval and air combat missions.
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Transmit Morse Codes to deliver intel as part of the Military Intelligence team.
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A Quick Battle mode with preset scenarios and classic time-trial modes.
FlyManMissile
This not complicated game does demand a steady hand with the mouse.
Precision, timing, and anticipation are fundamental here.
Wish it would be Gamepad/Controller compatible (Logitech F310/ X Box style).
Please let us mute or simply turn off the “nursery bedtime music”, before the air horns alarm triggers on.
Time of day options should also be considered someday.
This would permit lower brightness levels, thus less glare and saturation in Flyman view.
All this sitting “comfortably” on the missile.
– Real player with 6.6 hrs in game
Actually Very Addicting & Fun.
– Real player with 1.9 hrs in game
NavalArt
At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.
– Real player with 651.4 hrs in game
This game is what Battleship Craft should have been.
It’s like my dream came true, what would it look like on PC. This is it.
This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.
For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.
– Real player with 159.3 hrs in game
SHIPS AT WAR
I see great potential in this game, the development is very active and content and bug-fixes are added frequently.
I love the building system, you can build whatever ship you like, from small torpedo boats to battleships or even fictional monstrosities from your own imagination.
– Real player with 24.3 hrs in game
good game but i can figure out on how to make a proper hull and the game cant tell you again the tutorial. there is also a budget i dont get on how to change to to edracate
– Real player with 16.6 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game
Battle Fleet 2
Now six years later I thought I would take a look one last time at a now classic turn based game. If you remember the old Panzer General series games or if you loved Naval tactical games. Then Battle Fleet 2 may be for you. Let’s take one last look at what Battlefleet 2 did well and what they can do to improve if they continue the series.
PROS
Game play: Let’s face it. You don’t need much for great naval fun. It has a lot to offer for the price. Great Carriers, subs, destroyers, planes, all on an overhead risk type map. Solid sounds, effects, colors, layouts, all you need to get started.
– Real player with 97.5 hrs in game
There are two parts of the game, the overall map of the pacific and naval battles. Both are turn-based.
The naval battles are fun if you enjoy turn-based fights based largely upon positioning your ships and estimating distances. Though unfortunately, you don’t choose the starting formation of your fleet. It is definitely satisfying to see the shell hit from over a mile away, you can really feel the distance between the ships, and then see it crash into the ship and possibly disable some critical component such as one of their guns, or engine. The armament of your ships will also play a role in how things go. For example, the submarine can be shielded from most damage by being submerged, but can only hit the enemy from 1500 yards while the largest guns have a range of 4000 yards. It pays to have a versatile fleet. The enemy may have a tightly formed fleet with many AA guns, making your carriers less effective, or battleships with big guns but few/no torpedos, making your subs more effective. The battleship can otherwise outshoot anything, but can fall prey to repeated airstrikes from an aircraft carrier that is too far away to shoot. Ramming is possible and could be fun, but I’ve only accidently rammed my own ships. Try not to do that. When your ships can destroy the enemy from miles away, you tend not to end up getting so close. The AI on hard provides enough of a challenge to be interesting.
– Real player with 94.1 hrs in game