Mini ship wars

Mini ship wars

Lucky me gets to write the first review for Mini ship wars (the developer didn’t bother capitalising each letter in the title).

This isn’t really a game, it’s a ripoff of a GameMaker Studio 2 template/tutorial for making a top down shooter game. It’s complete garbage. GMS is a complete garbage engine, and copying + pasting a template for the engine isn’t suddenly going to generate a video game of any quality. They didn’t even bother making a fullscreen mode.

Why would anyone do such a thing, publish such a terrible non-game on Steam, you ask? Well take a look at the ridiculous $10 USD price tag, and it suddenly becomes clear. This is a nasty cash grab. Then you look at the name of the developer, “Phoenixxx Games”. They’ve pulled this crap before. That’s all they do.

Real player with 0.2 hrs in game


Read More: Best Naval Combat Top-Down Games.


Am I crazy? Yes, because I bought this game

Real player with 0.2 hrs in game

Mini ship wars on Steam

1971: Indian Naval Front

1971: Indian Naval Front

1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.

_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.

The War had now officially begun!

In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.

On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.

1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_

Features

  • Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.

  • Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.

  • Wreak havok from the air using the Hawker Seahawk of Indian Navy.

  • Fly the classic Westland Seaking helicopter for recon and search and rescue missions.

  • 15 levels of naval and air combat missions.

  • Transmit Morse Codes to deliver intel as part of the Military Intelligence team.

  • A Quick Battle mode with preset scenarios and classic time-trial modes.


Read More: Best Naval Combat Action-Adventure Games.


1971: Indian Naval Front on Steam

Carrier Deck

Carrier Deck

Had I reviewed this game early on, I would have rated it positive, but having packed in well over 100 hours now, the design flaws and bugs are now standing out like sore thumbs. If Steam had a better review system with a “so so” option, I would choose that instead of pure thumbs down.

First let me say, that for many it will still be worth $10. You can still have a lot of fun with it. So, I’m not telling you to avoid it, but rather, know what you’re getting before buying. (Edit: This game is no longer in active development and there is no roadmap for the future at the time of this edit)

Real player with 236.0 hrs in game


Read More: Best Naval Combat Simulation Games.


Carrier Deck is a very nicely disguised “spinning plates” game where you need to quickly reprioritize your assets to meet changing needs, and “keep as many balls in the air as you can”. Unfortunately, some arbitrary design decisions (necessary for game design) also marred some of the enjoyment. Still, the game’s fun to play with.

You are the commander of the air wing, including any marine detachments and special forces detachments. You need to protect your carrier from threats in the air (bombers), on the surface (hostile warships), below the surface (submarines), and even land-based threats. To deal with them, are you armed with F/A-18 Hornets (and Super Hornets), SH-60 Seahawks (for anti-sub work), S-3 Subhunters, E-2 Hawkeye SWAC, and more. Launch appropriate search/patrol craft to watch for threats, scramble the right assets to attack each before they reach your carrier. In the meanwhile, receive cargo as they arrive.

Real player with 145.1 hrs in game

Carrier Deck on Steam

Gunboat

Gunboat

BE AWARE! FOR GAMING VETERANS ONLY. This thing is not for newbies. There is no modern graphic technologies and other useless bullshit you are waiting for. Start The Rolling Stones, The Doors, Deep Purple, Creedence Clearwater Revival and welcome to the Jungle !!!

Real player with 5.2 hrs in game

‘Mistah Kurtz - he dead’

It’s time to go back up the river. It’s time for one more mission. It’s time for Gunboat

Games need more switches. There are power switches for the engines. You can feel the boat come to life. Each gun has its own safety. Cruising through villages with the safety off has a threatening weight to it. Theres even a spotlight. Nothing is passive. You are Gunboat

Operating the entire PBR by yourself is easily mapped Z to M. From a 180 view in the cabin to the bow, main and aft guns, quickly jumping from one position to the next lets you become the too old for this **** captain to the kid manning the .50 cal passing around a picture of his new baby back home. Theres blocky beauty and danger around every bend all under a gorgeous and memory saving black sky. Become the forefront of naval superiority. Become Gunboat

Real player with 0.7 hrs in game

Gunboat on Steam

Atlantic Fleet

Atlantic Fleet

This is the best WWII naval battle game so far: my path of great naval games has gone Dreadnoughts (on Amiga), Task Force 1942, Fighting Steel, and now Atlantic Fleet. The ship models are realistic, though lacking individual differences between class members and rebuilds, eg all county class cruisers are Berwick style with cut down aft deck and large deck house rear superstructure, London included; all QE class are as QE, Warspite has no faceted bows and Malaya and Barham have been modernised, similarly Repulse looks like Renown, etc. This would be nice to see, like the different placements of mainmast between Scharnhorst and Gneisenau. But that is beside the point - this game is a delight! It plays convincingly and really delivers some of the best battles I’ve played - looks splendid too.

Real player with 2022.0 hrs in game

I certainly do not regret buying this game (yeah, I know 200 hours, I have lots of spare time)

Atlantic Fleet is a unique time-killing game. It’s a turn-based WWII naval battle sim (sort-of).

There are four gamemodes where you play either as the Royal Navy or the Kriegsmarine: Battle of the Atlantic, Campaign, Historical Missions, and Sandbox

Battle of the Atlantic is the biggest and best part of the game. You control your ships from a tactical map, positioning them where you can either protect your merchant vessels (Royal Navy), or where you can sink them (Kriegsmarine). You sink enemy ships to earn renown, which is used to build up your own fleet. On each turn, your ships may encounter enemies, which then brings you to the combat mode (See further down). Any ships lost, yours or the enemies, are not coming back (unless you change that in the settings, for the enemy, of course), so you have to be careful how you handle your ships.

Real player with 378.1 hrs in game

Atlantic Fleet on Steam

Crash Dive

Crash Dive

This is the most glitchy cheating game I have ever played! The number of escorts or cargo ships is never what it says it is. It will say 3 escorting ships and when it loads there are always far more! As soon as your first torpedo hits, the escorts shove all the ship around and scatter them so multiple torpedo shots at multiple targets will not hit. Any ships left warp speed away at speeds ranging from 35 knot to Mach 7! Especially battleships. If you are spotted, a large battleship magically blasts off to at least 50 knots leaving no chance of sinking it. The escorts cheat like crazy, they ghost through other ships to intercept you and suffer no damage from colliding with other ships. To top it all off just as you get out of range of sonar dectection of enemy ships, the damnest thing happens detect you again resetting the alarm timer. Cheating a player in a game is no way to increase difficulty! SCREW THIS GAME!! No wonder people still play old games from way back when! I AM NEVER PLAYING ANOTHER GAME ON STEAM AGAIN!

Real player with 185.6 hrs in game

I’m a huge modded SHIII and SHIV player so I initially scoffed at this one, given how arcady it is, but I caved and bought it because it has to do with subs and let’s face it, there aren’t many sub games around. Shockingly… I don’t hate it. In fact, it’s pretty damn entertaining for short stretches. It’s not a sim by any means, but it doesn’t really pretend to be either. It’s a bit like Aces of the Deep, which, when it came out (10 billion years ago), felt like a Sim because of the immersion factor, but deep down had mechanics that were not far from Crash Dive’s. I feel like the devs left out a lot of immersion to save on costs and also probably from Political Correctness concerns, but that’s really not a huge deal in the end. If you want to play Aces it runs fine under dosbox if you find the right version, but this gives you fairly similar gameplay with passable graphics and a laser focus on quickly resolving encounters so you can go do something else without giving the whole thing too much thought. It’s bite size, and it’s good. Get it if you like WWII sub stuff.

Real player with 87.0 hrs in game

Crash Dive on Steam

Destroyer: The U-Boat Hunter

Destroyer: The U-Boat Hunter

Check out also this games!

https://store.steampowered.com/app/1605420/Nazi_Busters/

Destroyer: The U-Boat Hunter is an interactive war thriller which seamlessly blends tactical WW2 anti-submarine warfare simulation with a gripping storyline, presented through Hollywoodesque, interactive cutscenes. Take command of a meticulously reconstructed Fletcher-class destroyer and lead your crew against nazi U-Boats in the Battle of the Atlantic!

The story unfolds through a choice and consequence mechanic, allowing the player to shape the fate of the crew plunged into a deadly struggle against a devious and stealth enemy. They will have to overcome both the underwater threat and their own shortcomings in order to make sure that the convoy they are protecting makes it safely across the pond.

Lead a whole destroyer squadron and make tactical decisions to protect your sheep from the steel wolves. Track contacts and plot anti-submarine attacks using authentic equipment. Experience war at sea from the perspective of a tin can sailor, and shape the story as it develops, making key decisions both in and outside the heat of battle.

It is all in your hands, captain! Will you lead your men to victory by making sure that your convoy reaches its destination, or will it fall prey to enemy torpedoes, depriving the allied war effort of the precious supplies you were trusted to protect? Only you can answer the question!

Destroyer: The U-Boat Hunter on Steam

Fleet Command

Fleet Command

I really, REALLY want this game. Or what this game should be. I have been trying to find a pseudo-simulator for grand scale battles in naval warfare, and this is it. Sadly, I can’t recommend it for anyone. Too many things don’t work well. It’s hard to get working. It’s no longer supported by the developer. And even once you get it working, little things break in gameplay that make it hard to enjoy. At some point, subs broke completely; now they go on autopilot and refuse to engage or come to the surface (yes, I’m aware of the setting that supposedly fixes this; it doesn’t work for me). Missiles disappear on launch from destroyers or cruisers. Airplanes disappear on launch from carriers. It makes play kinda worthless.

Real player with 147.1 hrs in game

Alarm chimes inside USS Nimiz CIC, the Admiral puts down his drink in the dimly lit room and looks at the enlistedmen seated at their stations and locks eyes with one, sitting before the radar as he speaks

“Incoming airborne contacts from the north-west, speed matching Backfire Bombers.”

“Lets get those F-14s off picket duties and have them vector an incept course with the Backfires, lets show em these Tomcats have claws and they don’t mess around.”

Another sailor, this one wearing a headset calls

Real player with 140.2 hrs in game

Fleet Command on Steam

Steel Ocean

Steel Ocean

After over 1200 hours this game needs a proper review. I started this by accident one day when I was bored around a year ago. Now because of this I can’t play other games cause I have no time left for them. I will give you some facts, good and bad, all mixed up as I go so hang on with me. This will be a long review, very very long. (I even hit the max character amount so had to shorten it)

When you start the game, it will be hard. You will be playing against bots at first and even they will slaughter you. If by luck you get matched against a long time player you will be shouting CHEATER!! No, he is not cheating he just understands the game mechanics. When I first saw another player play like that I wanted to be him. Now after all this time people who seemed like gods at the time are cannon fodder, at least some :-)

Real player with 2465.4 hrs in game

What are the differences between WoWS and SO?

That is a huge question… So a Huge Comparison wall of text is Incoming. But hey, at least it is better than “Oh mah gawd __ is obviously better!” without anything else? And there is a TL;DR.

To open: I was a part of the first wave of WoWS CBT (Prior to the buy-your-way-in) and had been a part of the Closed Alphas for WoT and WoWP. I played until SO came out in November of last year and have been playing SO more than WoWS since then other the odd WoWS match now and again or the the occasional “Lets do Warships to get an event ship” sort of thing (ARP Haruna, Kirishima, etc.). Since then, I now have 1,355.2 Hours in SO. So I’ve a bit of experience playing both games for some time, and am familiar with the business practices/trends that WG has shown since Tanks came out.

Real player with 1882.0 hrs in game

Steel Ocean on Steam

Sea Power : Naval Combat in the Missile Age

Sea Power : Naval Combat in the Missile Age

After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway…

Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it’s gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?

Features List

  • Cold war era between the ’60s and ’80s

  • Theatres including North Atlantic, Persian Gulf, Gulf of Tonkin and Mediterranean Area

  • Dynamic campaign - theatre scale

  • Historical and fictional single scenarios

  • Dynamic time of day and weather per engagement

  • Dynamic soundtrack

  • Realtime combat

  • Advanced flight and ship physics

  • Scalable realism such as weapons malfunctions, advanced sensor modeling

  • Pausable real-time, time compression

  • Full user scenario editor and quick mission builder

  • Advanced in-game tutorial

  • Save games everywhere/every time

  • Detailed and accurate 3D graphics

  • Over 50 original ships and more than 30 original aircraft

  • Land facilities and real-world terrain

  • Post-battle replay

Sea Power : Naval Combat in the Missile Age on Steam